Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

CURRENT MAP


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Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

OK, from observing the fight can Lucid have an understanding where the two things attacking are? I think so, and if so...

Seeing that his friend is being attacked he begins reciting arcane incantations and a field of silvery glitter bursts into existence near the dwarf coating the groups opponents with glitter outlining and possibly blinding them.

Both should be coated with glitter and therefore visible. DC 18 will save or be blinded. Wish we had templates the right size for these spells. The burst is placed so as to not catch Sverrir but catch both attackers, and possibly more, if more are in the area.


Lucid would have no reason to even be looking at Sverrir prior to him being attacked. I'm willing to concede that he would surmise an invisible opponent (though you have no evidence to suggest this), but as to the number or relative position of them, no way. You can dump the spell so it targets all around Sverrir, but you're going to have to put him in the area of effect. If you want to delay and watch them attack next turn, then you can make an educated guess.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

OK. Your call, and I did ask... But there is no facing in this game, and no logical way for Lucid to miss his friend being attacked if there is any visible signs of that attack IF he has line of sight to Sverrir. Per the map there appears to be line of sight. By RAW there is no such thing as looking at or not looking at. If you have LOS you see. Hey, I did not write these rules. Unless this changes your mind Lucid will use his bonded item to cast See Invisibility.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Do we know who attacked Sverrir?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Not yet - as GMFang intimated above, reckon we'll likely have another round of Sver getting tanned before you know something's amiss. At the moment Sverrir could just be the victim of his own poor balance or a trap...


That is true about the facing, and it would needlessly complicate things. So let's say that you saw the attack. You still don't know the number of enemies, or their relative positions to each other, as only one actually hit Sverrir. I'll let you hit one with glitterdust and avoid Sverrir, or both if you include him in the spell effect.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

I'll roll a perception to see if he can catch anything
Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I am fine with changing the action to casting See Invisibility, but am unsure what Lucid will see with these enemies.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Hanging fire on my actions as I'm down the pecking order in Init.


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@Lucid: You see the dim outlines of two vaguely humanoid clouds. DC17 Know(planes) identifies them as invisible stalkers.
Since Sverrir didn't roll his acrobatics check and it matters for me, Acro DC12: 1d20 + 3 ⇒ (6) + 3 = 9

Sverrir loses his balance and falls off the beam. I gather he is teathered to someone, please clarify how you've got this set up

Lucid sees one of the creatures move to attack Aerin

Attack Aerin: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm?: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 4d6 + 8 ⇒ (2, 1, 5, 3) + 8 = 19 DC12 Acro check to not fall off

While the other shifts over to attack Markus,
Attack 1: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Attack 2: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11 2xDC12 Acro check to not fall off

Everyone is up.

???:

Invisible Stalker x2
CR 7
N Medium outsider (air, elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 80/80, 80/80
Fort +13, Ref +11, Will +4
Defensive Abilities natural invisibility; Immune elemental traits
OFFENSE
Speed 30 ft., fly 30 (perfect)
Melee 2 slams +12 (2d6+4)


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

I don't think I'm on the walkway right now. I have terrible balance due to arnor penalty and no acro. I was just suggesting they use a rope line, not going out on the beam.

"What the..!" Aerin yelped as a gash opened up in his arm.

Acro (if it matters) DC 12: 1d20 - 2 ⇒ (2) - 2 = 0

Activate Life Link with myself and Severrir.

Each round at the start of the shaman's turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points it heals 5 hit points and the shaman takes 5 points of damage.

Life links active 1/6

HP 40/59


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Apologies GMFang - missed the required Acro roll

Not sure if Sverrir is tethered to anyone, or if the rope was to be tied off elsewhere to provide a "support railing" of sorts. Presume Sverrir tumbles over and is prone? He drops his maul axe regardless


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Knowledge (planes): 1d20 + 10 ⇒ (19) + 10 = 29

We are beset by 2 Invisible Stalkers. Lucid states before casting a spell to reveal them to his party. He will cast his Glitterdust to reveal at least one of the enemy, and two if possible without catching his any of his friends in the burst. DC 17 or be blind. He then says in common Whe do you attack us creatures of the air? We are not your enemies.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Looks like, based off of the map, that Issac is close to the others so he can attack.

