Harsk

Gromph Deepwalker's page

36 posts. Alias of WerePox47.


Full Name

Gromph Deepstar

Race

Dwarf

Classes/Levels

Ranger 1 (Urban)

Gender

Male

Size

Medium

Age

74

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Dwarf

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 15
Charisma 8

About Gromph Deepwalker

Gromph Deepstar:

Gromph Deepstar
Dwarf Ranger (Urban Ranger) 1
CG Medium Humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 Armor, +2 Dex)
hp 13 (1d10+3)
Fort +4, Ref +4, Will +2; +1 trait bonus vs. spells, spell-like abilities, and poison, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Greataxe +4 (1d12+4/x3)
Special Attacks ancient enmity, favored enemy (humans +2)
Ranger (Urban Ranger) Spells Prepared (CL 0):
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 15, Cha 8
Base Atk +1; CMB +4; CMD 16 (20 vs. Bull Rush, 20 vs. Trip)
Feats Power Attack -1/+2
Traits Glory of Old, Scouting for Fiends
Skills Acrobatics -1 (-5 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Bluff -1 (+1 vs. humans), Climb +4, Disable Device +3, Escape Artist -1, Fly -1, Knowledge (local) +4 (+6 vs. humans), Perception +6 (+8 vs. humans, +8 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -1, Sense Motive +2 (+4 vs. humans), Stealth +3, Survival +6 (+8 vs. humans, +7 to track), Swim +0
Languages Common, Dwarven
SQ greed, hardy, slow and steady, stability, stonecunning +2, track, wild empathy
Combat Gear Caltrops (2), Tar bomb, Vermin repellent; Other Gear Armored coat, Greataxe, Blanket, winter, Grappling hook, Ranger's kit, Rope, Thieves' tools, Tindertwig (2), Trail rations (5), 12 GP
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Special Abilities
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Ancient Enmity +1 Gain a racial bonus to attacks vs Elves.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scouting for Fiends You gain +1 to attack rolls vs. evil outsiders.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.