HELL'S REBELS ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of rebels and their exploits in the city of Kintargo...


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Female Human Inquisitor(Infiltrator)/10

Did Noravia's one fort save remove her negative levels? It's not listed under her turn in the recap.

I had a question regarding the Teamwork feat that she gets. With solo tactics, she assumes her allies have the same teamwork feat. So my question is regarding the feat Bonded Mind. Would she be able to communicate with any of Ravens without speaking if she took this feat?

Last question...feats that mention a bane class feature, that doesn't include what Noravia has with her bane weapon ability does it? Just wondering if she took extra bane if she'd be able to extend the number of rounds she has of her weapon bane per day.


male
Noravia Jeggare wrote:

Did Noravia's one fort save remove her negative levels? It's not listed under her turn in the recap.

I had a question regarding the Teamwork feat that she gets. With solo tactics, she assumes her allies have the same teamwork feat. So my question is regarding the feat Bonded Mind. Would she be able to communicate with any of Ravens without speaking if she took this feat?

Last question...feats that mention a bane class feature, that doesn't include what Noravia has with her bane weapon ability does it? Just wondering if she took extra bane if she'd be able to extend the number of rounds she has of her weapon bane per day.

Yes, no more negative levels.

Bonded Mind with Solo Tactics sounds a little too powerful. Let's do this: a) you can send (but not receive messages) to any 'ally' you want or b) you can send and receive messages from one 'ally' (who doesn't have to take the Bonded Mind feat).

Thoughts?

Yes, inquisitors posses the bane class feature so that feat would apply.

More questions?

Game on!


Male Chelaxian Freedom Fighter / 9

I took another level of Ranger

Took Improved Critical (Greatsword)

Gained an ability called "Push Through" - crowds and such of local Kintargoans don't slow me down, and I'm not affected by difficult terrain in Kintargo.

And I'd toss the temp loaned +1 glaive and +1 flaming longbow back into the party bin for sale probably.


Male Chelaxian Freedom Fighter / 9

I have:

breastplate +2 4,000
greatsword +1 2,000
belt of DEX +2 4,000
MW thieves tools 50
adaptive comp longbow +2 9,400
hat of disguise 1,800
ring of protection +1 2,000
amulet of natural armor +2 8,000

31,250 gp total at this time not counting whatever is in the community pot.


Female Human Inquisitor(Infiltrator)/10

Level Up summary:

+8 HP (1d8, +2Con, +1favored class)
+1 REF
Teamwork Feat = Bonded Mind
+1 first level spell per day
+1 third level spell per day
+1 third level spell known = Prayer
Feat = Extended Bane (add Wis bonus to #rounds bane/day = +4)

Also I have a question regarding the pale blue ion stone that Noravia has. I know it gives a +2 to strength which I haven't been implementing because I thought it would have to be circling her head constantly in order to use it - which isn't very inconspicuous. How common are ioun stones in public? Would it seem weird for her to have it or would no one really notice?


male
Vandomir Jarvis wrote:

I have:

breastplate +2 4,000
greatsword +1 2,000
belt of DEX +2 4,000
MW thieves tools 50
adaptive comp longbow +2 9,400
hat of disguise 1,800
ring of protection +1 2,000
amulet of natural armor +2 8,000

31,250 gp total at this time not counting whatever is in the community pot.

The common pot right now adds only 2,000 gp and you should be at 46,000 gp for 9th level so you are approx. 13,000 gp short.

I'm going to handwave the buying/selling of equipment. If we have extra equipment, we'll just say that it was needed for other operations/units. if we are short then we'll just say that another sympathizer provided the xtra funds.

I just want you all to be around 46,000 gp.

Questions?

Game on!


male
Noravia Jeggare wrote:
Also I have a question regarding the pale blue ion stone that Noravia has. I know it gives a +2 to strength which I haven't been implementing because I thought it would have to be circling her head constantly in order to use it - which isn't very inconspicuous. How common are ioun stones in public? Would it seem weird for her to have it or would no one really notice?

Yeah, that looks kind of strange so take a belt if you want the same mechanical benefits.