Acrobatics,DC12: 1d20 + 9 ⇒ (10) + 9 = 19
Issac makes his way to help his new barbarian friend. Issac attacks the creature that struck the barbarian.
Flurry of Blows #1, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (14) + 6 + 2 + 1 = 23
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8

The monk's barrage of punches seems to hit the creature only once.
Unarmed Damage #2, str mod: 1d8 + 2 ⇒ (6) + 2 = 8


Sorry for the pace, just slammed by work (have been for months), workload will drop substantially in another month or so, so please just bear with me until then.

Just gonna say that both are hit by glitterdust

The creatures ignore Lucid and simply hiss, "Intruderssssss...."

1 Will DC17: 1d20 + 4 ⇒ (1) + 4 = 5
2 Will DC17: 1d20 + 4 ⇒ (17) + 4 = 21 Recoloured one is blind

Sverrir's fall:

1d4 ⇒ 1
1d20 + 10 ⇒ (14) + 10 = 24
1d6 + 4 ⇒ (5) + 4 = 9

Sverrir tumbles off of the beam and lands with a splash among the spear points jutting out of the water. 9 damage. DC10 Swim to move at 1/2 speed. DC10 Climb to climb up a piling

Sverrir and Markus can still act

Invisible Stalker x2:

CR 7
N Medium outsider (air, elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 80/80, 72/80
Fort +13, Ref +11, Will +4
Defensive Abilities natural invisibility; Immune elemental traits
OFFENSE
Speed 30 ft., fly 30 (perfect)
Melee 2 slams +12 (2d6+4)


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir growls in pain as the spear points draw blood... then grunts in surprise as the wound partly heals.

Life link? 5 HP damage to me, and 5 to Aerin

Wet and belligerent the dwur begins to pull himself back up towards his assailant.

DC10 Climb check: 1d20 + 11 ⇒ (4) + 11 = 15

As he does so he invokes his innate healing forcing his battered body to knit and heal further:

1d8 + 6 ⇒ (7) + 6 = 13


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

What was the attack order? Does Issac attack before Lucid or after?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12
GM Fanguar wrote:


Combat
25 Lucid
14 Baddies
14 Issac
7 Aerin
6 Markus
6 Sverrir

Here is the order posted a page back.


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HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)
Sverrïr Koltǫnn wrote:
Life link? 5 HP damage to me, and 5 to Aerin

Yep. Happens on my turn though, so not quite yet.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Can Markus step anywhere and use his polearm?


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac will attack the blinded stalker if he can as Issac is after Lucid's attack.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21
Issac Quinn wrote:

Looks like, based off of the map, that Issac is close to the others so he can attack.

[dice=Acrobatics,DC12]1d20+9
Issac makes his way to help his new barbarian friend. Issac attacks the creature that struck the barbarian.
[dice=Flurry of Blows #1, BAB, str mod, amulet]1d20+6+2+1
[dice=Flurry of Blows #2, BAB, str mod, amulet]1d20+6+2+1
[dice=Flurry of Blows #3, BAB, str mod, amulet]1d20+1+2+1

The monk's barrage of punches seems to hit the creature only once.
[dice=Unarmed Damage #2, str mod]1d8+2

He already rolled his attacks in a previous post.


Markus the Librarian wrote:
Can Markus step anywhere and use his polearm?

@Markus: yes.

