Gm Aest's Kingmaker: To Forge a Kingdom

Game Master Aest

Stolen Lands
Combat Map (Also in my Header)

Loot Spreadsheet


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Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

Bret also was a lurker.

I think it would be fine to put me and Daen on a long term mission. We haven't completely run off into the sunset. We're doing work elsewhere. I'm willing to help you RP our exit. This also gives Daen a way back in if he resurfaces from his newborn.

And yes, I'm sure that I need to go. If Daen is missing, Cyanne would not abandon him. I cannot see a way to continue, honestly, other than for her to exit stage left.

I see that you're in good hands though with Eric coming in! He's awesome.

Hmm


Hiiiii!

This invitation comes at a funny time; I've actually been considering dropping a few of my slower games or games that I'm having trouble staying invested in. On the other hand, I think I've played with everyone here except Luthor's player before and I'm a sucker for playing with familiar faces (mixed with new ones too).

If you don't mind that I'm already in one KM game (that's actually more or less at this same point) then I might be able to whip something up. Since I think you're almost to the transition point of sorts between books, Cyanne and Daen being pulled away by other duties once the dust settles would make sense. Same for bringing newer players in.

But I'll also wait and see if Bret and/or Zorukh might want in too before fully committing to anything :)


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Good to hear from you, Lady Ladile. If you're comfortable with jumping in even though you're dropping others, we'd love to have you! If not, we'll figure it out.

How does this sound for a timetable? We'll give lurkers until Wednesday to check in, then figure out how long people will need to tune characters. I'd like character creation to be a sort-of group process, so we can avoid toe-stepping wherever possible, but that's up to you guys, really.


I think a big thing for me is that it comes down to how engaged I feel in a game; there are some games that I'm in that are slow but I'm engaged enough by the GM and other players that I don't mind the pacing so much. I'm also in the same couple of games that Eric mentioned may or may not be ending/going on hiatus so there's that as well.

Anyhow, waiting until Wednesday for anyone else to check in sounds fine with me. However I will go ahead and ask that people be thinking about what sort of party gaps need filling with Daen and Cyanne departing, just so I can be thinking of ideas in the meantime. If Eric wants to play his cleric then that should leave melee and divine/healing pretty well covered. Seems maybe a skills class or perhaps another arcane of some sort might be useful?

Also any restrictions on races or anything like that?

(I'd even bring in another bard if people really wanted but ah, that'd be some mighty big shoes to fill. Plus I can't filk like Hmm can!)


Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

Heh. You'll be fine, Lady Ladile!

Besides, bards are awesome. We all know this. Thanks for taking over for me. I'll miss you all.

Hmm


1 person marked this as a favorite.
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I think that you could pull off a bard, but anything you wanted to build would work, Ladile. I'm mostly concerned with whether or not whatever character you built would be a good fit.

Eric, I wonder if Crusader is the correct choice for the campaign. I'm mostly a bit concerned with the potential role conflicts with our paladin. Is there any way we could work on fixing that conflict?

I'd also like to do a bit more in the way of collaborative background work. It'd help if there were some connections. Is that something people would be open to?


Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

I'm absolutely open to it. Lali's traveled around a lot, she could have met anyone along the way.


2 people marked this as a favorite.
Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10
Cyanne Miller wrote:

Heh. You'll be fine, Lady Ladile!

Besides, bards are awesome. We all know this. Thanks for taking over for me. I'll miss you all.

Hmm

I full expect you to hang out in the discussion forum. No going *poof*! ;)


I'll need to read over everyone's backgrounds again but I'd be open to having some connections either with existing party members, Eric's character, or both.

If the matter of class isn't too big of a concern then I'm tentatively thinking maybe an alchemist character or a bard of some sort though that might fluctuate depending on what sort of character background I come up with.

Do you have any idea yet on how you're planning to bring us in or will that also depend on what we come up with for a background?


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I don't have much yet in terms of how to intro you two. One idea, but it's just an idea for now.


No worries, was just curious!

<--Is off from work for a few days and so has a lot of free time to haunt the forums and ask questions and respond to stuff...


GM Aest, I do see the potential conflict between Kazimir and Graelem here. One idea I was toying with is since the players are all 3rd level to multi-class into sorcerer. I would need to come up with some sort of triggering event in his background to awaken his bloodline (of which I have no clue as to what to select, he he). It should be easy enough to work this into the other player's backgrounds.

Thoughts?