Female Human Inquisitor(Infiltrator)/10
Fabian Benavente wrote:
Noravia Jeggare wrote:
Also I have a question regarding the pale blue ion stone that Noravia has. I know it gives a +2 to strength which I haven't been implementing because I thought it would have to be circling her head constantly in order to use it - which isn't very inconspicuous. How common are ioun stones in public? Would it seem weird for her to have it or would no one really notice?
Yeah, that looks kind of strange so take a belt if you want the same mechanical benefits.

Thanks!

Also I forgot Noravia's skill increases...+1 to each the following:
Bluff
Diplomacy
Knowledge,planes
Knowledge,religion
Perception
Sense Motive


Male Chelaxian Freedom Fighter / 9

I'd like to add shadow to my armor - 3750 gp

or a cloak of elvenkind - 2,500 gp (preferably the cloak)

I'd like an immovable rod - 5,000 gp

I'd like two immovable rods actually, although with the shadow on my armor that would out me 750 over my limit.

With the cloak of elvenkind and two of the rods, I'd be golden.

FYI, my intent is to be able to use the two immovable rods along with my climber's kit to be able to scale anything, or nothing, since I could alternate locking them each in place and just climb as high as I'd like.


male

As usual, if an item is not listed in your current loot list then give me three items that you want and I'll roll for the chance of them being available (50%, 35%, 15%, for items 1, 2, and 3, respectively)


Male Chelaxian Freedom Fighter / 9

Cloak
Rod
Rod


male
Vandomir Jarvis wrote:

Cloak

Rod
Rod

That won't get your 13,000 gp that you are missing.

Did you forget how this worked?


Female Human Inquisitor(Infiltrator)/10

Noravia's wealth

+1 frost morningstar = 8000
+1 amulet natural armor = 2000
+2 inspired wisdom headband = 4000
+2 breastplate, glamered = 6700
+2 belt giant's strength = 4000
Scroll, restoration = 700
Scroll, lesser restoration = 150
Scroll, delay poison = 150
Scroll, confess = 150
Scroll, freedom of movement (x2) = 1400
Scroll, silence = 150
Holy Water (x4) = 100 (this may have been given to Masquerade guests)
CLW potion (x3) = 150

Total = 27,650

The ioun stone was 8000 but the equivalent belt was just 4000.


Male Chelaxian Freedom Fighter / 9
Fabian Benavente wrote:
Vandomir Jarvis wrote:

Cloak

Rod
Rod

That won't get your 13,000 gp that you are missing.

Did you forget how this worked?

2500+5000+5000 is pretty close to 13k!


Male Human Monk (unchained) 11

Post-level up changes:

+6 HP (class)
+2 HP (constitution)

+1 BAB
+1 CMB/CMD
+1 Will save

Ki pool +0.5p
Movement speed bonus +10'
Improved Evasion
Style Strike: Defensive Spin
Feats: retraining Bleeding Strike into Blind-Fighting, learning Boar Shred to finish the style feat tree

+8 Skill Points (4 Class, +1 human, +1 int, +1 hobby, +1 favored class)

Acrobatics 16 (+3 class, +4 Dex, +9 ranks)
Climb 12 (+3 class, +1 Str, +8 ranks)
Intimidate 11 (0 Cha, +9 ranks +2 feat)
Knowledge (history) 13 (+3 class, +1 Int, +9 ranks)
Perception 15 (+3 class, +2 Wis, +9 ranks, +1 Misc)
Sense Motive 14 (+3 class, +2 Wis, +9 ranks)
Stealth 17 (+3 class, +4 Dex, +9 ranks, +1 trait)

Magical gear (GP value 25164)
Acrobat's Slippers
Alchemist's Fire (2)
Amulet of Mighty Fists +1 (Shock)
Belt of Physical Might +2 (Dex and Con)
Body Wrap of Mighty Strikes +1
Bracers of Armor +2
Holy Water (2)
Ring of Protection +1
Potion of Bear's Endurance
Potion of Cure Light Wounds

Which leaves plenty of room for magic item upgrades, it'd seem... need to think about that a bit.


