Iron Gods Campaign (Inactive)

Game Master Daniel Penfold 351

A run through of the Iron Gods campaign.

Treasure list

maps

images


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Female Ratfolk Arcanist (White Mage) 2 HP 12/16 | AC17 Tch13 FF15 | CMD11/FF9 | F+2 R+2 W+6 | Init+2 | Perc +5 Darkvision

I would imagine we aren't all in the room while this is being attempted.


Male CG Half-Orc Fighter 3 | HP 31/31 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 7 CMD: 19 | Fort: +5 Reflex: +3 Will: +2 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

I assume the rest of us are peeking around the door.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

I hope so, I did say that I was doing it alone.


With a bit of luck Zimdoz manages to disable the trap.

The air in the next room seems to buzz and hum with energy. Strips pf glowing rectangles light the room from above, while strange flickering windows lime the east and west walls. A large glass-topped circular table sits in the middle of the room. To the north sits a large metal desk covered with blinking lights, while a humming pillar of purple-and-black metal stands nearby, its sides flashing with tendrils of violet energy. A single golden panel flashes with a soft but incessant light on the side of this pillar. A thick layer of dust coats everything, diffusing the lights shining from the various surfaces, and many of the machines seem to be damaged, cracked or otherwise ruined.


Male CG Half-Orc Fighter 3 | HP 31/31 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 7 CMD: 19 | Fort: +5 Reflex: +3 Will: +2 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

Grezzag eyes over the various machinery suspiciously.

"You reckon this stuff is safe, or are we going to get zapped again?" he asks the brainier members.

Actually, can I use that Knowledge Engineering on this stuff or do I need the techno feats?

Also, should we heal up some more before running into any more trouble?


Grezzag you think that the items on the table are strange in nature, it looks as if it is currently in standby mode of some kind. It looks as if they are designed to control the environment in here.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur studies the machinery on the table to see if he can make heads or tails of how to operate it once he's given the all clear.

Know: engineering: 1d20 + 10 ⇒ (1) + 10 = 11

fwoof


Male CG Half-Orc Fighter 3 | HP 31/31 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 7 CMD: 19 | Fort: +5 Reflex: +3 Will: +2 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

Grezzag wipes some of the dust from the panels to examine them more closely. "Some of these pictures look like the weather - there's sun and rain, maybe wind. What do you think?"

Unless someone stops him, he tentatively fiddles with one of the controls to see what happens.


There is a fizzle and a small puff of smoke but nothing else of note.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz scratches his head, but doesn’t know what to make of the contraptions. He will search the room for any secret doors or treasures of note, including salvage.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Regarding healing, we have some spare potions. Daniel, could you put the link to my loot sheet at the top of the page, when you have a moment? It’s in the discussion tab.


There is something up with the paizo site- can't edit the campaign.

Link to treasure list: https://docs.google.com/spreadsheets/d/1BB7dCgeYm_L2qzI8NQeh0ut7M78MhGrk-HE TOe7nwmU/edit?usp=sharing

There are no secret doors or treasure in the room


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

https://docs.google.com/spreadsheets/d/1BB7dCgeYm_L2qzI8NQeh0ut7M78MhGrk-HE TOe7nwmU

See the sheet above for our treasure, Daniel can’t edit the forum heading. Feel free to take one of the cure moderate potions for your use.

”I don’t see anything else here, shall we move on? Zimdoz will scout the next room when everyone else is healed and ready to go.


You move into B13 - sorry map got a bit squashed while copying

A large metal table is surrounded by odd-looking chairs in this room. To the west, what appears to be a transparent wall looks out over a strange desert valley. Four pillars support the fifteen foot high ceiling, while dozens of crude images of a pickaxe made of a skull and bones have been painted onto the walls with some sort of ivory pigment along with several phrases in an unrecognisable language. Also in the room is a strange 4 armed creature, similar to the skeletons you fought earlier although it is not skeletal.


Male CG Half-Orc Fighter 3 | HP 31/31 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 7 CMD: 19 | Fort: +5 Reflex: +3 Will: +2 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

I'll down a potion now, can't risk falling down in combat.

CMW potion : 2d8 + 3 ⇒ (8, 7) + 3 = 18

---

Grezzag quickly pulls back his hand as the console sparks. "Not doing much now, p'raps it needs fixing still."

Grezzag looks over the grim graffiti uneasily, but still greets the strange creature with a friendly grin and a hopeful air.

"Hello! Don't s'pose you speak Common? We're looking for a professor, Human, like him," - he points at Alldur - "Came down some days ago - you seen anyone like that?"


The creature makes a sound like laughter, says something in a language you don't understand and draws two shortswords


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz holds up his paw, and says ”Please, wait, we mean you no harm. We’re just looking for our friend.” He tries to look innocuous.


