HELL'S REBELS ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of rebels and their exploits in the city of Kintargo...


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male
Vandomir Jarvis wrote:
Ohhh! Do we need to unmask and own it as the Silver Ravens?

Your game...


Fabian, can you confirm that the blue line is the wall of ice blocking the main doors? Trying to determine Elsbeth's next move.


male
Elsbeth Wright wrote:
Fabian, can you confirm that the blue line is the wall of ice blocking the main doors? Trying to determine Elsbeth's next move.

Yes, that is correct.


Elsbeth's last thought before a wall of ice formed before her was to direct the spiritual ally to attack the bone devil.

The cleric didn't have anything to melt or break the ice wall and time was of the essence. She saw that people were coming down the one stairwell but no one was coming down the other one. She ran up the stairs to see if she could help more people escape. A dottari blocked the top of the stairs but with his back to her, she was certain he wasn't expecting anyone to come up the stairs. She practically bowled him over with the force of her attack.

attack: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 1d8 + 3 ⇒ (8) + 3 = 11
attack: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Not sure if I'm reading the map correctly but Elsbeth will try to clear stairwell S1 so that people can come down that way. What is the yellow box by S11?
---------------
Spiritual Ally

The spiritual ally flew directly at the bone devil with it's weapon of force intent on crushing bone.

attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d10 + 2 ⇒ (3) + 2 = 5
attack: 1d20 + 5 ⇒ (19) + 5 = 24 Argh! So close :(
attack: 1d10 + 2 ⇒ (4) + 2 = 6


Female Human Inquisitor(Infiltrator)/10

Noravia's action will be determined by a few things...is there still any bearded devils and will the water orb continue to block the stairwell?

Noravia's primary concern was the thing that was killing the most of Kintargo's citizens. She swallowed her fear at facing such a foe and informed Eirik and Caleb of her intent. "I'm going for the bone devil. It has to be stopped." She moved towards the side to go around the orchestra pit.

She'll attack whatever gets in her way because I don't think she can make it to the bone devil this round. There are potentially two dottari in her way so she'll hit them if the orb doesn't carry them into the pit.


Male Human Monk (unchained) 11

Actually, I guess Eirik’s holding both the glaive and the mace since I never said anything about dropping them, but he can’t really use the glaive worth a damn so wouldn’t have thought to use that for AoOs anyway. And while the player me knows Brassy is 5’ away the character me can’t be sure, so there’s a lot of potential squares to look him from. Although Eirik could always try to locate the correct square with Perception opposed by Brassy’s Stealth+20. But that’d be a move action in and of itself… and I don’t know if we want to fight the Paracount, as much as trying to clear away enemies so the last guests can escape. If Brassy wants to stay out of combat and invisible, I’m OK with that. So jump the obstacle, attack the devil, preferably from opposite side from where Noravia’s going, and since Eirik only gets one attack let’s go for the defensive combat option this round, as it has served him well in similar situations.

Noravia wrote:
"I'm going for the bone devil. It has to be stopped."

As the Paracount faded from sight, a gratifying look of surprise and chargin on his face, Eirik decided against trying to play hide and seek with the invisible enemy - there was just too much territory for the man to move into, and if he decided to stay out of combat that was well enough by Eirik. At this point, he just wished to ensure as many civilians as possible got away with their lives. And that meant challenging the horrible titan of bones…

His stolen weapons held in either hand, the monk gave a quick mocking bow in the presumed direction there Paracount had retreated into and turned around and sprinted directly for the orchestra pit. A couple of strides brought him over to the edge and with a burst of strength at odds with his considerable bulk and monk sailed easily over the pit, killing his momentum with a roll that brought him next to the formidable foe. The masked monk launched a blow that struck the devil pelvis bone with the hand still holding the hammer he had stolen from the Paracount but felt his fist sliding on the smooth bone, knowing that the damage he had inflicted was minimal.

Acrobatics: 1d20 + 16 + 8 ⇒ (2) + 16 + 8 = 26 Hooray for 50' movement speed... even a thrown '2' allows Eirik to jump a 25 ravine ;^)

Melee, unarmed: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30
Damage, unarmed, lethal: 1d10 + 1d6 + 1d4 + 1 + 1 ⇒ (1) + (1) + (1) + 1 + 1 = 5 The ye ol' 'ignore all DR strike', although Noravia's align blessing is still in effect as well... but OMG these damage rolls T_T And since one of those points is bleed damage... is a devil of bones even suspectible to it? Or does it bleed essense instead of blood?