Male Human Monk (unchained) 11

Action 2

Eirik listened to the spontaneous performance with rapt attention. He was not a huge lover of music, but that had felt... good. More than a mere collection of sounds, no matter how skillfully woven together. The monk shook his head, knowing he could not put what he felt into words but thankful that he had been privileged enough to hear it.

"We need to get going," he sighed, breaking the silence. "Since these chamber had managed to remain secret through Thrune occupation, I guess we can safely assume they will remain safe for one night longer, if we close the door behind us. For while we certainly should take some of these things with us," he gestured at the sheets of music, [/b]"there are simply too many documents and treaties to carry away in our pockets."[/b]

Action 3

Having mastered his own body enough to do away with the need to sleep, Eirik remained up throughout the night, taking only a few moments here and there to meditate and refresh his mind. For there was simply too much to do. The teams needed to have a message to spread to the whole of the city at first light if not sooner, letting every citizen know what the Paracount had attempted and how had thwarted those fell plans. Other than that, scouts needed to be dispatched to gauge the mood of the remaining Thrune loyalists, to see if the remaining government officials would be willing to turn coat or flee for the Empire heartlands, or someone would be trying to reach for the crown now vacated of a head to wear it.


Male Human Monk (unchained) 11

Also, slight mistake in current magical item prices: 26350 is the correct value, if one disregards alchemical items but calculates potions into it. Still would leave about 20000gp value to play with.


Stats

@Vandomir: pretty sure cloak of elvenkind and shadow armor don't stack.


Male Human Monk (unchained) 11

Fabian, about those item wishlist rolls... I have in mind a few items Eirik could use but no single item will get him even close to the 46k total. So... should I name three bundles of items (a: item x and item y | b: item z and item q and item w | and so forth), or perhaps several sets of three items from which you roll for one each? Or...?


Stats

Okay, 1 2nd, 2 3rd and a 4th level spell.
I'm thinking Blink for the 9th level ability - though I am tempted by a few others.

@Fabian: How are you handling [evil] spells. Do they actually make you evil? I'm very tempted by Shadow Projection.
Also: I'm thinking of wasting a slot to get Mindscape Door, but only if Caleb can use it to enter Noravia's dreams while she's alseep. It's not as creepy as it sounds, I promise.

Action 2
Caleb reverently closed the page back up, stepped back, and with a sheepish grin he stooped to retrieve THRUNE'S head. "We are honoured" he said quietly.

"We know of the secret passage under the lake now" Caleb pointed out. We should be able to come and go with relative impunity."[/b] he looked puzzled "Should we simply take the Opera House for a new base? It would save moving things."


Male Chelaxian Freedom Fighter / 9
Caleb Cage wrote:
@Vandomir: pretty sure cloak of elvenkind and shadow armor don't stack.

I concur! And thus the "or" in my wishlist.


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

+4 Class
+2 Con
+0 Fort
+1 Ref
+0 Will

Skills +11 (+6 Class, +4 int, +1 bs)

bluff +18=+3+7+3+3+1+1 +1 rank; +1 SI
diplomacy +23=+3+9+3+1+2+3+1 +1 rank; +1 SI
intimidate +7=+3+0+0+3+1
knowledge (arcana) +17=+5+9+3 +1 rank
knowledge (engineering) +9=+5+1+3
knowledge (local) +12=+5+4+3
knowledge (nobility) +9=+5+1+3
knowledge (history) +9=+5+1+3
knowledge (planes) +17=+5+9+3 +1 rank from headband
knowledge (religion) +9=+5+1+3
linguistics +17=+5+9+3 +1 rank (ancient thassilonian)
perform (dance) +13=+3+7+3 +1 rank
profession (maid) +5=+0+2+3 (bs)
profession (magic instructor) (bs) +4=+0+3+3
sense motive +13=+0+9+3+1 +4 ranks; +1 SI
sleight of hand +9=+2+3+3+1 +1 SI
spellcraft +17=+5+9+3 +1 rank

Feats:
exotic weapon proficiency (bladed scarf)

