Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
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SKIRKATLA’S TOMB


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Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Will: 1d20 + 2 ⇒ (5) + 2 = 7

Bupkis imagines himself eating a the horrific stew; he punches himself in anguish.

Damage: 1d8 - 1 ⇒ (3) - 1 = 2

How much time has elapsed from the end of the fight with Grenseldek? Bupkis' Force Ward is replenishing at a rate of 2 points/minute.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

*Mutters vaguely about getting Iron Will*

Will Round 1: 1d20 + 4 ⇒ (11) + 4 = 15
Damage, Round 1: 1d8 + 3 ⇒ (6) + 3 = 9

Will Round 2: 1d20 + 4 ⇒ (13) + 4 = 17
Damage, Round 2: 1d8 + 3 ⇒ (3) + 3 = 6

Will Round 3: 1d20 + 4 ⇒ (6) + 4 = 10
Damage, Round 3: 1d8 + 3 ⇒ (8) + 3 = 11

Will Round 4: 1d20 + 4 ⇒ (12) + 4 = 16
Damage, Round 4: 1d8 + 3 ⇒ (2) + 3 = 5

Will Round 5: 1d20 + 4 ⇒ (2) + 4 = 6
Damage, Round 5: 1d8 + 3 ⇒ (3) + 3 = 6

Will Round 6: 1d20 + 4 ⇒ (15) + 4 = 19
Damage, Round 6: 1d8 + 3 ⇒ (2) + 3 = 5

Will Round 7: 1d20 + 4 ⇒ (16) + 4 = 20

Menrozzar feels his gorge rise from the image of the stew, and then crushing guilt falls upon him, causing him to begin smacking himself For severaly seconds. Finally, he's able to get control of himself and gasps, breaking free of the effect's hold - but not before leaving himself a mass of bruises.

Ouch.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

With a snarl Daseem rejects the feelings of remorse. Yes it was bad for a sentient creature to die like this and get cooked, no it wasn't his fault.
Will: 1d20 + 8 ⇒ (13) + 8 = 21

With a weird intensity to his face, Daseem sheathed his sword and whispered "Gorum Fend!" A strange blue light appeared around his right hand which he thrust into the centre of the manifestation!
Lay on hands to harm: 2d6 ⇒ (6, 3) = 9

He can do that only once more today.


Kitsune Game Master

The vision starts fainting as Daseem infuses the cauldron with holy energy.

Everyone not busy hitting himself in the face can try something.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Perception: 1d20 + 0 ⇒ (9) + 0 = 9
Will: 1d20 + 4 ⇒ (20) + 4 = 24

Amira is not aware of the haunts manifestation, until it is too late, but she doesn't give in to the self destructive urge.

Seeing the effect of Daseem's action, she tries the same
CLW: 1d8 + 5 ⇒ (8) + 5 = 13


Kitsune Game Master

The vision of the bubbling cauldron and the disgusting scene of you all eating the human stew disappears.

The effect lasts seven rounds anyway for everyone failnig the saves. @Bupkis: Since the last fight five minutes passed.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Hey, I finally managed to make the save and stop from hitting myself in Round 7. Course, then I was just staggered for that round.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Will: 1d20 + 2 ⇒ (20) + 2 = 22

Bupkis comes to his senses. "It's not real! He declares,"Ugh, Bupkis saw something horrible for a moment!"

Does Menrozzar want more Kinetic healing (comes with another 6 non-lethal damage?


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Something horrible must have happened here. And now this haunt remioinds everyone who comes close of it. I wonder how we could put that to rest."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis doesn't know much about putting spirits to rest. "Get rid of cauldron maybe?", he suggests tentatively. "Break it, or melt in very hot fire?"


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

"Smash it to p-pieces!" snarled Daseem and with sudden fury he moved to smash the cauldron with Gorum's holy sword. It was as if he felt Gorum willed it.

Sunder, Vital Strike, Power Attack: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Reroll: 1d20 + 20 - 2 ⇒ (8) + 20 - 2 = 26Damage: 4d6 + 6 + 6 ⇒ (2, 3, 2, 5) + 6 + 6 = 24


Kitsune Game Master

The cauldron gets a serious dent, but the attack is not enough to actually break it.

