
Shaedo Silverpaws |

I noticed the update GM, and it looks good to me! I actually like the one you used for Shaedo- the bushy tail is great! Also, easy to recognize. ~_^
It would probably be difficult to find one that matches her exactly, as she currently has two tails, and the count shall only increase, but that is just the singular nature this little kitsune. ^_^
I would just like to clarify the action so far in rounds.
Prior to combat / Surprise round:
Layla threw a chakram at a gob.
Shaedo turned the green mists blue with her wand.
Others got into position for combat.
R1: Shaedo casts fire snake illusion on the fire.
Goblins freak out in response to blue mist. A big one shoots a little one that tries to escape.
Stone and Ooze fire and miss.
One big gob, noticing the blue mist, comes into the big room with us, ignores us, and checks something under the table, where Vitreous kills it.
Lalya throws a chakram at the big gob still being all mean to the little gobs around the fire.
Frosty makes a whole in the fire, as shadowy things start snatching gobs.
Sunny cares for the wounded and the horseys.
Ceru shoots a panicked big gob.
Beylinda charges a gob at the end of the hall, and cuts it something fierce.
And... Eris flings a snow ball at the gobs.
And now R2 is beginning.
Far as I can tell the one thing I am missing is, when did the rainbow mists around the fire appear? Was that something that happened when Frosty touched the fire, or when Shaedo cast her illusion, or at some other time? And is there anything else?
Also, it looks like both the green mists and fire mists require fort. checks?
Sorry for the long post; I'm just making sure I got everything all understood! ^_^

GM Tacticslion |

No problem. I may have explained things poorly and that extremely irritating typo with the first spoiler tags is... not helpful.
Excellent summary, save:
1) it was Lulu who changed to mist color via prestidigitation
2) no fortitude saves are necessary for the green mists that currently appear blue
3) Layla only made one chakram attack, the one during the first round - she did not get one in as part of the surprise round as she was waiting for your illusion to attack. EDIT: well, okay, now she's made a second chakram, as part of her round two actions. :)
As for where the rainbow mists come from, they seem to have come from the fire after something occurred involving the dragging of the goblins. I highly suggest making knowledge, perception, and other directly-related checks to learn more.

Shaedo Silverpaws |

Gotcha'. That makes things plenty clear for me now. Thanks GM!
Good move on Lulu's part, and good to know Shaedo only used her wand once.
I think I've done all I can in the way of actions for R2-D2 for now. I'll do the knowledge rolls later.
I'm off to a French festival and then possibly a RL game. I'll check back in this evening to see how the battle develops! ^_^
(And to post - some bard-ic knowl-edge! Tehehe!)

"Sunny" |

Again, sorry i am if'n I seem ta' be laggin'.
As I posted afore, I in't sure where Sunny is on'a map an' so am happy fer tha' DM ta' bring her up in't tha' fray.
Go, go team Gob-smash! (^_^)

GM Tacticslion |

You're not lagging. You're currently in the middle of the mists on Roll20. The blonde one. (Two move actions at half of 30 ft. each nets you... 30 ft. at stealth. If you wanted to move faster, you could, and I'd retcon it for you, but at penalty to stealth - which is no problem, it's just up to you. You're choice.)
Also, an "important"* note: I've now added music and sound effects! Now you, too, can be assaulted by dulcet tones and thunderous clatter as you check out the Roll20 map! unless you have no access to the Roll20 map or are not interested in doing so, in which case you don't
* Pfffffffffffft~! I told them it was 'important'! Hahahah!

"Sunny" |

Hey!? Them mists in't safe. I were trustin' ye Master DM, Sir.
(^_~)
Is all right. Does I need ta' be makin' any rolls fer bein' in'a mists? (>_>)
Very much cheers ta' all!
Edit: There needs ta' be a way ta' name which icon me a person. I can't hardly tell one from t'other. :(

Layla the Twin-Blade |

Lulu,
We're still exploring the tower.
We came across some goblins by a fire and when we attacked them, it seems some weird spider creatures down a side corridor may also have attacked them, and the fire made strange rainbow mists, and now there's still two big gobs and two smaller gobs, plus the spider beasties.
EDIT: And, Sunny, you're in the safe green mists of the first room ( even though they have been prestidigitated to look blue now). You're not in the dangerous rainbow mists near the fire.

