Lucid*
|
OK, from observing the fight can Lucid have an understanding where the two things attacking are? I think so, and if so...
Seeing that his friend is being attacked he begins reciting arcane incantations and a field of silvery glitter bursts into existence near the dwarf coating the groups opponents with glitter outlining and possibly blinding them.
Both should be coated with glitter and therefore visible. DC 18 will save or be blinded. Wish we had templates the right size for these spells. The burst is placed so as to not catch Sverrir but catch both attackers, and possibly more, if more are in the area.
| GM Fanguar |
Lucid would have no reason to even be looking at Sverrir prior to him being attacked. I'm willing to concede that he would surmise an invisible opponent (though you have no evidence to suggest this), but as to the number or relative position of them, no way. You can dump the spell so it targets all around Sverrir, but you're going to have to put him in the area of effect. If you want to delay and watch them attack next turn, then you can make an educated guess.
Lucid*
|
OK. Your call, and I did ask... But there is no facing in this game, and no logical way for Lucid to miss his friend being attacked if there is any visible signs of that attack IF he has line of sight to Sverrir. Per the map there appears to be line of sight. By RAW there is no such thing as looking at or not looking at. If you have LOS you see. Hey, I did not write these rules. Unless this changes your mind Lucid will use his bonded item to cast See Invisibility.
| Sverrïr Koltǫnn |
Not yet - as GMFang intimated above, reckon we'll likely have another round of Sver getting tanned before you know something's amiss. At the moment Sverrir could just be the victim of his own poor balance or a trap...
| GM Fanguar |
That is true about the facing, and it would needlessly complicate things. So let's say that you saw the attack. You still don't know the number of enemies, or their relative positions to each other, as only one actually hit Sverrir. I'll let you hit one with glitterdust and avoid Sverrir, or both if you include him in the spell effect.
| GM Fanguar |
| 1 person marked this as a favorite. |
@Lucid: You see the dim outlines of two vaguely humanoid clouds. DC17 Know(planes) identifies them as invisible stalkers.
Since Sverrir didn't roll his acrobatics check and it matters for me, Acro DC12: 1d20 + 3 ⇒ (6) + 3 = 9
Sverrir loses his balance and falls off the beam. I gather he is teathered to someone, please clarify how you've got this set up
Lucid sees one of the creatures move to attack Aerin
Attack Aerin: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm?: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 4d6 + 8 ⇒ (2, 1, 5, 3) + 8 = 19 DC12 Acro check to not fall off
While the other shifts over to attack Markus,
Attack 1: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Attack 2: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11 2xDC12 Acro check to not fall off
Everyone is up.
Invisible Stalker x2
CR 7
N Medium outsider (air, elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 80/80, 80/80
Fort +13, Ref +11, Will +4
Defensive Abilities natural invisibility; Immune elemental traits
OFFENSE
Speed 30 ft., fly 30 (perfect)
Melee 2 slams +12 (2d6+4)
| Aerin Aurora |
I don't think I'm on the walkway right now. I have terrible balance due to arnor penalty and no acro. I was just suggesting they use a rope line, not going out on the beam.
"What the..!" Aerin yelped as a gash opened up in his arm.
Acro (if it matters) DC 12: 1d20 - 2 ⇒ (2) - 2 = 0
Activate Life Link with myself and Severrir.
Each round at the start of the shaman's turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points it heals 5 hit points and the shaman takes 5 points of damage.
Life links active 1/6
HP 40/59
| Sverrïr Koltǫnn |
Apologies GMFang - missed the required Acro roll
Not sure if Sverrir is tethered to anyone, or if the rope was to be tied off elsewhere to provide a "support railing" of sorts. Presume Sverrir tumbles over and is prone? He drops his maul axe regardless
Lucid*
|
Knowledge (planes): 1d20 + 10 ⇒ (19) + 10 = 29
We are beset by 2 Invisible Stalkers. Lucid states before casting a spell to reveal them to his party. He will cast his Glitterdust to reveal at least one of the enemy, and two if possible without catching his any of his friends in the burst. DC 17 or be blind. He then says in common Whe do you attack us creatures of the air? We are not your enemies.
| Issac Quinn |
Looks like, based off of the map, that Issac is close to the others so he can attack.
Acrobatics,DC12: 1d20 + 9 ⇒ (10) + 9 = 19
Issac makes his way to help his new barbarian friend. Issac attacks the creature that struck the barbarian.
Flurry of Blows #1, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (14) + 6 + 2 + 1 = 23
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8
The monk's barrage of punches seems to hit the creature only once.
