Goblin Kingmaker [Private]

Game Master ChazzAtron5000

Kingmaker with an all Goblin party, because Humans are lame.



Another place for out of character discussion if you get lost on the FB chat.


Various links:

Google Site with Character Sheets

Roll20 Maps

Party Loot

Kingdom Tracker


Supporting Cast (NPC tracker)


now to add that stat banner...

wait, we have all our sheets on the google site, we don't need all that silly stuff lol.


Xzin Rag-mag Xzin-xzoran

D O T


Xzin Rag-mag Xzin-xzoran

Ruler (Charisma)
Ruler 2 or Consort (Charisma, Optional)
Councilor (Charisma or Wisdom)
General (Charisma or Strength)
Grand Diplomat (Charisma or Intelligence)
Heir (Charisma, Optional)
High Priest (Charisma or Wisdom)
Magister (Charisma or Intelligence)
Marshal (Dexterity or Wisdom)
Royal Enforcerer (Dexterity or Strength, Optional)
Spymaster (Dexterity or Intelligence)
Treasurer (Intelligence or Wisdom)
Warden (Constitution or Strength)


Xzin Rag-mag Xzin-xzoran

Xzin's Guide to the Kingdom Turn

This will be a step by step walk-through of what we will need to do to found our kingdom. First off, how to found the settlement.

Note that this is different from when I did it before.

D20PFSRD wrote:

Founding a Settlement

Before you can start your own kingdom, you first need a base of operations—a fort, village, or other settlement—where you can rest between adventures and where your citizens know they can find you if they need help or want to pay their taxes. Once you have a kingdom, you'll want to create more settlements in order for the kingdom to grow and prosper. To found a settlement, you must perform the following steps. (These steps assume you're building a new settlement from scratch; if you're attempting to incorporate an existing settlement into your kingdom, see Free City.)

Step 1—Acquire funds. You'll need money and resources in the form of build points.

Step 2—Explore and clear a hex. You'll need to explore the hex where you want to put the settlement. See the Exploration Time column on Table: Terrain and Terrain Improvements to see how long this takes. Once you have explored the hex, clear it of monsters and dangerous hazards. The time needed to clear it depends on the nature of the threats; this step is usually handled by you completing adventures there to kill or drive out monsters.

Step 3—Claim the hex as yours. Once you have BP and have explored and cleared the hex, you can claim it. Spend 1 BP to do so; this represents setting up very basic infrastructure such as clearing paths, hiring patrols, setting up a tent city, and so on. This establishes the hex as part of your kingdom (or the beginning of your kingdom).

Step 4—Prepare the site for construction. To put a settlement on a claimed hex, you'll need to prepare it. Depending on the site, this process may involve clearing trees, moving boulders, digging sanitation trenches, and so on. See the Preparation Cost column on Table: Terrain and Terrain Improvements for the BP cost.

If your settlement is in a hex containing a canal, lake, ocean, river, or similar large body of water, you must decide which of your settlement's borders are water (riverbanks, lakeshores, or seashores) or land. Some types of buildings, such as Mills, Piers, and Waterfronts, must be adjacent to water.

A new settlement consists of 1 district, represented by the District Grid map. Mark the four borders on the District Grid as land or water, as appropriate.

Step 5—Construct your first buildings. Construct 1 building in your settlement and pay its BP cost. If this is your kingdom's first settlement, you should start with an Inn, Shrine, Monastery, or Watchtower. In addition, you may also purchase and construct 1 House, Mansion, Noble Villa, or Tenement. If your first building is an Inn, you must construct a House or Tenement next to it, as building an Inn requires an adjacent House or Tenement.

When you complete these steps, you've founded your settlement! If this is your first settlement, it's considered your kingdom's capital city.

All in all, we've already done this part through step 2. For Step 3 we need to claim the hex. This will cost us 1 BP of our 50.

For step 4 we need to prepare the site. Since we talked about using the Stag Lord's hex as our base that counts as plains so we can immediately settle and build our first city. We will need to name it (and the kingdom). This will also cost us 1 BP.

For Step 5 we need to construct our first building. I recommend a castle since we get it for half price (54 slashed to 27 BP) and it's decent. I'd also recommend we build 1 house for 3 BP.

This will cost us 32 BP of our 50 total.


Xzin Rag-mag Xzin-xzoran

Kingdom Turn 1

Xzin's Guide to the Kingdom Turn

This will be a step by step walk-through of what we will need to do for our first kingdom turn.

First there are four phases to a kingdom turn.

Phase 1 - Upkeep
Phase 2 - Edict
Phase 3 - Income
Phase 4 - Event

For our first kingdom turn (or any turn in which we control no hexes) we skip Phase 1. Thus I'll detail that for our next kingdom turn, but a summary.

Phase 1 Step 1 - Determine Kingdom Stability
Phase 1 Step 2 - Pay Consumption
Phase 1 Step 3 - Fill Vacant Magic Item Slots
Phase 1 Step 4 - Modify Unrest

Now onto Phase 2 - Edict

First a summary, which can be done in any order

Phase 2 Step 1 - Assign Leadership
Phase 2 Step 2 - Claim Hexes
Phase 2 Step 3 - Abandon Hexes
Phase 2 Step 4 - Build Terrain Improvements
Phase 2 Step 5 - Create and Improve Settlements
Phase 2 Step 6 - Create Army Units
Phase 2 Step 7 - Issue Edicts

Phase 2 Step 1 - Assign Leadership

We’ve already decided that, but we can change each month if we want. Though the GM can hurt us later for that if he likes.

Phase 2 Step 2 & 3 - Claim and Abandon Hexes

D20PFSRD wrote:

Step 2—Claim and Abandon Hexes: For your kingdom to grow, you must claim additional hexes. You can only claim a hex that is adjacent to at least 1 other hex in your kingdom. Before you can claim it, the hex must first be explored, then cleared of monsters and dangerous hazards (see Steps 2 and 3 of Founding a Settlement for more details). Then, to claim the hex, spend 1 BP; this establishes the hex as part of your kingdom and increases your kingdom's Size by 1. Table: Improvement Edicts tells you the maximum number of hexes you can claim per turn.

You may abandon any number of hexes to reduce your kingdom's Size (which you may wish to do to manage Consumption). Doing so increases Unrest by 1 for each hex abandoned (or by 4 if the hex contained a settlement). This otherwise functions like losing a hex due to unrest (see Step 4 of the Upkeep Phase).

We can currently claim 1 hex each round. I recommend we keep doing so. For a path I think head straight to Oleg’s so we can have access to it and Restov, and keep him in the loop.

Phase 2 Step 4 - Build Terrain Improvements

D20PFSRD wrote:

Step 4—Build Terrain Improvements: You may spend BP to build terrain improvements like Farms, Forts, Roads, Mines, andQuarries (see Terrain Improvements).