Male Human Monk (unchained) 11

Oh. Anyone want some magic weapons? Fresh from previous owners' hands, and they should be good since named NPCs were usin' 'em ;^) Get 'em while they are cheap.


male

So... waiting on Caleb's clarification and Tillia's intent/action.

I'd like to recap later today...

Game on!


Stats

Caleb backed away five feet and unleashed a barrage of missiles to complement Vandomir's. The last bearded devil, still staggering under the weight of Vandomir's arrow, fell.
sr: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 4d4 + 4 ⇒ (4, 2, 2, 4) + 4 = 16
Vandomir felled a Bearded devil, and there is one left. This should kill it, I think
Hey, Invisibility has trouble with water. If I ran the orb over THRUNE while he's invisible, would it help?


male

Turn 390 – Wall of Ice

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

bearded devils
bearded devil 1 on Caleb: 1d20 + 11 ⇒ (5) + 11 = 16, miss
damage: 1d10 + 6 ⇒ (9) + 6 = 15
bearded devil 1 on Caleb: 1d20 + 6 ⇒ (3) + 6 = 9, miss
damage: 1d10 + 6 ⇒ (4) + 6 = 10

follow Tillia
1d6 ⇒ 1
escape front door
none, wall of ice

Crowd
dottari kill: 1d6 ⇒ 5

bone devil
Eirik or spiritual ally: 1d2 ⇒ 1
bite: 1d20 + 14 ⇒ (18) + 14 = 32, hit
damage: 1d8 + 5 ⇒ (1) + 5 = 6
claw 1: 1d20 + 14 ⇒ (13) + 14 = 27, hit
damage: 1d6 + 5 ⇒ (2) + 5 = 7
claw 2: 1d20 + 14 ⇒ (7) + 14 = 21, miss
damage: 1d6 + 5 ⇒ (1) + 5 = 6
on spiritual ally
sting: 1d20 + 14 ⇒ (17) + 14 = 31, hit but...
damage: 3d4 + 5 ⇒ (1, 4, 2) + 5 = 12

Barzillai
glaive to hit, power attack: 1d20 + 18 ⇒ (4) + 18 = 22, hit
damage: 1d10 + 8 ⇒ (2) + 8 = 10


Female Human Inquisitor(Infiltrator)/10

It says for the Bane ability that the rounds don't need to be consecutive. She didn't use it since Nox so doesn't she still have a couple rounds? I went back through her actions and I can only find reference to her using it 5 rounds. That should still leave her 3 rounds, I hope :)

Was Noravia just moving last round? If she still gets an action, she'd cast Protection from Evil on herself as she moves.


male
Noravia Jeggare wrote:

It says for the Bane ability that the rounds don't need to be consecutive. She didn't use it since Nox so doesn't she still have a couple rounds? I went back through her actions and I can only find reference to her using it 5 rounds. That should still leave her 3 rounds, I hope :)

Was Noravia just moving last round? If she still gets an action, she'd cast Protection from Evil on herself as she moves.

OK then you have 3 rounds left. You guys need to help me out there. If you turn something on, I assume it's on unless you tell me otherwise.

Last round, she moved and struck at the dottari currently in front of her. I discounted him from killing citizens this last round.

Other questions?

Game on!


Elsbeth continued to bash the bones of the dottari blocking the citizens' exit to freedom. Her first swing crushed upwards and shattered the jawbone and the second one dislocated the shoulder.

attack: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d8 + 3 ⇒ (3) + 3 = 6
attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 3 ⇒ (7) + 3 = 10

--------------
Spiritual Ally

The bone devil's stinger barely registered with the being of force. Obediently it once again attacked the evil outsider, hopefully buying time for citizens to find another way out of the room.

attack: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d10 + 2 ⇒ (10) + 2 = 12
attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d10 + 2 ⇒ (10) + 2 = 12

Well that was less than helpful.


Female Human Inquisitor(Infiltrator)/10

Thanks Fabian :) I usually wrote bane as part of her attack if she was using that feature but I'll be clearer moving forward when she's using it.

Noravia desperately wanted to get to the bone devil but there was a pesky dottari in the way. Seeing no other option but to remove the obstacle before her, she brought her morningstar down on the soldier.

+1frost morningstar: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (6) = 15
+1frost morninstar: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11

Not sure what the AC of the dottari are but I'm pretty sure the first swing doesn't hit...