Male CG Half-Orc Fighter 3 | HP 31/31 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 7 CMD: 19 | Fort: +5 Reflex: +3 Will: +2 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

Grezzag steps forward, axe in hand and ready to protect the others if the creature attacks.


Initiative order:

Block 1: Alldur, Zimdoz and Grezzag

Block 2: Hetuath

Block 3: Leetia

The creature moves towards you aggressively, it is clear it is going to attack

Over to block 1


Grezzag initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Zimdoz initiative: 1d20 + 3 ⇒ (13) + 3 = 16

Alldur initiative: 1d20 + 12 ⇒ (8) + 12 = 20

Leetia initiative: 1d20 + 2 ⇒ (7) + 2 = 9


Hetuath initiative: 1d20 + 8 ⇒ (2) + 8 = 10


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur takes a deep breath and his skin takes on a metallic hue. He then falls back behind his more sturdy comrades.

Active Effects: Iron Skin. AC 14 T 12 FF 12 10 minutes remaining.


Male CG Half-Orc Fighter 3 | HP 31/31 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 7 CMD: 19 | Fort: +5 Reflex: +3 Will: +2 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

Att Dble Axe, 2H,PA: 1d20 + 7 ⇒ (6) + 7 = 13
Dam Dble Axe, 2H,PA: 1d8 + 9 ⇒ (1) + 9 = 10

Grezzag moves in front of the creature and brings one end of his axe down with a furious slash.


Grezzag's blow bounces harmlessly off the creature

Zimdoz, are you taking an action


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Yep, sorry.

Zimdoz reloads his dragon pistol with a bullet and an ordnance.


The creature moves forward and attacks Grezzag

short sword: 1d20 + 7 ⇒ (20) + 7 = 27

damage: 1d6 + 4 ⇒ (3) + 4 = 7

Back to you guys


confirmation roll: 1d20 + 7 ⇒ (15) + 7 = 22

damage: 1d6 + 4 ⇒ (6) + 4 = 10


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

”Ack, leave him alone!” Zimdoz positions himself to avoid cover and shoots at the four - armed creature.

dragon pistol, mutagen, reduce person, point blank,no precise, ordnance, ranged touch attack: 1d20 + 5 + 2 + 2 + 1 - 4 ⇒ (14) + 5 + 2 + 2 + 1 - 4 = 20
dragon pistol, pbs, ordnance: 1d4 + 1d6 + 4 + 1 ⇒ (4) + (6) + 4 + 1 = 15

10 of the damage is fire.

I have about a minute of reduce person left, I figure.


The pistol bullets strike the creature, however it does not take all of the damage.

Anyone else?


Male CG Half-Orc Fighter 3 | HP 31/31 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 7 CMD: 19 | Fort: +5 Reflex: +3 Will: +2 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

ouch! lucky I took that potion

Attack, MW Orcish Double Axe, Main, Fighting Defensively: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Damage, MW Orcish Double Axe, Main, Axe to Grind: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Attack, MW Orcish Double Axe, Off-hand, Fighting Defensively: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Damage, MW Orcish Double Axe, Off-hand, Axe to Grind: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Grezzag grunts in pain as the creature's sword cuts deep. He adjusts his grip to take a more defensive stance and attacks again, striking at his assailant with both ends of his weapon.

Fighting Defensively, AC 20, Touch 14, until next round.


Grezzag you miss the creatue with both of your attacks

Anyone else? - think Leetia has an action and Alldur?


Leetia and Alldur, your actions.


Female Ratfolk Arcanist (White Mage) 2 HP 12/16 | AC17 Tch13 FF15 | CMD11/FF9 | F+2 R+2 W+6 | Init+2 | Perc +5 Darkvision

Leetia will move up to Grezzag avoiding any routes that put her in damage. not sure what map or where we are and casts cure light wounds on him. using arcane reservoir and a level 1 spell slot.

CLW: 1d8 + 2 ⇒ (4) + 2 = 6


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur removes a small amount of butter from a pouch and flings it just behind the four armed creature.

grease underneath the creature and behind it as to not hit my comrades. Reflex DC 16 or fall prone


Reflex save: 1d20 + 6 ⇒ (1) + 6 = 7


The creature falls over.

He then tries to stand up - atacks of opportunity if relevant.

Reflex save: 1d20 + 6 ⇒ (18) + 6 = 24


Back to block 1


Male CG Half-Orc Fighter 3 | HP 31/31 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 7 CMD: 19 | Fort: +5 Reflex: +3 Will: +2 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

AOO MW Double Axe attack, FD: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
AOO MW Double Axe damage, axe to grind: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
AOO MW Double Axe confirm, FD: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
AOO MW Double Axe extra damage, axe to grind: 2d8 + 8 + 2 ⇒ (5, 8) + 8 + 2 = 23

33 damage woo! (assuming 23 beats his prone AC)

AOO MW Double Axe main, attack, FD: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
AOO MW Double Axe main, damage, Axe to Grind: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
AOO MW Double Axe off, attack, FD: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
AOO MW Double Axe off, damage, Axe to Grind: 1d8 + 2 ⇒ (8) + 2 = 10

Grezzag gives a quick nod of thanks as Leetia heals him.