Been kicking around a few different ideas; here's the basic gist of each so far:

Idea #1
A half-elf that perhaps alternates between traveling through/living in certain parts of the Stolen Lands through the warmer months and then returns to civilization during winter. If I remember right, it's either later winter/early spring in gametime so she's been a bit out of touch with everything that's been happening in the area as of late with the bandits and the group from Oleg's. Once word gets back to her, she ventures out to try and find this group. At first her main interest would be in helping them clear out the bandits but when she finds out about the charter she gains a long-term reason to stay, which would be to make sure the group are proper stewards of the land. Her class? Bramble Brewer alchemist. Hey, maybe she knows Crazy Bokken!

Idea #2
This one is a little more vague but it might be an interesting shakeup to have someone that was a bandit at one point in their life. She'd have fled from elsewhere in the River Kingdoms with the original intent of lying low...then heard rumors about the Stag Lord and thought she'd check it out, maybe throw in with him if she liked the cut of his jib and all....theeeeeen she learns about how this new group in town is aiming to kick his butt and decides maybe she'd do better if she threw her lot in with the guys that have some authority backing them up. I don't see this character as being evil so much as initially rather selfish, but perhaps the party can be a good influence on her? This one would proooobably be a URogue of some sort or possibly a bard.

Idea #3 (aka the Ridiculous Idea)
One of the until-now nameless Sootscale kobolds wants to join the softskins because she is very impressed with the stories she's heard about them so far (and also quite possibly being able to more directly represent her own tribe's interests in the days to come might have something to do with it too). No idea what her class would be, but there are some interesting kobold-only archetypes for the alchemist and bard. Unless Aest were willing to allow for an actual good-aligned kobold to start with, such a character would probably start off either Neutral or Lawful Neutral in alignment.


Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

I like the idea of a Kobold, though arent Kobold females barely above animal intelligence? Or was that in 3,5?

Id advice giving a bonus feat to anyone playing Kobold though, the race is kinda bad.


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Of the two, I personally find the alchemist (Bokken's daughter) and the kobold to be the most interesting. That's my thoughts, though. And no, I see nothing in the Pathfinder rules and flavor that says kobold females are barely above animal intelligence.


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@ Eric: Would multiclass Sorcerer/Cleric work for what you want to do? And do you have any ideas on how it might tie the character more closely to the Stolen Lands? What bloodline would you likely go?


Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

Kobold females are fine. I played one in 'True Dragons of Absalom' (aka We Be Kobolds). There's even some fun kobold archetypes and such. Though I would put a kobold on a much higher point buy to make them on par with the other characters.


GM Aest wrote:
@ Eric: Would multiclass Sorcerer/Cleric work for what you want to do? And do you have any ideas on how it might tie the character more closely to the Stolen Lands? What bloodline would you likely go?

I reviewed some bloodlines last night and I found several which would work well, including the Celestial (duh), Destined, Draconic, Infernal Martyred, Possessed, Imperious, and Serpentine Bloodlines.

Of these bloodlines, I am most intrigued by the Possessed one. Whatever possessing spirit is inside Graelem would be the tie that impels him to travel all the way from Korvosa to the Stolen Lands.


Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6
GM Aest wrote:
And no, I see nothing in the Pathfinder rules and flavor that says kobold females are barely above animal intelligence.

Odd. I wonder what "monster race" im thinking of then.


Wow, did not expect the kobold idea to really fly at all to be honest but I'm glad that people are open to the idea! It also sounds like 'Bokken's daughter' is something people would like to see and I think that idea has a lot of potential as well. I'm honestly happy to play whichever concept people would like to see the most but I'm also cognizant that the kobold might take a bit more work from Aest and myself to integrate into the campaign and the party.


Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Well, if it's any help, I would LOVE to see the kobold in action. Lali would be perfectly happy having a kobold in the party, she thinks they're funny.


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@Lady Ladile: Of the two, the kobold would be the harder to make a meaningful member of the party. However, since the party already happens to have a half dozen or so kobolds in tow, it'd be easy enough for one to stand out a bit and be integrated into the party.

That being said, if you were to play the kobold, I would have to adjust your mechanics a bit to make you more relevant. I'd also have to give you a bit of metaplot that the current PCs don't know, but that a kobold likely would.

Why don't you throw together something rough in terms of kobold backstory for me to look over?

@Eric Swanson: Two questions, each with several parts.

First, do you think cleric/sorcerer is going to be something you can maintain interest in? In other words, is it going to be too much to manage? Would that build make more sense as another cleric archetype? That's the mechanical side: will it work?

Second, how is Graelum going to fit into the storyline? Korvosa's a long ways from the River Kingdoms, and there's not a lot of explanation for who he is as a person. I have an idea for how to integrate him into the campaign, but I need more to go on than what you have. Feel free to PM me instead of posting if you want.