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

Sorry bout that, I meant to get something up but have done more running around than expected today. I was just about to get something posted but you beat me to it for last round. Fortunately that's exactly what I was going to do anyway.

Action 1

With her escape route successfully created, and guests sliding to safety, Tillia called to them, "Remember that it was the Silver Ravens who saved you this night!" With that she proceeded back to the stairway and went down to try and direct more people to go up and to help her friends with the fight. She saw that the guards across the way were still killing civilians, though there were less to attack now, and she called out to the people, "Up to the balcony above! Use the ice slide to get to safety!" Then began to cast. As she did her words wove around, inciting feelings of lust and desire in one of the guards. When she finished she said to the guard she had tried to enthrall before, "You've loved that guard beside you in secret, the time is now, show him your true feelings." With that the guard felt a wave of lust of his fellow guard wash over him.

I'm casting Unnatural Lust on the guard by the S1, the target of his affections is the guard next to him. Will save dc 19 negates and he gets a +4 if he wouldn't ordinarily lust after the target.


male
Noravia Jeggare wrote:

Thanks Fabian :) I usually wrote bane as part of her attack if she was using that feature but I'll be clearer moving forward when she's using it.

Not sure what the AC of the dottari are but I'm pretty sure the first swing doesn't hit...

NP, remember that I'm on your side. :)

FYI, dottari AC = 19.


male
Tillia wrote:
Sorry bout that, I meant to get something up but have done more running around than expected today. I was just about to get something posted but you beat me to it for last round. Fortunately that's exactly what I was going to do anyway.

Which is exactly why I went ahead and moved things along. Your intentions seemed clear to me.

Game on!


Stats

Thinking laterally here. Vertically, actually. THRUNE is right against the curtain of the stage. Presumably that is raised at the moment. What would be needed to pull it down over him. Hopefully that would trap him under the curtain where while he might have concealment invisibility would not help him. How hard would that sort of thing be to get out of?
In the meantime, if you need to move on
Caleb stepped back and vanished.
5 ft back SE to avoid AoO from either. Cast vanish for 5 rounds.
The orb continued to roll along the ice wall, collecting Dottari like an Abarian tax-man. Now filled with floating chunks of ice it continued to move along the west wall.damage: 2d6 ⇒ (2, 6) = 8


Male Human Monk (unchained) 11

That claw shouldn’t actually hit Eirik, since with both Barskin and defensive fighting he had AC 28 until the start of this round.

5' step around to hopefully eventually to get to flank position with someone, then full attack and use 3rd Ki point for extra attack.

”We’ll just see about that,” Eirik muttered in answer to the Paracount’s proclamation. Having taken the measure of his foe’s defenses, the monk sidestepped around the foe and unleashed a barrage of blows on the skeletal horror. Rolling Bounder into Twisting the Wind. Low Wind Rises into Arc of the Moon. Eirik shifted the stolen glaive into the crook of his arm for a moment to free his right hand for a palm thrust to the center of the devil’s chest, then stepped back and twisted his body to flip the glaive’s blade towards the creature’s eyes, making it flinch back and thus allowing the circle kick to land on its ribs unchallenged. The moment his boot came back down and the monk immediately launched another kick, although this time the devil managed to avoid the front kick aimed to its chin. Unfortunately for it, leaning back to clear the incoming boot left it open for the elbow strike that followed.

Flurry, unarmed: 1d20 + 15 ⇒ (20) + 15 = 35
Flurry, unarmed: 1d20 + 15 ⇒ (13) + 15 = 28 Ki point used
Flurry, unarmed: 1d20 + 14 ⇒ (2) + 14 = 16
Flurry, unarmed: 1d20 + 9 ⇒ (17) + 9 = 26
Critical?: 1d20 + 15 ⇒ (4) + 15 = 19

Damage, unarmed, lethal: 1d10 + 1d6 + 1d4 + 1 + 1 ⇒ (5) + (3) + (4) + 1 + 1 = 14
Damage, unarmed, lethal: 1d10 + 1d6 + 1d4 + 1 ⇒ (2) + (2) + (4) + 1 = 9
Damage, unarmed, lethal: 1d10 + 1d6 + 1d4 + 1 ⇒ (10) + (3) + (1) + 1 = 15
Damage, Rend: 2d6 ⇒ (2, 4) = 6

Intimidate: 1d20 + 13 ⇒ (15) + 13 = 28 Come on, get the demoralized penalties already... this against 10 + HD + Wis bonus of the devil unless it's immune to mind-affecting effects or fear in particular


male
Caleb Cage wrote:
Thinking laterally here. Vertically, actually. THRUNE is right against the curtain of the stage. Presumably that is raised at the moment. What would be needed to pull it down over him. Hopefully that would trap him under the curtain where while he might have concealment invisibility would not help him. How hard would that sort of thing be to get out of?