You may also prepare a hex for constructing a settlement. Depending on the site, this may involve clearing trees, moving boulders, digging sanitation trenches, and so on. See the Preparation Cost column on Table: Terrain and Terrain Improvements to determine how many BP this requires.
Table: Improvement Edicts tells you the maximum number of terrain improvements you can make per turn.

Currently we can do 2 of these. I’ve got the recommendation for a farm at least to reduce consumption. For the other, a road probably.

Phase 2 Step 5 - Create and Improve Settlements

D20PFSRD wrote:

Step 5—Create and Improve Settlements: You may create a settlement in a claimed hex (see Founding a Settlement). Table: Improvement Edicts tells you the maximum number of settlements you can establish per turn.

You may a building in any settlement in your kingdom. The list of available building types begins. When a building is completed, apply its modifiers to your kingdom sheet. Table: Improvement Edicts tells you the maximum number of buildings you can construct in your kingdom per turn. The first House, Mansion, Noble Villa, or Tenement your kingdom builds each turn does not count against that limit.

Right now we can do 1 Settlement and 1 Improvement. I’d say just 1 Improvement for now, but open to what.

Phase 2 Step 6 - Create Army Units

I’d say skip for now. We are the army.

Phase 2 Step 7 - Issue Edicts

There are three Edicts we have to concern ourselves with. Holidays, Promotion and Taxes.

Holidays increase loyalty at cost of consumption (BP points)
Promotion increases stability at cost of consumption.
Taxation increases Economy at cost of loyalty.

I don’t have too many suggestions on this right now except maybe keep at none on all of them.

Phase 3 - Income

Phase 3 Step 1 - Make Withdrawals from Treasury.

I vote we just never do this.

Phase 3 Step 2 - Make Deposits to Treasury

Or this.

Phase 3 Step 3 - Sell Expensive Items for BP

And this too.

Phase 3 Step 4 - Collect Taxes

We make an Economy Check, divide by 3 and add to treasury. I vote we only do this on Phase 3.

Phase 4 - Events.

This is Chazz’s stuff to do.


Xzin Rag-mag Xzin-xzoran

Xzin’s Downtime Turn 1

Phase 1 - Upkeep

I have no upkeep this turn.

Phase 2 - Activity

No Capital, No Activity

Phase 3 - Income

Step 1 & 2

No Building so Nothing

Step 3

Purchase Capital for Farm (53 Goods, 1 Influence, 50 Labor) for 2,090gp
Purchase Capital for Driver (2 Goods, 1 Influence, 1 Labor) for 90 gp
Purchase Capital for 2 Laborers (1 Influence, 2 Labor each) for 140gp
Total Spent: 2,320gp

Phase 4 - Event

I have nothing

Timeline

Farm 0/108 Days
Driver 0/0
Laborer 0/0
Laborer 0/0

Xzin’s Downtime Turn 2

Phase 1 - Upkeep

I have no upkeep this turn.

Phase 2 - Activity

Begin building Farm. Hire 3 teams.

Phase 3 - Income

Driver GP/Goods/Labor +2
Laborers GP/Labor +2
Laborers GP/Labor +2
TOTALS: GP +6 / Labor +6 / Goods +2

GP Gained: 48

TOTAL Earned Income: Goods 36 / Influence 30 / Labor 48 / Magic 30
TOTAL Capital: GP 48 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Phase 4 - Event

I have nothing

Timeline

Farm 30/108 Days

Xzin’s Downtime Turn 3

Phase 1 - Upkeep

I have no upkeep this turn.

Phase 2 - Activity

Continue on farm.

Phase 3 - Income

Driver GP/Goods/Labor +2
Laborers GP/Labor +2
Laborers GP/Labor +2
TOTALS: GP +6 / Labor +6 / Goods +2

GP Gained: 48

TOTAL Earned Income: Goods 72 / Influence 60 / Labor 96 / Magic 60
TOTAL Capital: GP 96 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Phase 4 - Event

I have nothing

Timeline

Farm 60/108 Days

Xzin’s Downtime Turn 4

Phase 1 - Upkeep

I have no upkeep this turn.

Phase 2 - Activity

Continue on farm.

Phase 3 - Income

Driver GP/Goods/Labor +2
Laborers GP/Labor +2
Laborers GP/Labor +2
TOTALS: GP +6 / Labor +6 / Goods +2

GP Gained: 48
Purchase 6 Goods, 1 Influence, 5 Labor for 125gp

TOTAL Earned Income: Goods 102 / Influence 89 / Labor 139 / Magic 90
TOTAL Capital: GP 19 / Goods 6 / Labor 5 / Influence 1 / Labor 0 / Magic 0

Phase 4 - Event

I have nothing

Timeline

Farm 90/108 Days

Xzin’s Downtime Turn 5

Phase 1 - Upkeep

I have no upkeep this turn.

Phase 2 - Activity

Continue on farm. Use remaining days to begin stable [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] Piecemeal. [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage]. Will start with Stall 1 for 6 goods, 1 influence, 5 labor.

Phase 3 - Income

Driver GP/Goods/Labor +2
Laborers GP/Labor +2
Laborers GP/Labor +2
TOTALS: GP +6 / Labor +6 / Goods +2

GP Gained: 48
Purchase 3 goods and 3 labor for 60gp

TOTAL Earned Income: Goods 135 / Influence 119 / Labor 184 / Magic 120
TOTAL Capital: GP 2 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Phase 4 - Event

I have nothing

Timeline

Farm 108/108 Days
Stall (Stable) 12/20 Days

----

Xzin’s Downtime Turn 6

Phase 1 - Upkeep

I have no upkeep this turn.

Phase 2 - Activity

Continue and finish Stall. Start on Office for Stable.

Phase 3 - Income

Driver GP/Goods/Labor +2
Laborers GP/Labor +2
Laborers GP/Labor +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33 /Goods +30 /Influence +7 /Labor +8
TOTALS: GP +39 / Labor +14 / Goods +32 / Influence +7

GP Gained: 147
Purchase 6 Goods, 1 Influence, 5 Labor for 125gp

TOTAL Earned Income: Goods 255 / Influence 152 / Labor 251 / Magic 150

TOTAL Capital: GP 24 / Goods 6 / Labor 5 / Influence 1 / Labor 0 / Magic 0

Phase 4 - Event

I have nothing

Timeline

Stall (Stable) 20/20 Days
Office (Stable) 8/8 Days


Xzin Rag-mag Xzin-xzoran

Xzin’s Downtime Turn 7

Activity

Start and finish Animal Pen for Stables.

