Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

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Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Aye thought as much GM-F :)

For his vantage at the water, Sverrir stands scowling and awaiting news;

Ain't one for gettin' wet! Liquids on the inside I say!


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus can't breath underwater, as such he fights off some natural panic and tries to return to the others.

The monk should survive a bit with his specialized training.


Markus withdraw and heads to warn the others. Assuming no complications, let's say that you break the water on you next turn.

Issac can't move and full attack in the same round. Also attacks are at -2 and do half damage for bludgeoning[. The first strike does it through.

Octopus attack:

Bite: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Fort save DC19: 1d20 + 7 ⇒ (4) + 7 = 11 1/6
STR damage: 1d3 ⇒ 2

tentacles: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Grab: 1d20 + 19 ⇒ (12) + 19 = 31

tentacles: 1d20 + 11 ⇒ (2) + 11 = 13
miss
tentacles: 1d20 + 11 ⇒ (2) + 11 = 13
miss
tentacles: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Grab: 1d20 + 19 ⇒ (19) + 19 = 38

tentacles: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 19 ⇒ (3) + 19 = 22

tentacles: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 19 ⇒ (2) + 19 = 21

tentacles: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 19 ⇒ (8) + 19 = 27

tentacles: 1d20 + 11 ⇒ (6) + 11 = 17
miss

The octopus envelopes Issac in its deadly embrace. It's vicious beak tears into his flesh which begins to burn as poison floods his veins. 34 damage, 2 str damage and you are grappled.

Everyone is up

GIANT OCTOPUS:

XP 4,800
N Large animal (aquatic)
Init +6; Senses low-light vision; Perception +8
DEFENSE
AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp 8790
Fort +11, Ref +12, Will +7
Defensive Abilities ink cloud (30-foot-radius sphere)
OFFENSE

Speed 20 ft., swim 30 ft., jet 200 ft.
Melee bite +13 (1d8+5 plus poison), 8 tentacles +11 (1d4+2 plus grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tentacle)
Special Attack constrict (tentacle, 1d4+2)
STATISTICS

Str 20, Dex 15, Con 17, Int 2, Wis 12, Cha 3
Base Atk +9; CMB +15 (+19 grapple); CMD 27


Swim Checks and drowning:
Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.

If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his breath only half as long as normal.) After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown. The DC for the Swim check depends on the water, as given on the table below.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Monstrous octopus, he doesn't stand a chance... piercing weapons best underwater!

Markus, moves back into the watery depths...

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

No chance?!? I'm going in. Lucid says pulling a scroll of Air Bubble out and casting it on himself before '5 stepping off to fall into the water.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Octopus hp is 8790. LOL. Guess Issac is octo food.

what kind of check does Issac need to break out?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Channeling Brian Blessed for this encounter!

Sverrir looks on incredulously as first Markus surfaces, then dives into the murky depths, before Lucid joins him in a magicked bubble.

The cantankerous dwarf spits and gnashes his teeth as the halfling disappears from view;

"Arrrgghhh! Impetuous hobniz!"

Then with a shrug and a mad twinkle he grins to himself...

"Ah well... Who wants to live for ever! DIVE!!!!"

... takes a deep breath and jumps in

38 Rounds worth of breath

Swims Like A Stone:

Swim check to move 10ft.: 1d20 + 4 - 5 ⇒ (20) + 4 - 5 = 19
Swim check to move 10ft.: 1d20 + 4 - 5 ⇒ (1) + 4 - 5 = 0
Swim check to move 10ft.: 1d20 + 4 - 5 ⇒ (6) + 4 - 5 = 5
Swim check to move 10ft.: 1d20 + 4 - 5 ⇒ (17) + 4 - 5 = 16
Swim check to move 10ft.: 1d20 + 4 - 5 ⇒ (15) + 4 - 5 = 14

5 Rounds in he'll have swum 30ft. and have 28 rounds of breath remaining...


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

"Holy... Ow!" Aerin said in shock as he felt the cracking of his bones. He pushed up his sleeve and looked at the big red rings appearing on his arms. "We got trouble..."

