Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

CURRENT MAP


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HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

"Yeah. And a few other things that would work similarly. Smart." Aerin said rifling though his bag and retrieving a few wineskin-style squeeze bottles. He pulled the stopper and squeezed the bag, splatter-spraying red paint all over the closest mirror.

"I usually use these for marking traps or painting directions on walls. Used them to block out some windows before a little siege once too. Should work for this. Just smear the paint around with a rag and the mirrors won't really work so well."


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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus takes point, after admiring his ruggedly handsome visage in a mirror or two, from multiple angles.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir scowls and shakes his scarred head at Aerin's antics;

"Terrible thing... Wineskin's full o' anything other than wine..."

Then muses further;

'... except whisky... or mead... maybe ale..."

The dwur licks his lips suddenly thirsty and reaches for his hip flask for a swig.

"Why don't we just smash em an' be done with it?"


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

"They're metal." Aerin shrugged. "Probably not easy to smash. You're welcome to give it a shot though."


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Might make matters worse, they probably thought of that...


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir eyes a mirror, then pats his mattock with a smile;

"Feh. Stonespitter is adamantine lads... Harder than even a dwur's skull! Reckon 'splitter can shatter mere mirrors!"

He readies a practice swing, then holds, weighing up Markus' words;

"Frienn Markus' - ye mean we should beware?"


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

"Markus, you lead the way and look for traps. I have your back. Sver....you take the rear."
Issac will use his high perception +13 to help out. Issac has Evasion against area damage and +10 on Stealth. I'm assuming Markus may have that as well or better.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Wishing the path was more clear Lucid falls in line and continues along with the others.


You slowly move through the winding corridor of the mirror maze, you reflected faces following on all surfaces. As you turn corners, you hear, panels moving behind you and others rattling ahead. Sometimes you catch sight of reflections that don't seem to exactly match your movements, but in the hundreds of reflections, it is hard to be sure.

dice:

1d20 + 20 + 10 ⇒ (13) + 20 + 10 = 43
1d20 + 20 + 10 ⇒ (5) + 20 + 10 = 35

vs Markus: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
damage: 1d8 + 2 ⇒ (1) + 2 = 3

vs Sverrir: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Markus and Sverrir grunt as invisible claws lash out and two hulking doppelganger fade into view.

Initiative rolls:

Sverrir: 1d20 + 1 ⇒ (8) + 1 = 9
Lucid: 1d20 + 7 ⇒ (17) + 7 = 24
Markus: 1d20 + 3 ⇒ (9) + 3 = 12
Issac: 1d20 + 2 ⇒ (13) + 2 = 15
Aerin: 1d20 + 2 ⇒ (6) + 2 = 8
Baddies: 1d20 + 3 ⇒ (19) + 3 = 22

Combat
24 Lucid
22 Baddies
15 Issac
12 Markus
9 Sverrir
8 Aerin

Lucid is up. For those without access to the map you are strung out around a couple of corners. PCs cannot see both ends. I'll allow you to swap around position with the marching over.

Doppels:

AC 19
HP: 58

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Somewhat tired of these creatures Lucid takes the offensive by blasting the one threatening Markus with a set of magic Missiles. He then moves to get out of the way of anyone else that might want to help.

Magic Missile: 4d4 + 4 ⇒ (3, 1, 2, 3) + 4 = 13


Lucid launches an series of neon orbs which fly unerringly into the suddenly visible creature.

It grunts in pain and then launches its own attacks (Still against FF AC):

Attack Markus: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Attack Markus: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Attack Sverrir: 1d20 + 10 ⇒ (3) + 10 = 13
Attack Sverrir: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Alien claws slice through flesh, spatting the mirrors in blood.

Everyone is up. Markus and Issac can switch places, if they so choose. Markus can use his polearm, if they so decide, with a -4 to hit due to soft cover.

Doppels:

AC 19
HP: L:45/58, R:58/58


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

"Ow!" Aerin grunted as the creature wounded Markus. He looked at his arm and scowled where his friend's wound was beginning to appear. It wasn't bad. Not much more than a scratch, really. It was mostly the surprise of it that had him annoyed.

He couldn't really see what was attacking Marcus, but he could see the thing behind him. He was glad Sverrir had decided to pull up the rear.

Let's weight the dice a little... he thought to his familiar.

Aerin made a small gesture and pulled spirits of luck, wrapping them around Sverrir. Fortune Hex forSverrir. He can re-roll one d20 roll this round.


HP 33/33, Fast Heal 1, SR 17, Fort +7, Ref +8, Will +7,

If you're not cheating, you're not trying!

The still-invisible Nyx giggled and gestured with a wand toward the big doppleganger.

Take 10 on CMD. Activating a Wand of Ill Omen at the Doppleganger. On it's next d20 roll it rolls twice and takes the lower result.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

"Markus, let's switch." Issac moves into Markus' spot and attacks the doppelganger unleashing his flurry of punches.