Income

Driver +2
Laborers +2
Laborers +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
TOTAL: +39

GP Gained: 147

Purchase 6 Goods, 1 Influence, 5 Labor for Stall for 125

TOTAL Capital: GP 46 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Animal Pen 16/16
________

Xzin’s Downtime Turn 8

Activity

Start and finish Stall for Stables

Income

Driver +2
Laborers +2
Laborers +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
TOTAL: +39

GP Gained: 147

Purchase 3 Goods, 3 Labor for Lavatory for 60GP
Purchase 3 Goods, 3 Labor for Office for 60GP

TOTAL Capital: GP 73 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Stall 16/16
________

Xzin’s Downtime Turn 9

Activity

Start and Finish Lavatory and Office

Income

Driver +2
Laborers +2
Laborers +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
TOTAL: +39

GP Gained: 147

TOTAL Capital: GP 220 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Lavatory 4/4
Office 8/8
________

Xzin’s Downtime Turn 10

Activity

Nothing, need more gold.

Income

Driver +2
Laborers +2
Laborers +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
TOTAL: +39

GP Gained: 147
Purchase 15 Goods, 15 Labor for Farmland for 300gp

TOTAL Capital: GP 67 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Lavatory 4/4
Office 8/8


Male Goblin Ranger (Skirmisher) / 1

Ramses 9 Downtime turns

Ramses Downtime Turn 1

Activity

Start Barracks

Income

GP
TOTAL:

GP Gained:
Purchased

TOTAL Capital: GP 0 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Barracks 30/144

Ramses Downtime Turn 2

Activity

Continue Barracks

Income

GP
TOTAL:

GP Gained:
Purchased

TOTAL Capital: GP 0 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Barracks 60/144

Ramses Downtime Turn 3

Activity

Continue Barracks

Income

GP
TOTAL:

GP Gained:
Purchased

TOTAL Capital: GP 0 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Barracks 90/144

Ramses Downtime Turn 4

Activity

Continue Barracks

Income

GP
TOTAL:

GP Gained:
Purchased

TOTAL Capital: GP 0 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Barracks 120/144

Ramses Downtime Turn 5

Activity

Continue Barracks

Income

GP
TOTAL:

GP Gained:
Purchased

TOTAL Capital: GP 0 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Barracks 144/144

b]Ramses Downtime Turn 6[/b]

Activity

Start Garrison

Income

GP
TOTAL: 0

GP Gained:
186

TOTAL Capital: GP 0 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Garrison 30/116

b]Ramses Downtime Turn 7[/b]

Activity

Start Garrison

Income

GP
TOTAL: 372

GP Gained:
186

TOTAL Capital: GP 0 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Garrison 60/116

b]Ramses Downtime Turn 8[/b]

Activity

Start Garrison

Income

GP
TOTAL: 558

GP Gained:
186

TOTAL Capital: GP 0 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Garrison 90/116

b]Ramses Downtime Turn 9[/b]

Activity

Continue Garrison

Income

GP
TOTAL: 744

GP Gained:
186

TOTAL Capital: GP 0 / Goods 0 / Labor 0 / Influence 0 / Labor 0 / Magic 0

Timeline

Garrison 116/116


Cohort creation rules

Race: open, though if it's some crazy bs thing, I will probably say no
Stats: 15 points
Traits: none, unless you take the feat
Skills: 2 extra skill points per level
HP: after first level will be half plus roll the other half, like 1d8 will be 1d4+4
Starting gold: Whatever the cohorts level is when you attract them, they will start with the amount indicated for that level under NPC (heroic) on the character advancement chart.

If you are taking a non-standard cohort (like Smezut's future Winter Wolf), I will dictate things on a case by case basis. For the Winter Wolf, here is what you need to know:

Stats: normal Winter Wolf stats
Traits: none, unless you take the feat
Skills: 2 extra skill points per level. Assign the skill points for its racial HD as you see fit
HP: after first level will be half plus roll the other half, like 1d8 will be 1d4+4, including racial HD
Feats: assign feats from racial HD as you see fit
Languages: Common, Goblin
Starting gold: given the fact this wolf is being raised by Smezut, equipping it will be his responsibility. However, when it becomes available for Smezut to take, I will likely place a choice piece of loot or two (maybe a gift from one of the Council members, or slipped into the the loot stash of some random monster)
Availability: with only it's full normal racial HD, Smezut may have the Winter Wolf at 10th level (assuming his leadership score doesn't plunge somehow). Afterwards, the Winter Wolf may take PC class levels as you see fit.
*Note* Utilize the rules on Magical Beasts for the racial HD. Specifically, what class skills it has before gaining a PC class, and what it's BAB will be for the racial HD feats. I'm going to be nice and make the DC of the Winter Wolf's breath weapon be 10+half of ALL HD+con and not just half of racial HD.


Xzin Rag-mag Xzin-xzoran

Xzin’s Downtime Turn 11

Activity

Build Farmland, completing Stables

Income

Driver +2
Laborers +2
Laborers +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
TOTAL: +75

GP Gained: 255
Purchase 3 goods, 2 influence, 4 labor for 100
Purchase 4 magic for 200

TOTAL Capital: GP 2 / Goods 3 / Influence 2 / Labor 4 / Magic 4

Timeline

Farmland 20/20

____________

Xzin’s Downtime Turn 12

Activity

Hire Craftspeople to run stables

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
TOTAL: +79

GP Gained: 267
Purchase 3 goods, 3 influence, 3 labor, 2 magic for 205

TOTAL Capital: GP 84 / Goods 3 / Influence 3 / Labor 3 / Magic 6

Timeline

____________

Xzin’s Downtime Turn 13

Activity

Hire Priest (Druid) to help out as able

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
TOTAL: +86

GP Gained: 288
Purchase goods for House 372/645

TOTAL Capital: GP 84 / Goods 3 / Influence 3 / Labor 3 / Magic 6

Timeline
Start work on House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 30/72

____________

Xzin’s Downtime Turn 14

Activity

Hire Priest (Druid) to help out as able

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
TOTAL: +86

GP Gained: 288
Purchase goods for House 645/645
Purchase goods for House 2 15/645

TOTAL Capital: GP 84 / Goods 3 / Influence 3 / Labor 3 / Magic 6

Timeline
Start work on House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 60/72
Start work on House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 0/72

____________

Xzin’s Downtime Turn 15

Activity

Hire Priest (Druid) to help out as able

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
TOTAL: +99

GP Gained: 327
Purchase goods for House 645/645
Purchase goods for House 2 342/645

Timeline
Start work on House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 72/72
Start work on House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 18/72

____________

Xzin’s Downtime Turn 16

Activity

Hire Priest (Druid) to help out as able

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
TOTAL: +99

GP Gained: 327
Purchase goods for House 2 645/645
Purchase goods for Magic Shop 24/795

Timeline
Start work on House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 48/72
Start work on Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] 0/92

____________

Xzin’s Downtime Turn 17

Activity

House 2 Finishes
Start Magic Item Shop

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
TOTAL: +112

GP Gained: 366
Purchase goods for Magic Shop 390/795

Timeline
Start work on House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 72/72
Start work on Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] 6/92