@Both: What I'd like to see, more than mechanics, is the following:

1. A couple paragraphs of story. Doesn't have to be much, but has to explain who your character is, how they got their skills, and how they got to the Stolen Lands.

2. A rough (couple sentences) idea of what their personality might be.

3. Some sort of physical description.

4. A friend, an enemy, and a member of their family, with a sentence or two description of how you know them (make up an event). Be prepared for these characters to show up in-game.


@Aest - Will do. It may take me a day or two since I'm actually out of town on a shopping trip (huzzah hotel WiFi) but I'll reread the Gameplay sections on the kobolds and be working on a background.


1 person marked this as a favorite.
Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer
Laliytsa Iansoh wrote:
I fully expect you to hang out in the discussion forum. No going *poof*! ;)

I'm not planning on going *poof*! I plan to lurk in discussion at least once a week, but once we get Daen and me to gracefully exit on our joint mission, I'd like to be marked as a former player. You can always reactivate me later if Daen returns.

I will miss this character. She's been one of my best. I'm glad that Eric and Lady Ladile are coming in, though. They're both awesome players. I feel like I'm leaving you all in good hands.

Hmm


GM Aest: I think maintaining the interest in the character will be easy here as there are many ways he could develop here. I don't want to plan out his full 20 level path right now but have him grow and develop as he goes through the scenario and by the decisions he makes.

As for fitting into the storyline, I wanted the spirit to have a strong link to the Stolen Lands and that is the impetus for him to travel there from Korvosa. It could be an ancestor of his, or possibly linked with something he encountered during his travels. I like the idea of a beautiful ghostly spirit who manages to capture his heart he he.

I will work on the BG later this evening.


1. A couple paragraphs of story. Doesn't have to be much, but has to explain who your character is, how they got their skills, and how they got to the Stolen Lands. in progress

2. A rough (couple sentences) idea of what their personality might be. He feels a sense of justice after seeing all the chaos and turmoil from the Korvosa Civil War. Due to the favor granted by his father he does feel a sense of unworth about being granted such an honor.

3. Some sort of physical description. He is 23 Years old, with sandy blonde hair, tanned skin, and dark brown eyes. He keeps himself fit and his body shows marks of his recent travels as he is lean and rugged.

4. A friend, an enemy, and a member of their family, with a sentence or two description of how you know them (make up an event). Be prepared for these characters to show up in-game.
Friend: Felia Smallbones: Female Gnome Sorcerer CG. He met Felia on the long road to Brevoy when he joined a caravan as one of its guards and soon struck up a quick friendship. She did impart some advice to him on how to deal with the pressures he has been feeling.
Enemy: Katerae Ulgoth: Female Human Ranger, LE. Katerae has thick auburn hair and sharp hazel eyes. She wears leather armor and wields a longsword and buckler. Katerae has an animal companion, a hawk named Gotuia. He encountered Katerae on his travels and had a brief but torrid relationship with her. Upon finding out her taste in animal cruelty he eventually broke it off.
Family: Enryn Nordstraum, Father. His father is a well meaning man but his foray into royal politics did require him to get his hands dirty on occasion, especially when he decided to groom his son for the position.


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@ Eric: That's a lot better in terms of usable information on my side of things. I think I can use some of that to help integrate your character into the story. Thanks!

@Everyone: I'm thinking about firing this up this weekend, with a slower posting rate until after the Thanksgiving break. Would everyone be more or less ready to RP, even if their builds aren't finalized, by Sunday-ish?


Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

Im ready and waiting, but as mentioned I dont see Luthor taking the lead on this...Should probably still see about that flex though.


Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

I am ready to RP my exit, Aest. I want to give everyone in character hugs. Cyanne is going to miss you guys, and Tango is going miss his buddy Rikka!


I am still working on finalizing Graelem's BG and also his class choices here, but I am ready for some RPing :)


I'm working the next three nights starting tonight but I think I should have enough to go on for a Sunday RP start by the time it rolls around :)


Okay, here is Nah and the basics of her background, personality, etc. I will probably flesh some parts out more as time permits but that should be enough to work with as we get started over the weekend.

Unless there's any strong objections I'm aiming to have her be an Alchemist with the Tinkerer archetype, which can be found in Inner Sea Intrigue. Unfortunately neither Archives of Nethys or d20PFSRD seem to have it listed yet so let me know if you need me to copypasta the archetype here for perusal. The basic gist is you give up mutagens and all the poison stuff for a clockwork spy that you can upgrade and that will eventually become a clockwork familiar.


