Sanvil Trett

Luthor Rowe's page

583 posts. Alias of Deliverance.


Race

Male Human Witch 4

Classes/Levels

Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

About Luthor Rowe

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Background:

Personality:

Appearance:
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Race/Class: Male Human Witch 4

Size/Type: Medium Humanoid (Human)

Alignment: Chaotic-Good

Initiative: +6

Senses: Perception +11, Sense Motive +3

Languages: Common, Celestial, Draconic, Dwarven, Elven

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    Statistics
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Str: 11, Dex: 14, Con: 12, Int: 19, Wis: 12, Cha: 10

BAB: +2, CMB: +2, CMD: 14

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    Defense
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AC: 12, Touch: 12, Flat-footed: 10 (+2 Dex)

HP: 30 (2d6(6,4,4,4), +4 Con, +4 Toughness, +4 Favoured Class(Witch))

Fort(1): +4, Refl(1): +3, Will(4): +6

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    Offense
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Speed: 30 ft.

Dagger: +2 (1d4 + 0 (19-20x2))

Unarmed Strike: +2 (1d3 + 0 (20x2))

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    Feats
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Additional Traits ( Link ): (You have more traits than normal.)

Alertness(While near Familiar) ( Link ): (You often notice things that others might miss.)

Improved Initiative ( Link ): (Your quick reflexes allow you to react rapidly to danger.)

Toughness ( Link ): (You have enhanced physical stamina.)

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    Traits
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Bastard ( Link ): (+1 Trait bonus on Will saves.)

Eyes and Ears of the City ( Link ): (+1 Trait bonus on Perception checks and it is always a Class Skill.)

Two Worlds Magic (Prestidigitation) ( Link ): (Learn one 0 level spell from another class.)

World Traveler ( Link ): (+1 Trait bonus on Knowledge(Local) checks and it is always a Class Skill)

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    Skills
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(28 ranks, 0 Favoured Class (Witch))

Knowledge(Arcana)(4): +11

Knowledge(History)(4): +11

Knowledge(Local)(4): +12

Knowledge(Nature)(4): +11

Knowledge(Planes)(4): +11

Perception(4): +11 (+9 while Familiar isnt near)

Spellcraft(4): +11

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    Racials
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Bonus Feat (Gain an extra Feat.)

Skilled (Gain an extra Skill Point each level.)

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    Specials
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Flight Hex ( Link ) (The witch grows lighter as he gains power, eventually gaining the ability to fly.)

Fortune Hex ( Link ) (The witch can grant a creature within 30 feet a bit of good luck)

Healing Hex ( Link ) (The witch can soothe the wounds of those he touches.)

Hexes (3) (Flight Hex, Fortune Hex, Healing Hex)

Witch Familiar (Mongoose) ( Link )

Witch Patron (Time) ( Link ) (Gain bonus spells based on chosen patron.)

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    Spells
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    Equipment
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COMBAT / MAGIC EQUIPMENT (1 Lb):

  • Dagger, 1 Lb

OTHER EQUIPMENT (19.5 Lb):

  • 2x Acid flask, 2 Lb
  • Backpack, 2 Lb
  • Canteen, 1 Lb
  • False Jewelry Ring, 0 Lb
  • Ink pen, 0 Lb
  • Ink vial, Black, 0 Lb
  • 2x Potion Vial, 0 Lb
  • Scroll Box, 1 Lb
  • 10x Sheet of Paper, 0 Lb
  • 50 ft of Silk Rope, 5 Lb
  • Silkweave Bedroll, 2.5 Lb
  • Silkweave Scholars Outfit, 3 Lb
  • Book, 3 Lb
  • 5x Tinder Twig, 0 Lb

20.5 Lb Total (Light load = 58)

Wealth: 50 Gold, 0 Silver, 0 Copper 0