____________

Xzin’s Downtime Turn 18

Activity

Work on Magic Item Shop

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
TOTAL: +112

GP Gained: 366
Purchase goods for Magic Shop 756/795

GP Remaining 0

Timeline
Start work on Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] 36/92

____________

Xzin’s Downtime Turn 19

Activity

Work on Magic Item Shop

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
TOTAL: +112

GP Gained: 366
Purchase goods for Magic Shop 795/795

GP Remaining 327

Timeline
Start work on Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] 66/92

____________

Xzin’s Downtime Turn 20

Activity

Finish Magic Item Shop
Hire Mage for Shop

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
TOTAL: +136

GP Gained: 438
Purchase goods for Magic Shop 795/795
Mage 480/480

GP Remaining 285

Timeline
Finish work on Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] 92/92

____________


Xzin Rag-mag Xzin-xzoran

Xzin’s Downtime Turn 21

Activity

Nothing

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
TOTAL: +136

GP Gained: 438
Purchase goods for Museum 285/1025
GP Remaining 0

Timeline

Museum [1 Guard Post, 1 Office, 1 Reliquary, 2 Statues, 2 Storages, 1 Storefront, 2 Trophy Rooms, 1 Vault] 0/12

____________


Xzin Rag-mag Xzin-xzoran

Xzin’s Downtime Turn 22

Activity

Start Museum

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
TOTAL: +136

GP Gained: 438
Purchase goods for Museum 723/1025
GP Remaining 0

Timeline

Museum [1 Guard Post, 1 Office, 1 Reliquary, 2 Statues, 2 Storages, 1 Storefront, 2 Trophy Rooms, 1 Vault] 30/120

____________

Xzin’s Downtime Turn 23

Activity

Start Museum

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
TOTAL: +136

GP Gained: 438
Purchase goods for Museum 1025/1025
GP Remaining 133

Timeline

Museum [1 Guard Post, 1 Office, 1 Reliquary, 2 Statues, 2 Storages, 1 Storefront, 2 Trophy Rooms, 1 Vault] 60/120

____________

Xzin’s Downtime Turn 24

Activity

Start Museum

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
TOTAL: +136

GP Gained: 438
Purchase goods for Museum 1025/1025
GP Remaining 571

Timeline

Museum [1 Guard Post, 1 Office, 1 Reliquary, 2 Statues, 2 Storages, 1 Storefront, 2 Trophy Rooms, 1 Vault] 90/120

____________

Xzin’s Downtime Turn 25

Activity

Finish Museum

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
TOTAL: +136

GP Gained: 438
Purchase goods for Museum 1025/1025
Purchase goods for Bureaucrats 100/100
Purchase goods for Guards 50/50
Purchase goods for Sage 50/50
Purchase goods for Lackeys 60/60
Purchase goods for Herbalist 749/1015
GP Remaining 0

Timeline

Museum [1 Guard Post, 1 Office, 1 Reliquary, 2 Statues, 2 Storages, 1 Storefront, 2 Trophy Rooms, 1 Vault] 120/120
Herbalist [1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront] xx/xx
____________


Xzin Rag-mag Xzin-xzoran

Xzin’s Downtime Turn 26

Activity

Hire Sage for Museum
Hire Guards for Museum
Hire Bureaucrat for Museum
Hire Lackeys for Museum
Start Herbalist

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Bureaucrats +4
Guards +2
Sage +5
Lackeys +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
TOTAL: +149

GP Gained: 477
Purchase goods for Herbalist 1015/1015
GP Remaining 211

Timeline

Herbalist [1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront] 30/116

____________

Xzin’s Downtime Turn 27

Activity

Work on Herbalist

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Bureaucrats +4
Guards +2
Sage +5
Lackeys +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
TOTAL: +149

GP Gained: 477
Purchase goods for Herbalist 1015/1015
GP Remaining 688

Timeline

Herbalist [1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront] 60/116

____________

Xzin’s Downtime Turn 28

Activity

Work on Herbalist

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Bureaucrats +4
Guards +2
Sage +5
Lackeys +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
TOTAL: +149

GP Gained: 477
Purchase goods for Herbalist 1015/1015
Purchase goods for House (Fort Ramses) 645/645
Purchase goods for Stable (Fort Ramses) 520/855
GP Remaining 0

Timeline

Herbalist [1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront] 90/116
Start work on House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 0/72
Stable [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] 0/88
____________

Xzin’s Downtime Turn 29

Activity

Finish Herbalist
Start House

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Bureaucrats +4
Guards +2
Sage +5
Lackeys +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
Herbalist [1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront] +40
TOTAL: +189

GP Gained: 597
Purchase goods for Herbalist 1015/1015
Purchase goods for House (Fort Ramses) 645/645
Purchase goods for Stable (Fort Ramses) 855/855
GP Remaining 262

Timeline

Herbalist [1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront] 116/116
Start work on House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 4/72
Stable [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] 0/88
____________

Xzin’s Downtime Turn 30

Activity

Work on House

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Bureaucrats +4
Guards +2
Sage +5
Lackeys +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
Herbalist [1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront] +40
TOTAL: +189

GP Gained: 597
Purchase goods for House (Fort Ramses) 645/645
Purchase goods for Stable (Fort Ramses) 855/855
GP Remaining 859

Timeline

House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 34/72
Stable [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] 0/88
____________

Xzin’s Downtime Turn 31

Activity

Work on House

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Bureaucrats +4
Guards +2
Sage +5
Lackeys +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
Herbalist [1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront] +40
TOTAL: +189

GP Gained: 597
Purchase goods for House (Fort Ramses) 645/645
Purchase goods for Stable (Fort Ramses) 855/855
GP Remaining 859

Timeline

House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 64/72
Stable [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] 0/88
____________

Xzin’s Downtime Turn 31

Activity

Finish House
Start Stables

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Bureaucrats +4
Guards +2
Sage +5
Lackeys +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
Herbalist [1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront] +40
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
TOTAL: +202

GP Gained: 636
Purchase goods for Stable (Fort Ramses) 855/855
GP Remaining 1495

Timeline

House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] 72/72
Stable [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] 22/88
____________

Xzin’s Downtime Turn 32

Activity

Work on Stables

Income

Driver +2
Laborers +2
Laborers +2
Craftspeople +4
Druid +7
Mage +7
Bureaucrats +4
Guards +2
Sage +5
Lackeys +2
Farm [1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room] GP +33
Stables [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] GP +36
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
Magic Shop [1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults] +17
Herbalist [1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront] +40
House [1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage] GP +13
TOTAL: +202

GP Gained: 636
Purchase goods for Stable (Fort Ramses) 855/855
GP Remaining 2131

Timeline

Stable [1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage] 52/88
____________


Smezut Scumsong Bard (Thundercaller)/13 Chevalier/1

Smezut’s Downtime Turn 1

Activity

Hire teams to work towards Artisans’ Guild

Income

1 Sage (Fireworks expert) +5
3 Laborers (Fireworks) +6
1 Craftsperson (Fireworks) +4
Total: +15

GP Gained: (15+10)*3=75gp
Purchase teams in Stagsfall: 305gp
GP Remaining: 75gp

Timeline

Teams are instant


Smezut Scumsong Bard (Thundercaller)/13 Chevalier/1

Smezut’s Downtime Turn 1

Activity

Hire teams to work towards Artisans’ Guilds.