GM Tacticslion |

GM sent you a PM not sure if you saw it
I did, Lulu, but I haven't responded because, honestly, I haven't come up with a good response. I'm not entirely sure how to take your PM. Unfortunately, at this time, I'm not going to be able to GM any additional games at this time.
I recognize that there's a problem with keeping up with the pace of the game, and part of that stems from the large number of players, and part of that stems from the events you're experiencing in real life, and part of that stems from the time and focus you have to dedicate to reading all of the posts. I get that, and I empathize.
I want you in the game in general, but it's up to you - I won't force you to stay, but you're invited as long as you care to be here. If you wish to drop, or if you need to, you absolutely may: I understand for your own sanity.
At present, there's no good way to simply drop characters out of the story. Point in fact, we're at a point in the game where that's just not practical. At the end of this adventure? Sure. Stone hasn't posted since the game's started, for example, and will likely just fade into the background barring any other input. If you wish, I can have something similar happen to Lulu.
As far as your ability to contribute goes: you've eliminated what would otherwise have been a very tough encounter, identified items that no one else was able to, and created a large panic in the goblins nearby, causing one of them to entirely be vulnerable, destroyed, and waste his action. That's rather significant, especially for a character that, at your own suggestion, is not optimized and probably under-powered. Beyond that, you've provided interesting RP situations and fun character interaction. That's about the same as anyone else's been able to do.
As for not knowing people, that can relatively easily be remedied: look at the 'Campaign Info' tab at the top left of the campaign options. Under "CURRENT MEMBERS OF THE W.D.G.F.F. first Reconnaissance and Strike Crew, "Gob Smash One"" you'll find a full list of all the players, complete with their Alkenstar Riding Donkey name listed, and a link to their page.
Here's the actual copy/pasted list from that page (which has better formatting because it's not just a copy/paste):
Tallfolk (for now, hee-hee)
"Sunny" the island elf brawler Riding Horse; (Player: Sunset, or ')
Beylinda Chumana the aasimar dervish Riding NEMO; (Player: Algar Lysandrius)
Eris Kaddren the human sorceress (and Kallisti the fox) Riding Inconvenience; (Player: Jon the Unlucky; Eolgrin Kalderon)Smallfolk
Stone the Goblin "Dwarf" aegis paladin Riding Stone; (Player: Gobo Horde)
Lulu Yordle the Faen sorceress (and Pix the fairy) Riding Rainbow; (Player: Edward Sorbel; Little Orphan Annie)
Layla the Twin Blade the Halfling ranger Riding Scrappy; (Player: Lady Firedove)
Vitreous "Darling" Dimplegatto the Gnome gunslinger Riding Snuffles; (Player: Viskous)
Ooze the Goblin kinslayer Riding Mange; (Player: Bane88)
Shaedo the trickster Riding Ramsy; (Player: Suthuri)
Ceru the Gnome rogue Riding Thunderhoof; (Player: Death Quaker)
Dijiron the Ratfolk wizard (and Taq the rat) Riding Tiktik; (Player: Larkos)
Handy the Wartrained Alkenstar Pack Donkey (not a player)
As for not knowing what's going on in the game, simply ask. We'll summarize for you at any time. QUASI-EDIT: as has been done above.
Right now, you're in combat. You found a room (see Roll 20 for the strange and busy place - you're currently the furthest "down" of anyone there) as noted in Gameplay. If you want to know where to start to get the full idea of what's going on currently, the Campaign Info tab once again has your answer: you can click the link that says "Start here for the current room/situation" and read on from there for details.
The summary of the entire story so far:
- you were forcefully trained in bizarre methods
- you woke up as if from a daze in the mana wastes much further along than you should have been
- you found your goal: the ancient lost Tor of Hightower
- you achieved it (discovering the presence of goblins, your foes) on the verge of a mana storm; strange events occurred due to the magical influx of the storm
- you entered Hightower which mostly safely resisted the storm's influence
- you explored a right passage, found a stone chest and a bunch of dead ritually-arranged and burned bodies, and a trap
- you explored a left passage, found a bunch of sarcophagi, and flying head-creatures, with a few magic items
- you explored straight ahead, found a bunch of empty or shattered abandoned rooms and remains, and eventually a large open chamber - the chamber you're currently in - semi-open to the storm and used some magical tricks to panic the goblins you found there
Play-by-Posts have a strange rhythm to them. What would take maybe half an hour to an hour in real-life games has taken us *checks* a month and nine days.
If you want some out of character spoilers to have some idea of what's going on, I'll give them to you.
Thus, out of a total of 13 possible encounters, you've definitively finished "five" (outside goblins, outside rats, inside stone chest, inside flying heads, inside crazed goblin). Two of the remaining encounters will be easy, two might not exist, and one or two will be "big".
Anyway, much of this may help other posters who are similarly struggling to keep up or questioning their ability to contribute. So far, everyone's done something important, flavorful, and/or significant by way of their own choices and posts (except for Stone); thanks! Hence, I'm posting this here instead of exclusively to PM.
I want to be clear: this isn't a repudiation, rebuke, or rejection. I'm simply trying to help everyone catch up. I hope it does so.

