
Aerin Aurora |

"Yeah. And a few other things that would work similarly. Smart." Aerin said rifling though his bag and retrieving a few wineskin-style squeeze bottles. He pulled the stopper and squeezed the bag, splatter-spraying red paint all over the closest mirror.
"I usually use these for marking traps or painting directions on walls. Used them to block out some windows before a little siege once too. Should work for this. Just smear the paint around with a rag and the mirrors won't really work so well."

Sverrïr Koltǫnn |

Sverrir scowls and shakes his scarred head at Aerin's antics;
"Terrible thing... Wineskin's full o' anything other than wine..."
Then muses further;
'... except whisky... or mead... maybe ale..."
The dwur licks his lips suddenly thirsty and reaches for his hip flask for a swig.
"Why don't we just smash em an' be done with it?"

Sverrïr Koltǫnn |

Sverrir eyes a mirror, then pats his mattock with a smile;
"Feh. Stonespitter is adamantine lads... Harder than even a dwur's skull! Reckon 'splitter can shatter mere mirrors!"
He readies a practice swing, then holds, weighing up Markus' words;
"Frienn Markus' - ye mean we should beware?"

Issac Quinn |

"Markus, you lead the way and look for traps. I have your back. Sver....you take the rear."
Issac will use his high perception +13 to help out. Issac has Evasion against area damage and +10 on Stealth. I'm assuming Markus may have that as well or better.

GM Fanguar |

You slowly move through the winding corridor of the mirror maze, you reflected faces following on all surfaces. As you turn corners, you hear, panels moving behind you and others rattling ahead. Sometimes you catch sight of reflections that don't seem to exactly match your movements, but in the hundreds of reflections, it is hard to be sure.
1d20 + 20 + 10 ⇒ (13) + 20 + 10 = 43
1d20 + 20 + 10 ⇒ (5) + 20 + 10 = 35
vs Markus: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
damage: 1d8 + 2 ⇒ (1) + 2 = 3
vs Sverrir: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
damage: 1d8 + 2 ⇒ (6) + 2 = 8
Markus and Sverrir grunt as invisible claws lash out and two hulking doppelganger fade into view.
Sverrir: 1d20 + 1 ⇒ (8) + 1 = 9
Lucid: 1d20 + 7 ⇒ (17) + 7 = 24
Markus: 1d20 + 3 ⇒ (9) + 3 = 12
Issac: 1d20 + 2 ⇒ (13) + 2 = 15
Aerin: 1d20 + 2 ⇒ (6) + 2 = 8
Baddies: 1d20 + 3 ⇒ (19) + 3 = 22
Combat
24 Lucid
22 Baddies
15 Issac
12 Markus
9 Sverrir
8 Aerin
Lucid is up. For those without access to the map you are strung out around a couple of corners. PCs cannot see both ends. I'll allow you to swap around position with the marching over.
AC 19
HP: 58

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Somewhat tired of these creatures Lucid takes the offensive by blasting the one threatening Markus with a set of magic Missiles. He then moves to get out of the way of anyone else that might want to help.
Magic Missile: 4d4 + 4 ⇒ (3, 1, 2, 3) + 4 = 13

GM Fanguar |

Lucid launches an series of neon orbs which fly unerringly into the suddenly visible creature.
It grunts in pain and then launches its own attacks (Still against FF AC):
Attack Markus: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Attack Markus: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Attack Sverrir: 1d20 + 10 ⇒ (3) + 10 = 13
Attack Sverrir: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Alien claws slice through flesh, spatting the mirrors in blood.
Everyone is up. Markus and Issac can switch places, if they so choose. Markus can use his polearm, if they so decide, with a -4 to hit due to soft cover.
AC 19
HP: L:45/58, R:58/58

Aerin Aurora |

"Ow!" Aerin grunted as the creature wounded Markus. He looked at his arm and scowled where his friend's wound was beginning to appear. It wasn't bad. Not much more than a scratch, really. It was mostly the surprise of it that had him annoyed.
He couldn't really see what was attacking Marcus, but he could see the thing behind him. He was glad Sverrir had decided to pull up the rear.
Let's weight the dice a little... he thought to his familiar.
Aerin made a small gesture and pulled spirits of luck, wrapping them around Sverrir. Fortune Hex forSverrir. He can re-roll one d20 roll this round.

