Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
Loot Sheet
SKIRKATLA’S TOMB


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Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan catches the blade on his shield, he barely feels the impact, slowed as it was by his unfortunate allies. He immediately slams his hammer down on the fat giants foot, looking to destabilize its footing.

attack,PA,FE: 1d20 + 14 + 2 + 1 - 2 ⇒ (8) + 14 + 2 + 1 - 2 = 23
damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21

attack,PA,FE: 1d20 + 9 + 2 + 1 - 2 ⇒ (20) + 9 + 2 + 1 - 2 = 30
damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21

attack,PA,FE,confirm?: 1d20 + 9 + 2 + 1 - 2 ⇒ (11) + 9 + 2 + 1 - 2 = 21 unfortunate. haha


Kitsune Game Master

Bupkis also finds, that the giants skin doesn't give in that easily. His attempt just slides off. Ivan also only gets through on the second try. But he hits hard enough to bring that hated giant down.

Giant(rip), Hand(18)
Bupkis, Menrozzar, Ivan
Daseem, Amiri <--


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Dasem grunted as the butcher's cleaver cut deeply into his side. It hurt like blazes but he didn't have time to worry about that with the scuttling hand thingy still 'alive'. He moved towards it and raised his sword up and then down like an axe!

Gorum's Thorn, Power Attack, Vital Strike: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Gorum's Thorn, Power Attack, Vital Strike (reroll): 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 4d6 + 6 + 6 ⇒ (5, 5, 1, 3) + 6 + 6 = 26

Sorry I meant to post last night.


Kitsune Game Master

Daseem cuts the hand down in honor of Gorum.
Combat over

Loot:
The only thing of value is the butcher's cleaver, as it is very well made.

The cleaver counts as a large light handaxe. And it's magic. +1

Through the door the butcher came out it the kitchen. Carcasses of various humanoids and animals lie in haphazard piles in this room [ooc](K18).


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis breathes a sigh of relief when Ivan and Daseem finish off the enemies. He takes stock of his injuries and says, "Bupkis can heal himself, but others hurt too. Maybe Amira channels?"

Bupkis is down 32hp (15 more was absorbed by his Force Ward). He also has 18 non-lethal burn damage that can't be healed (it goes away when we have a full rest).


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"I can heal you some, but I'm no priest to call down divine energy on the area." Amira tells. She peeks in from the entrance, not wanting to share the space with this stomach turning interior.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"OK, Bupkis heals, the goblin replies, and heals the majority of his wounds.

Kinetic Healer (Bupkis): 3d6 + 11 ⇒ (6, 2, 2) + 11 = 21 (Force Ward gets 6 points back as well.)

Bupkis is now at 24 non-lethal damage. He could use a tap of the CLW wand (12 lethal damage remaining).

For some reason, I was getting the abilities of the Songhealer mixed up with those of the Hex Channeler Witch. As usual, Bupkis can heal others, as long as they pay the burn cost for their own healing (6 non-lethal for 3d6+11 lethal healed). He can accept burn twice more this day.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

CLW: 1d8 + 5 ⇒ (3) + 5 = 8
Amira makes a long arm to reach Bupkis with her hand without entering the room. "Be healed."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem took 39 damage that fight so he's going to need some patching up.

Daseem readily accepts Bupkis's aid, the butcher had done a number on him with that wretched cleaver.

Kinetic Healing: 3d6 + 11 ⇒ (5, 3, 3) + 11 = 22

Feeling somewhat better Daseem asked, "W-where to next?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar will do the same.

Kinetic Healing: 3d6 + 11 ⇒ (3, 4, 5) + 11 = 23

"That's the butcher done for. Where is the next concentration of giants, Droja?"


Kitsune Game Master

"Don't know. From what you told, not many should be left."

"Have you beed to the chapel?" Droja asks. "But that's only for the brave. Not even the giants go there. It's haunted!"


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Where chapel from here?", Bupkis asks.

The goblin steels himself and looks around the kitchen, not looking too closely at the carcasses (he doesn't want to figure out what they all were in life).

