Zedth's Hell-scarred and War-torn (PF1) (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


551 to 600 of 2,493 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Is there really going to be a combat or did we just shatter his resolve? I feel like one good intimidate would do it but I think only Roland has the skill. Also, can he use Str instead of Cha. I always found it odd you needed a feat to do that.


Tactical Map

I tend to agree with that Gromff. The intimidate skill seems like it should be a player choice to be based on Charisma or Strength, and maybe it should take a feat to combine them? (the feat does allow you to combine them, but whatever...) The in-game application seems a bit clunky. I feel the same way about the feat weapon finesse. Seems to me it should be a given that lighter weapons should be a question of dexterity, not strength, and shouldn't cost you a feat to do so.

For now, I will leave the question of whether or not we're in combat up to you folks. The leader seems to have lost his resolve, but all of you still get to act this round, so I don't want to rob anyone of their action just in case they want to do something in combat.
At this point, you're not quite sure what he might do.

His first analysis was based on the wounded, exhausted Roland, and the wounded Gromff-- he thought he would sneak strike you guys and get some more loot. He's bold like that.
You guys started healing up and his opportunity was drying up quick, so he struck...and missed. He knows he's screwed now.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Actually I feel Weapon Finesse should be tied to the class not the weapon. Classes that do precision damage should have it automatically in my opinion because its part of their training to go for weak spots. Just because you have a small weapon doesn't automatically mean you can strike that precisely.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

How many rounds passed up after the previous combat finished please GM? I need to know if I'm still buffed or fatigued, that's why ^_^


Tactical Map

Lets see, it was enough time for Catcher to stop the female cultist's bleeding, and to retrieve your two friends.

2 minutes, lets say? (20 rounds)


Male Halfling Bard 6 HP 31/37 | AC 24/16/21 | F +7 R +10 W +8 | Init +7 | Perc +12 | Bardic Perform 24/24 | Spells 1st 3/5, 2nd 2/4

I am all for combat ceasing, but I will defer to the group consensus.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I think we should focus on the DOG, to prevent it from tripping us in case it can do that.


Tactical Map

Nice Catcher! Your quote and your new avatar made me laugh out loud.
Awesome!

Ok folks, don't hold anything back. If you're engaging the ogre, give him everything you got because he's a fairly tough encounter. It is also entirely possible that you guys walk right over him, but we'll see.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Seeing as the buffs are still in effect for now we have a chance. I believe you said it has been on minute. I need to go back and see which I casted first to see the order they dissipate.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move
Gamemaster Zedth wrote:

Lets see, it was enough time for Catcher to stop the female cultist's bleeding, and to retrieve your two friends.

2 minutes, lets say? (20 rounds)

I don't think so, Gromff, he told me that two minutes had passed BEFORE the funny bandit tried anything, so our 3 minutes buffs would all be gone by now.

Now, I think we need a leader to shout orders and organize us better, using Tess' ability to strike from afar, Gromffs superior AC, Roland's damage, Catcher and her new damaging power, Miro's spells and inspiration and the tower's short bows...

And of course Roland won't be it, but he will listen to anyone now.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Right, forgot about that. That was one, maybe two round combat though. And the hell hound showed up right after.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12

I'll get a post up in the morning once I get settled in at work.

-Posted with Wayfinder


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I was thinking about me, Gromff and Catcher remaining in the shadows (each on one side of the path) while Tess rained arrows on them, so we could charge their blind spot, and Miro support us with his spells or everything he has. What do you think guys?

Also, GM, I see you're using the same picture as the previous wolf, so, in case that's the same "forced into a wolf-archon" with the leash, please let us know.

PS. creepy image! What's with the piercings?


Tactical Map

I went to my folder with my little clip images and the one that I thought I saved for the hellhound was gone, so I recycled this one. Fair question, but no relation!

The ogre's picture: I wanted to get one that was good and mean, ugly and intimidating. I couldn't find anything that matched the way I've described him, which is half red scaly devil skin, half normal ogre skin. I settled on a warhammer figurine picture of a mean ogre.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Ah, ok!

Here are some quick searches, just in case he survives or kill us all!
One
Two


Tactical Map

those are badass. Maybe I'll save my first ogre image for another one later, or a giant or something.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Roland, just Roland wrote:
Awesome spell Catcher! But why isn't your CL 3?

It’s not a spell that Catcher has.