Unarmed Damage #2, str mod: 1d8 + 2 ⇒ (6) + 2 = 8
| GM Fanguar |
Sorry for the pace, just slammed by work (have been for months), workload will drop substantially in another month or so, so please just bear with me until then.
Just gonna say that both are hit by glitterdust
The creatures ignore Lucid and simply hiss, "Intruderssssss...."
1 Will DC17: 1d20 + 4 ⇒ (1) + 4 = 5
2 Will DC17: 1d20 + 4 ⇒ (17) + 4 = 21 Recoloured one is blind
1d4 ⇒ 1
1d20 + 10 ⇒ (14) + 10 = 24
1d6 + 4 ⇒ (5) + 4 = 9
Sverrir tumbles off of the beam and lands with a splash among the spear points jutting out of the water. 9 damage. DC10 Swim to move at 1/2 speed. DC10 Climb to climb up a piling
Sverrir and Markus can still act
CR 7
N Medium outsider (air, elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 80/80, 72/80
Fort +13, Ref +11, Will +4
Defensive Abilities natural invisibility; Immune elemental traits
OFFENSE
Speed 30 ft., fly 30 (perfect)
Melee 2 slams +12 (2d6+4)
| Sverrïr Koltǫnn |
Sverrir growls in pain as the spear points draw blood... then grunts in surprise as the wound partly heals.
Life link? 5 HP damage to me, and 5 to Aerin
Wet and belligerent the dwur begins to pull himself back up towards his assailant.
DC10 Climb check: 1d20 + 11 ⇒ (4) + 11 = 15
As he does so he invokes his innate healing forcing his battered body to knit and heal further:
1d8 + 6 ⇒ (7) + 6 = 13
| Danica Quinn |
Looks like, based off of the map, that Issac is close to the others so he can attack.
[dice=Acrobatics,DC12]1d20+9
Issac makes his way to help his new barbarian friend. Issac attacks the creature that struck the barbarian.
[dice=Flurry of Blows #1, BAB, str mod, amulet]1d20+6+2+1
[dice=Flurry of Blows #2, BAB, str mod, amulet]1d20+6+2+1
[dice=Flurry of Blows #3, BAB, str mod, amulet]1d20+1+2+1The monk's barrage of punches seems to hit the creature only once.
[dice=Unarmed Damage #2, str mod]1d8+2
He already rolled his attacks in a previous post.
| GM Fanguar |
Markus hits
attack Sverrir: 1d20 + 12 ⇒ (2) + 12 = 14
attack Sverrir: 1d20 + 12 ⇒ (15) + 12 = 27
Miss? High good: 1d100 ⇒ 46
attack Issac: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9 I assume a DC12 Acrobatics check is an automatic pass for you...
attack Issac: 1d20 + 12 ⇒ (4) + 12 = 16
Will save blindness DC17: 1d20 + 4 ⇒ (8) + 4 = 12
The blind stalker flails around, but fails to hit anything, while the other manages to strike Issac.
Everyone is up
CR 7
N Medium outsider (air, elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 57/80, 72/80
Fort +13, Ref +11, Will +4
Defensive Abilities natural invisibility; Immune elemental traits
OFFENSE
Speed 30 ft., fly 30 (perfect)
Melee 2 slams +12 (2d6+4)
| Aerin Aurora |
| 1 person marked this as a favorite. |
Sverrïr gains 5 HP
Aerin forms another bond of healing with Markus, wincing a bit as his life force was siphoned away to heal Severrir.
Life links active 2/6
HP 35/59
| Markus the Librarian |
Markus reasons that the blinded foe is where he can have the most impact. He passed his advantage!
atk, fauchard, blinded: 1d20 + 11 ⇒ (16) + 11 = 27
dmg, fauchard, sneak: 1d10 + 8 + 2d6 ⇒ (8) + 8 + (2, 1) = 19
| Issac Quinn |
Issac unleashes his flurry of blows on the closest target.
Flurry of Blows #1, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9
Unarmed Damage #1, str mod: 1d8 + 2 ⇒ (1) + 2 = 3
Unarmed Damage #2, str mod: 1d8 + 2 ⇒ (8) + 2 = 10
Unarmed Damage #3, str mod: 1d8 + 2 ⇒ (2) + 2 = 4
| Sverrïr Koltǫnn |
Sverrir hauls himself back up to where his comrades unleash spell, steel and skill upon their unseen assailant.
