Hell's Rebels Adventure Path (Inactive)

Game Master TreasureFox

Wealday, the 27th of Sarenith, 4715AR
Day 5 of the week
Cloudy with no chance of meatballs


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human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

You saved the saltbeards, right? So they would be more welcoming, knowing it is one of you asking... at least that would be Aster's thinking.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Lol you're thinking of the Salty Labourers, a group of mercenaries who were forced to work in the salt mines before being freed by the PCs.

The dwarf raises her eyebrows in surprise. "Aye dunno who the ravens are, but if'n ye can find me boys, aye don't much care. Me name's Torgga Saltbeard, an me sons be Morgran and Darrak. Aye'll tell ya wateverya want. Comin please aye'll get some ale."


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

oh crap!!!

Aster's cheeks go bright crimson realizing her mistake. She's going to get kicked out of the organization first day.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Thank you, Torgga. she enters and smiles at the little touches the woman has made to the place We do what we can to make these places our homes, don't we? I let Becka draw EVERYWHERE in her tiny little nook. No matter what, no one can say it wasn't hers... for a bit at least. If a chair is offered she'll take it, her leg is burning something awful. So much walking. Any information you have will help. And we'll all we can to bring them home safe.

And I Am sorry for the previous mistake. Salt blurred in my mind. Should have read back though.


Current AC: 22

Ederion takes a quick look from outside, and hesitates in entering alongside such a large entourage - "I'll stay out here" - he offers, staying outside the door - "And well met madam Torgga, I am Ederion"


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

Tarnagius enters after Aster.

Well, guess we won't be keeping a low profile.

"My name is Tarnagius. We're hoping to find your sons, as my friend associate said. When did they go missing?"


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Torgga pours out a draft of watered down ale for anyone who wants it. "Good te meet ya. Me sons be missin fer two days now. Morgran and Darrak be twin brothers, fourteen winters is all they've seen. Good kids, good manners, responsible most of the time. They ain't the sort te run off er look fer trouble. Aye wanna tell the guards bout it, but ye see Aye ain't an official citizen ere, an aye dun wanna be uprooted specially since aye may not get te leave with me sons."


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle raises an eyebrow. "Anyone around here know you are from out of town, without citizenship. They might be looking for people in your situation."

knowledge local: 1d20 + 8 ⇒ (19) + 8 = 27 Groups known to target non-citizens?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

The previous Lord-Mayor had a policy to not detain, nor deport illegal immigrants. Knowing Thrune, that's probably changed. So the Dottari would probably detain them now. The CCG would love to get their hands on these people and do whatever they want to. Illegal immigrants don't really have rights anymore, and the CCG typically consider themselves above the law. Hellknights of the rack would definitely get rid of them if possible. Unceremoniously and without consideration. The church of Asmodeus probably would want something done about them, but it's not really their problem. Especially if any of those immigrants are also worshippers.

"There be a bit ova community of us. We all got similar stories an we gotta band togedur don'tcha know. But Aye dunno of anyone who'd wanna betray me or me sons. We're all kinda in dis togedur."


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

"Unless they were being blackmailed, but I don't think that's the case either. If there were arrests and deportations, surely they'd have taken you as well? It makes no sense to deport a pair of young laborers but leave their older mother in town." Tarnagius ruffles his hair "When did you notice they were gone? Did they disappear overnight? Did they go to the store and never come back?"


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

"Aye knew somethin wasn't right the moment they didn't show up fer curfew. They work at the Salt Market t'ill just before curfew, but they never got home."


Current AC: 22

"Do you know who last saw them before they went missing?" - Ederion pipes in from the door, after having accepted the watered down ale, wishing at least to give it a try.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Aster drinks the ale knowing the price hospitality costs when you are this poor. Any details, dear, will help. Did they mention anything out of the ordinary the days before? Seeing something off, anyone odd?


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"Thrune and his boot lickers aren't the only villains in Kintargo. I am thinking perhaps these missing people might be being preyed upon because they have no recourse."


1 person marked this as a favorite.
Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Torgga grasps her chin and beard in one firm hand, straining to remember. "Me boys do have friends in the area, no dwarves mind ya. Men an gnomes an half-men, diffrent times Aye reckon. Since the boys work lots, Aye wouldn't be surprised ifn they wanted teh play or whatnot. Folgrit knows they deserve a chance teh be kids."
She shakes her head.
"If'n ye want t'ask anyone, Aye'd say yud want teh see their boss. Cartwright's the name. That'r their friends... Zendor an Fumbleduck."


