Iron Gods AP with GM Mustache (Inactive)

Game Master Mustachioed

Adventure Began: Gozran the 5th, 4714.
Current Day: Desnus 8th, 4714.

Technopedia
Roll20 map
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Hey Paul, the campaign spreadsheet seems to have kicked me out again, read-only mode.


Android Wizard 3 | HP 19/19 | AC 14, T 11 FF 13 | Fort +3, Ref +5, Will +5, android traits | CMD 13 | Init +3 | Perception +6

Oh, that's right!

I added the Languages section on my character sheet. Please do review that, I added Androffan as Fragments of Androffan instead. As for the others, do let me know if they're okay or not. I read that Zeke translated this one, but I'll absolutely be making the same checks as everyone else.


Yeah you didn't do anything wrong LaRA, I just wanted to make it clear to everyone.

I wonder why that spreadsheet keeps doing that. I fixed it again.


Ha, you speak Kasatha. Well, that is interesting. I honestly can't remember if I suggested it or if that was your initiative, but it will prove useful. Also, the others should ask what you can cast. They will find that instructive.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Paul, the discovery of a spaceship is a big effing deal, right? I don't want to rp Ton as incredulous if this isn't that huge of a revelation.

I admit I don't know a huge amount about this setting. I know technology is more prevalent here than in other parts of Golarion, but this is something on a different level?


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

I think it is meant to be big? Wulf understands that he just can't really grasp it on such a big scale.

Would it be any different to going into an ancient ruin with loads of crazy magic stuff going on? Wulf said this place is probably just some old ruin.


Yeah, this is a pretty big revelation, but I suppose that depends on your intelligence level. I get that Wulf really wouldn't care, but the others would probably be blown away.

I'm happy that you as a player hadn't even realized where all the tech came from, up to this point!

Also explains a lot about the Kasatha, which if you are into Starfinder know that it is one of the core playable races. Obviously this book was released before Starfinder, so the cameo here is one of the Kasatha's first public appearances.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Lemme tell ya, as a big Starfinder fan, it's been tough/fun coming up stuff that's just very very wrong lol


People sure have gotten quiet in the coolest place you have yet found. I can understand Wulf being bored, though...


I have started a new recruitment thread for Kingmaker. http://paizo.com/campaigns/KingmakerAPWithGMMustache/recruiting#1

I decided that I like GM'ing PBP and have the time to do another. If you haven't done that one before, feel free to consider it!


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Oooh! Always wanted to play that one.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

I'm already in two Kingmaker games, I'm afraid. Good luck!


Two! That just means you are greedy. :D


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

They were both in recruitment at the same time, so I applied for both. Neither one is moving particularly quickly though, and one may be ending as the GM has disappeared. However, a new GM just volunteered today to take it over, so it may still continue. We'll see!


Android Wizard 3 | HP 19/19 | AC 14, T 11 FF 13 | Fort +3, Ref +5, Will +5, android traits | CMD 13 | Init +3 | Perception +6

I'll definitely think about it. The thing that worries me is that I've joined three Kingmakers, and all of them ended pretty sharply, so I think I might be cursed.

I'll think about possible characters, though!


ha. Well I won't quit on the players unless I land up in the hospital. Can't speak for the PCs but they are replaceable!


Android Wizard 3 | HP 19/19 | AC 14, T 11 FF 13 | Fort +3, Ref +5, Will +5, android traits | CMD 13 | Init +3 | Perception +6

Sorry about the delay, I found myself rather buried in work over the weekend!

I am loving the dynamic lightning, and the character models! I can't remember if those were characters from OoTS, or they have a database of models somewhere?


I joined a Order of the Stick kickstarter years ago, and the author has been working on finishing up the project over the course of all those years. One of the things was an entire miniature set... so I have lot and lots and lots of monsters and PCs to use.

You can also print them and use them as miniatures in a real life game. They have front and backs.

Eagle added to roll20 that should be controllable by LaRA. A great flanking buddy!


Android Wizard 3 | HP 19/19 | AC 14, T 11 FF 13 | Fort +3, Ref +5, Will +5, android traits | CMD 13 | Init +3 | Perception +6

Nice!

Noted about the competence bonus - shows how much I know about bards!


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

no worries, we all make mistakes- like I just did lol. But that one happens a lot

Ton'iel Wexley wrote:
Garfaulk, assuming 23 is a hit on touch AC, then he is already blind from my Mudball :/

doh. Such are the problems with posting while at work. Couldn't do the gun shot, figured I'd try something clever. My bad!


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Hey Paul, quick question-loading my gun with an alchemical cartridge is currently a move action. What about removing an alchemical cartridge? Move, swift?


Let's say a swift action. Seems like it should be little faster than reloading but not free.


I'm pretty busy on Sunday mornings with family stuff. Will put up round 3 this afternoon.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Not trying to be a jerk of a player here. But Charles wants nothing to do with this, and will even explain why later, with full sentences and everything.


I am very curious!


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Me too, It will be interesting and lead to some good rp either way.


We'll see if Wulf is still alive to be interested about why Charles is leaving him to die.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

If Wulf dies as a result I'm sure Ton will take it in the calm, pragmatic, understanding way he normally displays :)


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Ah nuts, I had thought adamantine overcame damage reduction, but it doesn't.


Nope, sorry. It was good thinking, though.


Android Wizard 3 | HP 19/19 | AC 14, T 11 FF 13 | Fort +3, Ref +5, Will +5, android traits | CMD 13 | Init +3 | Perception +6

I'm interested in that, too!

To the other players, I'm pretty new to playing a wizard, and the low amount of spell slots sort of scared me. I'll try and find a way to balance things out now, because People before Spellslots.