1 Sage (Fireworks expert) 100gp
3 Laborers (Fireworks) 105gp
1 Craftsperson (Fireworks) 100gp

Purchases: 305gp initial investment

Income

1 Sage (Fireworks expert) +5
3 Laborers (Fireworks) +6
1 Craftsperson (Fireworks) +4

Total: +15

GP Gained: (15+10)*3=75gp
GP Remaining: 75gp

Timeline

Teams are instant
_________________________

Smezut’s Downtime Turn 2

Activity

Hire teams to work towards Artisans’ Guilds.

2 Laborers (Fireworks) 70gp

Purchases: 70gp
Remaining-Purchase= 75gp-70gp=5gp balance

Income

1 Sage (Fireworks expert) +5
5 Laborers (Fireworks) +10
1 Craftsperson (Fireworks) +4

Total: +19

GP Gained: (19+10)*3=87gp
GP Remaining: (5gp balance+87gp gained) =92gp

Timeline

Teams are instant
_______________________________________

Smezut’s Downtime Turn 3

Activity

Hire teams to work towards Artisans’ Guilds.

1 Laborer (Fireworks) 35gp

Purchases: 35gp
Remaining-Purchase= 92gp-35gp=57gp balance

Income

1 Sage (Fireworks expert) +5
6 Laborers (Fireworks) +12
1 Craftsperson (Fireworks) +4

Total: +21

GP Gained: (21+10)*3=93gp
GP Remaining: (57gp balance+93gp gained) =150gp

Timeline

Teams are instant
_________________________________________

Smezut’s Downtime Turn 4

Activity

Hire teams to work towards Artisans’ Guilds.

1 Craftsperson (Fireworks) 100gp

Purchases: 100gp
Remaining-Purchase= 150gp-100gp=50gp balance

Income

1 Sage (Fireworks expert) +5
6 Laborers (Fireworks) +12
2 Craftspeople (Fireworks) +8

Total: +25

GP Gained: (25+10)*3=105gp
GP Remaining: (50gp balance+105gp gained) =155gp

Timeline

Teams are instant
_____________________________________________

Smezut’s Downtime Turn 5

Activity

Hire teams to work towards Artisans’ Guilds.

1 Bureaucrat (Fireworks) 100gp

Purchases: 100gp
Remaining-Purchase= 155gp-100gp=55gp balance

Income

1 Sage (Fireworks expert) +5
6 Laborers (Fireworks) +12
2 Craftspeople (Fireworks) +8
1 Bureaucrat (Fireworks) +4

Total: +29

GP Gained: (29+10)*3=117gp
GP Remaining: (55gp balance+117gp gained) =172gp

Timeline

Teams are instant
_________________________________________

Smezut’s Downtime Turn 6

Activity

Hire teams to work towards Artisans’ Guild

1 Bureaucrat (Fireworks) 100gp

Purchases: 100gp
Remaining-Purchase= 172gp-100gp=72gp balance

Income

1 Sage (Fireworks expert) +5
6 Laborers (Fireworks) +12
2 Craftspeople (Fireworks) +8
2 Bureaucrats (Fireworks) +8

Total: +33

GP Gained: (33+10)*3=129gp
GP Remaining: (72gp balance+129gp gained) =201gp

Timeline

Teams are instant
_____________________________________________

Smezut’s Downtime Turn 7

Activity

Hire teams to work towards Artisans’ Guilds.

2 Craftspeople (Fireworks) 200gp

Purchases: 200gp
Remaining-Purchase= 201gp-200gp=1gp balance

Income

1 Sage (Fireworks expert) +5
6 Laborers (Fireworks) +12
4 Craftspeople (Fireworks) +16
2 Bureaucrats (Fireworks) +8

Total: +41

GP Gained: (41+10)*3=153gp
GP Remaining: (1gp balance+153gp gained) =154gp

Timeline

Teams are instant
_____________________________________________

Smezut’s Downtime Turn 8

Activity

Hire teams to work towards Artisans’ Guilds.

1 Craftsperson (Fireworks) 100gp

Purchases: 100gp
Remaining-Purchase= 154gp-100gp=54gp balance

Income

1 Sage (Fireworks expert) +5
6 Laborers (Fireworks) +12
5 Craftspeople (Fireworks) +20
2 Bureaucrats (Fireworks) +8

Total: +45

GP Gained: (45+10)*3=165gp
GP Remaining: (54gp balance+165gp gained) =219gp

Timeline

Teams are instant
____________________________________________

Smezut’s Downtime Turn 9

Activity

Hire teams to work towards Artisans’ Guilds.

1 Craftsperson (Fireworks) 100gp
1 Bureaucrat (Fireworks) 100gp

Purchases: 200gp
Remaining-Purchase= 219gp-200gp=19gp balance

Income

1 Sage (Fireworks expert) +5
6 Laborers (Fireworks) +12
6 Craftspeople (Fireworks) +24
3 Bureaucrats (Fireworks) +12

Total: +53

GP Gained: (53+10)*3=189gp
GP Remaining: (19gp balance+189gp gained) =208gp

Timeline

Teams are instant
_____________________________________________

Smezut’s Downtime Turn 10

Activity

Hire teams to work towards Artisans’ Guilds.

2 Laborers (Fireworks) 70gp
1 Craftsperson (Fireworks) 100gp

Purchases: 170gp
Remaining-Purchase= 208gp-170gp=38gp balance

Income

1 Sage (Fireworks expert) +5
8 Laborers (Fireworks) +16
7 Craftspeople (Fireworks) +28
3 Bureaucrats (Fireworks) +12

Total: +61

GP Gained: (61+10)*3=213gp
GP Remaining: (38gp balance+213gp gained) =251gp

Timeline

Teams are instant
______________________________________________

Smezut’s Downtime Turn 11

Activity

Hire teams to work towards Artisans’ Guilds.

1 Bureaucrat (Fireworks) 100gp
1 Craftsperson (Fireworks) 100gp

Purchases: 200gp
Remaining-Purchase= 251gp-200gp=51gp balance

Income

1 Sage (Fireworks expert) +5
8 Laborers (Fireworks) +16
8 Craftspeople (Fireworks) +32
4 Bureaucrats (Fireworks) +16

Total: +69

GP Gained: (69+10)*3=237gp
GP Remaining: (51gp balance+237gp gained) =288gp

Timeline

Teams are instant
______________________________________________

Smezut’s Downtime Turn 12

Activity

Hire teams to work towards Artisans’ Guilds.