Nyx, Aerin's Familiar |

If you're not cheating, you're not trying!
The still-invisible Nyx giggled and gestured with a wand toward the big doppleganger.
Take 10 on CMD. Activating a Wand of Ill Omen at the Doppleganger. On it's next d20 roll it rolls twice and takes the lower result.

Issac Quinn |

"Markus, let's switch." Issac moves into Markus' spot and attacks the doppelganger unleashing his flurry of punches.
Flurry of Blows #1, BAB, str mod, amulet: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 3 + 2 + 1 ⇒ (14) + 3 + 2 + 1 = 20
Crit Confirmation, BAB, str mod, amulet: 1d20 + 3 + 2 + 1 ⇒ (17) + 3 + 2 + 1 = 23
Unarmed Damage #1, str mod: 1d8 + 2 ⇒ (2) + 2 = 4
Unarmed Damage #2, str mod: 1d8 + 2 ⇒ (7) + 2 = 9
Unarmed Damage #3, str mod: 1d8 + 2 ⇒ (3) + 2 = 5
Critical Damage, str mod: 1d8 + 2 ⇒ (2) + 2 = 4

Sverrïr Koltǫnn |

Sverrir smarts as claws rake across his head, but the ever present numbing alcohol in his system reduces the attacks effect.
With a hard smile, the dwur taunts his hulking opponent;
"That tickled... My turn you freak..."
The drunken scrapper wades into his foe, mattock swinging wildly;
Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock:1d20 + 7 ⇒ (9) + 7 = 16
Mattock PA Damage: 2d4 + 12 ⇒ (4, 3) + 12 = 19
Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock: 1d20 + 4 ⇒ (9) + 4 = 13
Mattock PA Damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17

Markus the Librarian |

Markus nearly growls as he moves further from the creature that attacked him, but he knows this is better...
He tries to snake his fauchard around Issac.
atk1, fauchard +1: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12
dmg1: 1d10 + 7 ⇒ (10) + 7 = 17
atk2, fauchard +1: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
dmg2: 1d10 + 7 ⇒ (5) + 7 = 12

GM Fanguar |

Lucid fires a magic missile from his wand. 1d4 + 1 ⇒ (4) + 1 = 5
Doppel vs Issac: 1d20 + 10 ⇒ (8) + 10 = 18
Ill omen: 1d20 + 10 ⇒ (11) + 10 = 21
Doppel vs Issac: 1d20 + 10 ⇒ (7) + 10 = 17
Doppel vs Sverrir: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Doppel vs Sverrir: 1d20 + 10 ⇒ (8) + 10 = 18
The creatures attack once more, but only one blow lands true.
Everyone is up again
AC 19
HP: L:18/58, R:39/58

Sverrïr Koltǫnn |

Sverrir grimaces part from his wayward strikes and part from those received...
"Dying hard eh? Feh. Let me make it easier fer you!"
The angered dwur wades in, swinging his mattock in wild, sweeping strikes:
Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock:1d20 + 7 ⇒ (9) + 7 = 16
Mattock PA Damage: 2d4 + 12 ⇒ (4, 1) + 12 = 17
Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock:1d20 + 4 ⇒ (9) + 4 = 13
Mattock PA Damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17

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Still wanting to contribute but not happy about using so many resources on such a strait forward fight Lucid uses his want do deliver yet another magic missile to the enemy.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Aerin Aurora |

Move action Chant to maintain Fortune Hex on Sverrir
A low thrumming noise began coming from Aerin as the spirits around him began a faint chorus.
His ally's wounds all knitted some as they flowed to Aerin.
Everyone injured regains 5 HP.
I have taken 6 from Life Link the last two rounds, and Nyx has taken 4, but fast heal has removed 2.
"Again." he said to Nyx.