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

The fight was in K15, was it not? K16 is between there and K18.


Kitsune Game Master

K16 is not interesting. It's just garbage hall.

"It's just across the yard. In the corner." Droja tells.

You actually remember having seen a building with a bell tower from Grensedek's balsony.
(K22/K27/K28)


Kitsune Game Master

The search of the kitchen and mess area turns up nothing. That butcher was a brute, but had nothing of value.

Across the yard you find a barricaded oaken double door. And it is done thoroughly. It takes some time to pry it off. Once done, a warning painted on the doors in bright red letters is revealed. In Giant and Orc it says Keep Out! Vengeful Spirit inside!

Inside faded white paint peels from the dust-coated walls of this grand, vaulted chamber. Several sturdy pews sit in perfect rows facing west, where a simple altar sits upon a marble dais. Opposite the altar, a statue of a stern woman clad in full plate armor, brandishing a longsword and shield, stands vigil against the eastern wall of the room. A tangible sense of calm pervades this abandoned chapel.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis looks at the statue across from the alter, and whispers, "Who is statue woman?"

Knowledge Religion (untrained, max DC 10): 1d20 ⇒ 4

He moves forward cautiously, looking around for the spirit. He hopes it won't be angry with him!

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Knowledge (religion) untrianed, max DC 10: 1d20 ⇒ 1

Menrozzar shrugs. "I'm not sure. We should be ready to flee the spirit, though."


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira shakes her head in disbelief. A goblin that is not aware of human culture is one thing. But beyond that...


Kitsune Game Master

Far away in Trunau, Tyari Varvatos the head priest of the Sanctuary is out of the blue befallen by a sudden sadness.

For anyone else who wants to try

Knowledge(Religion) DC5:
The statue depicts the Inheritor, Iomedae


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Kn: Religion: 1d20 + 5 ⇒ (12) + 5 = 17

"Iomadae." breathed Daseem as he studied the statue briefly, "This place is h-holy to her. Evil spirit seem unlikely..."

Daseem doesn't touch anything but he has a good look around.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21


Kitsune Game Master

"Please help." you hear a voice echo through the chapel as the ghost of what looks like a cleric of Iomedae appears in front of the altar.

Droja runs for cover.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis is about to follow Droja, but stops; the voice doesn't sound vengeful to him. "How we help?", he asks the figure hesitantly.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar looks embarrassed by his momentary memory lapse on forgetting Iomedae.

I wasn't sure if it was acceptable for me to know the answer to that or not. I assumed it was, but it could have been Arazni.

"My companion Bupkis speaks the truth. How can we help you?"


Kitsune Game Master

"Help me to get free of the evil that binds me to this place!" The ghost begs.

"The fort’s castellan, Tamand Varias went crazy when the fort was besieged by the orcs. When we ran out of food, he wanted to feed the fallen to the soldiers. When I wouldn't let him, he killed me."

"He told the soldiers lies about me hiding food in the chapel and fleeing the fort. He persuaded them to hide and lock in all the families in the chapel, for safekeeping, so the soldiers could fight without worrying about them. But in truth, he slaughtered them one by one and fed them to the soldiers." the ghost tells sobbing.

"As a ghost I warned my family, but my wife confronted Varias, who killed her too. Only my sons got away."

"You have to find the remains of Varias and destroy them on the altar!"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar says, "Did Tamand have any kind of badge of office? Something like this?"

Menrozzar shows the necklace they took off the corpse in the room with the ogre mage ritual.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"We see skeleton inside sewer entrance," Bupkis reminds the others. He didn't look at it closely at the time, but wonders now if it's related to this tragedy.

Link to description in gameplay.


Kitsune Game Master

"Yes, exactly. So you know where the bones are?" the ghost inquires, hope in his voice.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Link to Post with ogre ritual.

"Where we found this chain of office included the body, but not his head. I assume you'll need the head as well, in order to find peace?"