Lulu Yordle |

ok looking at the map.
who is who and am I on the map? what do all the symbols mean?
where is everyone else?
can I just get an icon for myself and put me anywhere?
I'll wait till I understand the map before posting anything.
but I am trying to read up from the beginning of this room so give me another 6 or 7 days to sift through it all. (just kidding, I might get it done in 2)

Layla the Twin-Blade |

Lulu, you are in the room with the staircase up, with the entrance to it at the #4 on the map. So, yes, you could explore up.
We are, however, still in combat with several gobs and spider beasties down the hallway.

Lulu Yordle |

just curious here:
here is a link to the dungeon mapping tool I use
as opposed to roll20 If I have a decent description of the battle scene I can set up a map with icon's for each player and icons for bad guys.
each player can mover his/her own piece. I can set certain monsters invisible to players (inviso spells etc) I can have shaded auras that move with the token. (I currently am using that feature to show the stench aura with the ghasts they are fighting in my example map)
let me know if this is interest to you.
also no web site to join (only the DM needs to join.)
I can make a quick map for this fight to give an idea if you want.

Lulu Yordle |

"Sunny" |

Awesomely done there Lulu.

Lulu Yordle |

thanks sunny, but until I understand the map we are using Lulu is not in this at all.
I need to know where everybody is.
what are Players, and what are enemies.
there are little symbols by the icons. what do they mean? are there any players hurt?
I only know my location and what I am guessing are some enemies. so please identify everyone on the map so i 1. don't attack a party members, and 2 don't ignore someone that may need help.
so for now lulu will either stand there or go off and explore something else.
have we determined anything about the mists already? I won't waste posting to identify the obvious and is already known.
I see some mystery color mist by water and some rainbow mist by a fire.
as a side note: someone commented about Lulu changing the mist color with prestidigitation, can I add that to my spell list then? cause Lulu does not know that spell.

Lulu Yordle |

Ok I want to apologize for the last post..
I don't want to sound mean..
I am trying to make a map that I can manage to help the game better, and would really like some feedback or help to make it work.
so any help you can provide will do nicely.
I have icons ready to be inserted for each player, as well as various other goblins icons.
there are icons on the side of the map for the players that I remember
If you have a personal picture to represent your character I can use that instead.