Those curtains are already pulled to each side and do NOT split the stage as shown. Sorry if that wasn't clear.

Are you stepping away 5' and casting or casting defensively and then stepping away?

If the first then the devil and Thrune know which 'square' you are in and may try to take a swing at you.

If the later, then I need you to cast defensively (roll).

Questions?

Game on!


male
Eirik Clausen wrote:

That claw shouldn’t actually hit Eirik, since with both Barskin and defensive fighting he had AC 28 until the start of this round.

[dice=Intimidate]1d20 + 13 Come on, get the demoralized penalties already... this against 10 + HD + Wis bonus of the devil unless it's immune to mind-affecting effects or fear in particular

Oops, I forgot the fighting defensively so I will adjust next round.

What's this demoralize bit? I'll admit to not having been using it so far...


Male Chelaxian Freedom Fighter / 9

Having delivered death to one of the devils, Vandomir was about to finish the other one when the Paracount blinked back into view. He wondered to himself, "What exactly is a Paracount, really?"

Having heard Thrune's claims of destroying the Silver Raven's and Eirik's disclaimer, Vandomir was emboldened to add his voice to the matter, "The Silver Ravens are not only surviving, we thrive, you servant of evil and oppression." With that, he turned back to firing at the human...

+1 Flaming Composite Longbow Hit: 1d20 + 14 - 2 + 4 + 1 - 3 ⇒ (1) + 14 - 2 + 4 + 1 - 3 = 15
Damage: 1d8 + 3 + 1d6 + 4 + 1 + 6 ⇒ (4) + 3 + (3) + 4 + 1 + 6 = 21

+1 Flaming Composite Longbow Hit: 1d20 + 14 - 2 + 4 + 1 - 3 ⇒ (14) + 14 - 2 + 4 + 1 - 3 = 28
Damage: 1d8 + 3 + 1d6 + 4 + 1 + 6 ⇒ (8) + 3 + (4) + 4 + 1 + 6 = 26

+1 Flaming Composite Longbow Hit: 1d20 + 14 - 2 + 4 + 1 - 3 - 5 ⇒ (10) + 14 - 2 + 4 + 1 - 3 - 5 = 19
Damage: 1d8 + 3 + 1d6 + 4 + 1 + 6 ⇒ (7) + 3 + (3) + 4 + 1 + 6 = 24

...but the change in target sent his first arrow in an errant direction. He rapidly adjusted fire and poured the arrows into his foe.

I'm a fan of using my biggest favored enemy bonuses, and killing Thrune seems the best course of action, so I'll go back to hitting him, at least while he is visible!


Male Human Monk (unchained) 11
Fabian Benavente wrote:
What's this demoralize bit? I'll admit to not having been using it so far...

Boar Ferocity feat:

You add piercing damage to the damage types you can deal with your unarmed strikes. Further, you gain a +2 bonus on Intimidate checks to demoralize opponents. While using Boar Style, whenever you tear an opponent’s flesh, you can spend a free action to make an Intimidate check to demoralize that opponent.

Demoralize Opponent

You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Fail: The opponent is not shaken.

Action Demoralizing an opponent is a standard action.

Retry? You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.


Stats

Step away, then cast. I want to make sure he's not in combat when the inevitable rain of death descends.
@See Eirik this is what I was talking about :p


Realising through the link that Caleb was in trouble - but too full of revenge to run - Ves flew up away from the guard and targeted Brassy with a lust spell.
5ft away, then move up, then cast Unnatural Lust DC 14 on Brassy. target is Noravia, 'cos she's pretty and has a weapon.