Misc:
Poison Use (Su) At 2nd level, an enchanting courtesan is trained in the use of poison and cannot accidentally poison himself when applying poison to a weapon.
Seductive Intuition (Su) At 2nd level, an enchanting courtesan gains a competence bonus equal to half his class level on Bluff, Diplomacy, Sense Motive, and Sleight of Hand checks. He can use his total Sense Motive modifier in place of his total modifiers on Diplomacy and Sleight of Hand checks against targets who could be sexually attracted to him.
+1 lvl of Spellcasting Class
+1 3rd and 4th spell slot per day
charm monster
scrying

Salina:
+3 hp
+0 fort
+1 Ref
+0 will

Magic Weapons
+1 keen bladed scarf (8262)
Total Magic Weapons 8262 gp

Magic Items
Circlet of Persuasion (4500)
Headband of Vast Intellect +2 (4000)
Cloak of Resistance +2 (4000)
Handbag Haversack (2500)
Ring of Swimming (2500) (communal property 500 each)
Ring of Protection +1 (2000)
Pearl of Power 1 (1000)
Wand of Hold Person (10 charges) (90)
Minor Metamagic Rod of Extend Spell (3000)
Minor Metamagic Rod of Trick Spell (3000)
Total Magic Items: 29902 gp

Total Value 32852


Female Human Inquisitor(Infiltrator)/10

Regarding Bonded Mind, Noravia will go with this option: you can send (but not receive messages) to any 'ally' you want

Action 1:

Vandomir wrote:
Vandomir looked at the various depictions of the Silver Ravens, "Betrayal was it? What sort of vile creature would betray his compatriots?”

Noravia shrugged, "Even those with good intentions can be corrupted. Everyone has weaknesses or desires that could become problematic to the point where one may not even realize they're betraying allies or not even care if they do. Maybe power corrupts, maybe one develops a god complex and doesn't think they need to answer to anyone else, maybe coin becomes more important than ideals...just to name a few possibilities."

Action 2:

Noravia grasped Caleb's hand. "That was flawless and exquisite. I absolutely adore it when you sing."

To the others she added, "No song has ever had such an effect on my soul before. Surely this is no ordinary piece of music. This must come with us and we'll need to do some research to see if we can find out more about it. Perhaps Rexus can help us with that."

Caleb wrote:
"We know of the secret passage under the lake now" Caleb pointed out. We should be able to come and go with relative impunity."[/b] he looked puzzled "Should we simply take the Opera House for a new base? It would save moving things."

The inquisitor nodded slowly, "That would definitely make sense. I would hate for the resting places of the original Silver Ravens to be disturbed and they need protecting. However, I don't think any of us are in any shape to hold the Opera House tonight...today. We need to regroup and come back. As Eirik said, they've stayed hidden for years and we need to trust that they will stay so until we can return. But perhaps Forvian's team can keep on eye on the building for the night? - just to be on the safe side."

Do we have enough people/teams to hold 3 safe houses?

Action 3:

Noravia had never felt so bone-weary, so drained. She had expected that Brassy had planned something horrible for the evening but what she had thought never came close to the reality. The fact that none of them had died was proof for her that Milani had protected them.

Noravia passed on taking any of coffee. She just wanted to fall into bed and escape into the nothingness of sleep. "Tomorrow morning sounds like a plan. I don't think my brain could possibly string together anything resembling coherence until I've had some sleep. But cheer up, Rexus. We found some very interesting documents belonging to the Silver Ravens that we'll need you to help us go through. Focus on the fact that good defeated evil this night. We'll need to make sure that the citizens of Kintargo know that come morning."


male
Vandomir Jarvis wrote:
Fabian Benavente wrote:
Vandomir Jarvis wrote:

Cloak

Rod
Rod

That won't get your 13,000 gp that you are missing.

Did you forget how this worked?

2500+5000+5000 is pretty close to 13k!

Ok, your items are common enough as far as magic items go so you can have the cloak of elvenkind and one immovable rod.