"Sunny" |

Am at work atm otherwise I would be helping. Sorry for inconvenience. .much cheers to all. (^_^)

Shaedo Silverpaws |

'Looks neat! ^_^
I think the spidey is on the other side of the fire though, since what we saw was shadowy things pulling the gobs into / past the flames. That would be the right side of the fire.
I like having the ability to move my character, as well as all the other handy features of this program. However, the GM's map is nice too and more detailed. Also, maaaaybe having a map where we're all editing at once would be a little chaotic (though Shaedo would say this isn't necessarily a bad thing!).
We'll have to see how the GM rules on it.
In the meantime, I'll move my character into the position I believe she ended last round!
~_^

GM Tacticslion |

I don't mind the map: I like it. It has a few errors: the room is one space too "short" from bottom to top (it needs to be 10/10 instead of 9/10), and the tunnel is one square too short beyond the hallway (Beylinda and the gobs are each one square further "up" than currently depicted, leaving two squares between Bey and Shae rather than only one). Until those are done, only a "close guesstimate" can be made for those in the room, and the goblins and Beylinda will just be too close to everything else. Those two errors aside, it's very well done, and, as I noted, I like it quite a bit.
Lulu, your ring potentially gives you one of the various effects of prestidigitation, as noted in the item description. Since you hadn't posted, I rolled it for you, it came up with the ability to change the colors of things, hence I utilized that ability. It seemed like something Lulu would do, contributed to the over-all cause, served to further the plot/reveal information, enabled both plans of action to work, and generally seemed an entirely mild choice for 'botting.
Will respond more later. I am currently 'out' for now, hence I was unresponsive in the few hours earlier.

Lulu Yordle |

ok thanks on that I forgot about the ring. relly sorry.
also the map is also for my own sanity as much as it is for others reference.
I can easily modify the grid. that is simple enough.
we can still use the GM map and I can link my map as a secondary reference when thisgs get confusing.
and i get confused very easily. my old brain isn't as sharp as it used to be.

Lulu Yordle |

GM Tacticslion |

No problem on the ring - I just wanted to let you know where it came from.
The goblins near Beylinda are the bulkier ones, as is the one "closest" to Eris in the side hall. Nice update. :)
EDIT: One final request, though, if possible: is there some different picture of Stone available to differentiate him from Ooze?
I think the more resources the better over-all.
To answer an earlier question: after much deliberation, I gave everyone a blue dot and a small symbol that I thought kind of looked like them in order to help everyone find them a little more easily.
I experimented with unique colors (there weren't enough for everyone), only icons (they blended too much, being only black-and-white), and a few other things. While they all have names, I still haven't found an easy way of making those obvious. While I'm supposedly able to add pictures of people into the player profiles (oh, those exist by the way; not done, yet, but they do, technically, exist), I've yet to successfully do so.
I figured the dot grabs attention, and the symbol gives a hair more recognition-value.
I hadn't posted about it, mostly due to time.
Beylinda has swords clashing (as if using a blade to defend - something she's good at)
Shaedo has a ninja-face
Eris has a... wavy... thing... look, it's kind of magical or icy. (I don't know.)
Layla has a spiky swirly thing (kind of Chakram-like)
Dijiron (and his pets - I've yet to add Kallistri or Pix... sorry, Eris and Lulu!) have a magic-looking-thing... that isn't Eris'.
Vitreous has a wrench because... um... technology.
Stone has a shield for PALADIN!
Ceru has a lock because she's skilled at picking 'em.
Ooze has a bloody eye, because... well, it seems appropriate, really.
Sunny has a vicious-looking hand; seems appropriate.
Lulu has a heart surrounded circles; also seems appropriate.

Lulu Yordle |

I forgot stone... I never added stone in there.
the players I pulled any picture links they had in the profile or just used the alias picture.
also will update the fat goblins as well.
updated map is done
unless stated otherwise Pix always sits on Lulu's shoulder or on the end of her staff.

Shaedo Silverpaws |

I moved Shaedo over just 'a bit, 'cause she is actually up on the wall, climbing above ground! ^_^ Hopefully out of range of the prismatic mists....
>.> <.<
She is out of their range, right? The little vixen doesn't need to make a fort. save....does she?
EDIT: Whew. ^-^ Based on GM's map looks like she is!

"Sunny" |

Also I hope Sunny isn't wearing that outfit right now :P
What? Is there somat wrong wi' it? I can be takin' it off if'n there be somat wrong...? (>_>)
*Looks at newest map*
*Squee's* (^_^)
*HUGZ Lulu!*
(^_^)
Is awesomest workin's!
Much cheers to all.