It’s from a scroll, we found with Tylz Backpack some time ago, and it was caster level 6 :D

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I think I understood wrong Roland's question!

Really, I had myself thinking I was a level 2 mage. Damn, being turned into a dwarf made me forget what is to be a wizard!

@Roland, thanks, I got it there wrong.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

^_^


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Man, what is happening to these boards today?


Male Halfling Bard 6 HP 31/37 | AC 24/16/21 | F +7 R +10 W +8 | Init +7 | Perc +12 | Bardic Perform 24/24 | Spells 1st 3/5, 2nd 2/4

I heard there is a Golem Sale going on, and that this regularly happens at that point.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

wow

My ac is atm 18. I thought that I would stand a chance!

AC: 10 + 3 (dex) +4 (mage amor) +1 (defle/ring) = 18

snif :(


Tactical Map

Indeed Catcher, that was close. Typically I would have had the ogre attack Roland as he was doing the most damage, but Grolmgor knew he was about to die. His spiteful hate caused him to pick the least well defended person he could find. (at least, that's how I interpreted the dice roll, where I had him pick a random target.)

Nice job everyone. You all contributed a lot to that combat. I have to say Miro's Grease that cost the ogre his sword was pivotal. It took away a lot of his strength. (he had feats invested in attacks of opportunity!)


Male Halfling Bard 6 HP 31/37 | AC 24/16/21 | F +7 R +10 W +8 | Init +7 | Perc +12 | Bardic Perform 24/24 | Spells 1st 3/5, 2nd 2/4

Yay, I contributed!


Tactical Map

Not that you aren't, or shouldn't want to be in a hurry, but just to clarify---

You haven't actually heard warhorns(plural) since you left the farmstead. Recently your group heard a single horn, blaring multiple times. After discovering a horn on the ogre, and the lack of any further horn sounds since his arrival, you can conclude that it was Grolmgor who was responsible for the horn sounds.


Male Halfling Bard 6 HP 31/37 | AC 24/16/21 | F +7 R +10 W +8 | Init +7 | Perc +12 | Bardic Perform 24/24 | Spells 1st 3/5, 2nd 2/4

Ahhh, ok. I thought someone had mentioned warhorns, so I was a bit confused. Sorry about that!


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Would it be too much to ask to go after the drake? ^_^


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Sorry, I did not see the size of the gem, GM.


Tactical Map

Not a problem. It was an opportunity to describe it a bit more in detail. I didn't mean to come across like "you should have known".
We post a lot! I know I've accidentally not answered some of the party's questions before, inadvertently going forward.

If I've skipped something any of you have asked, I apologize. If I do it again in the future, please know that I do try to look over everyone's posts and answer as best I can. If you don't get an answer, please ask again!


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Please don't forget we need to take a look items, dwarf wizard ^_^


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Yeah, we need like 14 spellcraft rolls.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Dont forget to get the plant for me.

Also, I'll wait until we get somewhere with time, to make the rolls.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

You have just to ask ^_^

And cast Light, of course...


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Hi Ho Hi Ho. Its off to work we go. Hey Tess, you might want to put a few ranks in Craft(Bower) and the DM might want to houserule that bower also allows you to make the fancy arrows. They can be pretty handy but for some reason they are under alchemy.

Also can I eventually get Bless Equipment and Channeled Shield Wall?

Tess+Flaming+Bane=AA gun of doom.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Another question, does a Cloak of Charisma give me more uses of Channel Energy, cause that would be awesome?


Tactical Map

-I'm totally ok with bowyer/fletcher being the same craft skill.

-*edited* The channeled shield wall looks fine by me.
The more I think about the Bless Equipment, I feel like it is a bit too powerful. It is extremely diverse, which marginalizes the specialness of certain weapons and armors. I don't think I can approve Bless equipment at this time.

-Cloak of Charisma would indeed grant more uses of channel. I don't see why not. (without reading the entry more that is.)


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

I know we have gained levels rather quickly but do we get a shiny new level for all that fighting?


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Yes the Cloak of Charisma adds to the number (and DC of the channel) after being worn for 24 hours. It's the same as with the Headband of intelligence, that even adds extra spells.


Tactical Map

slow day? I usually get a nice chunk of posting to look forward to throughout the day!


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I just think the cart problem is somehow more complicated than regular stuff in a party like ours, where no one takes decisions for the others.