Then Markus's head popped up and warned them what was going on.

"Dammit..." Gritting his teeth, Aerin jumped into the water.

Swim: 1d20 + 3 ⇒ (1) + 3 = 4

He wasn't the greatest swimmer to begin with, and he'd never tried to swim fully clothed and carrying a satchel. It didn't go well.

Markus gains 5 HP.

Aerin current HP 54/59


HP 33/33, Fast Heal 1, SR 17, Fort +7, Ref +8, Will +7,

The little rainbow-colored dragon, on the other hand, swam like a fish. She zipped through the water, vanishing as she went, her natural magical camouflage rendering her invisible.

Swim: 1d20 + 16 ⇒ (10) + 16 = 26
Casting Improved Invisibility SLA

Once she had a clear sight of what was going on her mental voice came back to Aerin.

Well that thing's ugly...


It's 87/90 hp.
@Issac: DC27 combat maneuver or escape artist check.
@Everyone: I'm totally fine with you sinking and walking on the bottom (say 1/2 speed) if you are weighed down. Probably mostly applies to Sverir.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Yep Sver hasn't really thought this through lol...


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Escape Artist: 1d20 + 7 ⇒ (4) + 7 = 11 glub...glub

Issac continues to have trouble trying to escape the clutches of the octopus. He tries to remain calm and hopes his companions have better success.


Grapple: 1d20 + 19 + 5 ⇒ (7) + 19 + 5 = 31

Bite: 1d20 + 13 ⇒ (7) + 13 = 20 hits vs your grappled AC
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
DC21 Fort: 1d20 + 7 ⇒ (3) + 7 = 10 2/9
STR damage: 1d3 ⇒ 2

The octopus continues to hold onto Issac, biting him and injecting more vile poison.
Everyone is up

GIANT OCTOPUS:

XP 4,800
N Large animal (aquatic)
Init +6; Senses low-light vision; Perception +8
DEFENSE
AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp 8790
Fort +11, Ref +12, Will +7
Defensive Abilities ink cloud (30-foot-radius sphere)
OFFENSE

Speed 20 ft., swim 30 ft., jet 200 ft.
Melee bite +13 (1d8+5 plus poison), 8 tentacles +11 (1d4+2 plus grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tentacle)
Special Attack constrict (tentacle, 1d4+2)
STATISTICS

Str 20, Dex 15, Con 17, Int 2, Wis 12, Cha 3
Base Atk +9; CMB +15 (+19 grapple); CMD 27

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Since Lucid jumped into the water I am unsure where he is on the other map.


Moved everyone down to the other map.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

35 rounds of breath...

Sverrir sinks to the bottom, lungs full of air. Through the murk and silt he makes slow progress until his eyes notice the blurry shapes of the others and something far larger...

Just realised that this encounter reeks to TPK... :S

The dwur plows toward the massive creature, mattock readied...

10ft. Move

... then swing at the beast, testing its mettle and his own lungs!

Melee: Stonesplitter; +1 Adamantine Mattock: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25

Damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12

34 rounds of breath... and counting


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Current HP: 17, Str Damage: 4

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid, hoping that he has cover from his allies, casts his last Magic Missile spell at the thing. He bobs in the water breathing in his air bubble not even trying to swim.

Magic Missiles: 4d4 + 4 ⇒ (1, 4, 4, 3) + 4 = 16


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

I don't know why I wrote Marcus last round. Isaac, you should have regained 5 hp last round, and now you regain 5 HP again.

Aerin ignored the bruising of his arms and chest and the strange, dull burning sensation through his body. It was only an echo of what Issac was experiencing. Erin needed to buy him some time while the others get to work.

He trudged forward on the floor of the pool, pushing through the water and reached out to touch Issac.

Moving 10 feet on the bottom.

Casting Defensively: 1d20 + 11 ⇒ (17) + 11 = 28
Cure Moderate Wounds: 2d8 + 4 ⇒ (7, 7) + 4 = 18

So, with the two 5hp boosts from Life Link and this spell, Issac should be up 28 HP this round.