GM Tacticslion |

Added Lulu's current map to the Campaign Info tab. EDIT: hm. The link didn't work like I hoped. EDIT 2: Okay - I think it works now.
Also, Dijiron's pets have green dots next to them. I dunno, it seems like a good way to differentiate them somehow. :)
EDIT: Added Kallisti to Eris' space. She has the same green dot that Dijiron's pets currently use. Let me know if there's a different color either of you'd like. I've yet to find a good one for Pix.

Vitreous "Darling" Drimplegatto |

I'm very confused over the map situation.
I've no idea where I am in relation to anything anymore.
Did we come past the drain room? and are moving "up" the hallway? Is there anything past the top of the maps, does it keep going.
It appears that I might now be in front?
So putting out the fire has made the room naturally dark? where was the fire and as I understand it layla and ceru are standing next to it?
I'm terribly lost.

Lulu Yordle |

I will be out much of the day so no updating.
there are creatures on Lulu's map that are inside the wall, I am assuming that these are no in our visual range.
I think everyone can move their pieces around.
there is an aura around Lulu, that is the radius of her light.
I tried to center everyone on a square. the icons are sized based on character size (small, medium, large)

"Sunny" |

*Hugz* Yer doin' awesome-swell Lulu. (^_^)
Which is not to say I be thinkin' tha' Dm in't... (>_>)
Okeys, truth be told? I am findin' Lulu's map a tad easier ta' make heads and tails of. but, this prolly be a'cause Lulu can be putin' actual exact pictures of tha' characters on it.
Also, Lulu's map be havin' a handy number and letter system in it.
Agin, not ta' say tha' DM's map in't gooder. T'is!
*Hugz DM Tacticslion* (^_^)
Um.. whut I be tryin' ta' say iz at both maps be of benefit. (^_^)
Also, sorry I am fer not offerin' ta' help sort yer head space out, Vitreous. But I in't rilly good at es'plainin' things... (>_>)
Wishin' every one all'a bestest.

GM Tacticslion |

Lulu, the ones that are now deep inside "stone wall" are, in fact, no longer visible.
Sorry - I meant to mention that, but I forgot.
Vitreous:
1) you came from the big room (you were heading "up")
2) the goblins were in the big hallway
3) fire was in the small hallway
4) the goblins freaked out by Shaedo's and then Lulu's illusions entered a state of panic - one of the smaller goblins was pushed into the fire by a big goblin, while one of the other smaller goblins tried to flee and was shot through the eye with a crossbow bolt by one of the big goblins
5) the assault took off in earnest with various attacks, Frosty hitting things and so on
6) one goblin tried to flip a switch, but found it already flipped... and then you killed him
7) spiders using long lines of webbing like lassos came from the small hallway and dragged some of the goblins through the flames down the narrow hallway, some of the webs catching on fire and creating multicolored smoke
8) Vitreous runs to see the spiders down the side hall, but then the fire is put out, and all falls into darkness
If you look at Lulu's map, you'll see that the order of "furthest forward" is Beylinda, Layla, Shaedo, you and Sunny, Ceru, Dijiron and Eris, Lulu, and the two goblins are last. If you look at mine, you won't be able to see anything beyond Shaedo due to the limits of lowlight.
You were able to get as far as you did by way of taking two full move actions, as specified in your turn. You got there before the lights were put out, but now they are out.
Lulu: that's really cool lighting effects from Lulu's staff. Also a good move.
In addition to Lulu's staff, there is now Layla's ioun stone, Ceru's lantern, and bright light due to the weird lightning in the storm room, and down the hallway a bit, and dim light beyond that. So you can see more, now.
Sunny: we're cool. I'm definitively not always the best at everything, and my ego can certainly handle someone else doing something better. :D
(EDIT: That said, I'm a big hugger. :D)
Besides: my map is both confusing and detailed - partially, the confusion comes because of the detail. Partially, the confusion comes - as you said - because I'm not able to use the normal character icons, unlike Lulu, which is one of the reasons I really like her map - I like both, in fact, because it gives a more complete picture: mine paints a messier "real"(-ish) map (that gives the images of what I'm describing, such as the ornate drains, the pour-area, etc), while Lulu's creates an easily comprehensible, straight-forward "here's the clean version" map for people to get better game-values.
Also, Shaedo: you're forgetting the flanking bonus (+2) and that the goblin is flat-footed against your attack (due to stealth). You (barely) hit.