Even in his defensive stance Grezzag knows when to strike, quickly whipping one end of his axe out and catching the strange creature a serious blow as it regained its footing. "Ha ha! Nice work!" he calls back to Alldur with a grin.

If it's still up:

Keeping up his guard , Grezzag continues the assault with another pair of attacks - but back on its feet, the creature is able to deflect them with its swords.

Still fighting defensively, so AC 20, Touch 14


With Grezzag's blow the creature falls dead, sliced into several pieces.

Loot: Black plastic card
2 javelins
2 M/w short sword
cloak of resistance +1
40gp


There are doors leading on (you can't really see them as the map is squashed). One has a black panel on it which seems to function as a lock, it looks as if some kind of card like device fits into the lock. The other door has a brown panel on it.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur waves his hand and the slippery substance on the floor flakes away into dust. 'Well struck.' He grins to Grezzag.

Alldur picks up and examines the black card, turning it over in his hand. If nothing jumps out about it he'll examine the slot near the door and compares it to the card.


Male CG Half-Orc Fighter 3 | HP 31/31 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 7 CMD: 19 | Fort: +5 Reflex: +3 Will: +2 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

Grezzag examines the creature, gives it a little kick, and retrieves the javelins and swords.

"You were sayin' you fought skeletal creatures like this one in that big desert room? This one must've been looking out as you did it. He might have been the one that trapped the other room."

Anyone want the weapons? I've already got MW, so the swords aren't an improvement for me.


Female Ratfolk Arcanist (White Mage) 2 HP 12/16 | AC17 Tch13 FF15 | CMD11/FF9 | F+2 R+2 W+6 | Init+2 | Perc +5 Darkvision

Leetia looks around checking to see if the either door is trapped.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17

"One of you bigger fighters who like to be upfront should take the cloak."


Leetia you do not find any traps.

Alldur you think the black card will fit into the panel on the door, working like a key.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Sorry for the delay!

”Yes, they were basically skeletal versions of this thing.”

Zimdoz also takes a look at the door and panel to check for traps as well.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

”It looks like these cards we found are keys of some sort. Alldur, would you like me to try unlocking the door? Oh, and Grezzag should use the cloak for now, I’m fine.”

If Alldur agrees, and nobody objects, Zimdoz will use the keycard when the rest of the party is at least 15 feet from the door entrance.


Female Ratfolk Arcanist (White Mage) 2 HP 12/16 | AC17 Tch13 FF15 | CMD11/FF9 | F+2 R+2 W+6 | Init+2 | Perc +5 Darkvision

Leetia waits far behind for the outcome of the door opening.


As you put the key into the slot the door opens.

A large metal desk with blinking lights and strange glowing panels sits atop a raised area on the east side of this room near a circular table. Two couches covered with black material sits to the south a pair of black metal pillars. Splatters of dried blood stain the floor and walls near a pair of doors to the north, while here and there patches of rust-red mould and fungus cling to the southern wall. The room itself is brightly lit by glowing panels on the ceiling.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

”More of that mold - can anyone identify it?”

I picked up dungeoneering so I have a shot now, please try if you can!

dungeoneering: 1d20 + 5 ⇒ (8) + 5 = 13

Zimdoz looks around the room cautiously.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

You guys think I should pop my heightened awareness or wait?


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur hangs back while to room is swept for traps. At Zimdoz's question he takes a look at the mold, but is obviously drawn to the strange metal desk with blinking lights.

Know: Nature: 1d20 + 9 ⇒ (11) + 9 = 20


Zimdoz, you find several storage like cabinets, most of which contain junk or rubble, however you do find the following (all of which seem somewhat strange to you):

a fully functional flashlight
three batteries
26 silverdisks
One of the lockers also contains a strange locked chest which has a white labelled panel on it.

Alldur and Zimdoz you recognise the mould as red russet mould. If someone comes into contact with it, it releases spores that do Con damage. Anyone killed by the mould raises as a vegepygmy. However the mould in the room is black so it looks like all of the spores have already been released.


Male CG Half-Orc Fighter 3 | HP 31/31 | AC: 17 (18 v. robots) Touch: 12 (13 v. robots) FF: 15 | CMB: 7 CMD: 19 | Fort: +5 Reflex: +3 Will: +2 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

Grezzag brushes off the cloak, then fastens it around his neck.

In the next room, he eyes the blood splattered door suspiciously and keeps an ear open for any danger as the others examine the room.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5

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