Stats

Actually, if the curtain can't be bought down, there's not much point in staying here. Make it a Dimension Door instead. I'll go join Vandy, give him one of the Glaives.


male

Turn 391 – Now Caleb is Invisible

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

guard vs unnatural lust DC 19: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15, fail

bearded devils
bearded devil 1 on Caleb: 1d20 + 11 ⇒ (6) + 11 = 17, miss
miss if <= 50: 1d100 ⇒ 15
damage: 1d10 + 6 ⇒ (4) + 6 = 10
bearded devil 1 on Caleb: 1d20 + 6 ⇒ (12) + 6 = 18, miss
miss if <= 50: 1d100 ⇒ 54
damage: 1d10 + 6 ⇒ (5) + 6 = 11

follow Tillia
1d6 ⇒ 4
escape though ice slide
2d6 ⇒ (3, 3) = 6
escape front door
none, wall of ice

Crowd
dottari kill: 1d6 ⇒ 5

bone devil
Eirik or spiritual ally: 1d2 ⇒ 2, spiritual ally
bite: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26, hit
damage: 1d8 + 5 ⇒ (6) + 5 = 11
claw 1: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15, miss
damage: 1d6 + 5 ⇒ (1) + 5 = 6
claw 2: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20, hit
damage: 1d6 + 5 ⇒ (4) + 5 = 9
on Eirik
sting: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24, miss
damage: 3d4 + 5 ⇒ (3, 1, 4) + 5 = 13

Barzillai on Noravia
glaive to hit, power attack: 1d20 + 18 ⇒ (4) + 18 = 22, hit
damage: 1d10 + 8 ⇒ (9) + 8 = 17


male
Vespula wrote:

Realising through the link that Caleb was in trouble - but too full of revenge to run - Ves flew up away from the guard and targeted Brassy with a lust spell.

5ft away, then move up, then cast Unnatural Lust DC 14 on Brassy. target is Noravia, 'cos she's pretty and has a weapon.

This did NOT make it into the turn recap. I'll roll for Barzillai next turn...

Game on!


Elsbeth maneuvered her weapon with deadly ferocity as she attempts to clear the stairwell. Both blows hit home and the determined look on her face gave the dottari pause as they began to doubt their survival. "You don't have to die. You can instead help these people and escape this place."

attack: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d8 + 3 ⇒ (7) + 3 = 10
attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 3 ⇒ (6) + 3 = 9


Female Human Inquisitor(Infiltrator)/10

Noravia cried out in both pain and surprise as she's attacked from behind. Essentially trapped between two foes and badly hurt, she had no choice but to fight for her life. Committing herself fully into Milani's hands, the inquisitor lashed out with her morningstar with a focused precision.

+1frost morningstar,bane: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
damage: 1d8 + 3 + 1d6 + 2d6 ⇒ (5) + 3 + (5) + (6, 1) = 20
+1frost morninstar,band: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
damage: 1d8 + 3 + 1d6 + 2d6 ⇒ (8) + 3 + (5) + (3, 2) = 21

Activating her bane feature against humans. If she can hit Thrune then she will but if not, she'll settle for the dottari. Thrune may be out of reach because he hit her with a glaive so she probably can't reach him. At least killing the dottari will clear the path for her and possibly open that door for people to escape.


Stats

RE Ves: If he's already run to Noravia, just have her have targeted one of the Dottari she's fighting to run after someone fleeing or something.
Noravia should be able to 5ft and respond, right?
Caleb scampered past the bearded devil to the stairs, invisibility his only protection. Reflexively he had taken cover behind the balistrade before he turned around.
THRUNE had attacked Noravia. The Revenge in his heart was joined by Rage and something else. A feeling he couldn't quite identify. Not Callistrian. Shelyn?
Ignoring the Barbed Devil he pointed the Glaive in his hand like rod. Hatred seethed through his mind and out towards THRUNE. Red Revenge and Black Hate mixed with the Azure strings of something else.
one of
Blood flowed from Brassy's mouth as he bit his tongue nearly in two to pull his focus from Caleb's attack.
Finally it overcame the cursed THRUNE's defences, Caleb's attack pushed into the Paracount's mind and the man dropped unconscious to the ground at the feet of Noravia.
Are the stairs dim?
Move to S5 (8 squares). Stealth? Standard to cast Mind Blast III. Invis will then break.
stealth: 1d20 + 20 + 20 ⇒ (1) + 20 + 20 = 41 -20 while visible. Probably some other penalty for moving. Wild Shadow allows hiding without cover in Urban
mind thrust III: 10d8 ⇒ (2, 1, 7, 5, 6, 3, 5, 2, 4, 7) = 42 DC 20 to halve
Dice are not with me on this today...


male
Caleb Cage wrote:
Noravia should be able to 5 ft and respond, right?

