Pirate Queen

Layla the Twin-Blade's page

265 posts. Alias of Lady Firedove.


Full Name

Layla the Twin-Blade

Race

Halfling

Classes/Levels

Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Gender

Female

Size

Small

Age

25

Alignment

NG

Languages

Common, Halfling, Goblin

Strength 14
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 13
Charisma 12

About Layla the Twin-Blade

Favored Enemy: Humanoid (Goblinoid)
(+2 Bluff, Know, Perception, SM, Survival, & Weapon Att/Dam)

Favored Community: ...
(+2 Initiative, Knowledge (local), Perception, Stealth, & Survival, and leave no trail/can't be tracked, if desired.)

Wild Empathy (1d20+3)

Combat Style Feat: Two-Weapon Fighting (only -2 Att each)

Endurance: Bonus vs. certain nonlethal

Trapfinding: Add 1/2 lvl to Perception vs. traps and to Disable Device, can disarm magic traps.

Gift of Healing: +2, no kit needed, can do one step faster!

Paladin Lay on Hands, Extra, Mercies*: 4/Day heal 1d6, swift on self, standard on others, melee touch vs. undead, cures fatigue

1st Lv Feat: Improved Initiative (Total Init +6)
3rd Lv Feat: Distance Thrower (Double thrown weapon range) (chakram 30-->60)

Skills:
(Acrobatics +4)
(Climb +4)
Disable Device +8
Heal +9 (Can do FAST!)
Intimidate +7
Knowledge (Local) +8 (can take 10)
Perception +9
Perform (Whirling Blade Dance) +7
Profession (Hunter, esp. of Gobs & other local vermin) +7
Stealth + 13
Survival +7 (+8 to track) (+9 to avoid getting lost)

Traits:
Sharper Twin (Serpent Runner) -1 penalty to primary weapon attack when dual-wielding
Helpful Vigilante (Successful Shirker) +1 stealth, +3 diplomacy/bluff to avoid punishment by lawful authority

BA+3, Size Bonus +1, STR +2, mwk bonus +1

One Kukri Attack +7 1d3+2 18-20/x2
Two Kukri Attacks +6/+5 1d3+2, 1d3+2 18-20/x2
Thrown Chakram Attack +6 1d6+2 20/x2 60ft! (-2 Att per RI farther)

Fort +3 base, + 1 Con, +1 race = +5
Ref +3 base, +2 Dex, +1 race = +6
Will +1 base, +1 Wis, +1 race = +3 (+5 vs. Fear)

AC 10 +1size, +2 Dex, +6 armor = 19

CMB-
CMD-

Speed 20ft

Assassin Abilities from GM post in Discussion p. 4: Proficiency, Assasinate, Opportune Strike +2, Poison Use, Lore, Murderous Training, Uncanny Dodge

Carrying Capacity- (enhanced by masterwork backpack)-

POSSESIONS:
Masterwork Horsechopper [1d8, 18-20/x4, 6 lbs., P or S; brace, reach, trip] <two-handed> {20 g} -broken
Smart Mutant Donkey named "Scrappy"
(with barding, saddle, saddlebags, feed, and brush)
Alkenstar/Narahari WDGFF Uniform (Explorer Variant)
Cool Armor w/ Acid Resist 3 and DR 3 vs. piercing
Implanted stuff, including group communication splinter
Variant Blue Whinnis Poison - 18 vials full
Green Mist of Order or Something - 2 vials full
2 empty vials from Ceru's antiplague
Neck Guard
Billow Cape
Poncho
Map to Hightower
Potions of Cure Light Wounds 1d8+1 - 8 vials empty!
"Precious" (Ring of Sustenance)
Ioun Torch
Compass - +2 Survival vs. getting lost
2 Identical Masterwork Kukri (small) - 1d3 18-20/x2 1lb each Slashing (currently coated in Special Blue Whinnis Poison)
2 Identical Chakram (small) -1d6 x2 1 .5lb each Slashing 60ft! ranged throwing weapon
1 Crystaline Chakram (small) - flung away!
Explorer's Outfit (boots, pants, shirt, belt, jacket, gloves, cloak, bandana, hat) - 2lbs
Jewelry - 10gp
Bedroll - 1 lb
Mwk Backpack
Backpack - .5 lb
5 Waterproof Sacks - 2.5lb
Umbrella - 3lb
Belt pouch
Thieves Tools -1lb
Flint & Steel
Set of three small, colorful, fabric juggling balls
Small Steel Mirror
Signal Whistle

Lots more cool provided items packed on Scrappy's saddlebags...

soldier's uniform (x3) [explorer's outfit (x1), monk's outfit (x2)]
coat, duster, outer-robe, or jacket: styled to the wearer (some shade of maroon or red; brown elements are permitted)
NOTE: both uniform and coat/duster/etc gives you a +2 circumstance bonus (they overlap) to fly checks
swarmsuit
cleats
boots (fire-resistant)
smoked goggles
battle mask (also functions as a doctor's mask)
pocketed, reinforced scarf
adventurer's sash
diving suit
waterskin
blanket
tent (large) (x2 in the whole group)
camouflage netting (x2 in the whole group)
silk rope (x2)
waterproof bull's-eye lantern
4 days rations

171 GP remain, plus 9 silver and 3 copper