Homebrew (20 point buy) (Inactive)

Game Master Billybrainpan

Character begin game play as orphans with 1 level in commoner and below actual starting age.


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vital:
HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6

Burning hands is d4s so 3d4 ⇒ (1, 3, 2) = 6 Why do you add 3 to your dice rolls?


two of the men dive out of the way the other two in the radius take full damage.


male human lvl 2 (varient multi-class rogue)

Sorry wrong dice, draconic sorcerors add 1 damage for every dice of their prefered energy type, in my case fire.


vital:
HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6

Cool, okay, just checking. :)


male human lvl 2 (varient multi-class rogue)

I knew I had that part right, just mis-remembered dice for burning hands. As you might have guessed I will be using a lot of fire spells.


vital:
HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6

Seriously, it has been 3 days and we have done no posts, DM whos turn is it?


male human lvl 2 (varient multi-class rogue)

I just burning hands so not me


@saren - it has been your turn for 3 days.


The King
Stats:
AC: 18, Flat Footed: 17, Touch: 11, Fort: 5, Ref: 3, Will: 8, Initiative: 1, CMB: 0, CMD: 11, Bluff: 8, Diplomacy: 9, Knowledge (Arcana, Nobility & Planes): 6, Sense Motive: 8 - Channels: 6/6
-[HP: 24/24]-

Guessing my spell didn't work on them then?


vital:
HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6
Saren Degrad wrote:

Saren moves forward and stands ready to swipe at any foes that come near Readied Action to attack an enemy when they get adjacent to him.

"Come and fight or throw down your weapons and be spared!" Saren yells at them.

I will repost what Saren did.

It has not been my turn, but the tribesman, unless you want me to have another turn? He moved forward and readied action.

Greatsword 1d20 + 5 ⇒ (9) + 5 = 14 Attack, 2d6 + 9 ⇒ (3, 2) + 9 = 14 Damage.


Male Dwarf Ranger 1 (Urban)

I go last and i already posted my first roun actions.. May i suggest we start adding in bold what round were posting for as well.. To try and keep things in line..For example

Round 1
Gromph either shot his bow, or cleaved with his axe if they got close enough..

Round 2
Soon to come..


male human lvl 2 (varient multi-class rogue)

turn 2 I will gut one of the surviving tribesmen with my longspear.

Charging with longspear 1d20 + 8 ⇒ (13) + 8 = 21
Activating arcane strike damage 1d8 + 5 ⇒ (1) + 5 = 6


the two tribesmen burned by othan's spell turn tail and run provoking from gromph and saran. the other two step forward and stab at saren with their spears. but the spears are turned aside by sarens armor.


the two tribesmen burned by othan's spell turn tail and run provoking from gromph and saran. the other two step forward and stab at saren with their spears. but the spears are turned aside by sarens armor.

@lelouch your spell works but they go before you hence I havent rolled their saves until now.
3 of the men failed their save.


Male Dwarf Ranger 1 (Urban)

AoO

attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d12 + 7 ⇒ (8) + 7 = 15

round 2
Gromph attacks one of the remaining bandits..

attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d12 + 7 ⇒ (7) + 7 = 14

Confirm crit
attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d12 + 7 ⇒ (4) + 7 = 11


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor fires more arrows, targeting the enemy that Gromph did not.
Arrow 1: 1d20 + 7 ⇒ (8) + 7 = 15, Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Arrow 2: 1d20 + 7 ⇒ (3) + 7 = 10, Damage: 1d8 + 1 ⇒ (6) + 1 = 7


vital:
HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6

AoO 1d20 + 5 ⇒ (12) + 5 = 17 attack, 2d6 + 9 ⇒ (5, 3) + 9 = 17 damage. Saren takes the opportunity of fleeing tribesmen to strike at them as they pass him.

Round 2
1d20 + 5 ⇒ (15) + 5 = 20 attack, 2d6 + 9 ⇒ (5, 1) + 9 = 15 damage with his greatsword, attacking his foe with large sweeping blows.


needless to say the two tribes-men drop before they can even react.


The King
Stats:
AC: 18, Flat Footed: 17, Touch: 11, Fort: 5, Ref: 3, Will: 8, Initiative: 1, CMB: 0, CMD: 11, Bluff: 8, Diplomacy: 9, Knowledge (Arcana, Nobility & Planes): 6, Sense Motive: 8 - Channels: 6/6
-[HP: 24/24]-

Ah, guessing the one targeted by murderous command missed his opponent then? Round of combat seems over anyway. :)


the trees around the group seem oddly quiet after the noise of the battle three corpses lie at their feet.


Male Dwarf Ranger 1 (Urban)

Search them perc.: 1d20 + 8 ⇒ (12) + 8 = 20

"Well i bet that didn't work out how they thought it would.."


they each have a 2 spears and a club as well as a hide shirt.
one of them has a message written in a language none of you recognize.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

"They're primitives. They don't think with strategy, they just act in haste." Treggor says dismissively as he helps search for valuables.
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
"But I'm guessing that has worked for them up until now."


male human lvl 2 (varient multi-class rogue)

Search

1d20 + 7 ⇒ (19) + 7 = 26

maybe that will keep them from trying again.


Male Dwarf Ranger 1 (Urban)

"Well keep yalls eyes peeled.. Lets continue on.."


vital:
HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6

Saren will do a quick search to make sure nothing is about them and if anything shiny is glinting, leaving the true searching to his compatriots. 1d20 ⇒ 14 Perception.

Saren looks at the items, just to make sure they are of common, rather than masterwork origins. 1d20 + 1 ⇒ (19) + 1 = 20 Appraise Check.


everything is normal if not slightly crude.


vital:
HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6

Saren just leaves the crude weapons and begins to move on.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

"No sense wasting time here. Off we go."


the group sets off again and soon come to a small village. upon entering the village they find it to be abandoned, but strangely untouched.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

"This doesn't look good." Treggor states, scanning for danger.
Perception: 1d20 + 11 ⇒ (17) + 11 = 28


Male Dwarf Ranger 1 (Urban)

Gromph looks around for evidence of trouble and for whats left behind etc..

perc: 1d20 + 8 ⇒ (16) + 8 = 24
surv.: 1d20 + 9 ⇒ (3) + 9 = 12 Looking for tracks

"Something fishy here.. Lets stay close and see if we can find any clues to what happened"..


you see no tracks except dispersed deep scuff marks. other than no people the town looks normal.


Male Dwarf Ranger 1 (Urban)

Any knowledge checks for the marks?

Gromph points out the scuffs.. "Anyone recognize these markings?" He walks towards the closest building.. "Im gonna take a look in this building.." He enters it cautiously, looking around.. perc.: 1d20 + 8 ⇒ (7) + 8 = 15 +2 vs demons


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

"I'll cover you." Treggor says following closely. 10 feet behind


the marks look like an enormous bird tried to grab something.


vital:
HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6

Saren watches for any threats now acting as rear guard.

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