Re: order: since you guys can all delay actions and what not, it doesn't really matter to me much and from a tactical standpoint it would make sense to wait for Lucid to make them visible before attacking.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus steps, so as to bring his polearm to bear down on the blinded foe.

atk, fauchard, blinded: 1d20 + 11 ⇒ (3) + 11 = 14
dmg, fauchard, sneak: 1d10 + 8 + 2d6 ⇒ (7) + 8 + (5, 3) = 23


Markus hits

attack Sverrir: 1d20 + 12 ⇒ (2) + 12 = 14
attack Sverrir: 1d20 + 12 ⇒ (15) + 12 = 27
Miss? High good: 1d100 ⇒ 46

attack Issac: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9 I assume a DC12 Acrobatics check is an automatic pass for you...
attack Issac: 1d20 + 12 ⇒ (4) + 12 = 16

Will save blindness DC17: 1d20 + 4 ⇒ (8) + 4 = 12

The blind stalker flails around, but fails to hit anything, while the other manages to strike Issac.

Everyone is up

Invisible Stalker x2:

CR 7
N Medium outsider (air, elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 57/80, 72/80
Fort +13, Ref +11, Will +4
Defensive Abilities natural invisibility; Immune elemental traits
OFFENSE
Speed 30 ft., fly 30 (perfect)
Melee 2 slams +12 (2d6+4)


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HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Sverrïr gains 5 HP

Aerin forms another bond of healing with Markus, wincing a bit as his life force was siphoned away to heal Severrir.

Life links active 2/6

HP 35/59

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid pulls his want of Magic Missiles and fires at the non-blind stalker.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

GMFang - has Sver dragged himself back into the fray or have his assailants followed him down?


Sverrïr Koltǫnn wrote:
GMFang - has Sver dragged himself back into the fray or have his assailants followed him down?

Eh, let's just say you can climb back up in a single move action. So yes, you are back up.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus reasons that the blinded foe is where he can have the most impact. He passed his advantage!

atk, fauchard, blinded: 1d20 + 11 ⇒ (16) + 11 = 27
dmg, fauchard, sneak: 1d10 + 8 + 2d6 ⇒ (8) + 8 + (2, 1) = 19


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac unleashes his flurry of blows on the closest target.

Flurry of Blows #1, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9

Unarmed Damage #1, str mod: 1d8 + 2 ⇒ (1) + 2 = 3
Unarmed Damage #2, str mod: 1d8 + 2 ⇒ (8) + 2 = 10
Unarmed Damage #3, str mod: 1d8 + 2 ⇒ (2) + 2 = 4


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir hauls himself back up to where his comrades unleash spell, steel and skill upon their unseen assailant.

The doughty dwur steadies himself, and brings Stonesplitter to bear in series of wild swings fuelled by anger and frustration;

"SHOW YOURSELVES COWARDS! LET THIS SON OF OERTH SEE YOUR FACES AS YOU DIE!"

Melee - (POWER ATTACK) Stonesplitter (+1 Adamantine Mattock): 1d20 + 9 ⇒ (10) + 9 = 19

POWER ATTACK Damage: 2d4 + 12 ⇒ (3, 4) + 12 = 19

Melee - (POWER ATTACK) Stonesplitter (+1 Adamantine Mattock): 1d20 + 4 ⇒ (20) + 4 = 24

POWER ATTACK Damage: 2d4 + 12 ⇒ (1, 2) + 12 = 15

Critical Confirmation? - (POWER ATTACK) Stonesplitter (+1 Adamantine Mattock): 1d20 + 4 ⇒ (20) + 4 = 24 BOOM!!!

POWER ATTACK Crit.Damage: 6d4 + 36 ⇒ (2, 3, 2, 3, 2, 3) + 36 = 51


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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Like a BOSS!


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Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

DAMN Sverrir!!! That's some incredible damage.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Bizarrely in all my time playing PF I've never got a pbp character to 6th with the damage potential of Sverrir... first time I've seen this in action - and the x4 Crit Mod of a Mattock! WMD! :)


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The blinded stalker literally explodes, with motes of glitterdust flying everywhere. The remaining elemental takes a bolt of magic from Lucid, but dodges Issac's attacks.

