Ramos the Herald |
Ramos steps up to Markus as he prepares to enter the elevator. "Call me superstitious my friend, but allow me to say quick a blessing on you before you go." Ramos whispers a prayer that misfortune strike another, and then lays his hand on Markus's shoulder. Cast: Guidance
Markus the Librarian |
Markus seems frustrated but keeping it under control.
Guess we wait... If it were a convenience and not a "trap" of some sort, perhaps there is a mechanism on the other end? I was hoping to find out.
Of more concern, is our ability to work as a team. We can't go off in random direction, well when we do... it should be together.
Ramos the Herald |
Giving a relieved sigh Ramos claps Pavo on the shoulder. I agree with you Markus, but considering the situation, Pavo was the best to scout ahead. I know I wouldent trust him around my dice! Just kidding friend, but being serious for a moment, what did you find?
Pavo Alazario |
Grinning sheepishly, Pavo says, "Well, nothing dangerous in the immediate area down there. There is a giant block that is blocking the only hallway though. I don't think it completely touched the ceiling though, so I might be able ta squeeze through ta the other side. If we can move the block, there might be more ta explore."
Sverrïr Koltǫnn |
Sverrir mulls the situation, caution etched on his weathered face;
"Could the block be sundered perhaps? So we all could explore..."
GM Fanguar |
One by one you ferry yourselves down to the lower chamber, until all six of you are standing together.
You find yourselves in a ~20x15 ft room. The walls here are covered in bas-relief images similar to the slender figure upon the sarcophagus lid in the chamber above. Nearly a dozen androgynous, hairless humanoids stand in poses of deference, almost as if they are paying homage to the viewer. Many extend their hands in adoration, their faces awash in adulation. Several of the statues lack hands, arms, heads or anything else easily hacked off by long-absent tomb robbers. About 15ft to the south, a dark passage extends from an elaborately carved arch. Only a little of this hallway is visible, as a large stone slab mostly blocks the entrance.
Ramos the Herald |
"These fresco's are interesting. The more I see of this place the more I feel like it was dedicted to the worship of something, though I am not sure what..."
Perception 1d20 + 9 ⇒ (10) + 9 = 19
Know (religion) 1d20 + 6 ⇒ (5) + 6 = 11
Sverrïr Koltǫnn |
Sverrir purses his lips and his hand stray once again to his flask as he scrutinizes the block and surrounding chamber with an expert eye;
”Come stein… give up your secrets…”
Perception (Stonecunning): 1d20 + 7 ⇒ (1) + 7 = 8
Oh fer ****'s sake... dicebots I hate thee!
Markus the Librarian |
Kn Religion: 1d20 + 5 ⇒ (4) + 5 = 9
This vaguely reminds me of Osirian ritual... Not sure. Let's see if we can move this thing. Markus leans his weapon against the wall and sees if the slab will give, inviting others to help.
GM Fanguar |
Checking the stone block, you see that it is 10ft wide, 8ft high and 2ft thick. There is a slot in the ceiling above it of the same dimensions. It is freestanding and it might be possible to topple it with enough force (DC25 STR check) There is a gap between the top of the block and the ceiling that it might be possible to squeeze through (DC25 Escape Artist check). Looking beyond the block, you see a long hallway with alcoves that appear to contain statues.
While trying to determine whether the room has any religious significance (it doesn't) Ramos discovers a number of small metal pipes hidden in the mouths of some of the bas-relief figures.
Lucid* |
Lucid will examine the room with both perception and detect magic before he recommends we go back up and down another shaft before we start toppling walls. LIkely another elevator will lead to the other side of that wall anyway. If not we can come back.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Sverrïr Koltǫnn |
Sverrir shoulders his pickaxe and spits on his palms, before getting a purchase on the block.
"Feh!"
The Dwur's back and arms bulge as he seeks to bull the stone block;
1d20 + 3 ⇒ (18) + 3 = 21
"Some helpen lads!?" he grunts through gritted teeth
Lucid* |
The halfing wizard, unsure of the plan, but on board once its decided, jumps in to help push. Assist: 1d20 - 1 ⇒ (18) - 1 = 17
The little guy has heart, if not brawn, and does indeed help. (=2 to check)
GM Fanguar |
A trap indeed wise Ramos. A trap most foul.
Before Ramos can put voice to his warning, the others, with a great show of force, topple the stone slab forward. It crashes to the ground with a deafening boom that echos in the subterranean halls for a long time.