Daseem:
It hurts me to read that you attack a cauldron with a sword. Don't you have a mace to do that. Have you ever wielded a sword IRL? You don't do that to your honored sword!


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

The goblin advises his friends, "Bupkis tries — stand back!" Since this is making a lot of noise anyway, he gathers aetheric power first, before launching a sling bullet at the cauldron.

Move Action: Gather Power, Standard Action: Empowered Telekinectic Blast

Empowered Telekinetic Blast, PBS: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
For damage calculation: empowered variable damage: 3d6 + 3 ⇒ (2, 4, 2) + 3 = 11 11 x 1.5 = 16
Bludgeoning Damage (variable damage x 1.5) + con + elemental overflow + PBS: 16 + 4 + 4 + 1 = 25

Burn (empowered, gather power): 1 - 1 = 0


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

GM:
Oh I'm well aware you can't do that with a real sword! I've got some friends who are into HEMA & Medieval reenactment. However Daseem has a magic sword... Also there's a saying, if all you've got is a hammer, everything looks like a nail.


Kitsune Game Master

Daseem:
I'd write id "HIstorical Martial Arts" as the "European" in HEMA is superfluous from an european standpoint. The Americas didn't exist in that time. ;) And yes, that's the background I'm looking at that from.

If you see the cauldron as the enemy to fight in the name of Gorum, be my guest. To me it just looks like using the holy tool to fight the great battles in the name of Gorum as a hammer to destroy a stupid cursed pot. Like: "I'll smash you to pieces with a rock! You're not worth to die by Gorum's sword!"

Just sharing my thoughts. Do as you please. Gorum won't smite you for it.


Kitsune Game Master

Between Bupkis and Daseem the cauldron finally gives up and is broken.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Can someone detect if the undead spirit is now gone?" Amira asks. She knows how it would be detected, as she has seen clerics do it, but she isn't capable of that kind of magic.


Kitsune Game Master

Detect Undead or Evil:
It is still there.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

apologies, been helping my parents move stuff outa their home, moving is rough.

Did ye git rid O' it lads?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem shrugged, they'd certainly destroyed the cauldron. "L-lets go?" he suggested.

Don't think any of us have Detect Undead or Detect Evil. Well Daseem could pray for one of those but that doesn't help us now. Haunts usually have very specific things that need to be done to put them to rest, often hard to guess.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

The goblin replies to Amira."Bupkis doesn't know how to do that. Sorry."

Since he can't think of anything more to do about the haunt, he returns to the door he had been about to listen at.

Using the previous Perception check of 18 to listen at the door to K34. If he doesn't hear anything, he'll open the door.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

The self-brutalized Menrozzar stands shakily. "Bupkis, could I have some healing, please?"


Kitsune Game Master

Bupkis:
You hear some chanting from the other side of the door. But in no language you understand.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis moves over to heal Menrozzar, telling the others in a low voice, "Bupkis hears chanting on the other side of the door!"

Kinetic Healer (Menrozzar): 3d6 + 11 ⇒ (1, 3, 5) + 11 = 20

Menrozzar takes 6 non-lethal damage for accepting the burn.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar looked a little less shaky after Bupkis's healing, but he still didn't look up to his usual self. Pulling out his potion of cure serious wounds, he drank it to further heal himself.

CSW: 3d8 + 5 ⇒ (8, 6, 5) + 5 = 24

The last of his wounds faded away.

His voice stronger, but still with a bit of exhaustion, he said, "Chanting could mean either prayer or a spellcaster. We should be ready. If anyone has any spells that can improve the whole group's abilities, they might wish to cast them."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem nodded what Menrozzar suggested made sense, there was a catch though. "Tomorrow fer sure" he replied, "Can'nae cast any more t-today."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis moves back to the door, and waits until everyone is ready. Then he opens the door.


Kitsune Game Master

Rows of barren shelves, empty weapon racks, and vacant armor stands skirt the perimeter of this chamber, lit by numerous candles. A large, life-sized painting of an obese man hangs on the wall at the far end of the room, its eerily realistic glare boring into the chamber.

