Radosek Pavril

Eirik Clausen's page

1,251 posts. Alias of Kirsdrake.

Full Name

Eirik Clausen




Monk (unchained) 11




6'2", 230lbs




Lawful Neutral


Abadar, Irori


Barrister, political historian

About Eirik Clausen


Eirik Clausen
Male human monk (unchained) 11
LN medium humanoid
Init +5; Senses Perception +23
AC 27 (+5 Dex, +3 Wis, +1 dodge, +3 armor, +4 untyped, +1 deflection), touch 24 (+5 Dex, +3 Wis, +1 dodge, +4 untyped, +1 deflection), flat-footed 21 (+3 Wis, +3 armor, +4 untyped, +1 deflection)
CMD 30
HP 99 (11d10+22)
Fort +12 (+2 item), Ref +14 (Improved Evasion) (+2 item), Will +8 (+2 item)
Special +2 bonus on saving throws against enchantment spells and effects, immune to normal and magical diseases.
Speed 60 ft.
Melee unarmed +17 (1d10 + 1 + 1d6 (lightning) / 19-20 x2)
Melee flurry of blows (unarmed) +17/+17/+17/+12/+7 (2d8 + 1 + 1d6 (lightning) / 19-20 x2)
Ranged +16/+11 (varies)
Special Stunning fist (12 per day, DC17). Rend for extra damage if 2 or more unarmed attacks hit the target in one round. Rend causes bleed. +1 AB/Damage of the first strike in a Flurry of Blows, Disarm attemps do not provoke AoOs. Free Demoralize action after Rend. 10 rounds of Haste per day. +2 to hit & +2d6 damage against evil outsiders. Monk effective level 16 for unarmed damage and AC bonus.
Str 12, Dex 20 (+2 racial, +2 enchant), Con 16 (+2 enchant), Int 12, Wis 16 (+2 enchant), Cha 10
Base Atk +11; CMB +12/+16/+18/+20 (+2 (+4 with item) on Disarm checks, can use Dex bonus for Disarm and Trip)

Feats Blind-fighting, Boar's Ferocity, Boar Shred, Boar Style, Deflect Arrows, Disarming Strike, Dodge, Improved Critical, Improved Disarm, Improved Unarmed Strike, Stunning Fist, Weapon Finesse, Weapon Focus (unarmed)

Traits Historian of the Rebellion, Honored Fist of the Society


Acrobatics 19 (+3 class, +5 Dex, +11 ranks)
Climb 15 (+3 class, +1 Str, +11 ranks)
Escape Artist 12 (+3 class, +5 Dex, +4 ranks)
Intimidate 16 (+3 class, 0 Cha, +11 ranks +2 feat)
Knowledge (History) 13 (+3 class, +1 Int, +9 ranks)
Knowledge (Religion) 5 (+3 class, +1 Int, +1 ranks)
Linguistics 2 (+1 Int, +1 ranks)
Perception 23 (+3 class, +3 Wis, +11 ranks, +1 Misc, +5 competence)
Profession (Barrister) 12 (+3 class, +3 Wis, +4 ranks, +2 competence)
Sense Motive 17 (+3 class, +3 Wis, +11 ranks)
Stealth 20 (+3 class, +5 Dex, +11 ranks, +1 trait)
Swim 5 (+3 class, +1 Str, +1 rank)

Languages common, skald, infernal

Gear (GP value 78900)
Alchemist's Fire (2)
Amulet of Mighty Fists +2 (Shock, Evil Outsider Bane)
Belt of Physical Might +2 (Dex and Con)
Boots of Speed
Bracers of Armor +3
Clothes (dark grey wool shirt and trousers, soft leather boots, knee-length, short and wide-sleeved black hooded robe, white cloth belt)
Cloak of Resistance +2
Eyes of the Eagle
Gauntlets of the Skilled Maneuver (Disarm)
Headband of Inspired Wisdom +2
Holy Water (2)
Monk's Robe
Ring of Protection +1
Signal Whistle
Potion of Bear's Endurance

Stored items (held for future need back at the coffee house) (GP value 65)
Silver Raven Figurine of Wondrous Power, backpack, bedroll, blanket, flint & tinder, grappling hook, masterwork barrister's kit, mess kit, scrivener's kit, silk rope (50'), waterskin, whetstone, 367gp, 2sp

Special Abilities
Bonus feats Deflect Arrows, Dodge, Improved Disarm, Improved Unarmed Strike, Stunning Fist
Burity of Body Immune to all normal and magical diseases.
Diamond Body (Su): By spending 1 point from his ki pool, a monk with this power can remove one toxin from his body as if using neutralize poison, using his monk level as his caster level. He can remove only one poison in this way per use of this ability. A monk must be at least 8th level before selecting this ki power.
Fast Movement (+30 ft).
Flurry of Blows a monk may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to utilize this ability). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level.
Historian of the Rebellion Your familiarity with rebel groups allows you to grant a +2 bonus on an Organization check of your choice once the party reestablishes the Silver Ravens during the first adventure. You can change which check you assign this bonus to once at the start of the rebellion’s Upkeep phase. Your time preparing for joining the Silver Ravens has also honed your skill at remaining unseen. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you.
Honored Fist of the Society You increase your ki pool by 1 point.
Improved Evasion If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage and only half damage on a failed save.
Ki pool 8,5pt. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. A monk gains additional powers that consume points from his ki pool as he gains levels.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
Ki Metabolism A monk with this ability uses his ki to control his metabolism. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. As a move action, he can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens.
Ki Strike Ki strike allows his unarmed attacks to be treated as magic, silver, cold iron and lawful weapons for the purpose of overcoming damage reduction.
Qinggong Power, Barskin Cast Barskin by spending 1 Ki point, self only, caster level equals the character's Monk class level.
Qinggong Power, Gaseous Form Cast Gaseous Form by spending 1 Ki point, self only, caster level equals the character's Monk class level.
Still Mind A monk gains a +2 bonus on saving throws against enchantment spells and effects.
Stunning Fist You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
At 4th level, the monk can choose to make the target fatigued.
At 8th level, he can make the target sickened for 1 minute.
Style Strike (1/r): Flying Kick: The monk leaps through the air to strike a foe with a kick. Before the attack, the monk can move a distance equal to his fast movement bonus. This movement is made as part of the monk’s flurry of blows attack and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks. This movement provokes an attack of opportunity as normal. The attack made after the movement must be a kick.
Style Strike (1/r): Shattering Punch. One strike per round ignores target's DR and Hardness.
Unarmed Strike A monk's unarmed attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes. Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.