If no one decides on what to do in some hours I'll take some liberties ^_^


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Made the changes to inventory. Pretty sure I know what the bandages are but I won't meta that. So who wants what? Also, which of the weapons are large besides the greatclub? What about the javelins, whip and falchion? Since he was holding it in one hand I assume it was medium. Might be a better option than the Earthbreaker.

Also, Roland, check out this feat. Feat intensive and might get vetoed but really nice for late game goodness.


Tactical Map

The javelins are medium. The falchion is medium. The whip is large.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

That is a freaking awesome feat, Gromff, but I would be able to get it until level 15, since I would need to raise my dex to 15 at levels 4, 8 and 12, then takes TWF at 13, then take the feat at lvl 15, and I would not be able to make more attacks with it, so it's not worth it, but I'll probably use that in some next character, cause it sounds too cool!


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I might be a little slower this next few days, so please carry the barbarian with you if needed. I have a lot of work to do.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

I didn't see that. I am surprised your dex is so low. I wanted to use the same feat for an Urban Barbarian/fighter but I never got picked up for a game. The feat made him surprisingly tanky and heavy hitting, even while raging.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Guys?Is everyone in agreeance?


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Yes I am. I just put it in some more conditions to make life easier for the gm.


Tactical Map

I have a small request from everyone: Can you please think about your character and tell me what neat stuff you would like to have?

Is your character more interested in a magic weapon, magic armor, wondrous items, ability score enhancement, etc.

Make me a priority list of these (and feel free to add more categories) and either private message me or post here in the discussion thread.

Also one more question: Is everyone still having fun? There's been a bit of a lull lately. I am still enjoying the game and I see this party going all the way if we all keep at it.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

I'll keep the bandages and horn. I'll take the gauntlets too unless we want to keep Roland at maximum possible damage, or possibly Catcher if she intends to go into melee more often. Who wants the rest?

Priority for me will be AC, Health and healing. I will retrain Saving Shield to Heavy Armor Proficiency next level so Plate would be nice. Wish list would be: Wands (healing and defense spells), AC increasing items (Deflection, luck, insight, Natural), Charisma for more Channel, Prayer Beads, Grey Flame Weapon, Cloak of Resistance.

Also, since we are level three now did the rings go up in power or will that be a quest/slash story related event?

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Still loving it! Been a bit away for the past days, for some Rl stuff, but the game is a blast!

Okay, if the dream can’t pass on reality, let me see what Catcher would want...

A good armor that don't get in the way of her spells.

A weapon that could hold off some extra magic.

And to be stronger! Lot more stronger!

Catcher’s Dream:

VEST OF THE ARCHMAGI

Price (Item Level): 200,000 gp (25th)

Body Slot: Torso

Caster Level: 20th

Aura: Strong; (DC 25) no school

Activation: — and swift (command)

Weight: 2 lb.

This gold-brocaded, burgundy garment seems fit to be worn by the gods themselves.The vest of the archmagi is legendary. It fills the dreams of every apprentice sent to clean the inkpots and dust the tomes, but rumors of this item are unfounded. Whispering in the bunkrooms of the Academy at night, after the oil lamps are quenched and curfew has long passed, eager apprentices claim that a vest of the archmagi provides its wearer with continuous defensive bonuses equivalent to the most potent bracers of armor (+8 armor bonus to AC) and cloak of resistance (+5 resistance bonus on saving throws). It is also said that the vest provides its wearer with the continuous ability to overcome the magical defenses of her enemies (+2 enhancement bonus on caster level checks made to overcome spell resistance), and that it allows him to recall up to three arcane spells that he had previously prepared and cast (as a pearl of power, except that it can be used for any spell up to 9th level and activating it requires only a swift action).

Finally, it is suggested, the wearer of the vest of the archmagi could expend a prepared arcane spell or spell slot to heal himself of damage equal to five times the level of the spell so expended. This act requires but a moment’s thought (a swift action), and can be repeated as often as desired throughout the day.

Sadly, these stories obviously have no basis in reality, for such an item would undoubtedly be prized above all others by any mage with the resources to craft one. Of course, as a thing of myth, the vest of the archmagi can’t be created. But if it could, it might possibly have the following prerequisites and costs.

Prerequisites: Craft Wondrous Item, wish.

Cost to Create: 100,000 gp,200 days.

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