Flurry of Blows #1, BAB, str mod, amulet: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 3 + 2 + 1 ⇒ (14) + 3 + 2 + 1 = 20

Crit Confirmation, BAB, str mod, amulet: 1d20 + 3 + 2 + 1 ⇒ (17) + 3 + 2 + 1 = 23

Unarmed Damage #1, str mod: 1d8 + 2 ⇒ (2) + 2 = 4
Unarmed Damage #2, str mod: 1d8 + 2 ⇒ (7) + 2 = 9
Unarmed Damage #3, str mod: 1d8 + 2 ⇒ (3) + 2 = 5
Critical Damage, str mod: 1d8 + 2 ⇒ (2) + 2 = 4


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir smarts as claws rake across his head, but the ever present numbing alcohol in his system reduces the attacks effect.

With a hard smile, the dwur taunts his hulking opponent;

"That tickled... My turn you freak..."

The drunken scrapper wades into his foe, mattock swinging wildly;

Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock:1d20 + 7 ⇒ (9) + 7 = 16

Mattock PA Damage: 2d4 + 12 ⇒ (4, 3) + 12 = 19

Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock: 1d20 + 4 ⇒ (9) + 4 = 13

Mattock PA Damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus nearly growls as he moves further from the creature that attacked him, but he knows this is better...

He tries to snake his fauchard around Issac.

atk1, fauchard +1: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12
dmg1: 1d10 + 7 ⇒ (10) + 7 = 17

atk2, fauchard +1: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
dmg2: 1d10 + 7 ⇒ (5) + 7 = 12


Sverrir's re-roll: 1d20 + 10 ⇒ (10) + 10 = 20 19 damage

Issac pummels the doppelganger, while Markus' swings go wide. Sverrir, with an bit of extra luck from Aerin, lands a vicious blow.

Lucid is up

Doppels:

AC 19
HP: L:23/58, R:39/58


Lucid fires a magic missile from his wand. 1d4 + 1 ⇒ (4) + 1 = 5

Doppel vs Issac: 1d20 + 10 ⇒ (8) + 10 = 18
Ill omen: 1d20 + 10 ⇒ (11) + 10 = 21
Doppel vs Issac: 1d20 + 10 ⇒ (7) + 10 = 17

Doppel vs Sverrir: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Doppel vs Sverrir: 1d20 + 10 ⇒ (8) + 10 = 18

The creatures attack once more, but only one blow lands true.

Everyone is up again

Doppels:

AC 19
HP: L:18/58, R:39/58


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir grimaces part from his wayward strikes and part from those received...

"Dying hard eh? Feh. Let me make it easier fer you!"

The angered dwur wades in, swinging his mattock in wild, sweeping strikes:

Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock:1d20 + 7 ⇒ (9) + 7 = 16

Mattock PA Damage: 2d4 + 12 ⇒ (4, 1) + 12 = 17

Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock:1d20 + 4 ⇒ (9) + 4 = 13

Mattock PA Damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17


Aerin and/or Lucid and/or Markus and/or Issac may act

Where did everybody go?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Here but about to go work out. Will post no later than in the morning. Not sure I knew I was up.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Rollin' bones and liftin' iron - man after my own heart :)

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Still wanting to contribute but not happy about using so many resources on such a strait forward fight Lucid uses his want do deliver yet another magic missile to the enemy.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Move action Chant to maintain Fortune Hex on Sverrir

A low thrumming noise began coming from Aerin as the spirits around him began a faint chorus.

His ally's wounds all knitted some as they flowed to Aerin.

Everyone injured regains 5 HP.

I have taken 6 from Life Link the last two rounds, and Nyx has taken 4, but fast heal has removed 2.

"Again." he said to Nyx.


HP 33/33, Fast Heal 1, SR 17, Fort +7, Ref +8, Will +7,

Nyx messed with the wand again.

Another Ill Omen on the Doppleganger facing Sev.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Then Aerin summoned a small spectral dragon that flew to the Doppleganger and began attacking it.

Spiritual Weapon. It's flavored as a dragon, but I'm using the threat/crit stats of a scimitar. 7 round duration.

Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Force Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac unleashes another flurry.

Flurry of Blows #1, BAB, str mod, amulet: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 8 + 2 + 1 ⇒ (18) + 8 + 2 + 1 = 29
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 3 + 2 + 1 ⇒ (11) + 3 + 2 + 1 = 17 Missed.

Unarmed Damage #1, str mod: 1d8 + 2 ⇒ (5) + 2 = 7
Unarmed Damage #2, str mod: 1d8 + 2 ⇒ (5) + 2 = 7

Total Damage = 14


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

He tries once more to snake his fauchard around Issac. I think I got a piece of him...

atk1, fauchard +1: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26
dmg1: 1d10 + 7 ⇒ (7) + 7 = 14

atk2, fauchard +1: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
dmg2: 1d10 + 7 ⇒ (6) + 7 = 13


Sverrir re-roll: 1d20 + 7 ⇒ (7) + 7 = 14

Lucid, Issac and Markus slice, punch and blast one of the Dopplegangers into oblivion.