For the remainder 5,000 gp, please give me three options of magic items that you would like and rank them from from most preferable (1) to least preferable (3).

I'll roll for the chance of them being available (50%, 35%, 15%, for items 1, 2, and 3, respectively).


male
Eirik Clausen wrote:
Fabian, about those item wishlist rolls... I have in mind a few items Eirik could use but no single item will get him even close to the 46k total. So... should I name three bundles of items (a: item x and item y | b: item z and item q and item w | and so forth), or perhaps several sets of three items from which you roll for one each? Or...?

Whichever is easiest for you. Either three bundles or several single items.


male
Caleb Cage wrote:

Okay, 1 2nd, 2 3rd and a 4th level spell.

I'm thinking Blink for the 9th level ability - though I am tempted by a few others.

@Fabian: How are you handling [evil] spells. Do they actually make you evil? I'm very tempted by Shadow Projection.
Also: I'm thinking of wasting a slot to get Mindscape Door, but only if Caleb can use it to enter Noravia's dreams while she's alseep. It's not as creepy as it sounds, I promise.

Evil spells won't make you evil in my games. Heck, you can raise some undead and put them to work in an inhospitable/dangerous area and you're doing a good thing.

Nothing is wasted if it leads to good RP opportunities. :)


Male Chelaxian Freedom Fighter / 9

I have:

breastplate +2 4,000
greatsword +1 2,000
belt of DEX +2 4,000
MW thieves tools 50
adaptive comp longbow +2 9,400
hat of disguise 1,800
ring of protection +1 2,000
amulet of natural armor +2 8,000
Cloak of elvenkind 2500
Immovable Rod 5000
Shared 2000

40,750 gp total


Female Human Inquisitor(Infiltrator)/10

Action 2:

As they started getting ready to leave the Opera House, Noravia said, "There's one thing left that we have to deal with. We can't leave Jilia here. We either need to take her body with us or we try to raise her here but we'll need help from others. I guess our best bet will be to take her with us and keeping her with Shensen - since there are both situations we need to deal with." She paused, not really wanting to contemplate the implications of what Jilia had revealed. "We also need to look into the one whom Jilia said turned her into a vampire. And why turn her into a vampire at all? Why not just kill her?"

Should we know the name Aluceda Zhol?


Female Human Inquisitor(Infiltrator)/10

If we upgrade items, do we just pay the difference between the item we're replacing and the new item?


Male Chelaxian Freedom Fighter / 9

1) Efficient Quiver - 1800
2) Swarmbane clasp - 3000
3) Goggles of minute seeing - 2500


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

What were the stoning creatures in the cage, basalisk or cockatrice?

Oh, and we're looking to balance our gear out to a total of 46k correct?


male
Noravia Jeggare wrote:
If we upgrade items, do we just pay the difference between the item we're replacing and the new item?

Yes, but I'll want to roll for that because the game is almost on a very fast-paced schedule that will not allow you to leave your weapon for a couple of days while it's being upgraded.

Vandomir:
Vandomir's desire: 1d100 ⇒ 14, first choice so efficient quiver

Tillia:
The stoning creatures were cockatrices.
Yes, looking to balance gear to approx. 46k.


male

WEALTH SO FAR (waiting on Caleb's take)

Total's below include the communal items (2,000 gp)

Caleb: ???;
Eirik: total of 28,400 so 17,600 gp to spend;
Noravia: total of 29,600 so 16,400 gp to spend;
Tillia: without the scrolls (see below) a total of 34,042 gp so 12,000 gp to spend. Do you want the scrolls below? if so, then discount them from your 12,000 gp to spend.

scroll of teleport 1,125
scroll air bubble 25
scroll identify x2 50
scroll of mage armor 25

Vandomir: total of 42,500 so 3,500 gp to spend

Questions?

Game on!


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

Action 1
Nothing

Action 2
Tillia nodded wearily to Noravia, "I agree, we can take Jillia with us. Right now I think we all need to get back and get some sleep." She placed a hand against the wall for support and said, "Futher actions can be determined in the morning...or after we've slept anyway."