Attack Issack: 1d20 + 12 ⇒ (4) + 12 = 16

Attack2 Issack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14

Everyone is up

Invisible Stalker x1:

CR 7
N Medium outsider (air, elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 68/80
Fort +13, Ref +11, Will +4
Defensive Abilities natural invisibility; Immune elemental traits
OFFENSE
Speed 30 ft., fly 30 (perfect)
Melee 2 slams +12 (2d6+4)


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Severrir and Markus gain 5 HP.

Aerin shut shis eyes and wipes away bits of glittery, invisible gore from his face.

"Well that was new..." he said, half disgusted, half impressed.

He was draining his own vitality fast, so he took advantage of being clear of the fight to heal himslef.

CLW, Fey Foundling: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14

39/59


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac dodges the elemental's first attack but receives the second attack.

Flurry of Blows #1, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 1 + 2 + 1 ⇒ (9) + 1 + 2 + 1 = 13
Unarmed Damage #1, str mod: 1d8 + 2 ⇒ (1) + 2 = 3
Unarmed Damage #2, str mod: 1d8 + 2 ⇒ (6) + 2 = 8
Unarmed Damage #3, str mod: 1d8 + 2 ⇒ (4) + 2 = 6

DAMN !!!! Missed all 3 attacks ;-(


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

More practice is needed young grasshopper! ;)


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HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Monks are so heartbreaking. I love them and I want them to be awesome. Whenever I play them I end up frustrated. I feel your pain Issac.


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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Jump up, Jump up and get down... Don't forget to flank, helps you and Markus!


The Stalker is floating and you guys are all lined up on a board, can't flank. All the melee guys should be able to attack though.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Love the monks as well. Love the ability of not wearing armor and still having high AC. Trying a concept of not having Issac rely on any weapons except his fist and feet.

I did not assume the flanking as map shows difficulty to flank.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I am playing the final book of Rise of the Runelords with a Monk. At 16th level with things like Hammerfist and Flying Kick they are pretty awesome.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Buoyed by the brutal results that Stonesplitter wrought, the dwur once again attempts a series of wild swings hoping to hit the mark;

"I CANNEI SEE YOU CRAVEN FOE! BUT MYNN MATTOCK CAN!"

Melee - (POWER ATTACK) Stonesplitter (+1 Adamantine Mattock): 1d20 + 9 ⇒ (19) + 9 = 28

POWER ATTACK Damage: 2d4 + 12 ⇒ (2, 1) + 12 = 15

Melee - (POWER ATTACK) Stonesplitter (+1 Adamantine Mattock): 1d20 + 4 ⇒ (2) + 4 = 6

POWER ATTACK Damage: 2d4 + 12 ⇒ (2, 1) + 12 = 15


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus tries his best...

atk, fauchard: 1d20 + 11 ⇒ (4) + 11 = 15
dmg, fauchard: 1d10 + 8 ⇒ (6) + 8 = 14


Lucid has an action if he wants it

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Saddened that they must slay these other worldly creatures Lucid moves for a clear shot and fires a bolt from his crossbow.

Crossbow: 1d20 + 7 ⇒ (7) + 7 = 141d8 ⇒ 2


One of Sverrir's attacks hit, everyone else misses.

Creature attacks Sverrir:

Attack 1: 1d20 + 12 ⇒ (19) + 12 = 31

Attack 2: 1d20 + 12 ⇒ (16) + 12 = 28

Bother hit damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
2x DC12 Acrobatics checks or you go back into the drink

Invisible Stalker x1:

CR 7
N Medium outsider (air, elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 53/80
Fort +13, Ref +11, Will +4
Defensive Abilities natural invisibility; Immune elemental traits
OFFENSE
Speed 30 ft., fly 30 (perfect)
Melee 2 slams +12 (2d6+4)

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