The remaining creature attacks Sverrir:

Attack: 1d20 + 10 ⇒ (2) + 10 = 12
re-roll: 1d20 + 10 ⇒ (14) + 10 = 24

Attack 2: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Everyone is up. Markus and Issac can't really engage, so this might just be the Sverrir and Aerin show.

Doppels:

AC 19
HP: R:31/58


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac kneel besides the doppelganger's body and begins to search it's body hoping to find anything useful.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Increasing frustrated that the creature will not fall, Sverrir goes all-out to drop his foe;

"FALL DAMN YE!"

Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock:1d20 + 7 ⇒ (18) + 7 = 25

Mattock PA Damage:2d4 + 12 ⇒ (1, 3) + 12 = 16

Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock: 1d20 + 4 ⇒ (9) + 4 = 13

Mattock PA Damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Sev, don't forget your re-roll from Fortune Hex.

Spiritual Weapon: 1d20 + 10 ⇒ (9) + 10 = 19 6 rounds left
Force Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Erin continued channeling the spirits, extending Sverrir's good luck.

Chant (move action)

Aerin drew a wand of his own and tossed off a small bolt of energy.

Taking 10 on UMD

Wand of Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5


HP 33/33, Fast Heal 1, SR 17, Fort +7, Ref +8, Will +7,

Nyx continued to syphon off the creature's own luck.

Ill Omen again.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

If lucid can get a targeting solution he will add a magic missile.

MM: 1d4 + 1 ⇒ (1) + 1 = 2


Sverrir re-roll: 1d20 + 4 ⇒ (4) + 4 = 8

Between spells and steel, the last doppelganger topples in a bloody heap onto the stone floor.

Neither enemy has anything of worth on their bodies.

A few twists and turns later, you reach the end of the maze. An ornate door stands before you.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Current HP for my records, please? Life Link is still up, so if you are down more than 5 HP, tell me how much you heal to get within 5 points of full.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid casts Detect Magic on the door and studies it while others prepare.


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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

As the others dispatch the foe, Markus checks his hair in several mirrors... Paying special attention to the silver at his temples.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac is up to max hp.

Issac stands before the door. He kneels and puts his ear close to the door. Perception, Listen: 1d20 + 13 ⇒ (12) + 13 = 25
"Markus, any traps before I open the door?"


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

perception: 1d20 + 10 ⇒ (5) + 10 = 15

Oh, sorry...


Markus is confident that the door isn't trapped, but it is locked (DC 25 DD)

@Issac: You can hear at least 2 voices speaking, but you can really make out the details. It sounds like preparations are being made.

@Lucid: No auras on the door


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac holds up his index finger to his lips to indicate to the team for quite. He then pauses and holds up 2 fingers then his hand starts to mimic a mouth. Issac is using crude sign language to indicate that there are 2 talking.

The monk then points to Markus to pick the lock. he then moves back to the others and whispers "When Markus unlocks the door I will immediately open it and the rest of you will do range attacks. you guys will stay back just in case the door is trapped. Any other options beside what I said?"


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

HP and STATUS
Aerin: 51/66
Nyx: 33/33

Issac: 76/76
Markus: ?
Sverrir: ?
Lucid: ?

Aerin grinned and began casting a spell slowly, delaying it's completion to coincide with the opening of the door.

Casting Summon Nature's Ally III, delaying completion to go off when Issac opens the door.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir spits in anticipation;

"No need to pick the lock lads! Stonesplitter sunders portals too! Har!"

Believe Sver is 71/84 HP, so would need 8HP to heal up to within 5 of max :)


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac smiles and imagines Sverrir splitting the door with his weapon.
"I promise you my friend..... you will have plenty of time to release your fury. At this point in time we will use finese." Issac waits for Markus to unlock the doors.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Thanks Sev. I'll make the adjustments for your healing.
On the first round you heal 5. Aerin takes 3 and Nyx takes 2. On the second round you regain 3 more. Erin takes 2 and Nyx takes 1.

Nyx has Fast Heal 1, so she is back to full in a few seconds.

HP and STATUS
Aerin: 46/66
Nyx: 33/33

Issac: 76/76
Markus: ?
Sverrir: 79/84
Lucid: ?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid stands ready, waiting for the door to open.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus works on the lock... It's not impossible, just a bit more... Promising.

disable device: 1d20 + 15 ⇒ (13) + 15 = 28

Sorry, after "vacation" there was a wedding in Virginia this past weekend.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

@Fanguar - Door unlocked? This is a dependency on our next action.


@Issac: Yup 28 beats 25. ;)

Markus nimbly unlocks the door.

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