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About Nah of the SootscalesNah Sootscale
Clockwork Bond (Ex) - At 1st level, a tinkerer forms a bond with one of her creations, and begins play with it at no cost. This functions as the familiar option of the wizard’s arcane bond class feature, with the tinkerer’s effective wizard level equal to her alchemist level. If a tinkerer would gain a familiar through another class, those levels stack for purposes of determining the familiar’s abilities. A tinkerer’s familiar can take any shape the tinkerer wishes, but its statistics and abilities are identical to a clockwork spy (Pathfinder RPG Bestiary 3 58) with the normal adjustments and abilities for a familiar applied, and it is a construct with the clockwork subtype. At 3rd level, if the tinkerer has the infusion discovery, a clockwork spy familiar can deliver the tinkerer’s extracts with a range of touch for her. At 7th level, a clockwork spy can communicate with constructs with the clockwork subtype. Unlike most familiars, a clockwork spy does not grant special abilities to its master. With 1 minute of work and a successful DC 15 Heal check, a tinkerer can restore 1d4 hit points to her clockwork spy familiar. At 4th level, a tinkerer can restore 1d6 hit points to her familiar in this same way. This amount increases to an additional 1d6 hit points every 4 levels thereafter (2d6 at 8th level, 3d6 at 12th level, 4d6 at 16th level, and 5d6 at 20th level). This ability replaces mutagen. A tinkerer cannot choose the cognatogen or mutagen discoveries. Crafty - Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold. Day Raider - You’re one of the few kobolds born with a greater tolerance for sunlight. You don’t have light sensitivity, and you have low-light vision instead of darkvision. Discovery (Su) - At 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier. Low-Light Vision - You can see twice as far as a human in dim light, distinguishing color and detail. Prehensile Tail - Your tail is especially flexible and strong, so you’ve learned to use it for both movement and simple tricks. You gain a +2 racial bonus on Acrobatics and Climb checks, and you can use your tail to draw a hidden weapon as a move action instead of as a standard action. This racial trait replaces the armor racial trait. Swift Alchemy (Ex) - At 3rd level, an alchemist can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and he can apply poison to a weapon as a move action. Tinkering (1 enhancement) (Ex) - At 2nd level, a tinkerer can spend 1 hour working on her clockwork spy familiar to enhance it with one of the options from the following list. At 5th level, the tinkerer can choose a second option from the list. The same option cannot be chosen twice. A tinkerer can change the enhancements applied to her familiar, but doing so takes 1 hour of work per enhancement she wishes to change: • The clockwork spy familiar gains DR 2/adamantine.
This ability replaces poison resistance +2, poison use, and poison resistance +4. FCB:
1st: +1/2 Bombs per Day 2nd: +1/2 Bombs per Day 3rd: +1 Skill Point 4th: +1 Skill Point Background:
Nahrii, or just 'Nah', wasn't your typical kobold - the pale pink scales she was born with probably had something to do with it. Though raised among the Sootscales like all the rest of her clutch and like so many that had come before her, her scales and her penchant for curiosity had always made her seem strange to the other kobolds. Though possessed of the same crafty mindset as the others, her interests went beyond simple mining and trap-crafting. She'd heard tales from the others about things that the different 'hairless' ones would create - grand buildings and strange, labor-saving contraptions. As much connection as she felt to her kin, a small part of her couldn't help but wish she could learn more about such things and maybe harness their power for herself and the benefit of her tribe. Luckily or unluckily for Nahrii, she got her chance. Though travelers through the Stolen Lands were rather rare, she chanced to one day come upon the campsite of a gnome while out on patrol. Rather than leave him be or return with some of her fellows, she instead sat and watched as he puttered around with strange potions and things made of shiny metal. Unable to contain her curiosity, she crept closer until the gnome suddenly turned and spat some sort of strange, gooey liquid at her - holding her fast. She was certain that she was about to die, but instead the gnome turned out to be equally curious about her - he'd been aware of her presence for some time and had decided to simply capture her when she approached instead of kill her or scare her away. It was on that day that she made a new friend and gained a mentor. Over time, Nah's new friend Pizzilist taught her as much as he could about his shiny metal contraptions - what he called 'clockwerks' - as well as how to make the odd potions and concoctions that he carried around. Her training came somewhat slowly as Pizz only passed through the area every few months, but in spite of that she was eventually able to learn the fundamentals of alchemy and of clockworks, culminating in the creation of her own little clockwork that affectionately calls Bugaboo or Boo for short.
Personality:
Nah is surprisingly curious for a kobold and slightly less distrustful of outsiders and 'hairless' ones. However, this doesn't preclude her from displaying some of the more typical hallmarks of her race - excessive pride in her draconic lineage and belief that other races are largely inferior. Sensitive about her odd scale coloration. Appearance:
Nah stands as one of the taller members of the Sootscales at an even 3 feet and is possessed of scales that are oddly pale pink instead of the grayer color of the rest of her tribe. NPC Notables:
Friend - Pizzilist Kobs (Gnome Tinkerer Alchemist, NG) Gnome alchemist and tinkerer, Pizzilist or Pizz for short, he often passes through the Stolen Lands as he travels between Restov and other cities located in the nearby River Kingdoms. Though he is fond of the area he's unable to permanently settle in one place and so feeds his wanderlust and sense of adventure by doing odd jobs such as ferrying his crafted clockworks to interested buyers in the region. Enemy - Skyxa Sootscale (Kobold Dragon Herald Bard, LE)
Family - Makroo Sootscale (Kobold Rogue, LE/LN?)
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