Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem looks at the mangled wreckage of the bat and the ogres and glares at the blood oozing out of the wound he'd taken. He didn't have time to bleed, there were portions of the castle that hadn't been blessed with war in Gorum's name!

He found the healing wand, whispered the command word and as usual it flared with radiance as some of his wounds scabbed over, but this time the wand crumbled to dust.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Wand is gone.

Bleeding staunched he gave a satisfied look at the carnage and grunted, "More!"

Unlike Daseem, I think we might want to consider resting if possible.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar shook his head. "Now seems a fair time to fall back and rest, actually. We've slain Grenseldek and disrupted whatever ritual this was. Let's go back to Grenseldek's room, cut off her head, and throw it into the courtyard, then fall back and rest while the Twisted Hearts fight among themselves for command."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem seems to deflate upon hearing Menrozzar's words. He paces for a few moments and kicks a pebble a few feet before replying sheepishly, "S-sure..."

I think that's a fine plan, lets try that?


Kitsune Game Master

Menrozzar cuts off the head of the giantess and throws it over the balcony into the inner court. As no one is left there at the moment nothing happens. But after a few minutes a patrol walks along and almost stumbles over it. There is a large uproar about this change in situation. The lines along which the Twisted Heart Tribe splits up show quickly.

the orcs retreat to the moat and barricade themself in, while the ogres feast on every orc they get their hands on. The hill giants on the other side take that affront personal and turn their attention to Grenseldek's private chambers.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Hearing the general uproar Daseem comments with a certain smugness, "Our Lord in IRON has arrived, we should sing songs of p-praise!

Time to run away or fight the hill giants who seem to be headed this way?


Kitsune Game Master

Still time to play hide and seek.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

”Let’s go rest, then come back for them.”


Kitsune Game Master

As the hill giants know where Grenseldek was, as her head was still on her sholders, there won't be much time to decide where to go if a fight is not what the heroes aim for.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Bah! I can keep tha' fight goin'! aye' naught even tired yet, an I can still see well enough despite tha' rattlin' I took. Won't be gettin' any good rest anyway what wit' all the oversized trainin' dummies stompin' 'round! This be tha' best time ta' get tha jump on tha' rest O' those cursed giants! Ivan boisters as the others talk of hiding away.

Ivan is fit and ready to keep up the fight haha. But can be convinced to hide away if someone has a good idea of where and how.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis suggests, "We retreat way we came in and rest outside? Then we ready for big fight!"

I.e. retreat down the toilet! :)


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Seems like a good plan to me. Not sure what Daseem will think of that mind you!


Kitsune Game Master

So far we got one for fighting, one for leaving and one who can't make up his mind. ;) Someone agree to one or the other in character?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

"Fight! Goood, very g-good!" echoed Daseem enthusiastically, before frowning at his wounds adding a little sheepishly as if he was letting the side down, "Still we fight better tomorrow..."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar and Bupkis voted for rest, Ivan for fighting, Daseem undecided. I think that's 2-1-1.


Kitsune Game Master

In the face of another fight that most don't want to face right now, the group retreats through the room with the whole in the middle and the secret door and down into to the cobweb filled secret room (K12). It is not large and for all to lie there it is a bit cramped, but at least no giants would surprisingly appear here. It is also dry and doesn't reek of s+%+. So it's better than the other options for a night's rest.

The noise of raging giants is heard from above for a while. As that fades, other muffled voices are heard through the walls of the room. But noone joins the group there.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Does anyone need more healing before we rest? Bupkis can heal for 3d6+11, at a cost of 6 non-lethal damage (which goes away after the 8 hr rest).

Bupkis awakes refreshed and eats another huge breakfast (Ivan is carrying his food). "Bupkis ready for big fight now!", he declares.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan grumbles about having no good spot for a fire as he munches on jerky and days old hard bread for dinner and breakfast. As everyone awakens, he looks to Daseem and Menrozzar.

Can either O' ye cast magic what can fix up me armor? It got banged up in the fightin' on account tha' the durned giants could nary lay a scratch on me due to it. I'd do it meself, but that might be attractin' unwanted attention.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis looks at Ivan's armor, "Bupkis doesn't know how to fix. How bad damaged? We wait to fix, or needs done right away?"

Not sure if Mending would be able to fix the armor (limit 1 lb/lvl), or whether Make Whole would be required.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Seeing as Mending would max out at 6 lbs, I suspect Make Whole is required, which is beyond my capabilities.

Menrozzar shakes his head. "I...don't believe so. To be honest, I'm not entirely sure how it is I'm casting spells, anyway. I've certainly never studied magic or shown any inclination towards doing so before."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem considered Ivan's request and replied gravely, "Our Lord in IRON can f-f-fix this."

Make whole can be cast by warpriests, so I'll pray for that.


Kitsune Game Master

A short night of restless sleep in the midst of the unaware enemies follows. But the night is undistorbed. If you don't count the noise of a few skirmishes between the factions in the fort.

Unnoticed by those sitting between stone walls without windows on the ionside of the fort, the sun rises, announcing a new day. Only by feeling the urge to pray the divine folk notice the morning.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

After Bupkis finishes his breakfast, he starts to get restless. "This good place to rest an all, but Bupkis bored. Ready to scare away giants, after armor fixed." He suspected that the giants might not be easily scared away, and that they might have to kill many of them, but he hoped that killing everyone here wouldn't be necessary.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem rose early, well he assumed it was early, he couldn't see outside. After praying he asked to see Ivan's broken armour. Reverently, for the instruments of war were holy, he placed his hands upon the armour and prayed, "Gorum, our lord in IRON! I h-humbly beseech thee, fix this humble armour so that the warrior Ivan the mountain Ironbow may fight on in your name!"