2 Laborers (Fireworks) 70gp
2 Craftspeople (Fireworks) 200gp

Purchases: 270gp
Remaining-Purchase= 288gp-270gp=18gp balance

Income

1 Sage (Fireworks expert) +5
10 Laborers (Fireworks) +20
10 Craftspeople (Fireworks) +40
4 Bureaucrats (Fireworks) +16

Total: +81

GP Gained: (81+10)*3=273gp
GP Remaining: (18gp balance+273gp gained) =291gp

Timeline

Teams are instant
___________________________________________

Smezut’s Downtime Turn 13

Activity

Hire teams to work towards Artisans’ Guilds.

1 Bureaucrat (Fireworks) 100gp
1 Sage (Fireworks expert) 100gp

Purchases: 200gp
Remaining-Purchase= 291gp-200gp=91gp balance

Income

2 Sage (Fireworks expert) +10
10 Laborers (Fireworks) +20
10 Craftspeople (Fireworks) +40
5 Bureaucrats (Fireworks) +20

Total: +90

GP Gained: (90+10)*3=300gp
GP Remaining: (91gp balance+300gp gained) =391gp

Timeline

Teams are instant
_________________________________________

Smezut’s Downtime Turn 14

Activity

Hire teams to work towards Artisans’ Guilds.

2 Laborers (Fireworks) 70gp
1 Sage (Fireworks expert) 100gp

Purchases: 170gp
Remaining-Purchase= 391gp-170gp=221gp balance

Income

3 Sage (Fireworks expert) +15
12 Laborers (Fireworks) +24
10 Craftspeople (Fireworks) +40
5 Bureaucrats (Fireworks) +20

Total: +99

GP Gained: (99+10)*3=327gp
GP Remaining: (221gp balance+327gp gained) =548gp

Timeline

Teams are instant
_____________________________________________________

Smezut’s Downtime Turn 15

Activity

Prepare to buy Exotic Artisan Building in Stagfall, Green Light District.

No purchases
Remaining-Purchase= 548gp-0gp=548gp balance

Income

3 Sage (Fireworks expert) +15
12 Laborers (Fireworks) +24
10 Craftspeople (Fireworks) +40
5 Bureaucrats (Fireworks) +20

Total: +99

GP Gained: (99+10)*3=327gp
GP Remaining: (548gp balance+327gp gained) =875gp

Timeline
______________________________________________

Smezut’s Downtime Turn 16

Activity

Purchase Exotic Artisan Building in Stagfall, Green Light District.

Exotic Artisan Building in Stagfall, Green Light District (1730gp/2) =865gp
Remaining-Purchase= 875gp-865gp=10gp balance

Income

3 Sage (Fireworks expert) +15
12 Laborers (Fireworks) +24
10 Craftspeople (Fireworks) +40
5 Bureaucrats (Fireworks) +20

Total: +99

GP Gained: (99+10)*3=327gp
GP Remaining: (10gp balance+327gp gained) =337gp

Timeline

Exotic Artisan Building in Stagfall, Green Light District 30/100
________________________________________________

Smezut’s Downtime Turn 17

Activity

Hire teams for Artisans’ Guilds.

2 Craftspeople (Fireworks) 200gp

Purchases: 200gp
Remaining-Purchase= 337gp-200gp=137gp balance

Income

3 Sage (Fireworks expert) +15
12 Laborers (Fireworks) +24
12 Craftspeople (Fireworks) +48
5 Bureaucrats (Fireworks) +20

Total: +107

GP Gained: (107+10)*3=351gp
GP Remaining: (137gp balance+351gp gained) =488gp

Timeline

Teams are instant
Exotic Artisan Building in Stagfall, Green Light District 60/100
__________________________________________________

Smezut’s Downtime Turn 18

Activity

Hire teams for Artisans’ Guilds.

1 Bureaucrat (Fireworks) 100gp
2 Sages (Fireworks expert) 200gp
2 Laborers (Fireworks) 70gp

Purchases: 370gp
Remaining-Purchase= 488gp-370gp=118gp balance

Income

5 Sage (Fireworks expert) +25
14 Laborers (Fireworks) +28
12 Craftspeople (Fireworks) +48
6 Bureaucrats (Fireworks) +24

Total: +125

GP Gained: (125+10)*3=405gp
GP Remaining: (118gp balance+405gp gained) =523gp

Timeline

Teams are instant
Exotic Artisan Building in Stagfall, Green Light District 90/100
____________________________________________________

Smezut’s Downtime Turn 19

Activity

Hire teams for Artisans’ Guilds. Finish Exotic Artisan Building in Stagfall, Green Light District.

1 Bureaucrat (Fireworks) 100gp
2 Craftspeople (Fireworks) 200gp

Purchases: 300gp
Remaining-Purchase= 523gp-300gp=223gp balance

Income

5 Sage (Fireworks expert) +25
14 Laborers (Fireworks) +28
14 Craftspeople (Fireworks) +56
7 Bureaucrats (Fireworks) +28

Total: +137

GP Gained: (137+10)*3=441gp
GP Remaining: (223gp balance+441gp gained) =664gp

Timeline

Teams are instant
Exotic Artisan Building in Stagfall, Green Light District 120/100 Complete
____________________________________________

Smezut’s Downtime Turn 20

Activity

Hire teams for Artisans’ Guilds.

2 Sages (Fireworks experts) 200gp

Purchases: 200gp
Remaining-Purchase= 664gp-200gp=464gp balance

Income

7 Sage (Fireworks expert) +35
14 Laborers (Fireworks) +28
14 Craftspeople (Fireworks) +56
7 Bureaucrats (Fireworks) +28

Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Total: +175

GP Gained: (175+10)*3=555gp
GP Remaining: (464gp balance+555gp gained) =1019gp

Timeline

Teams are instant
_____________________________________________

Smezut’s Downtime Turn 21

Activity

Hire teams for Artisans’ Guilds. Purchase Exotic Artisan Building in Petticoat Junction, Oleg district.

3 Drivers (For Artisan Guilds) 135gp
Exotic Artisan Building in Petticoat Junction, Oleg District (1730gp/2) =865gp

Purchases: 1000gp
Remaining-Purchase= 1019gp-1000gp=19gp balance

Income

7 Sage (Fireworks expert) +35
14 Laborers (Fireworks) +28
14 Craftspeople (Fireworks) +56
7 Bureaucrats (Fireworks) +28
3 Drivers (For Artisan Guilds) +6

Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Total: +181

GP Gained: (181+10)*3=573gp
GP Remaining: (19gp balance+573gp gained) =592gp

Timeline

Teams are instant
Exotic Artisan Building in Petticoat Junction, Oleg District 30/100
___________________________________________________

Smezut’s Downtime Turn 22

Activity

Hire teams for Artisans’ Guilds.