Holding off on working on the character mechanics until I get approval on the archetype and all, but I will mention that the 'pink scales' thing would be courtesy of the Carnation Scales racial trait if anyone was curious :)


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Sorry for not approving anything earlier. I've never seen the archetype, but if it's Paizo, it's fine. If you'd PM or post a copypasta for me, just so I know what it is, I'd appreciate it.

Yesterday afternoon, I got home ready to bang out a "Cyanne Leaving" post. I even knew what I was going to do to integrate Eric's character, and Lady Ladile's, over the next week or so. But when I got home, my cat was not doing well at all. She'd been suffering from lung cancer for a couple of months, and my family made the decision to have her put down last night, so I was not really in shape to be posting. I'll try to have that post up today.


Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

Oh Aest! I am so very sorry about your cat. Big warm hugs to you.

Hmm


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Dang GM Aest, I am sorry about your cat. I also have a cat and I know they are really a part of your family. All I can say is I am sure she is now chasing mice up in cat heaven now.


Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

I'm so sorry to hear that Aest. Sending you a lot of love :(


I'm sorry to hear about your kitty Aest :(

I'm currently at work but I'll try and get that PM/copypasta to you tomorrow morning, same for getting Nah's mechanics built.


Active conditions: Mental Focus Ab: 3, Ench: 2; Male Human Cleric (Crusader) Level 1/Occultist 3 (Ancestral Aspirant) HP 30/30; AC 19; Touch 10, FF 16, CMD 14; Conc +8; Fort +6, Refl +2, Will +8; Init +0 Move: 20' ; Perc +10

OK, I think I have Graelem done here. Please give him a look over Aest, as the class is a little different than normal! So far I have not generated HP or purchased any additional equipment for him yet. Just let me know how to generate his HP and how much money he has to spend on his equipment.


As requested, here's the Tinkerer archetype under a tastefully crafted spoiler :)

All The Things:

Tinkerer (Alchemist Archetype)
Tinkerers constantly dabble in clockworking, creating special familiars that they regularly upgrade and with which they form bizarre bonds. Many worship Brigh and can be found throughout Golarion, especially in dwarven and gnome communities.

Clockwork Bond (Ex): At 1st level, a tinkerer forms a bond with one of her creations, and begins play with it at no cost. This functions as the familiar option of the wizard’s arcane bond class feature, with the tinkerer’s effective wizard level equal to her alchemist level. If a tinkerer would gain a familiar through another class, those levels stack for purposes of determining the familiar’s abilities.

A tinkerer’s familiar can take any shape the tinkerer wishes, but its statistics and abilities are identical to a clockwork spy (Pathfinder RPG Bestiary 3 58) with the normal adjustments and abilities for a familiar applied, and it is a construct with the clockwork subtype. At 3rd level, if the tinkerer has the infusion discovery, a clockwork spy familiar can deliver the tinkerer’s extracts with a range of touch for her. At 7th level, a clockwork spy can communicate with constructs with the clockwork subtype. Unlike most familiars, a clockwork spy does not grant special abilities to its master.

With 1 minute of work and a successful DC 15 Heal check, a tinkerer can restore 1d4 hit points to her clockwork spy familiar. At 4th level, a tinkerer can restore 1d6 hit points to her familiar in this same way. This amount increases to an additional 1d6 hit points every 4 levels thereafter (2d6 at 8th level, 3d6 at 12th level, 4d6 at 16th level, and 5d6 at 20th level). This ability replaces mutagen. A tinkerer cannot choose the cognatogen or mutagen discoveries.

Tinkering (Ex): At 2nd level, a tinkerer can spend 1 hour working on her clockwork spy familiar to enhance it with one of the options from the following list. At 5th level, the tinkerer can choose a second option from the list. The same option cannot be chosen twice. A tinkerer can change the enhancements applied to her familiar, but doing so takes 1 hour of work per enhancement she wishes to change:

• The clockwork spy familiar gains DR 2/adamantine.
• The clockwork spy familiar gains resist cold 5.
• The clockwork spy familiar gains resist fire 5.
• The clockwork spy’s slam attack deals 1d3 points of damage.
• The clockwork spy gains a +5 alchemical bonus on Stealth checks.
• The clockwork spy gains darkvision 120 feet.
• The clockwork spy gains a +2 resistance bonus on Reflex saving throws.
• The clockwork spy gains a +2 resistance bonus on Will saving throws.
• The clockwork spy gains a +2 natural armor bonus.
• The clockwork familiar’s maneuverability is average.