Aerin Aurora |

Then Aerin summoned a small spectral dragon that flew to the Doppleganger and began attacking it.
Spiritual Weapon. It's flavored as a dragon, but I'm using the threat/crit stats of a scimitar. 7 round duration.
Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Force Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Issac Quinn |

Issac unleashes another flurry.
Flurry of Blows #1, BAB, str mod, amulet: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 8 + 2 + 1 ⇒ (18) + 8 + 2 + 1 = 29
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 3 + 2 + 1 ⇒ (11) + 3 + 2 + 1 = 17 Missed.
Unarmed Damage #1, str mod: 1d8 + 2 ⇒ (5) + 2 = 7
Unarmed Damage #2, str mod: 1d8 + 2 ⇒ (5) + 2 = 7
Total Damage = 14

Markus the Librarian |

He tries once more to snake his fauchard around Issac. I think I got a piece of him...
atk1, fauchard +1: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26
dmg1: 1d10 + 7 ⇒ (7) + 7 = 14
atk2, fauchard +1: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
dmg2: 1d10 + 7 ⇒ (6) + 7 = 13

GM Fanguar |

Sverrir re-roll: 1d20 + 7 ⇒ (7) + 7 = 14
Lucid, Issac and Markus slice, punch and blast one of the Dopplegangers into oblivion.
The remaining creature attacks Sverrir:
Attack: 1d20 + 10 ⇒ (2) + 10 = 12
re-roll: 1d20 + 10 ⇒ (14) + 10 = 24
Attack 2: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Everyone is up. Markus and Issac can't really engage, so this might just be the Sverrir and Aerin show.
AC 19
HP: R:31/58

Sverrïr Koltǫnn |

Increasing frustrated that the creature will not fall, Sverrir goes all-out to drop his foe;
"FALL DAMN YE!"
Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock:1d20 + 7 ⇒ (18) + 7 = 25
Mattock PA Damage:2d4 + 12 ⇒ (1, 3) + 12 = 16
Melee Full Power Attack: Stonesplitter; +1 Adamantine Mattock: 1d20 + 4 ⇒ (9) + 4 = 13
Mattock PA Damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17

Aerin Aurora |

Sev, don't forget your re-roll from Fortune Hex.
Spiritual Weapon: 1d20 + 10 ⇒ (9) + 10 = 19 6 rounds left
Force Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Erin continued channeling the spirits, extending Sverrir's good luck.
Chant (move action)
Aerin drew a wand of his own and tossed off a small bolt of energy.
Taking 10 on UMD
Wand of Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Aerin Aurora |

Current HP for my records, please? Life Link is still up, so if you are down more than 5 HP, tell me how much you heal to get within 5 points of full.

Issac Quinn |

Issac is up to max hp.
Issac stands before the door. He kneels and puts his ear close to the door. Perception, Listen: 1d20 + 13 ⇒ (12) + 13 = 25
"Markus, any traps before I open the door?"

Issac Quinn |

Issac holds up his index finger to his lips to indicate to the team for quite. He then pauses and holds up 2 fingers then his hand starts to mimic a mouth. Issac is using crude sign language to indicate that there are 2 talking.
The monk then points to Markus to pick the lock. he then moves back to the others and whispers "When Markus unlocks the door I will immediately open it and the rest of you will do range attacks. you guys will stay back just in case the door is trapped. Any other options beside what I said?"

Aerin Aurora |

HP and STATUS
Aerin: 51/66
Nyx: 33/33
Issac: 76/76
Markus: ?
Sverrir: ?
Lucid: ?
Aerin grinned and began casting a spell slowly, delaying it's completion to coincide with the opening of the door.
Casting Summon Nature's Ally III, delaying completion to go off when Issac opens the door.

Sverrïr Koltǫnn |

Sverrir spits in anticipation;
"No need to pick the lock lads! Stonesplitter sunders portals too! Har!"
Believe Sver is 71/84 HP, so would need 8HP to heal up to within 5 of max :)

Issac Quinn |

Issac smiles and imagines Sverrir splitting the door with his weapon.
"I promise you my friend..... you will have plenty of time to release your fury. At this point in time we will use finese." Issac waits for Markus to unlock the doors.

Aerin Aurora |

Thanks Sev. I'll make the adjustments for your healing.
On the first round you heal 5. Aerin takes 3 and Nyx takes 2. On the second round you regain 3 more. Erin takes 2 and Nyx takes 1.
Nyx has Fast Heal 1, so she is back to full in a few seconds.
HP and STATUS
Aerin: 46/66
Nyx: 33/33
Issac: 76/76
Markus: ?
Sverrir: 79/84
Lucid: ?