Action 3
She was far too tired to add anything more at this point and so Tillia simply sat and listened as she tried not to fall asleep while the discussion continued.

Out of Character below this point:
Revised loot total with the rest of the group loot is: 34,351

About 12 k to spend now.

Had a lot going on today and am not really up to deciding what I want to go for just now. I'll try and get that figured out in the morning as I'm rather tired just now.


male

Turn 408 – After the Ball

Read the OOC.

Questions, comments, and/or suggestions?

Game on!


Female Human Inquisitor(Infiltrator)/10

I guess upgrade may have been the wrong word. Instead of the +2 giant's strength belt, she'd want a +2 belt of physical might which is a 6000gp difference. Is this still something you'd need to roll for?

She'd also like to upgrade her inspired wisdom headband from a +2 to +4.

With these two changes, she'd be at her WBL amount.

I also think that the Cure Critical Wounds wand should be communal and the heal and raise dead scrolls should go to the Silver Ravens/Council to be used as needed. Noravia can't case the heal spell yet. The Cure Serious Wounds potions should be distributed to 4 out of 5 of us, along with the restorative ointment.


Stats

So after some research it turns out I'm going to have to get Dream Travel, or at least Lesser Create Mindscape to pull this off. Sigh.
I'm a bit torn on Feats. I'm interested in Umbral and Shadow Grasp - despite they're a bit awful. I looked at Guardian Spirit. I strongly suspect that I'd be way better off just getting Spell Penetration, given how many things seem to be immune. Alternatively I need to get a conjuration spell that does damage and avoids Spell Pen. Thoughts?


male
Noravia Jeggare wrote:

I guess upgrade may have been the wrong word. Instead of the +2 giant's strength belt, she'd want a +2 belt of physical might which is a 6000gp difference. Is this still something you'd need to roll for?

She'd also like to upgrade her inspired wisdom headband from a +2 to +4.

With these two changes, she'd be at her WBL amount.

I also think that the Cure Critical Wounds wand should be communal and the heal and raise dead scrolls should go to the Silver Ravens/Council to be used as needed. Noravia can't case the heal spell yet. The Cure Serious Wounds potions should be distributed to 4 out of 5 of us, along with the restorative ointment.

I'll give you the headband upgrade without rolling. Let's roll for the belt (or something else if not available).

I'll place the items you mention in the communal pot which will raise everyone's share. I'll have to go home later and calculate the increase.

Questions?

game on!


Female Human Inquisitor(Infiltrator)/10
Fabian Benavente wrote:

I'll give you the headband upgrade without rolling. Let's roll for the belt (or something else if not available).

Woohoo...Awwww...alright. In that case, does she give you 3 things if we're rolling? If that is the case then here they are:

1) +2 belt of physical might
2) upgrading weapon to +2 frost (if I understand correctly, this would be an additional 10,000gp)
3) +2 amulet of natural armor


male
Noravia Jeggare wrote:
Fabian Benavente wrote:

I'll give you the headband upgrade without rolling. Let's roll for the belt (or something else if not available).

Woohoo...Awwww...alright. In that case, does she give you 3 things if we're rolling? If that is the case then here they are:

1) +2 belt of physical might
2) upgrading weapon to +2 frost (if I understand correctly, this would be an additional 10,000gp)
3) +2 amulet of natural armor

Noravia's desires: 1d100 ⇒ 71, +2 frost morningstar it is


Male Human Monk (unchained) 11

Let's see... here's three item sets for you to roll:

1) Amulet of Mighty Fists +1 -> +2 upgrade (12000gp) and Bracers of Armor +2 -> +3 upgrade (5000gp)

2) Bracers of Armor +2 -> +4 upgrade (12000gp) and Headband of inspired wisdom +2 (4000gp)

3) Acrobat's slippers -> Boots of speed replacement (12000 - 3000 = 9000gp), Cloak of resistance +2 (4000gp) and Eyes of the Eagle (2500gp)


Female Human Inquisitor(Infiltrator)/10

Action 3:

Noravia's eyes slowly opened and she groaned. Her body ached even though Milani's power had healed it last night. The exertions of the previous day - physically, emotionally, and spiritually - had left her feeling weary. The fact that she only got about three hours sleep probably didn't help.