GM Tacticslion |

Is using Frosty a standard or move action?
Arg. This was one of the first questions I intended to answer with my previous post. My apologies: I was distracted.
It is a move action to direct a Spell of yours to act. It does, however, otherwise have it's own actions. The primary reason it's a move action at all, you'd realize, is because it's mindless, meaning it needs more control. If you ever found a way to give it a mind, it may well be able to just follow your orders all on its own... though, like any creature (even your familiar Taq), it might misunderstand or go for "close enough" instead of exactly as intended. (Of course, since you're not entirely sure what you're doing and the GM may well misinterpret things that might happen anyway.)

Shaedo Silverpaws |

Also, Shaedo: you're forgetting the flanking bonus (+2) and that the goblin is flat-footed against your attack (due to stealth). You (barely) hit.
^_^
Huzzah! It appears Shaedo has gone vixen assassin! I am looking forward to the round 2 overview. ^_^also the map is also for my own sanity as much as it is for others reference.
I understand the need to make a map. It also helps me to sort things out when I re-do them on my own, which is why I did my round 1 summary up above. The one you made is nifty, and I'll say again, I love having the ability to move my character!

Lulu Yordle |

what are the light radius's of layla's stone and the lantern?
well I can look up the lantern but not sure on the stone, Lulu's light is simply an ioun stone attached to her staff, is it the same as that?

GM Tacticslion |

Layla's is the same. Though I'm not certain off the top of my head (and am on the iPad at the moment, making it impractical to check, though I will soonish), I think a lantern is similar - that's how I treated it for light on the map, anyway. A bull's eye lantern would be larger and a cone,mas I recall: I'm not certain, now, whether she said hooded or bull'seye. I'll get back to you soon, Lulu!
EDIT: ugh, this internet. Submitted the post. One minute later it showed up. Edited. One minute later, I actually can. (Not to mention it all looks messed up right now, too, due to improper/slow loading.) This... may slow thigs down a bit on my end. Sorry.
EDIT: bullseye lantern 60 ft. Normal, 120 ft. Dim, not sure which direction, my third attempt at submitting

GM Tacticslion |

I've updated Layla's light aura on Lulu's map. Not sure about Ceru's. I've now moved all the characters - it looks like you moved your's a tad, Vitreous - that's fine, it's within his allotted movement values. And with that, I'm out!
.
.
.
Arg: I hate my slow interneeeeeeeeeeeeeeeeeeeeeeeeeeeet! I also love the internet. EDIT: also, forgot to mention, I 'botted your action, Vitreous, going with "as close as possible" to what you had before. And now: AWAY!
Quick EDIT:
Close Big Gob 1 gone for now?
Ooze
Stone
Far Big Gob 1 currently surrounded
Fire Goblin 1 gone for now?
Fire Goblin 3 gone for now?
Vitreous
Ceru
Eris
Layla
Shaedo (moved to wait for Layla's light?)
Beylinda
Sunny
Dijiron
Lulu
Spiders
"Voice?"

Dijiron |

To answer one of your questions in your post, if Shaedo is using her claws then it's a natural attack. Shaedo's profile doesn't indicate that she has any natural attacks though. A regular Kitsune gets a bite while in fox form. If she has claws then they'd be two primary natural attacks that do 1d2 damage each.
If the claws are just flavor and it was supposed to be an unarmed strike then she does 1d2 non-lethal damage and provokes an attack of opportunity. Which I don't think she was going for.