Correct.

If you are all (Vandomir?) going for Barzillai; he's at critical wounds so he'll probably fall so please give me some contingency actions...


Female Human Inquisitor(Infiltrator)/10

It makes more sense for Noravia to attack the dottari. She still wants to get to the bone devil and the dottari is blocking a door out for Kintargo citizens.


Stats

Oh, the orb will continue to drown the people in the area even if it isn't moved, btw


Male Human Monk (unchained) 11

Eirik frowned in concern behind his mask as the bone devil focused its undivided attention to him, and showed it could avoid his attacks a lot better now that it didn't have to worry about multiple opponents. But at least one strike benetrated the devil's defenses, adding to its wounds.

Flurry, unarmed: 1d20 + 15 ⇒ (4) + 15 = 19
Flurry, unarmed: 1d20 + 15 ⇒ (14) + 15 = 29 One more Ki point...
Flurry, unarmed: 1d20 + 14 ⇒ (4) + 14 = 18
Flurry, unarmed: 1d20 + 9 ⇒ (10) + 9 = 19

Damage, unarmed, lethal: 1d10 + 1d6 + 1d4 + 1 ⇒ (9) + (2) + (2) + 1 = 14

Not a good round for Eirik... at least the devil has those penalties for being scared for a little bit.


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

Tillia was pleased with the success of her spell, she felt the magic take hold and break through the guard's resistance turning him into a lust riddled fool against his fellow guard. With a bit of shock Tillia realized that his "fellow" guard was actually his sister in arms as the guard ripped her helmet off even as he removed his and began to force his lips on he's as he tried to pull her in. Tillia couldn't help but laugh and that and decided to add more to her magical casting. She chanted once more and focused on the object of the guard's affection as she said, "You've been secretly in love with him all this time, your chance has come to show him, take him someplace private so you can consummate your new love."

Suggestion (DC 20) negates.
Covert Spell Bluff: 1d20 + 16 ⇒ (2) + 16 = 18

If successful:
The lady dottari felt her passions at their secret love flare and returned the guard's affections as she began to lead him away from this place so they could consummate their love in private.

If fail:
The lady guard wasn't having any of this, especially from another dottari, and she struck him a mighty blow with her sword, "You filthy pig! Keep your hands to yourself!"


Male Chelaxian Freedom Fighter / 9

Thrune is the only one I can see down below, so my plan is to keep on him, until he drops. If I drop him, or if someone drops him before me then I'll turn my wrath on the dottari up on this level.

Noravia was in trouble, Thrune kept hammering her, and she was hurt. Best to take the bastard out, once and for all. Vandomir's arrows flew from the bow directed by instinct and will...

+1 Flaming Composite Longbow Hit: 1d20 + 14 - 2 + 4 + 1 - 3 ⇒ (11) + 14 - 2 + 4 + 1 - 3 = 25
Damage: 1d8 + 3 + 1d6 + 4 + 1 + 6 ⇒ (7) + 3 + (5) + 4 + 1 + 6 = 26

+1 Flaming Composite Longbow Hit: 1d20 + 14 - 2 + 4 + 1 - 3 ⇒ (10) + 14 - 2 + 4 + 1 - 3 = 24
Damage: 1d8 + 3 + 1d6 + 4 + 1 + 6 ⇒ (7) + 3 + (4) + 4 + 1 + 6 = 25

+1 Flaming Composite Longbow Hit: 1d20 + 14 - 2 + 4 + 1 - 3 - 5 ⇒ (4) + 14 - 2 + 4 + 1 - 3 - 5 = 13
Damage: 1d8 + 3 + 1d6 + 4 + 1 + 6 ⇒ (5) + 3 + (2) + 4 + 1 + 6 = 21

...two of them struck deep into Thrune, the second piercing his throat, and the man fell to the ground, his life's blood spraying around him.