The doughty dwur steadies himself, and brings Stonesplitter to bear in series of wild swings fuelled by anger and frustration;
"SHOW YOURSELVES COWARDS! LET THIS SON OF OERTH SEE YOUR FACES AS YOU DIE!"
Melee - (POWER ATTACK) Stonesplitter (+1 Adamantine Mattock): 1d20 + 9 ⇒ (10) + 9 = 19
POWER ATTACK Damage: 2d4 + 12 ⇒ (3, 4) + 12 = 19
Melee - (POWER ATTACK) Stonesplitter (+1 Adamantine Mattock): 1d20 + 4 ⇒ (20) + 4 = 24
POWER ATTACK Damage: 2d4 + 12 ⇒ (1, 2) + 12 = 15
Critical Confirmation? - (POWER ATTACK) Stonesplitter (+1 Adamantine Mattock): 1d20 + 4 ⇒ (20) + 4 = 24 BOOM!!!
POWER ATTACK Crit.Damage: 6d4 + 36 ⇒ (2, 3, 2, 3, 2, 3) + 36 = 51
| Sverrïr Koltǫnn |
Bizarrely in all my time playing PF I've never got a pbp character to 6th with the damage potential of Sverrir... first time I've seen this in action - and the x4 Crit Mod of a Mattock! WMD! :)
| GM Fanguar |
| 1 person marked this as a favorite. |
The blinded stalker literally explodes, with motes of glitterdust flying everywhere. The remaining elemental takes a bolt of magic from Lucid, but dodges Issac's attacks.
Attack Issack: 1d20 + 12 ⇒ (4) + 12 = 16
Attack2 Issack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14
Everyone is up
CR 7
N Medium outsider (air, elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 68/80
Fort +13, Ref +11, Will +4
Defensive Abilities natural invisibility; Immune elemental traits
OFFENSE
Speed 30 ft., fly 30 (perfect)
Melee 2 slams +12 (2d6+4)
| Aerin Aurora |
Severrir and Markus gain 5 HP.
Aerin shut shis eyes and wipes away bits of glittery, invisible gore from his face.
"Well that was new..." he said, half disgusted, half impressed.
He was draining his own vitality fast, so he took advantage of being clear of the fight to heal himslef.
CLW, Fey Foundling: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14
39/59
| Issac Quinn |
Issac dodges the elemental's first attack but receives the second attack.
Flurry of Blows #1, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 1 + 2 + 1 ⇒ (9) + 1 + 2 + 1 = 13
Unarmed Damage #1, str mod: 1d8 + 2 ⇒ (1) + 2 = 3
Unarmed Damage #2, str mod: 1d8 + 2 ⇒ (6) + 2 = 8
Unarmed Damage #3, str mod: 1d8 + 2 ⇒ (4) + 2 = 6
DAMN !!!! Missed all 3 attacks ;-(
| Aerin Aurora |
| 1 person marked this as a favorite. |
Monks are so heartbreaking. I love them and I want them to be awesome. Whenever I play them I end up frustrated. I feel your pain Issac.
| Issac Quinn |
Love the monks as well. Love the ability of not wearing armor and still having high AC. Trying a concept of not having Issac rely on any weapons except his fist and feet.
I did not assume the flanking as map shows difficulty to flank.
| Sverrïr Koltǫnn |
Buoyed by the brutal results that Stonesplitter wrought, the dwur once again attempts a series of wild swings hoping to hit the mark;
"I CANNEI SEE YOU CRAVEN FOE! BUT MYNN MATTOCK CAN!"
Melee - (POWER ATTACK) Stonesplitter (+1 Adamantine Mattock): 1d20 + 9 ⇒ (19) + 9 = 28
POWER ATTACK Damage: 2d4 + 12 ⇒ (2, 1) + 12 = 15
Melee - (POWER ATTACK) Stonesplitter (+1 Adamantine Mattock): 1d20 + 4 ⇒ (2) + 4 = 6
POWER ATTACK Damage: 2d4 + 12 ⇒ (2, 1) + 12 = 15
| GM Fanguar |
One of Sverrir's attacks hit, everyone else misses.
Creature attacks Sverrir:
Attack 1: 1d20 + 12 ⇒ (19) + 12 = 31
Attack 2: 1d20 + 12 ⇒ (16) + 12 = 28
Bother hit damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
2x DC12 Acrobatics checks or you go back into the drink
CR 7
N Medium outsider (air, elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 53/80
Fort +13, Ref +11, Will +4
Defensive Abilities natural invisibility; Immune elemental traits
OFFENSE
Speed 30 ft., fly 30 (perfect)
Melee 2 slams +12 (2d6+4)