Aerin's HP 49/59


HP 33/33, Fast Heal 1, SR 17, Fort +7, Ref +8, Will +7,

The little invisible dragon worked magic of it's own, conjuring a slippery grease that spread over Issac's body.

Casting Grease on Issac. Hopefully that will help with some escape artistry.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac begins to feel his strength and his life fade but he suddenly feels his wounds from the octopus bite heal as well as his crushed ribs. He realizes that this is only a temporary reprieve as he is still in the octopus' strong grip.
Current HP: 45, Str Damage: 4

Escape Artist, Grease spell: 1d20 + 7 + 10 ⇒ (3) + 7 + 10 = 20 Doh! what a lousy roll


I don't know about TPK, but if I was a mean DM, I would have the octopus drag Issac out into the open water, you guys would never catch up.

Both Lucid and Sverrir's attacks seem to cause the creature great pain, but it doesn't seem motivated to let go of its meal just yet.

Grapple: 1d20 + 19 + 5 ⇒ (4) + 19 + 5 = 28
Bite: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Fort DC 21: 1d20 + 7 ⇒ (8) + 7 = 15
STR damage: 1d3 ⇒ 2 Round 3/12[/dice]

The octopus lets loose a billowing cloud of ink that completely envelopes it and Issac. [ooc]It has concealment

Everyone is up

GIANT OCTOPUS:

XP 4,800
N Large animal (aquatic)
Init +6; Senses low-light vision; Perception +8
DEFENSE
AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp 59/90
Fort +11, Ref +12, Will +7
Defensive Abilities ink cloud (30-foot-radius sphere)
OFFENSE
Speed 20 ft., swim 30 ft., jet 200 ft.
Melee bite +13 (1d8+5 plus poison), 8 tentacles +11 (1d4+2 plus grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tentacle)
Special Attack constrict (tentacle, 1d4+2)
STATISTICS

Str 20, Dex 15, Con 17, Int 2, Wis 12, Cha 3
Base Atk +9; CMB +15 (+19 grapple); CMD 27


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

33 Rounds of Breath...

Lungs still full of air, but blood sadly lacking in alchohol, the dwur berserker swings at the inky cloud with increased desperation and vigour;

Melee (Full Round) - POWER ATTACK: Stonesplitter; +1 Adamantine Mattock: 1d20 + 9 ⇒ (20) + 9 = 29 Miss?: 1d100 ⇒ 67

Power Attack Damage: 2d4 + 12 ⇒ (4, 2) + 12 = 18

Melee (Critical Threat?) - POWER ATTACK: Stonesplitter; +1 Adamantine Mattock: 1d20 + 9 ⇒ (3) + 9 = 12

Melee (Full Round) - POWER ATTACK: Stonesplitter; +1 Adamantine Mattock: 1d20 + 6 ⇒ (17) + 6 = 23 Miss?: 1d100 ⇒ 83

Power Attack Damage: 2d4 + 12 ⇒ (2, 4) + 12 = 18

31 Rounds of Breath left...


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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus notes to himself... piercing weapon.

He moves and attacks.

attack, try to flank: 1d20 + 10 ⇒ (13) + 10 = 23
dagger: 1d4 + 4 ⇒ (3) + 4 = 7
sneak, if flanking: 2d6 ⇒ (4, 3) = 7

Positions and attacks.

attack, try to flank: 1d20 + 10 ⇒ (16) + 10 = 26
dagger: 1d4 + 4 ⇒ (2) + 4 = 6
sneak, if flanking: 2d6 ⇒ (2, 3) = 5


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac tries to maneuver out of the octopus' clutches.
Escape Artist, Grease spell: 1d20 + 7 + 10 ⇒ (13) + 7 + 10 = 30 Holy crap! Does that mean Issac is free?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Swim Check: 1d20 - 1 ⇒ (6) - 1 = 5

Unable to see the enemy any more Lucid bravely pulls his wand of Magic Missile as he kicks out trying to swim into the ink. Alas his legs are not made for swimming and he fails to propel himself at all. Slightly embarrassed he floats there, a bubble of air around his head, and readies to missile the octopus should it present itself.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Issac regains 5 HP.