Stats

Curious to see how many attacks it takes to drop him...


male

Turn 392 – The Bone Devil

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Brassy vs unnatural lust DC 14: 1d20 + 10 ⇒ (18) + 10 = 28, pass
Brassy vs mind blast III DC 20: 1d20 + 10 ⇒ (17) + 10 = 27, pass

dottari vs suggestion DC 20: 1d20 + 4 ⇒ (6) + 4 = 10, fail

bearded devil
bearded devil 1 on Caleb: 1d20 + 11 ⇒ (2) + 11 = 13, miss
damage: 1d10 + 6 ⇒ (8) + 6 = 14

follow Tillia
1d6 ⇒ 4
escape though ice slide
2d6 ⇒ (1, 5) = 6
escape front door
none, wall of ice

Crowd
dottari kill: 1d4 ⇒ 2

bone devil on Eirik
bite: 1d20 + 14 ⇒ (20) + 14 = 34, hit
damage: 1d8 + 5 ⇒ (4) + 5 = 9
claw 1: 1d20 + 14 ⇒ (8) + 14 = 22, miss
damage: 1d6 + 5 ⇒ (4) + 5 = 9
claw 2: 1d20 + 14 ⇒ (11) + 14 = 25, miss
damage: 1d6 + 5 ⇒ (1) + 5 = 6
sting: 1d20 + 14 ⇒ (3) + 14 = 17, miss
damage: 3d4 + 5 ⇒ (2, 1, 2) + 5 = 10
critical bite?
bite: 1d20 + 14 ⇒ (8) + 14 = 22, no
damage: 1d8 + 5 ⇒ (3) + 5 = 8


Male Chelaxian Freedom Fighter / 9

No arrows left? Bahhh! There are other ways to skin a cat! Let's see, I have a short spear with me! Perfect!

Vandomir's hand went for more arrows, but he was out. He was out of targets too, really, although he knew the bone devil was right below him.

He turned to leap the bannister and drop to the lower level, drawing his short spear and dropping the borrowed bow as he went. He charged directly down at the creature...

Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11 -4 to jump over the bannister
Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11 To land

Shortspear: 1d20 + 10 + 2 + 2 + 1 ⇒ (10) + 10 + 2 + 2 + 1 = 25
Damage: 1d6 + 4 + 2 + 9 ⇒ (5) + 4 + 2 + 9 = 20

...His attack caught the creature off guard, and he struck it, but the creature's unnatural defenses ensured the damage was not as bad as he had hoped.

Ok, so Vandomir places a hand on the bannister and leaps over (I figure a 7 is ok for that? He then plummets (charges?) at the bone devil, drawing the spear as he goes, thus getting +2 for his favored enemy, +2 for charge, and +1 for attacking from above. No penalties for Power Attack on his first attack. If the GM is ok with those numbers, I believe that might hit. Although it doesn't stand up against the DR particularly well, being a mundane weapon. That 11 though is not high enough to help me not take damage or land prone from the fall, so while the fall and the attack might look heroic, the landing does not.


male
Vandomir Jarvis wrote:
Ok, so Vandomir places a hand on the bannister and leaps over (I figure a 7 is ok for that? He then plummets (charges?) at the bone devil, drawing the spear as he goes, thus getting +2 for his favored enemy, +2 for charge, and +1 for attacking from above. No penalties for Power Attack on his first attack. If the GM is ok with those numbers, I believe that might hit. Although it doesn't stand up against the DR particularly well, being a mundane weapon. That 11 though is not high enough to help me not take damage or land prone from the fall, so while the fall and the attack might look heroic, the landing does not.

This is the kind of move I like so I'll 'do what I can' to make it look good. :)

game on!


Female Human Inquisitor(Infiltrator)/10

Noravia barely had time to process that Thrune had collapsed to the floor because the bone devil was still killing people and had fixed its attention on Eirik. Now that the dottari was down and no longer blocking her way, she sprinted for the bone devil with her morningstar poised to attack.

As she moved towards the bone devil she yelled, "Citizens, that door is no longer barred. Make your way to freedom!"

+1frost morningstar,good,bane,flank: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
damage: 1d8 + 3 + 1d6 + 2d6 ⇒ (2) + 3 + (1) + (4, 3) = 13

Will use another round of bane weapon. Even if it was to no avail :(

But with her attention divided between the party guests escaping and the devil, her attack came up just short of connecting to shatter bone.

At least she's now helping Eirik by flanking the bone devil.


Elsbeth turned her attention to the last remaining dottari who wasn't in a lustful entanglement. She wanted to make sure she cleared the way for the people before leading them down the stairs. Once more, her morningstar struck true and dealt damage to the one threatening Kintargo's citizens.

attack: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d8 + 3 ⇒ (4) + 3 = 7
attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d8 + 3 ⇒ (6) + 3 = 9
confirm crit: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 3 ⇒ (8) + 3 = 11


Male Chelaxian Freedom Fighter / 9

We head out tomorrow morning to a state park for a family reunion for a week. I expect it to be virtually impossible to find the internet while I am gone.