Daseem blinked and looked down, curious to see if his entreaty had been answered.

Spells Memorised:
1. Divine Favor x2, Shield of Faith, Protection from Evil
2. Make Whole (used), Weapon of Awe


Kitsune Game Master

Make whole fixes 5d6 points of damage. Who rolls?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

5d6 ⇒ (5, 6, 5, 4, 1) = 21


Kitsune Game Master

With Ivan's armor fixed again and shiny as new, the question arises, how to end Bupkis boredom.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

After the armor is fixed, and everyone is ready, Bupkis goes to the bottom of the well and opens the doors, looking out into the courtyard.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Going into K21, and opening the double doors to the north.


Kitsune Game Master

This circular chamber contains the fort’s water supply, a well that connects to the nearby river via an underground stream. A rectangular hole in the ceiling opens to the room above with the crumbling edges, allowing an (unsafe) access to the well from the keep above.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Does Bupkis see anyone outside in the courtyard (looking north through the double doors)?


Kitsune Game Master

Like the outer bailey (area K13), this open courtyard is overgrown with thick vegetation. Near the center of the ward, a flight of stone stairs climbs up to the entrance to the fort’s keep (area K29), located on the building’s second floor. Currently noone is seen there.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

The litte goblin tells the others, "Bupkis sneaks to building in center by wall!"

He creeps forwards through the vegetation, looking for enemies that might be watching the courtyard. He moves up to the nearest door and listens.

Sneaking across to the door into K19. If there's a break in the cover, he'll stay close to the walls.

Stealth: 1d20 + 19 ⇒ (20) + 19 = 39
Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem watches Bupkis sneak off and he uses the opportunity to sharpen his sword, chances are they were going to need it. He had a set of sharpening stones. He started with a coarser one and with a little water he carefully ran it up and down one side of the edge before flipping it over and repeating. After repeating a few times he chose a finer stone and carried on until the blade's edge was wickedly sharp.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

earlier-
Ivan pats Daseem on the side in thanks. Thank ye laddie, It may 'ave held up like it did in tha' tussle tha otherday, but I'd rather not take that chance. Ye got an ole' dwarfs appreciation.

-----
present

Ivan fiddles with the handle of his hammer, after yesterday's fight it was doubtful the place here had much left to give. Ivan was for once agreeing mentally with Daseem. He'd rather just finish off the lot and be done with it.

I say we jus' catch some by surprise again, like we did yesterday. Longer we are 'ere, the more likely somethin' can go wrong.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar shakes his head. "We're heavily outnumbered. Anything we can do to ease this assault increases our chances of survival. They don't know where we are - once we know where they are, we can strike and catch them off guard."


Kitsune Game Master

The room is a larder. Empty shelves line a wall, and rusty hooks on chains dangle from the ceiling. A butcher's block with a large meat cleaver, it's tip sticking in the wood, stands in the middle of the room. But currently the only food stored here are several barrels of rendered fat.

Only for Bupkis, as noone else followed.

Perception DC20:
You hear the noise it makes when someone slurps the meat off a bone, though noone is seen in here. [ooc]You get a standard action, before the will save

Will save DC16


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Will: 1d20 + 2 ⇒ (5) + 2 = 7

Bupkis has a funny feeling as he looks into the room.


Kitsune Game Master

Bupkis feels the strong urge to eat some humanoid flesh. As no one else is around he starts gnawing on himself.

1d8 + Strength for 5 rounds.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis feels an urgent need to eat raw flesh, and gnaws on his own arm!

Damage: 1d8 - 1 ⇒ (4) - 1 = 3


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar waits for Bupkis to signal them forwards.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem starts pacing and he grumbled, "Little one been a w-while..." Waiting was the worst, he wanted action and now!


Kitsune Game Master

Bupkis?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis continues to bite himself. It takes several tries to get past is force ward before he tastes the meat he seeks.

Damage: 1d8 - 1 ⇒ (3) - 1 = 2
Damage: 1d8 - 1 ⇒ (7) - 1 = 6
Damage: 1d8 - 1 ⇒ (1) - 1 = 0 I assume this still drains one point of his Force Ward.
Damage: 1d8 - 1 ⇒ (8) - 1 = 7

Not sure if I should be posting subsequent actions yet.


Kitsune Game Master

As bupkis wakes from his frenzy, he looks badly gnawed upon. Gablins teeth are sharp.


Kitsune Game Master

Will Bupkis come out and warn the others, or will all walk in after Bupkis to gnaw on each other?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis finally comes to his senses, and sneaks back across the courtyard. "Bad place!", he warns the others, showing them his bloody arms. "Like haunt in room with cauldron."

After he rested a few minutes, he says, "Let's go near tower. On way back, Bupkis sees door east of here."

Waiting 7 minutes to regenerate his Force Ward. Unless someone wants to go somewhere else, Bupkis will go to the door to K11e. He will motion for the others to follow this time.


Kitsune Game Master

The door Bupkis checks next, is the entrance to one of the guard towers, which are patrolled on the level above regularily. Some talk in giant is heard.

Understanding Giant:
They talk about shooting some orcs in the moot out of boredom, and that this stupid hill giant no longer gets a say in that.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar moves along behind Bupkis. He doesn't understand the giant, but he understands what it means, and readies his lucerne hammer.

Ready to go.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis gives the others a chance to listen at the door; when everyone is ready, he opens it and stands aside.

I don't think any of us understand giant, but just in case.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Looking unreasonably happy, Daseem drew his holy sword, he was sure it would be needed soon. Grinning at Menrozzar he stands ready to burst through the door when Bupkis opens it.


Kitsune Game Master

Behind the door is an empty room with the stairs leading up. The talking can be heard passing above.

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