4 Drivers (For Artisan Guilds) 180gp

Purchases: 180gp
Remaining-Purchase= 592gp-180gp=412gp balance

Income

7 Sage (Fireworks expert) +35
14 Laborers (Fireworks) +28
14 Craftspeople (Fireworks) +56
7 Bureaucrats (Fireworks) +28
7 Drivers (For Artisan Guilds) +14

Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Total: +189

GP Gained: (189+10)*3=597gp
GP Remaining: (412gp balance+597gp gained) =1009gp

Timeline

Teams are instant
Exotic Artisan Building in Petticoat Junction, Oleg District 60/100
______________________________________________

Smezut’s Downtime Turn 23

Activity

Hire teams for Artisans’ Guilds. Save towards Guildhall.

7 Elite Guards (For Artisan Guilds) 595gp

Purchases: 595gp
Remaining-Purchase= 1009gp-595gp=414gp balance

Income

7 Sage (Fireworks expert) +35
14 Laborers (Fireworks) +28
14 Craftspeople (Fireworks) +56
7 Bureaucrats (Fireworks) +28
7 Drivers (For Artisan Guilds) +14
7 Elite Guards (For Artisan Guilds) +28

Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Total: +217

GP Gained: (217+10)*3=681gp
GP Remaining: (414gp balance+681gp gained) =1095gp

Timeline

Teams are instant
Exotic Artisan Building in Petticoat Junction, Oleg District 90/100
___________________________________________

Smezut’s Downtime Turn 24

Activity

Finish Exotic Artisan Building in Petticoat Junction, Oleg District. Prepare to build Guildhall in Stagfall, Greenlight District. Hire Artisan Guild teams

7 Lackeys (For Artisan Guilds) 420gp

Purchases: 420gp
Remaining-Purchase= 1095gp-420gp=675gp balance

Income

7 Sage (Fireworks expert) +35
14 Laborers (Fireworks) +28
14 Craftspeople (Fireworks) +56
7 Bureaucrats (Fireworks) +28
7 Drivers (For Artisan Guilds) +14
7 Elite Guards (For Artisan Guilds) +28
7 Lackeys (For Artisan Guilds) +14

Exotic Artisan Building, Stagsfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Total: +231

GP Gained: (231+10)*3=723gp
GP Remaining: (675gp balance+723gp gained) =1398gp

Timeline

Teams are instant
Exotic Artisan Building in Petticoat Junction, Oleg District 120/100 Complete
______________________________________________________

Smezut’s Downtime Turn 25

Activity

Build Guildhall in Stagfall, Greenlight District. Assemble Artisan Guilds. Send Artisan Guilds to each city in Green Acres.

Build Guildhall in Stagfall, Greenlight District (2660gp/2) =1330gp

Purchases: 1330gp
Remaining-Purchase= 1398gp-1330gp=68gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Petticoat Junction Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Labyrinth Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Talzlford Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Jarethville Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Ferry Station Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Fort Ramses Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Total: +259

GP Gained: (259+10)*3=807gp
GP Remaining: (68gp balance+807gp gained) =875gp

Timeline

Guildhall in Stagfall, Greenlight District 30/152
______________________________________________


Smezut Scumsong Bard (Thundercaller)/13 Chevalier/1

Smezut’s Downtime Turn 26

Activity

Continue Guildhall in Stagfall, Greenlight District. Purchase Exotic Artisan Building in Labyrinth, Temple district.

Exotic Artisan Building in Labyrinth, Temple district (1730gp/2) =865gp

Purchases: 865gp
Remaining-Purchase= 875gp-865gp=10gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Petticoat Junction Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Labyrinth Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Talzlford Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Jarethville Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Ferry Station Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Fort Ramses Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Total: +259

GP Gained: (259+10)*3=807gp
GP Remaining: (10gp balance+807gp gained) =817gp

Timeline

Guildhall in Stagfall, Greenlight District 60/152
Exotic Artisan Building in Labyrinth, Temple district 0/100
_______________________________________

Smezut’s Downtime Turn 27

Activity

Continue Guildhall in Stagfall, Greenlight District. Continue Exotic Artisan Building in Labyrinth, Temple district.

Purchases: 0gp
Remaining-Purchase= 817gp-0gp=817gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Petticoat Junction Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Labyrinth Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Talzlford Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Jarethville Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Ferry Station Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29
Fort Ramses Fireworks Artisan Guild [1 Sage, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +29

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Total: +259

GP Gained: (259+10)*3=807gp
GP Remaining: (817gp balance+807gp gained) =1624gp

Timeline

Guildhall in Stagfall, Greenlight District 90/152
Exotic Artisan Building in Labyrinth, Temple district 0/100
_______________________________________________

Smezut’s Downtime Turn 28

Activity

Continue Guildhall in Stagfall, Greenlight District. Continue Exotic Artisan Building in Labyrinth, Temple district. Hire 1 more Sage (Fireworks experts ) for each Artisan Guild.

7 Sage (Fireworks experts ) 700gp

Purchases: 700gp
Remaining-Purchase= 1624gp-700gp=924gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Petticoat Junction Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Labyrinth Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Talzlford Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Jarethville Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Ferry Station Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Fort Ramses Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Total: +294

GP Gained: (294+10)*3=912gp
GP Remaining: (924gp balance+912gp gained) =1836gp

Timeline

Guildhall in Stagfall, Greenlight District 120/152
Exotic Artisan Building in Labyrinth, Temple district 0/100
__________________________________________

Smezut’s Downtime Turn 29

Activity

Continue Guildhall in Stagfall, Greenlight District. Continue Exotic Artisan Building in Labyrinth, Temple district.

Purchases: 0gp
Remaining-Purchase= 1836gp-0gp=1836gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Petticoat Junction Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Labyrinth Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Talzlford Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Jarethville Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Ferry Station Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Fort Ramses Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Total: +294

GP Gained: (294+10)*3=912gp
GP Remaining: (1836gp balance+912gp gained) =2748gp

Timeline

Guildhall in Stagfall, Greenlight District 150/152
Exotic Artisan Building in Labyrinth, Temple district 0/100
______________________________________________

Smezut’s Downtime Turn 30

Activity

Finish Guildhall in Stagfall, Greenlight District. Continue Exotic Artisan Building in Labyrinth, Temple district.

Purchases: 0gp
Remaining-Purchase= 2748gp-0gp=2748gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Petticoat Junction Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Labyrinth Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Talzlford Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Jarethville Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Ferry Station Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Fort Ramses Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Total: +294

GP Gained: (294+10)*3=912gp
GP Remaining: (2748gp balance+912gp gained) =3660gp

Timeline

Guildhall in Stagfall, Greenlight District 152/152 Complete
Exotic Artisan Building in Labyrinth, Temple district 28/100
_______________________________________________

Smezut’s Downtime Turn 31

Activity

Continue Exotic Artisan Building in Labyrinth, Temple district. Purchase Exotic Artisan Building in Talzford, Talzlworm district.