INACTIVE - GAME DIED

"... Fumbleduck?" whispers Rexandi incredulously.


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

Tarnagius blinks. And again. And again.

I think we'll go and speak with them. Thanks for your time."


Current AC: 22

Ederion somehow manages not to spit the ale as he hears the names - "Indeed" - he agrees with Tarnagius, putting down the drink and offering a polite bow at Torgga - "We'll do our best to find them" - he attempts to reassure her.

We know where they work?


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

At the salt market, I think

Aster will rise, silently agreeing with the others and reassuring Torgga.


2 people marked this as a favorite.
Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle looks at his cohorts, "Clearly a gnome name. A knew a family of Stumbleducks years back."


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Torgga thanks you earnestly and wishes you good luck.

Dottari march in bands of two or four around the district while a few CCG armbands float around small gangs of chelish men. The marketplace is near barren since today is Sunday, but loud hammering can still be heard to the north-east of the district, while smoke rises to the west. In stark contrast, playful shouts and jeers can be heard to the south.


Current AC: 22

Knowledge (Local) does Ederion know the way?: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (4) = 22


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Ederion is very familiar with the Old Kintargo district, and can easily lead the Ravens anywhere within it. The hammering definitely belongs to old Olmer the dwarven smith who cares not for the supposed 'holy day'. The playful shouts belong to some of the youth of this district and Redroof. Usually minorities like tieflings, half races, halflings, and shoanti humans. The market itself should be near empty today, since most people don't work on Sundays.


Current AC: 22

"So Cartwright is their boss. Very well. And will you tell us where your sons work?" - the elf inquires - "Also.... Any particular place where we can find Zendor an Fumbleduck?"


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

So are you backtracking to ask the question to the mother? We could ask the blacksmith?


Current AC: 22

In truth we never actually left :P

In any case, and since I did not have a chance to post after your ooc reply, I was expecting Fox to assume I had asked before leaving yes ;)


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Torgga says "Aye dunno where ye'll find Cartwright, but teh youngins always be playin in teh abandoned part ov teh district."


Current AC: 22

"Thank you again" - he adds, and then takes his leave with the companions.

From the Knowledge (Local) roll do I know where Cartwright may be, like where he may usually hang out? I assume I have an idea of where the 'abandoned part of the district' is, right?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Ederion knows that Cartwright happens to be a devout worshipper of Asmodeus, and would therefor likely be in the church. If that doesn't work out, Ederion could gather information through Old Kintargo to get a read on where Cartwright lives.

Ederion also knows that the southern part of Old Kintargo, before entering the Salt Gate is largely abandoned. During the day it's relatively safe, but rumors hold that by night it becomes a prime location for the purchase of drugs. Supposedly, there is even a place down there called the 'love shack'.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle laughs to himself as the move about the area near the Salt Gate. When he catches looks from the others he looks up at them and explains. "Heard a song about an establishment of 'ill repute' round here. I got a carriage as big as whale and its about to set sail."


1 person marked this as a favorite.
Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

Tarnagius mutters the next line of the song.

"Got me a cart, it seats about thirty, so take off your clothes cuz we're gonna get dirty."


1 person marked this as a favorite.
Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Thought you might enjoy that =P

Would you prefer to go to the church, or go see the kiddos?


1 person marked this as a favorite.
Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

Let's go scare some children. Tarnagius is good at that.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

and avoiding the church of Asmodeus sounds like a solid plan


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Ederion leads the Ravens south towards the sound of screaming, happy kids. Surrounded by deteriorated houses and alleys is a small field with a dozen kids playing together in it. These kids are of several different races including tiefling (2), half-elf (1), halfling (2), gnomish (1), human [shoanti (2) and varisian (3)], and even a single kobold. Their ages range wildly.
A shoanti man seems to be coaching them in playing some sort of sport with a pigskin, while a halfling woman watches them while knitting.

Aster recognizes one of the kids as Becka, and the halfling woman is her hired nanny Verna Tealeaf.


Current AC: 22

Ederion smiles at the fact kids manage to find joy almost anywhere, and approaches the shoanti man apparently coaching them - "Well met" - he nods - "I am Ederion. Me and my friends are looking for the Saltbeard boys - Morgran and Darrak - on behalf of a much worried Torgga" - he smiles - "Have you perchance come across them recently?"

Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

The man returns Ederion's smile until he mentions Torgga. His voice is rich and deep, with a slight Shoanti accent. "Good day, Ederion. I am Wambleeska, but most call me Wamble. By the Gods, I wish I knew where they were. Good boys, excellent bruisebowl players too. I saw them on the day they disappeared, but I don't think I could tell you anything useful, sadly."

Those of you who likely have played sports would have heard of Bruisebowl. A (slightly) less violent version of bloodbowl. The objective of the game is to get the pigskin to the opposite side of the field by (pretty much) any means necessary. It's a professional, sometimes lethal, sport.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Aster hobbles over to Becka and Verna. Giving the halfling a nice smile and a wave, she hunkers down to Becka "Hello sweet one" she coos giving her a light tickle and a warm hug. Looking back at the others she'll point them out to the girl "These are the ones I told you about, the ones I'll be working with for a bit. Right now, we're being investigators, trying to find a few off your missing friends... Morgran and Darrak. Have you hear anything about them lately?" Aster will look up at Verna as well "Have you, Verna? Any little anything might help. Their mother is frightfully worried."

Bruisebowl!


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

I'm a big fan of bloodbowl. Let me know if you're interested in playing bloodbowl (or bruisebowl) within this campaign. I have a pretty good idea of how the rules could work out. Story... not so much. I might be able to figure something out. I'd also spontaneously create an arena, since Golarion doesn't really consider sports a thing.

If you wouldn't mind, Aster, could you describe Becka for us? Please include her age and ethnicity, perhaps her alignment too, thanks.


Current AC: 22

I remember people always playing Blood Bowl in one of my favourite hobby shops when I was a kid - as usual I stared at how amazing the miniatures were (Games Workshop ones almost always are tbh), but never really learned the game :D


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

I did play football, so...

"Did they ever get into trouble with anyone around here?"


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

The girl standing in front of the crouched Aster is an about average Chelexian. Dark hair in a pony tail, intelligent dark eyes, just a bit more color in her cheeks than normal. Part of the father not being 100%. About ten, she runs shorter than the normal making her look more like 8.

If asked about later, Aster would describe her as a having a good heart but directed more by her brain, her deciding what is right over what everyone else says is. Neutral Good?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Wambleeska replies to Tarnagius "Well, they all have a few spats here an there. Zolk, the Kobold, likes to pick on the young ones. Sometimes this becomes a fight, and Morgran or Darrak will step in. Apart from the kids, well working in the Salt Market isn't easy. I don't mean offense, but some Chellish aren't the most... considerate to dwarves or other minorities."

Becka gleams with happiness "You're gonna save them like a detective? Cool! I like those guys. They're nice, not like Zolk. He pushed me over, but Morgran helped me. So find them fast okay? Cuz I don't know where they went."

Verna replies "Well I was watching them the day they disappeared. It was getting late, and the sun was about to set. I reminded everyone about curfew, and so they started heading home. The two Dwarves live in Redroof, so they went down that alley to the East, as they've done every time I've seen them. No one takes the main road if they can help it."


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

"Then that alley seems like a good place to start. Thanks for your time."

Tarnagius waits to see if the others have any other questions then heads to the alley.


INACTIVE - GAME DIED

Rexandi shakes her head quietly to Tarnagius - no further questions from her.


Current AC: 22

Ederion nods in thanks at their interlopers and moves toward the alley after the others.

Knowledge (Local) - Why is it 'no one takes the main road if they can help it'?: 1d20 + 7 + 1d6 ⇒ (9) + 7 + (2) = 18


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Very simple answer Ederion: Dottari and CCG. Frequent check stops, muggings, even just verbal harassment. Ederion for example has been called 'Knife Ears' more times than he can count. 'Hey you! What do your elf eyes see!? Hahahaha'

Along the alley are a bunch of warehouses, most of which are unused or rundown. Piles of rubble are in the way of your path, including ruined timbers, scattered roof tiles, and even a few half-destroyed brick fireplaces.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Aster gives Becka a hug, and tells her to be good. Then heads off with the others. In the alley, Aster takes in a deep breath, hoping to catch any scents she might have picked up from their home, knowing though it is unlikely.

survival: 1d20 + 9 ⇒ (17) + 9 = 26 using scent, says the dc increased by 2 every hour so very unlikely.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Aster can smell something rotting in the alley, but she can't quite tell where it's coming from.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

probably most alleys have something rotting in them...

Aster's nose crinkles in protest, but she covers it with a quick cough. Sorry not used to all this walking. Nose out she'll start poking around.

perception: 1d20 + 9 ⇒ (19) + 9 = 28

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