So this was a very interesting battle, and I'll give you some behind the screen insight into it. In my opinion, it is a completely unfair battle for a level 2 group, and I couldn't believe it made it through playtesting. Hetuath has DR 5/magic and slashing, AC of 19 I believe, immune to magic missle, cold, fire resistance 10. He gets 4 attacks on a full round action, so can bring most PCs to 0 in a single round. On the GM thread, more than a few people have reported a TPK on him. I think it isn't fair to make someone this tough when you haven't been given... ANY... weapons that can break DR. I think Charles was complaining about this in his internal thoughts and I agree. Basically, a group is fully reliant on having a Wulf who can do massive damage on strikes. If you didn't have him this wouldn't have been possible. I decided to play it straight exactly from the book, because you are good players and have 6 PCs and you do have a Wulf. The book is written for 4, of course, so that was your advantage. Turns out you beat him with 5 PCs and I didn't sugar coat it at all except for maybe taking the time to attack the eagle.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Magic AND slashing AND all that ...sheesh!


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Hey guys, those shortswords and cloak of resistance are a very nice find.

Can anyone use those shortswords and would want to make use of them?

I also added an additional column to the spreadsheet for value in the unclaimed loot section. Hope that's ok. I think it'll just make it easier and quicker to work out how much our unwanted loot will fetch when we sell it.

Loot Sheet


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

I suppose it should go to someone with the lowest saves, LaRA? When raging Wulfs saves are pretty high reflex being his lowest.

I don't think I'll get much use out of the swords so I'm good there too.

Good job on the sheet.


Android Wizard 3 | HP 19/19 | AC 14, T 11 FF 13 | Fort +3, Ref +5, Will +5, android traits | CMD 13 | Init +3 | Perception +6

I have to admit, my saves are pretty low, but I get a LOT of bonuses from being an android, and I did just join. So as long as nobody else wants it, I'll take it!

I also forgot to pick some of the gear I was planning on using in Character creation, so I've got a lot of gold technically leftover. (Or, in LaRA's case, probably a lot of long-dead batteries.) Would it be okay to write that in my character sheet, GM? I'll be fine with not taking anything, too, since it's kind of my fault!


Yeah just take what you can afford and it is part of your "field pack" or whatever you called it. :)


I don't know if it is the GM's job to interfere in a party dispute, but I can't help myself. Hetuath did attack you first.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

May have missed that ...


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Charles does make a good point.

Wulf is our front line. By the nature of his class, Charles is going to be in melee but is an opportunistic striker. I'm just wondering as time goes on whether we are unbalanced in favour of ranged support?

Zeke, Garfaulk and myself are all planning on using firearms at some point and LaRA is always going to be at the back as a wizard.

I'm just thinking about whether retraining to a dex-based melee Magus would ultimately be more beneficial.


Android Wizard 3 | HP 19/19 | AC 14, T 11 FF 13 | Fort +3, Ref +5, Will +5, android traits | CMD 13 | Init +3 | Perception +6

I could easily go the summoner route, I'm halfway there already. That would provide some more bodies, and it is a lot better in PbP than it is in normal gameplay.


He may be an opportunistic striker, but Charles will always have a better AC than Wulf and can't just avoid combat when he feels scared or has moral objections.

Sorry, Charles, gotta say, I was angry at you on behalf of the team!

But not personally or anything. :)


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Haha yeah just to clarify, Ton the character was much angrier than Jamie the player :)

It might have a bearing on his interactions with Charles going forward but drama is both fun and interesting


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Same here this is all in-game, some friction is always good. I'd rather roleplay that then everyone happy happy getting along all the time.

I think it will lead to a lot of good stuff.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Ton'iel Wexley wrote:

Charles does make a good point.

Wulf is our front line. By the nature of his class, Charles is going to be in melee but is an opportunistic striker. I'm just wondering as time goes on whether we are unbalanced in favour of ranged support?

Zeke, Garfaulk and myself are all planning on using firearms at some point and LaRA is always going to be at the back as a wizard.

I'm just thinking about whether retraining to a dex-based melee Magus would ultimately be more beneficial.

Regarding this - we don't think we need more melee presence currently then?


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Charles is fine with being a Frontline combatant. His hesitancy in this instance was about philosophical quandaries he was having. Those aliens being kept and observed and cursed to undeath affected him a lot more than he would like to admit.


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16
Ton'iel Wexley wrote:
Ton'iel Wexley wrote:

Charles does make a good point.

Wulf is our front line. By the nature of his class, Charles is going to be in melee but is an opportunistic striker. I'm just wondering as time goes on whether we are unbalanced in favour of ranged support?

Zeke, Garfaulk and myself are all planning on using firearms at some point and LaRA is always going to be at the back as a wizard.

I'm just thinking about whether retraining to a dex-based melee Magus would ultimately be more beneficial.

Regarding this - we don't think we need more melee presence currently then?

I meant to respond to this and forgot... I wouldn't say no to a flank buddy and Charles could use one too.

But I don't think it will be needed in the long run, we're still early levels so it will get like this. Wulf should get a little more beefy but not for a while with damage reduction.

Maybe with some buffs/LaRA summons, we would be fine. I think with three range we might just try and focus on offense over defense and kill things before they kill Wulf.

--

I understand Charles, unsure if Wulf ever will. But we will have time to work it out.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Paul, would you mind linking to the rolls spreadsheet in the same way you have for the technopedia and Roll20 map please?

I know I would find it easier than regularly having to go in via Google Drive.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Good idea, Ton.

I'm good with Charles being not super trusted right now. RP-wise, I'm hoping to take him from isolated to more open.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Well once we hit the end of book one and can redo our feats, I intend to take a level of Swashbuckler (Musketeer) and will be more melee inclined, as I'll be able to parry, and want to get an agile weapon. Til then, I'm better off ranged.

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