Expertise: athletics, intimidation--
• Double proficiency bonus on chosen skills
Sneak Attack: +1d6 damage, 1/turn, when--
• Using finesse or ranged weapon, and
• Have advantage on the attack or
• Another enemy of target is within 5ft of it and not incapacitated, and no disadvantage on attack
Thieves' Cant: speak secret language and recognize secret symbols
Class: Barbarian:
Rage: 2/LR, 1 min, bonus action to start/stop
• Advantage on Strength checks & saves
• +2 to melee weapon damage
• Resistance to B/P/S damage
• Ends at end of turn if haven't attacked opponent or taken damage since last turn
Unarmored Defense: while not wearing armor, AC = 10 + Dex mod + Con mod
Reckless Attack: on first attack per turn, may choose to gain advantage on Str melee attacks; opponents have advantage on attacks against me
Danger Sense: advantage on Dex saves I can see (such as traps and spells)
Background: sailor(pirate):
Skill Proficiencies: athletics, perception
Tool Proficiency: navigator's tools, vehicles(water)
Feature: Bad Reputation
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Campaign Background:
Personality Trait: To me, a tavern brawl is a nice way to get to know a new city.
Ideal:Aspiration. Someday I’ll own my own ship and chart my own destiny.
Bond: I was cheated out of my fair share of the profits, and I want to get my due.
Flaw: My pride will probably lead to my destruction.