Standing 6’2” tall, weighting 230lbs, Eirik’s Chelaxian blood strongly favors his family’s distant Ulfen ancestors, giving him a tall, heavy-boned, wide-shouldered body that hides a core of well-hones muscles under a portly appearance. His eyes are deep brown, his hair a lighter brown hue, worn long and woven into thumb-thick braids in an imitation of what he prefers to think the Ulfen fashion. A goatee and a wide, bushy mustache compete for the position of prominence on his chin.

Eirik prefers simple trousers and shirt of grey or black hue, soft leather boots and a knee-length, short and wide-sleeved black hooded robe, with a long strip of white cloth tied around his ample waist for a belt. For weapons, he carries with him only a pair of steel kamas.


Eirik Clausen was born in Andoran, in a small village a day’s ride from the grand city of Augustana. As the fourth child of a family of farmers struggling to make ends meet, he was sent off to a nearly monastery of Abadar to be raised and trained as a member of the Judge of the Gods’ clergy. Eirik accepted his fate solemnly – it wasn’t as if he were never to see his family again. Indeed, in the years to come he would often be allowed a few weeks from his studies and duties to help his family with the harvest.

Young Eirik took to his new duties and responsibilities seriously, enjoying the availability of knowledge and not minding the copious amount of work required of a very junior acolyte. But he never took to heart the teachings of the faith, finding in himself respect for the deity’s teachings, but little love for him and no burning fervor to follow the path of a cleric. The elders of the order saw the truth of the matter and had already decided to let Eirik go once he reached his majority and finished repaying the expenses of his education to the temple, but one master took an interest in him.

An elder mystic who in his youth had studied the way of personal perfection as preached by Irori’s followers, master Alexar took Eirik under his wing. Under his tutelage, Eirik began exploring the ways of war and proved a suitably skilled student. During the next decade, he devoted himself to mastering what Alexar chose to teach him, and availing himself to the temple complex’s library of tomes and scrolls of history and philosophy. He found himself particularly immersed in stories about the rise and fall of nations, and treaties of cultural and social development during the crucial years of a country’s birth – all too often from the ashes of another, earlier civilization. He became convinced that people progressed the most during times of duress, seeing conflict and suffering as the birthing pains of progress.

Thus, he eyed the developments across the border to the west with mixed feelings. The otherworldly presence behind the throne, the delusion of past power and glory, a child ruler on the throne, no doubt ripe to be molded and shaped by her “advisors”... could there be a country more likely fall into chaos or under the iron heel of oppression? Thus, he reasoned, in all that darkness hid a spark of true majesty, ready to be lit into roaring blaze by the very acts the authorities would no doubt seek to use to suppress it.

Eirik approached his master with his intentions, and seeing the youngster’s mind was set, Alexar at least sought to channel Eirik’s attention. The master had stayed in sporadic contact with certain Irorians he had known in his youth. He knew they lived and worked in the far-off city of Kintargo, as members of the Sacred Order of Archivists. Thus, Alexar convinced Eirik to head to that troubled city, where he at least might find some goodly folks to shelter him.

Eirik readily agreed to the suggestion and prepared for the journey, under the truthful guise of a visiting clergyman to Kintargo’s Abadar community. He had also memorized certain names and contact information to get in touch with his master’s Irorian associates once he had arrived and established himself in the religious community... but by the time he arrived, much had already changed. The iron heel of local rule had forced his master’s friends into hiding – if they were still alive in the first place. All Eirik knew that the methods of establishing communication yielded no results – and he was careful enough not to persist in his efforts, lest he attract attention of the unwanted sort.

Still, Eirik stayed in the city, for he saw in the oppression and fear fertile ground for resistance to take root. His ties to Abadar’s temple offered him some measure of legitimacy and protection, and his education and his knowledge of laws and regulations brought enough work his way to satisfy his simple needs. Indeed, he would more often than not volunteer to represent a poor convict in court for free, enjoying the chance for verbal swordplay, for no matter how oppressive the goverment was, it believed strongly int he letter of its laws.

Thus, Eirik bided his time, waiting for the spark that would light the city ablaze...


Eirik is a thoughtful soul, opposed to rash action, and a firm believer that the needs of the many trump the needs of the few and that the purpose of laws is to serve the people, not oppress them. He prefers to keep his distance and let others take the forefront of action, but even he can be pressed into action by wanton cruelty or injustice.