Without much of an ability to target anyting through the cloud, Aerin backed up and healed himself

Cure Light: 1d8 + 1 ⇒ (2) + 1 = 3

Aerin's HP 47/59


HP 33/33, Fast Heal 1, SR 17, Fort +7, Ref +8, Will +7,

Nyx did nothing, waiting for an opening and remaining invisibly hidden.


Issac escapes, and the octopus, the hunger beaten out of it, jets away and beyond your sight. Withdraw, it can move 80 feet a round. I think it is going to get away. Combat over. For the sake of simplicity, let's say you need to make 3 DC10 swim checks to get to the surface and out of the water.
@Issac: You are at -6STR (so -3 to swim) and still taking poison damage.

Poison:

Fort DC23: 1d20 + 7 ⇒ (9) + 7 = 16
STR damage: 1d3 ⇒ 3

Fort DC23: 1d20 + 7 ⇒ (9) + 7 = 16
STR damage: 1d3 ⇒ 2

Fort DC23: 1d20 + 7 ⇒ (11) + 7 = 18
STR damage: 1d3 ⇒ 3

Fort DC23: 1d20 + 7 ⇒ (10) + 7 = 17
STR damage: 1d3 ⇒ 1

Fort DC23: 1d20 + 7 ⇒ (10) + 7 = 17
STR damage: 1d3 ⇒ 2

Fort DC23: 1d20 + 7 ⇒ (9) + 7 = 16
STR damage: 1d3 ⇒ 1

Fort DC23: 1d20 + 7 ⇒ (14) + 7 = 21
STR damage: 1d3 ⇒ 1

Fort DC23: 1d20 + 7 ⇒ (7) + 7 = 14
STR damage: 1d3 ⇒ 1

Fort DC23: 1d20 + 7 ⇒ (11) + 7 = 18
STR damage: 1d3 ⇒ 3


add an additional -1 penalty to swim each round and you become paralyzed (effectively unconscious) after 4 rounds

Bobbing to the surface, you see the top of a stone pillar breaching the surface. In the center a large metal wheel juts out. A wooden pier connects the pillar to a landing with a door in it. A metal ladder is affixed to the pillar making it easy climb out of the water.


HP 33/33, Fast Heal 1, SR 17, Fort +7, Ref +8, Will +7,

Nyx jetted around int he water, scouting the area invisibly. When she spotted the ladder she lit it up with Dancing Lights and cast Ghost Sound below the water, a heavy, low tone that traveled well through the water and drew the attention of the group, ushering those who did not swim well toward the lit-up ladder.

By the time they got to it, the intrepid little dragon had tied a rope to the bottom rung to make it easier to pull to the surface.

3 successful swim checks in a row is bad odds for someone with no ranks. Lets cheat a little instead.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Swim: 1d20 - 1 ⇒ (17) - 1 = 16
Swim: 1d20 - 1 ⇒ (17) - 1 = 16
Swim: 1d20 - 1 ⇒ (12) - 1 = 11

Aerin was an abysmal swimmer, but somehow he managed to get his head above water and flail his way toward the ladder. Once he reached the bottom rung he looked around for anyone who was struggling in the water.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Their foe seen off, Sverrir makes for the surface;

DC10 Swim: 1d20 + 4 - 5 ⇒ (11) + 4 - 5 = 10
DC10 Swim: 1d20 + 4 - 5 ⇒ (2) + 4 - 5 = 1
DC10 Swim: 1d20 + 4 - 5 ⇒ (13) + 4 - 5 = 12
DC10 Swim: 1d20 + 4 - 5 ⇒ (7) + 4 - 5 = 6
DC10 Swim: 1d20 + 4 - 5 ⇒ (2) + 4 - 5 = 1
DC10 Swim: 1d20 + 4 - 5 ⇒ (17) + 4 - 5 = 16

... eventually making it after a slow and laboured ascent...

