Iron Gods AP with GM Mustache
(Inactive)
Game Master
Mustachioed
Adventure Began: Gozran the 5th, 4714.
Current Day: Desnus 8th, 4714.
Technopedia
Roll20 map
SS
Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none
Ah, shoot, sorry the bonus doesn't help you Varrad.
Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft
Logged on while at work real quick and took my 5ft step, but can't seem to move the torch.
blah. ok, i'll check it.
edit: ok, fixed it. these settings are so finicky. I changed it a bit so it looks like shimmering that covers the square around you. You should be able to move it.
Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft
Perfect! Should be fun making that work lol
Male Android Inquisitor 1 | HP 7/10 | AC 17 Touch 14 FF 14 CMD 15 | F+3 R+3 W+4 | Init +3 | Per +8, Low-Light/Darkvision Inquisitor
No problem. One of the downsides of being an Android. I could take a feat to remedy that, but I also lose my emotion immunity, so long term it's not very practical
Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft
Hey, before I went blind, any chance I got a chance to see it enough to make a knowledge roll?
Wow, Wulf missed. I may actually get a chance to attack with this thing. :)
Nope, probably not. Well rolled, Varrad. :)
Male Android Inquisitor 1 | HP 7/10 | AC 17 Touch 14 FF 14 CMD 15 | F+3 R+3 W+4 | Init +3 | Per +8, Low-Light/Darkvision Inquisitor
Sorry I haven't been on here. My sister in law is in the hospital and I haven't stopped to say anything. Sorry everyone. Feel free to bot the hell out of me. Should be around again tomorrow
Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft
Hey guys when splitting funds, do we want to split things seven ways instead of 6, so that way we can have an emergency fund?
Best wishes to her Varrad. Apparently I roll really well for you, so...
Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft
Hey, I forgot I have a +1 to fortitude saves from my unstoppable alt. racial trait. Just fixed it
Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none
Oh no, splitting the party?! :)
Male Android Inquisitor 1 | HP 7/10 | AC 17 Touch 14 FF 14 CMD 15 | F+3 R+3 W+4 | Init +3 | Per +8, Low-Light/Darkvision Inquisitor
I drive 9 hours away and you guys split the party? Jeez...
Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16
Old Wulf would have been totally against splitting. But we'll see how it goes.
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Wulf I have light prepared. It's too late to retcon now I guess but i can cast it on your hammer on my next turn if things don't kick off
Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16
That would be very appreciated.
Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft
Can we hear each other in the 2 different groups?
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Can I respond to that Sylvan translation as a free action to the group?
M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
This is exactly why every first level character I roll has a cold iron dagger. Four GPs for a lot of security. Alchemical silver daggers just 22.
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Yeah I have enough spare cash to pick up a variety of arrow types so will be doing the same Charles.
Ton'iel Wexley wrote: Can I respond to that Sylvan translation as a free action to the group? Yes, of course. And you did. :)
Male Android Inquisitor 1 | HP 7/10 | AC 17 Touch 14 FF 14 CMD 15 | F+3 R+3 W+4 | Init +3 | Per +8, Low-Light/Darkvision Inquisitor
Wanted to tell you guys what's going on. My sister in law was diagnosed with breast cancer last week and we've been dealing with that. Hate that I've been slow, just unavoidable at the moment. Sorry.
Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16
That was a very good idea Charles, I always expect special materials to cost a lot. It's paying off here.
We understand, Varrad. Best wishes to you and your family.
No probs, Varrad. This is just a game, and we'll welcome you back happily whenever that is.
M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Yeah, don't let this worry you, man. Real life comes first.
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Heading out to see Black Panther in a couple of hours so unlikely to post again until tomorrow morning.
GM if you'd like to bot me in that time, my intention is to catch a group of gremlins in Grease or Colour Spray. If I can't then I will target them individually with Daze or Acid Splash.
Firing at them is kind of my last resort because I know I'm unlikely to damage them with their cold iron resistance and chances are my melee buds will grant them soft cover bonuses.
I'll be gone today until later this afternoon
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Awesome!
Will update all my stats this evening. GM, did you say we were going to roll hp on levelling up?
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Level 2
HP = 1d8 ⇒ 8
Skills
Climb +1
Knowledge planes +1
Perception +1
Spellcraft +1
Swim +1
Craft alchemy +1
Profession gambler +1
Spells added - Ray of Enfeeblement and Shield
Special abilities - Ranged Spellstrike
Saves
Fort +1
Will +1
Feats (from Feat Tax rules)
Deadly Aim
Power Attack
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Splitting the gold evenly, with a 7th cut for party equipment, equates to 123 gold each - assuming we can freely exchange silverdisks for gold.
I think Varrad should take the other CLW potion as our other front liner, we don't know what the strange device is yet and I confess I can't remember where we got the ring or what it was.
Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none
Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft
Ton, you found the ring right after we beat the gremlins when searching through the area. I intend to detect magic on it once I get a chance now that we're out of the caves.
Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft
Hooray Versatile Performance, now my sense motive is a 7! lol
HP: 1d8 ⇒ 1
Awwwwwwwwww don't suppose you do the 1/2 minimum for HP?
Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none
GM, how do you feel about Fractional Base Bonuses? Obviously it works out much better for Zeke, but I won't be offended if you don't like it.
HP. There is a method I like, which is that both the GM and player roll for HP, and you take the higher one.
For Ton: no point, you maxxed it
Zeke: d6: 1d6 ⇒ 2
Garfaulk: d8: 1d8 ⇒ 1
Fractional Base Bonuses: I've never done it. If you want to figure it out and use it, that's fine. It's Paizo designed, right?
Others can roll their HP here and I'll roll after them if they don't get max HP.
strange device: you met someone in town who can help you.
ring: spellcraft checks to id magic items
Zeke: does your new gun fire regular bullets too? You plan on making bullets this evening?
M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
+1 to skills (Acrobatics, Climb, Disable, Escape, Know Local, Perception, Sense Motive, Stealth, Appraise, Sleight of Hand)
+1 to BAB, all attacks
+1 Reflex
Evasion
Rogue Talent: Fast Stealth
Wait, are we doing feat tax rules and I missed it?
Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft
Yeah, I think it's on the recruitment original post
M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Does that do anything to the unchained rogue vis a vis weapon finesse and finesse training?
Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none
@GM, Fractional Base Bonuses is Paizo, yes. It was in Unchained. It basically says that you fractionally increase your BAB and saves each level, so that when you multiclass they add up, as opposed to keeping them the rounded down versions.
It is a real pistol that Zeke gets; if he's got the money for raw materials he's got the Gunsmithing ability so he can make ammunition for it if we've got enough time.
@Joerice, I think you get a different combat feat instead of the free Weapon Finesse at first level.

Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none
Zeke takes Wizard (Spellslinger) 1 and gets: - BAB +0.5
- Fort +0.33, Reflex +0.33, Will +2.5
- +6 hit points (3 rolled + 2 CON + 1 favored class bonus)
- Cleric caster level 2 (1+1 from racial trait)
- Wizard spellcasting, spellbook, 1st level spells, no cantrips
- Wizard caster level 2 (1+1 from racial trait)
- arcane gun (can attune one firearm each day, x3 critical with spells, can shoot rays, lines, cones, and ranged touch attacks through it, bonuses add to attack or DC, on attack roll 1 or save roll 20 becomes broken or chance of explosion if already broken), Exotic Weapon Proficiency* (firearms)
- Gunsmith (receive battered gun, can restore it like a gunslinger), Gunsmithing*
- mage bullets (can sacrifice spells to enhance firearms)
- Opposition schools (abjuration, divination, enchantment,
- Knowledge Dungeoneering +1, Knowledge Engineering +2, Knowledge Local +1, Knowledge Religion +1, Perception +1, Spellcraft +1 (7 skill points)
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Zeke, it's going to be interesting to see ho your Spellslinger side progresses in comparison to Ton. Eventually I am planning to switch from longbow to firearm as well and then use ranged spellstrike and so on to deliver touch spells through the gun.
In fact, I have already been delivering acid splash through my bow so it would be good to roleplay with you about that because it looks like Zeke has been trying to achieve the same thing.

AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Special items for sale
A quick stop at the Copper Coin reveals it is a good location to buy and sell goods.
PCs have a 100% chance to find standard items, 75% chance to find magic items, potions, wands, etc. <1000 gp; except for the following items which are sitting there already.
There is a wide variety of gear, but it is the display case with several magic items catches everyone's' eyes.
Arcane Scroll (Cat's Grace (150 gp))
Arcane Scroll (Grease) ((25 gp)
Arcane Scroll (Mage Armor) (25 gp)
Arcane Scroll (Swift Girding) (25 gp)
Divine Scroll (Cure Light Wounds) (25 gp)
Divine Scroll (Summon Nature's Ally I) (25 gp)
Wand of Cure Light Wounds (10 of 50 charges) (150 gp)
Wand of Cure Light Wounds 30 of 50 charge)(495 gp)
Wand of Cure Light Wounds (50 of 50 charges (750)
Wand of Burning Hands (33 of 50 charges) (495 gp)
Wand of Cure Moderate Wounds (37 of 50 charges) (3330 gp)
Wand of Acid Arrow (48 of 50 charges) (4320 gp)
10 Potions of Cure Light Wounds (50 gp each)
Potion of Invisibility (300 gp)
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
GM, if possible I would like to buy:
50 cold iron arrows (5gp)
50 blunt arrows (5gp)
10 silver arrows (20gp)
500ft of silk rope (50gp - I think we should take this out of the party split)
Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16
Unlucky Garfaulk. I had forgotten about rolling for HP, might be pretty harsh on me with my history of rolling low and the d12 health.
HP: 1d12 ⇒ 3 There it is.
Base Attack + 1
Fort Save + 1
+1 Acrobatics
+1 Climb
+1 Knowledge Nature
+1 Perception
+1 Survival
+1 Swim
+1 Craft Tattoo
+1 Handle Animal
Invulnerability + 1 damage reduction vs weapons and natural weapons.
Rage power - Superstition +2 (I'll be treating this as my metal skin protecting me, from physical and magic)
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I won't be buying anything, I agree about party gold for the rope.
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