Beyond the stone, the hallway extends ~70 feet ending in a T junction. Curious carvings that seem to represent a stirring tempest cover the walls of the ten-foot-wide passage. At measured intervals, small alcoves flank the passage, and, based on the closest pair, each alcove contains an androgynous humanoid figure with cupped hands. The figures stand roughly seven feet tall.
As the noise dies a little, another sound can be heard, the softer sound of stone against stone, as a pressure plate, held down through the ages by the great weight of the stone, slides out of the floor. In an instant, the room is flooded with noxious green fumes that pour out of the mouths of some of the bas-reliefs.
Fort saves everyone, and you may take a round of actions.
Lucid* |
Fort Save: 1d20 + 3 ⇒ (7) + 3 = 10
Lucid begins to cough and moves to the elevator, trying to cover his mouth with his cloak. The look in his eyes flash "I told you so." as he pushes the button to ascent one level. [ooc] he is getting out of the gas if he can.
Pavo Alazario |
Cursing, Pavo has the opposite idea, moving over to the opposite side of the toppled stone and attempting to push the rock onto the pressurized plate. "Give me a hand!" he shouts as he does so.
Fort: 1d20 + 1 ⇒ (20) + 1 = 21
Str: 1d20 + 1 ⇒ (2) + 1 = 3
Ramos the Herald |
Lord, it's times like this when I catch a bad turn, well I know your hand is in it, and im your man, but dammit if it woulden strike someone else.
Fort Save 1d20 + 4 ⇒ (12) + 4 = 16
Hacking and coughing in the noxious green fumes, Ramos stumbles towards Pavo. Shoving his shoulder against the stone block he begins to thow his weight against the cube trying to force it back onto the pressure pad.
Str Roll 1d20 + 2 ⇒ (13) + 2 = 15
Khyrn Lossen |
Khyrn covers his mouth, but not quickly enough, and his eyes begin watering as he breathes in some of the noxious fumes. Despite his, Khyrn hurries over and attempts to help push the stone.
Strength check: 1d20 + 2 ⇒ (10) + 2 = 12
Fort save: 1d20 + 4 ⇒ (12) + 4 = 16
Sverrïr Koltǫnn |
Fort Save: 1d20 + 12 ⇒ (5) + 12 = 17 (presuming that the gas is poisonous in nature - otherwise save bonus reduced somewhat
As the gas is released Sverrir takes in a slow, steady gulp of air, almost as if the noxious fumes were a sweet mead to be supped…
Seeing the others once again grapple with stone he sets his jaw and lends his brawn to their endeavours;
STR Check – Aid Another: 1d20 + 3 ⇒ (19) + 3 = 22
GM Fanguar |
Well since that stone slab weighs in the neighbourhood of 25 000lbs, you're not going to have much success lifting it up.
While you're struggling to move the stone back into position, the flow of gas slows down and then stops all together. Then tomb is well ventilated, and soon the gas begins to clear. While you all initially feel fine, as your hearts stop pounding you all begin to feel a little weak and tired.
Lucid takes 1d6 ⇒ 1 Str damage and everyone else takes 1 pt Str damage.
Pavo Alazario |
His heartbeat slowing down, Pavo's gear suddenly feels heavier as the poisonous gas takes effect. Resting against the stone for a bit, he comments, "Strange way to set up a trap," before he pushes himself up and looks to the others, letting them know that he was ready to advance.
Pavo Alazario |
"If you are saying that now, then you should rethink if this whole expedition is worth it." The look in Pavo's eyes shows the young man's determination, though a hint of fear is still evident. However, a smile crosses his face as he continues, "Besides, how does that saying go? True glory only comes to those who pay for it...something like that."
Khyrn Lossen |
Str -1; CMD 11
Khyrn relaxes as the gas stops and begins to dissipate. Clenching his fists, he grimaces slightly as the lingering effects cause his body to ache. He shakes his hands out, rolls his arms around a couple of times, and violently throws his head to one side, popping his neck with a loud "crack!"
"Better." he says to nobody in particular. Nodding at the halfling, "You're right to suggest caution, Lucid. Point well made."
Khryn pulls his shield off his back and readies his battleaxe. Resting the weapon on his shoulder, he turns to look down the unexplored hallway, "Now, I suggest we follow Pavo's idea and go find ourselves some glory."
He starts walking down the hallway.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
0th level: create water, guidance, stabilize
1st level: magic weapon (D), X-bless, remove fear