But you barely notice that as in the center of the room, a headless skeleton lies in the middle of a large oval sand pit, surrounded by several arcane symbols and strange, jagged runes etched into the sand. With three ogres dancing around that, conducting some dark ritual.

The ogres are not happy about the interruption and attack immediately. Not that any of you have ever seen a happy ogre.

Init:
Init Ivan: 1d20 + 2 ⇒ (13) + 2 = 15
Init Menrozzar: 1d20 + 2 ⇒ (3) + 2 = 5
Init Daseem: 1d20 + 1 ⇒ (15) + 1 = 16
Init Bupkis: 1d20 + 5 ⇒ (9) + 5 = 14
Init Amira: 1d20 + 5 ⇒ (11) + 5 = 16

Ogre Mage: 1d20 + 1 ⇒ (10) + 1 = 11
Ogre: 1d20 - 1 ⇒ (13) - 1 = 12
Ogre: 1d20 - 1 ⇒ (15) - 1 = 14

Ivan, Daseem, Bupkis, Amira <--
Ogre, Ogre, Ogre Mage
Menrozzar


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira starts chanting an inspiring song.
Inspire courage +1


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan moves straight into the fray, moving so as to set a firm flanking partner on one or more of the ogres.

double move, will likely provoke 2 of the ogres if they have combat reflexes. Moving so I can provide flanking to folk.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis cries, "What black magic ogres do with skeleton?" He doesn't feel like letting them finish their ritual so he can find out, so he blasts the nearest one!

Move Action: Gather Power, Standard Action: Empowered Telekinectic Blast

Empowered Telekinetic Blast, PBS: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
For damage calculation: empowered variable damage: 3d6 + 3 ⇒ (3, 2, 1) + 3 = 9 9 x 1.5 = 13
Piercing Damage (variable damage x 1.5) + con + elemental overflow + PBS: 13 + 4 + 4 + 1 = 22

Burn (empowered, gather power): 1 - 1 = 0


Kitsune Game Master

Added some ogres to the map. Please pleace yourself.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

"A fight! Gorum be praised." cried Daseem as he hurried forwards with a rapturous expression on his lips. Sword over his shoulder, he pushed past Bupkis and moved to engage the closest Ogre. When he was in range he swung it in a vicious arc!

Greatsword, Vital Strike, Power Attack, Orphaned by Giants, Inspire: 1d20 + 10 - 2 + 1 + 1 ⇒ (12) + 10 - 2 + 1 + 1 = 22
Reroll: 1d20 + 10 - 2 + 1 + 1 ⇒ (12) + 10 - 2 + 1 + 1 = 22Damage: 4d6 + 6 + 6 ⇒ (6, 2, 2, 1) + 6 + 6 = 23


Kitsune Game Master

The ogres ring the dwarven bell, but to little effect.

Bupkis badly wounds the closest ogre, and Daseem finishes it off.

The other one swings a greatclub at Ivan, again to littel effect. The big bad mage ogre makes some gestures and curses in direction of Ivan. The curse manifests in the form of a fiery ray. But all in all it looks like the ogres lifes will come to an end soon.
Club: 1d20 + 7 ⇒ (5) + 7 = 12
Scorching Ray: 1d20 + 5 ⇒ (19) + 5 = 244d6 ⇒ (2, 1, 3, 5) = 11

Menrozzar <--
Ivan, Daseem, Bupkis, Amira <--
Ogre, Ogre Mage


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis makes another noisy display of gathering power, and shoots another crossbow bolt at the nearest remaining ogre.

Move Action: Gather Power, Standard Action: Empowered Telekinectic Blast

Empowered Telekinetic Blast, PBS: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
For damage calculation: empowered variable damage: 3d6 + 3 ⇒ (2, 1, 1) + 3 = 7 7 x 1.5 = 10
Piercing Damage (variable damage x 1.5) + con + elemental overflow + PBS: 10 + 4 + 4 + 1 = 19

Burn (empowered, gather power): 1 - 1 = 0


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

With one Ogre already down, Menrozzar decides the ogre mage was the greatest threat. With a roar, Menrozzar charged into the room, hammer held high, to swing at the spell caster.