But with everything that had happened, she felt more connected to Milani than ever. She looked forward to spending her morning devotion time with her goddess which was the only reason she was willing to leave the comfort of the bed. Careful not to disturb Caleb, she got up and padded out of the room. She spent the next hour of so in prayerful contemplation and thanksgiving. Even though Laria's coffee would be sought after this morning during their meeting, Noravia also prepared some tea made from steeped herbs and rose petals to share with the group.


male
Eirik Clausen wrote:

Let's see... here's three item sets for you to roll:

1) Amulet of Mighty Fists +1 -> +2 upgrade (12000gp) and Bracers of Armor +2 -> +3 upgrade (5000gp)

2) Bracers of Armor +2 -> +4 upgrade (12000gp) and Headband of inspired wisdom +2 (4000gp)

3) Acrobat's slippers -> Boots of speed replacement (12000 - 3000 = 9000gp), Cloak of resistance +2 (4000gp) and Eyes of the Eagle (2500gp)

Dice God says...: 1d100 ⇒ 94, Bundle No. 3 is available!


Male Human Monk (unchained) 11

Can we get those possibly-cursed items identified now that the gang is together and we have some breathing room?

And dang it, guess the amulet upgrade is just not to happen... but now I wonder what will happen to our wealth level if we dig deep into our current loot to boot... there's two Rings of Protection +3 there, right? Possibly even some other stuff, if the "cursed" items prove useful.

Eirik was already sitting in the meeting room when the others arrived, eyes closed and breathing deep and rhythmical as the monk used mental techniques to banish the need for proper sleep. Still, he was remarkably bleary-eyed as he stirred himself to accept a steaming cup of fresh tea from Noravia. He breathed deep the aromatic steam and sighed in pleasure. He had almost got into the habit of coffee due to sheer constant proximity, but still believed nothing beat a good cup of tea in the morning. Not that it really felt like morning, not after yesterday and the few busy hours of night that had followed.


Female Human Inquisitor(Infiltrator)/10

I think Noravia's all updated. I had forgotten a skill point which I put into intimidate


male
Eirik Clausen wrote:

Can we get those possibly-cursed items identified now that the gang is together and we have some breathing room?

And dang it, guess the amulet upgrade is just not to happen... but now I wonder what will happen to our wealth level if we dig deep into our current loot to boot... there's two Rings of Protection +3 there, right? Possibly even some other stuff, if the "cursed" items prove useful.

I am keeping the items found as 'available' in case someone wants them later then we won't have to roll for them. I know it's kind of gimmicky because if the items are there now then why can't the Ravens use them but it's a sort of compromise to preserve game balance.

You'll be getting 10th level before you know it and then maybe you can upgrade your amulet.

Game on!


Male Chelaxian Freedom Fighter / 9

Alright, let's do this!

breastplate +2 4,000
greatsword +1 2,000
belt of DEX +2 4,000
MW thieves tools 50
adaptive comp longbow +2 9,400
hat of disguise 1,800
ring of protection +1 2,000
amulet of natural armor +2 8,000
Cloak of elvenkind 2500
Immovable Rod 5000
efficient quiver 1800
Shared 2000

Total: 42,550


Male Chelaxian Freedom Fighter / 9

Spells: I will routinely memorize liberating command, residual tracking and now that I have 2nd level spells, let's add protection from energy to the list.


male

Only two IC posts; I'll wait for a couple of more posts before moving things along.

Questions?

Game on!


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

Action 3
Tillia awoke late that morning. She'd been mentally exhausted by all that had happened and fell asleep as soon as her head hit the bed. She had slept hard and deep and when she awoke she still felt rather well rested. She rose and fed Salina then sat and began to study her spellbook. Without knowing what to expect she left a number of her spells memorized for now, ready to prepare them later on when she knew what to expect.

I've marked a number of slots as open for now.

I would like to just upgrade my headband from a +2 to a +4. that would be 12k even.

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