GM Tacticslion |

To answer one of your questions in your post, if Shaedo is using her claws then it's a natural attack. Shaedo's profile doesn't indicate that she has any natural attacks though. A regular Kitsune gets a bite while in fox form. If she has claws then they'd be two primary natural attacks that do 1d2 damage each.
If the claws are just flavor and it was supposed to be an unarmed strike then she does 1d2 non-lethal damage and provokes an attack of opportunity. Which I don't think she was going for.
Actually, the reason that she doesn't provoke is that all of you are proficient in Unarmed Strikes, as well as all Improvised Weapons (see Proficiency - that post is linked in the Campaign Info tab) via your "training". Hence, I presumed it was flavor for an Unarmed Strike (though I realized in retrospect I rolled the wrong damage dice for her... that... doesn't actually matter, it seems).
Point in fact, for the curious, the Campaign Info tab has:
1) link to armor stats (and items, but see below)
2) link to a (more comprehensive and better organized) list of items
3) link to Alkenstar Donkey stats (and link to slight correction)
4) link to how I handle alignment and PvP
5) W.D.G.F.F. training boons (including the proficiencies as noted above)
Above that, it's got links to the Roll20 map and Lulu's map, as well as the most recent "start here" post for getting the idea of what's going on. (It also has character creation guidelines above the character lists - I should really switch those, I think... hm, and an OOC note is in the wrong place... welp, I need to get some time to work on that...)
Hence, if you've got any questions on those topics, you can use that tab to reference them and answer them - at least I hope! Let me know if I missed something.

Shaedo Silverpaws |

To answer one of your questions in your post, if Shaedo is using her claws then it's a natural attack. Shaedo's profile doesn't indicate that she has any natural attacks though. A regular Kitsune gets a bite while in fox form. If she has claws then they'd be two primary natural attacks that do 1d2 damage each.
Actually, the reason that she doesn't provoke is that all of you are proficient in Unarmed Strikes, as well as all Improvised Weapons (see Proficiency - that post is linked in the Campaign Info tab) via your "training". Hence, I presumed it was flavor for an Unarmed Strike (though I realized in retrospect I rolled the wrong damage dice for her... that... doesn't actually matter, it seems).
That's exactly right. ^_^ The attack was an unarmed strike, and the claw was just a flavorful description.
Assassination allows us to study an enemy for one round before (that was last round), and then if our attack hits, the enemy is either instantly killed, or paralyzed, so yeah, with this ability, damage dice aren't really a factor. For Shaedo, this is especially useful, becuase with her little Silver Paws, she would only do 1d2 - 1 damage! Now, suddenly, she has the touch of death, should she strike in a vital spot! ^_^Speaking of which, I am updating resources to reflect Shaedo's recent use of abilities. She is down 1 ki and 1 assassinate for the day!

GM Tacticslion |

Actually, Shaedo, you'd deal 1d2+1 if it's an opportune strike (which this was) - and it needs to be an opportune strike to be an assassination.
EDIT: because opportune strike gets you +2 to damage.
When you use Assassinate, you choose whether to paralyze or kill. The target makes a fortitude save against the effect you chose.

GM Tacticslion |

He did not. And it would deal 1d2 bludgeoning. Shaedo: going where no kitsune's gone before. :)
EDIT: some of my dice rolls seem to have changed? Huh. Well, he failed his save when I wrote that, and it's too late to edit the post, hence... I'm leaving it. Weird, though.
EEEEEEEEEDIT: dang it, Vitreous, I thought you were a gunslinger, not a ninja. Hm... while a number of my dice rolls have changed, others have not - I'm going to leave most things as they currently are, as the values were accurate at the time of writing. The bug question is how to handle your action, Vitreous. You technically posted before I did, though I'd been working on the post for a loooooong time, prior, and didn't refresh in the last five minutes other than to make sure there were no glaring coding errors in my post (though, actually, considering the trouble I was having getting things to display properly, I couldn't even tell). Hm. Attacking the goblin leaves things going as I posted. Delaying your action to attack the spiders definitely shuffles things around quite a bit. I'm not sure... I'm considering leaving things as they are, but if you strongly prefer the spider-attacking action for some reason, I'll be willing to hear your arguments out and consider it. EDIT: I'm not saying I'll change things, but I'll strongly take arguments into consideration. For now, all, you can presume that things have happened as-stated. If Vitreous attacks, I'll do some narrative time-bending to make the actions even out. My apologies for missing your post, Vitreous.