Attack, blood rage, inspire, charge, PA: 1d20 + 9 + 2 + 1 + 2 - 2 ⇒ (8) + 9 + 2 + 1 + 2 - 2 = 20
Damage: 1d12 + 4 + 3 + 1 + 6 ⇒ (7) + 4 + 3 + 1 + 6 = 21

The Ogre Mage is now within my reach. AC is 16.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

With a look of glee on his face,k Daseem advances on the last ogre and swings his overside sword in a vicious lateral arc!

Greatsword, Vital Strike, Power Attack, Orphaned by Giants, Inspire: 1d20 + 10 - 2 + 1 + 1 ⇒ (19) + 10 - 2 + 1 + 1 = 29
Reroll: 1d20 + 10 - 2 + 1 + 1 ⇒ (7) + 10 - 2 + 1 + 1 = 17Damage: 4d6 + 6 + 6 ⇒ (6, 6, 5, 2) + 6 + 6 = 31
Crit?: 1d20 + 10 - 2 + 1 + 1 ⇒ (7) + 10 - 2 + 1 + 1 = 17


Kitsune Game Master

Bupkis shoots another ugly fat green ogre and wounds it badly. Between Menrozzar and Daseem, also the ogre mage if brought close to his demise.

The mage uses a wand, which makes a oversized bat appear behind Daseem.

The other ogre angryly swings it's oversized club at Daseem.
Club: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 202d8 + 7 ⇒ (2, 4) + 7 = 13
Bite: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 81d8 + 4 ⇒ (3) + 4 = 7

Menrozzar, Ivan, Daseem, Bupkis, Amira <--
Ogre(19), Ogre Mage(52)


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis continues to shoot the same ogre. "Ogres up to no good!", he declares.

Move Action: Gather Power, Standard Action: Empowered Telekinectic Blast

Empowered Telekinetic Blast, PBS: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
For damage calculation: empowered variable damage: 3d6 + 3 ⇒ (5, 4, 6) + 3 = 18 18 x 1.5 = 27
Piercing Damage (variable damage x 1.5) + con + elemental overflow + PBS: 27 + 4 + 4 + 1 = 36

Burn (empowered, gather power): 1 - 1 = 0


Kitsune Game Master

The ogre can't take another bolt. She does down.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar swings at the ogre mage again.

Attack, bloodrage, inspire, PA: 1d20 + 9 + 2 + 1 - 2 ⇒ (11) + 9 + 2 + 1 - 2 = 21
Damage, bloodrage, inspire, PA: 1d12 + 4 + 3 + 1 + 6 ⇒ (2) + 4 + 3 + 1 + 6 = 16

AC is 18.


Kitsune Game Master

The ogre mage also can't take more of those attacks. The ritual is now interrupted for an unspecified time.

The skeleton in the center of the circle still wears his uniform — a noble’s outfit in surprisingly good condition - as well as his signet ring and gold chain of office.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis eyes the shiny ring and chain, wondering, "Who this was? Could things be magic?" He checks the pockets in case anything has been left; after that he checks the smelly ogres.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Is the summoned bat still here?


Kitsune Game Master

Yes


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Sorry, I thought the combat was over. Whose action is it now?


Kitsune Game Master

Menrozzar, Bupkis
Ivan, Daseem, Amira <--
Oversized Bat


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan strikes out at the bat
hammertime: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 2d6 + 13 ⇒ (3, 2) + 13 = 18


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem whirls round and slashes at the bat!

Greatsword, Vital Strike, Power Attack, Inspire: 1d20 + 10 - 2 + 1 ⇒ (6) + 10 - 2 + 1 = 15
Reroll: 1d20 + 10 - 2 + 1 ⇒ (6) + 10 - 2 + 1 = 15Damage: 4d6 + 6 + 6 ⇒ (3, 1, 3, 6) + 6 + 6 = 25


Kitsune Game Master

Dire bats are not made to withstand the combined force of those two fierce warriors. There is only a bloody pulp left after that treatment.

Loot:
javelin of lightning, scroll of mirror image, scrolls of speak with dead (2), wand of summon monster III (9 charges); Other Gear javelins (2), quarterstaff, headband of alluring charisma +2, unholy symbol of Zura, 34gp

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