Male Human Monk (unchained) 11

From the corner of his eye Eirik thought he saw the Paracount fall to his knees, pierced by arrows, by the melee with the bone devil didn't allow him the luxury of taking his time to verify if indeed the tyrant was dead. 'After all the trouble or moving in the shadows...' Eirik thought, wondering if Caleb's suggested tactic of a frontal assault or assassination would have worked after all. It could certainly save saved a lot of people from an awful lot of grief. Unless there was still a trick to this, or he had seen only what he had hoped to see.

A claw swipe at eye-height banished these thoughts and worked to focus Eirik's mind on the immediate troubles admiringly fast. The monk dodged back, side-stepped and rolled, launching yet another barrage of blows that were mostly defeated by the devil's ridiculously hard bones. But one strike at least landed, a palm strike on the creature's knee, delivered just as the monk was rising back to his feet after a quick side-roll to avoid hungry jaws seeking his throat.

Melee, flurry: 1d20 + 15 ⇒ (4) + 15 = 19
Melee, flurry: 1d20 + 15 ⇒ (11) + 15 = 26 Ki point once again...
Melee, flurry: 1d20 + 14 ⇒ (6) + 14 = 20
Melee, flurry: 1d20 + 9 ⇒ (7) + 9 = 16

Damage, unarmed, lethal: 1d10 + 1d6 + 1d4 + 1 ⇒ (10) + (6) + (2) + 1 = 19

Bad hits, but at least a good damage roll


Stats

Vanish would have worn off - though he might well be stealthed
Once again the sorceror vanished, then bolted across the stage to the fallen Paracount whilst the Bearded devil searched in vain for the canny Caleb.

Cast Vanish. Move to Paracount. Next round planning to take Nox's weapon... or stab the paracount again. Not sure. Don't think that'll break Vanish, will it?
Ves can just Lust another set of Guards, hopefully making them run further away.


male

Tillia...


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

With the apparent death of Thrune Tillia moved to stand next to Vandomir as she yelled out to the Dottari, "Your Master is dead! His life's blood pool and cools on the ground. The illegal dictatorship of our city is OVER! Lay down your weapons and surrender, you will be tried for crimes against the people of this city and have a chance to plead your case. Let this bloodshed end right now, there is no need for anymore to die today!"

Diplomacy: 1d20 + 21 ⇒ (12) + 21 = 33


male

Turn 393 – Diving Noble

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

go to balcony
2d6 ⇒ (6, 6) = 12
escape though ice slide
2d6 ⇒ (5, 2) = 7
escape front door
none, wall of ice

bone devil on ???
who to attack: 1d3 ⇒ 1, Eirik
bite: 1d20 + 14 ⇒ (13) + 14 = 27, hit
damage: 1d8 + 5 ⇒ (7) + 5 = 12
claw 1: 1d20 + 14 ⇒ (12) + 14 = 26, hit
damage: 1d6 + 5 ⇒ (2) + 5 = 7
claw 2: 1d20 + 14 ⇒ (20) + 14 = 34, hit
damage: 1d6 + 5 ⇒ (6) + 5 = 11
sting: 1d20 + 14 ⇒ (6) + 14 = 20, miss
damage: 3d4 + 5 ⇒ (4, 4, 2) + 5 = 15
critical?
claw 2: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 1d6 + 5 ⇒ (4) + 5 = 9, yes


Female Human Inquisitor(Infiltrator)/10

Noravia was both emboldened by Vandomir's sudden appearance and disheartened by Eirik crumpling to the ground. She knew that she'd be next should the bone devil be allowed to attack again and so she struck out with her good infused morningstar.

+1frost morningstar,good,bane,flank: 1d20 + 10 + 2 + 2 ⇒ (16) + 10 + 2 + 2 = 30
damage: 1d8 + 3 + 1d6 + 2d6 ⇒ (4) + 3 + (6) + (1, 4) = 18
+1frost morningstar,good,bane,flank: 1d20 + 5 + 2 + 2 ⇒ (11) + 5 + 2 + 2 = 20
damage: 1d8 + 3 + 1d6 + 2d6 ⇒ (4) + 3 + (5) + (5, 2) = 19

Using her last round of bane
Huzzah!

The inquisitor had no doubt that Milani was guiding her weapon as it crushed the skull of the bone devil and felled the foul creature.

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