Exotic Artisan Building in Talzford, Talzlworm district (1730gp/2) =865gp

Purchases: 865gp
Remaining-Purchase= 3660gp-0gp=2795gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Petticoat Junction Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Labyrinth Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Talzlford Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Jarethville Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Ferry Station Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Fort Ramses Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Guildhall, Stagfall [1 Common Room, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Secret room, 1 Sitting Room, 2 Storage, 3 Work Stations] +43

Total: +337

GP Gained: (337+10)*3=1041gp
GP Remaining: (2795gp balance+1041gp gained) =3836gp

Timeline

Exotic Artisan Building in Labyrinth, Temple district 58/100
Exotic Artisan Building in Talzford, Talzlworm district 0/100
____________________________________________

Smezut’s Downtime Turn 32

Activity

Continue Exotic Artisan Building in Labyrinth, Temple district. Continue Exotic Artisan Building in Talzford, Talzlworm district.

Purchases: 0gp
Remaining-Purchase= 3836gp-0gp=3836gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Petticoat Junction Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Labyrinth Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Talzlford Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Jarethville Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Ferry Station Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Fort Ramses Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Guildhall, Stagfall [1 Common Room, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Secret room, 1 Sitting Room, 2 Storage, 3 Work Stations] +43

Total: +337

GP Gained: (337+10)*3=1041gp
GP Remaining: (3836gp balance+1041gp gained) =4877gp

Timeline

Exotic Artisan Building in Labyrinth, Temple district 88/100
Exotic Artisan Building in Talzford, Talzlworm district 0/100
__________________________________________

Smezut’s Downtime Turn 33

Activity

Complete Exotic Artisan Building in Labyrinth, Temple district. Continue Exotic Artisan Building in Talzford, Talzlworm district.

Purchases: 0gp
Remaining-Purchase= 4877gp-0gp=4877gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Petticoat Junction Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Labyrinth Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Talzlford Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Jarethville Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Ferry Station Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Fort Ramses Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Guildhall, Stagfall [1 Common Room, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Secret room, 1 Sitting Room, 2 Storage, 3 Work Stations] +43

Total: +337

GP Gained: (337+10)*3=1041gp
GP Remaining: (4877gp balance+1041gp gained) =5918gp

Timeline

Exotic Artisan Building in Labyrinth, Temple district 100/100 Complete
Exotic Artisan Building in Talzford, Talzlworm district 18/100
_____________________________________________

Smezut’s Downtime Turn 34

Activity

Continue Exotic Artisan Building in Talzford, Talzlworm district. Purchase Exotic Artisan Building in Jarethville, Goblin district.

Exotic Artisan Building in Jarethville, Goblin district (1730gp/2) =865gp

Purchases: 865gp
Remaining-Purchase= 5918gp-865gp=5053gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Petticoat Junction Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Labyrinth Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Talzlford Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Jarethville Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Ferry Station Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Fort Ramses Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Labyrinth [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Guildhall, Stagfall [1 Common Room, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Secret room, 1 Sitting Room, 2 Storage, 3 Work Stations] +43

Total: +365

GP Gained: (365+10)*3=1125gp
GP Remaining: (5053gp balance+1125gp gained) =6178gp

Timeline

Exotic Artisan Building in Talzford, Talzlworm district 48/100
Exotic Artisan Building in Jarethville, Goblin district 0/100


Skaz does some downtime stuff, which I don't feel like copying and pasting here. Short version:

Recruits several people for Army support staff.

Builds a Warthedral. It's a cathedral that doubles as a war room.

Builds University. Since military academy was taken in Stagsfall and I figured why not.

Builds Hospital.

Recruits more Army support staff.

Has 4 months worth of time, thinking of working towards roads/highways/walls, though not sure if the downtime rules support building those. Work in progress. Otherwise, make more money to get more staff. Heck, maybe even an entire army unit someday.


Smezut Scumsong Bard (Thundercaller)/13 Chevalier/1

__________________________________________

Smezut’s Downtime Turn 35

Activity

Continue Exotic Artisan Building in Talzford, Talzlworm district.

Purchases: 0gp
Remaining-Purchase= 6178gp-0gp=6178gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Petticoat Junction Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Labyrinth Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Talzlford Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Jarethville Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Ferry Station Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Fort Ramses Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Labyrinth [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Guildhall, Stagfall [1 Common Room, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Secret room, 1 Sitting Room, 2 Storage, 3 Work Stations] +43

Total: +365

GP Gained: (365+10)*3=1125gp
GP Remaining: (6178gp balance+1125gp gained) =7303gp

Timeline

Exotic Artisan Building in Talzford, Talzlworm district 78/100
Exotic Artisan Building in Jarethville, Goblin district 0/100

_______________________________________________

Smezut’s Downtime Turn 36

Activity

Finish Exotic Artisan Building in Talzford, Talzlworm district. Continue Exotic Artisan Building in Jarethville, Goblin district. Begin building Exotic Artisan Building in Ferry Station.

Exotic Artisan Building in Ferry Station (1730gp/2) =865gp

Purchases: 865gp

Purchases: 865gp
Remaining-Purchase= 7303gp-865gp=6438gp balance

Income

Teams
Stagfall Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Petticoat Junction Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Labyrinth Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Talzlford Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Jarethville Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Ferry Station Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34
Fort Ramses Fireworks Artisan Guild [2 Sages, 2 Laborers, 2 Craftspeople, 1 Bureaucrat, 1 Driver, 1 Elite Guard, 1 Lackey] +34

Buildings
Exotic Artisan Building, Stagfall [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Petticoat Junction [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28
Exotic Artisan Building, Labyrinth [1Artisan Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting room, 1 storage, 1 storefront] +28

Guildhall, Stagfall [1 Common Room, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Secret room, 1 Sitting Room, 2 Storage, 3 Work Stations] +43

Total: +365

GP Gained: (365+10)*3=1125gp
GP Remaining: (6438gp balance+1125gp gained) =7563gp

Timeline

Exotic Artisan Building in Talzford, Talzlworm district 100/100
Exotic Artisan Building in Jarethville, Goblin district 8/100
Exotic Artisan Building in Ferry Station 0/100


Xzin Rag-mag Xzin-xzoran

5d6 ⇒ (5, 6, 4, 3, 2) = 20
5d6 ⇒ (5, 6, 5, 4, 6) = 26
5d6 ⇒ (4, 3, 1, 4, 3) = 15
5d6 ⇒ (5, 4, 4, 4, 5) = 22
5d6 ⇒ (2, 3, 4, 6, 4) = 19
5d6 ⇒ (5, 5, 4, 1, 3) = 18
5d6 ⇒ (2, 6, 6, 5, 1) = 20
5d6 ⇒ (6, 2, 1, 5, 1) = 15
5d6 ⇒ (3, 1, 2, 4, 2) = 12
5d6 ⇒ (1, 5, 3, 5, 3) = 17
5d6 ⇒ (5, 4, 2, 2, 3) = 16
5d6 ⇒ (2, 1, 3, 5, 3) = 14

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