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid, still breathing in his air bubble uses his dancing lights to scan the bottom as he casts Detect magic and searches for a few rounds.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

After about three rounds of searching he begins to swim. But with his first failure he simply dimensionally shifts a couple times to be up on the platform where he examines the wheel.

Swim: 1d20 - 1 ⇒ (4) - 1 = 3

4 rolls all 8 or lower.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

swim: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
swim: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
swim: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
swim: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
swim: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
The monk, in a weaken state, eventually makes his way up above the surface of the water. He grabs the metal ladder and spend some time bobbing in the water trying to catch his breath. "Feel so we weak."


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

"Out of the water, let me take a look." Aerin said.

Life Link keeps going. Everyone gains 5 HP at a time until they are within 5 points of fully healed.

Please tell me how many points that is for anyone injured. I'll need to suck on the cure light wand once everyone else is healed up.


@Lucid: Nothing magical in the area.
@Issac: As indicated in my last post, after 4 rounds, you become paralyzed, not that it rally matters, as the rest of the party should be able to save you before you drown.
@all: Issac is at a negative strength score and is for all intents and purposes unconscious until he his returned to a positive STR score.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Can't help with that...

Lucid stands wet and shivering above the water. He considers casting Flaming Sphere on the ground to dry out but decides against it.


HP 33/33, Fast Heal 1, SR 17, Fort +7, Ref +8, Will +7,

Can a tiny creature with a 9 strength pull a grown man upward in the water? What's the weight reduction for water?

The little dragon grabbed the end of the rope that was tied to the ladder and jetted back to Isaac, tying it quickly around his leg.

Nyx even tried her bast to pull on the rope, but she wasn't very strong.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Erin started hauling not he rope as soon as Nyx had it set.

In a few moments Issac was at the ladder and being hauled out.

"You don't get to drown today." Aerin said angrily.

I don't think paralysis stops your ability to control your breathing. Did he start drowning, or was he still holding his breath?


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Oh! I was under the impression Issac got a -4 to strength score, hence giving him strength of 15-4= 11. Am I miss understanding how ability reduction works?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

A sodden Sverrir assists Aerin pull Issac to dry land.

"Soaking outwith when it should be inner. Feh..."

The dwur offers his flask of fiery spirit to at least warm the bones of any who want a drop...


By the end of the poison, you'll be at -23 to STR. The poison progression is under the poison spoiler above. I'm not overly concerned with drowning mechanics, so for the sake of convenience, everyone manage to get up onto the platform and helps to drag up Issac.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Ehem.

Aerin has been trying to get Issac into position to cast Neutralize Poison. It requires touching him and verbal components so Aerin can't do it underwater.

GM, how long does it take to drag him into a position where Aerin can cast it on him? Does teh poison run it's whole course by then?


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14
GM Fanguar wrote:
By the end of the poison, you'll be at -23 to STR. The poison progression is under the poison spoiler above. I'm not overly concerned with drowning mechanics, so for the sake of convenience, everyone manage to get up onto the platform and helps to drag up Issac.

Ahhhh! I missed the spoiler. Damn....Issac got f'ed up.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

The threat has retreated. Let us recover as best we can and advance on our foes.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

A soaked and battered dwur nods in agreement;

"Aye frienn Lucid. Lick our wounds, lubricate our throats and gird our loins! Har!"

Invoke Godless Healing ability: 1d8 + 6 ⇒ (7) + 6 = 13


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@Aerin: For the sake of ease, we'll say that you can get a neutralize poison on him after 4 rounds (if we actually roll probably way more than that), If you make your check (DC23 caster check) you can save 5 rounds of poison (8 str damage) he will still be paralyzed though (-15 STR)
@Issac: Super nasty poison and you kept get dosed with each bite

@all: Unless you have the restorations available to revive Issac, I would recommend a strategic withdrawal. At present, no one knows that you've discovered this part of the lair.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Caster Check: 1d20 + 6 ⇒ (20) + 6 = 26 Bam.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid is fine wiht a strategic retreat to come back and fight again another day.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

As is Sver - needs a drink or three..

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