This ability replaces poison resistance +2, poison use, and poison resistance +4.

Clockwork Familiar (Ex): At 6th level, the tinkerer turns her familiar into a clockwork familiar (Pathfinder RPG Bestiary 5 57) that takes any form she wishes. She must choose which type of item is installed in the clockwork familiar. She gains the clockwork familiar at no cost, as if she were a 7th-level spellcaster with the Improved Familiar feat.

This ability replaces swift poisoning.

Greater Tinkering (Ex): At 8th level, a tinkerer can spend 1 hour working on her familiar to enhance it with one of the options from the following list. A tinkerer can change the enhancement applied to her familiar, but doing so takes 1 hour.

• The clockwork familiar’s bite attack deals 1d4 points of damage.
• The clockwork familiar gains DR 10/adamantine.
• The clockwork familiar gains any feat for which it qualifies as a bonus feat.
• The clockwork familiar gains a +10 alchemical bonus on Stealth checks.

This ability replaces poison resistance +6.

Clockwork Upgrade (Ex): At 10th level, a tinkerer has learned how to change the type of magic item her clockwork familiar can carry. This requires 1 hour of uninterrupted work. A tinkerer can change the type of item her clockwork familiar carries only once every 24 hours. Additionally, a tinkerer can remove a spent item and install a new one as a move action.

This ability replaces poison immunity.

Clockwork Mimicries (Ex): At 14th level, a tinkerer can use her mechanical mastery to create clockwork mimicries of powerful magic items. Doing so takes 1 hour of uninterrupted work, and allows the tinkerer to create a wondrous item that functions for a number of hours per day equal to her alchemist level. When creating such a clockwork item, the tinkerer must use materials worth an amount equal to the wondrous item’s construction cost. She need not meet any of the item’s other creation requirements. A tinkerer cannot create a mimicry of a consumable wondrous item or a wondrous item with finite charges, and she can have only one mimicry at a time. The clockwork item never functions as a wondrous item for any other creature. The tinkerer can spend 1 hour disassembling a clockwork mimicry and reassembling it into a mimicry of a different wondrous item. When she disassembles a clockwork mimicry, she can salvage parts worth half of the mimicry’s creation cost. She still must pay the full creation cost for the new mimicry. This resets the duration the mimicry functions per day.

This replaces persistent mutagen.

Discoveries: The following discoveries complement the tinkerer archetype: combine extract, dilution, elixir of life, enhance potion, eternal potion, extend potion, infusion, and promethean disciple.


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Hey all. I'll be spotty until Monday due to Thanksgiving with my family. Sorry about the delay, regular posting will resume on Monday.


Inactive

No worries, I think several of us will be busy over the next few days :)


Inactive

Happy Thanksgiving for all the U.S. folks and Happy Thursday for everyone! :)


Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

Happy Thanksgiving!


Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

Happy Friday to me! :P


Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

Hey all, I sent an email to Daen's player before Thanksgiving to apprise him of all that was happening in game.

Daen's Reply:
Sorry for the abrupt and voiceless departure. I have to deal with some personal things, and I am going to have to drop everything to deal with them. The wife and children are fine, and it's not really a health issue, except it sort of is. I'm just tired. I'm working 70+ hours a week on top of a four kids plus the new baby and a wife with post-partum. My free time is being consumed with spending time with my family and I've had to make some hard decisions. In a way, I was afraid that my resolve to leave would wane if I addressed it. I realize that wasn't fair to you, and I hope you'll forgive me. I truly wish the best for you and yours.

You in particular have been a good friend on the boards, and I'm sorry that my departure has affected your character so. You would be welcome to do with Daen whatever you wish for the sake of Cyanne. It was my hope they'd have lots of fat babies, but whatever is good to keep the story rolling would be fine with me.

___

So, Daen is well, just overloaded with real life.

Since I would also like Daen and Cyanne to have lots of fat babies, I think that Cyanne's exit is likely permanent, but I'll be happy to be brought on as an occasional cameo appearance NPC or to send coded letters from Restov Luthor's way. Aest, if you have need of that, PM me and I can script a cameo. If you need to recruit us later as NPCs in your Kingdom's Government, we'd love to be part of that.

Thanks all for helping me RP a graceful exit for Cyanne.

Yours,
Hmm


Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

Good to hear it wasnt due to something overly serious. Dont be strangers.


Inactive

Like Luthor said I'm glad that they're all hanging in there and thanks for letting us know Cyanne.


Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

Nice to see Kingmaker moving again!


Inactive

Glad to see that you still pop in to read what's happening :)

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