Kitsune Game Master

"Yes." the ghost replies the hope dampened.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Very well. We'll search for his head, and then once we have all the remains, we'll return here to put you to rest."


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"So we're heading to the scene where the ogres did their magic, to collect those bones first, before one of the inhabitants of the fort have other ideas for them?" Amira asks.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

The goblin replied, "Yes, Bupkis agrees! Maybe skull near there."

He waits until the others are ready, and then leads the way.


Kitsune Game Master

To get to the armory, where the skeleton and the dead ogres are is a pain in the ass. There is no direct entrance into the building at ground level. So it's up the stairs in the yard, over the small drawbridge into the entrance hall, to the side room and down the spiral staircase. Then onwards through the storage cellar and into the armory.

Rows of barren shelves, empty weapon racks, and vacant armor stands skirt the perimeter of this chamber. The numerous candles are burnt down, it is dark. In the center of the room, a headless skeleton lies in the middle of a large oval sand pit, surrounded by several arcane symbols and strange, jagged runes etched into the sand. A large, life-sized painting of an obese man hangs on the wall at the far end of the room, its eerily realistic glare boring into the chamber.

The obese bodies of the three ogres lie also in the room. Circled by flies.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis wets a cloth and holds it over his mouth and nose, to counter the stench of death. He looks around again, just in case the head is here somewhere.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

He suggests, "Magic paper writings allow talk to dead ogres? Maybe they know where head.

"Anyone recognize man in painting?"

As mentioned in OOC thread, we found two scrolls of Speak with Dead on the ogres.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Perception: 1d20 + 13 ⇒ (2) + 13 = 15

Daseem shrugged at Bupkis, he wasn't one for paintings. The idea of asking the dead ogres questions was intriguing but a thing worried him, how would he make it known who they were on about. Frowning he asked the others, "W-what did he look like in life?"

Not sure if we where told, or if Daseem payed attention ;P


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Knowledge (arcana) to know about the spell Speak with Dead: 1d20 + 9 ⇒ (18) + 9 = 27

Speak with Dead does not specify that the answers are only given in the languages the creature speaks, which means the fact that none of us speaks Giant isn't a barrier. Is my knowledge check high enough to know that won't be an impediment?


Kitsune Game Master

The fat guy in the portrait wears the same clothes as the skeleton.

You grant the semblance of life to a corpse, allowing it to answer questions. You may ask one question per two caster levels. The corpse’s knowledge is limited to what it knew during life, including the languages it spoke.
This excerpt let's you know for sure, that only speaking in the creatures tongue will get you answers.

Droja sits down on the floor and retraces the outline of the symbols painted on the ground.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis asks Droja, "You know what symbols mean?"


Kitsune Game Master

"No." Droja answers without looking up.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis is quiet for a minute, not knowing what to say. He doesn't know much about the woman, and has so many questions in his mind. Eventually he asks the half-orc, "You work for orc general?"


Kitsune Game Master

"Have to." Droja replies.

Sense Motive DC15:
From the general posture and the tone you can tell that it's no fun. From the not looking up you can tell she's ashamed.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Sense Motive: 1d20 + 12 ⇒ (13) + 12 = 25
Daseem looks at Droja for a moment before replying, "D-do you really have to though? Working for a general sounds fun to me but not fer all, my Tessa would hate it and find a way to escape."

Daseem frowned, he hadn't thought about her for a while and he suddenly wonderes was Tessa really still his Tessa? What if she was waiting for him? He he wasn't sure he deserved that.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Sense Motive: 1d20 ⇒ 5

Bupkis wonders why Droja would feel like she has to work for the orc general. Threatens family? He wouldn't be surprised if that were the case. He suggests to her, "Maybe we help?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I read that text 3 times, and every time I somehow missed the "languages it spoke" section. I need to re-learn reading comprehension, it appears.

Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9

Menrozzar knows what the spell can do, but also knows that their lack of ability to speak the ogre's language would render it useless. Unless Droja did.

"Droja, do you speak the ogre's tongue? Could you translate for us if we used magic to ask their spirits where the head to the corpse was?"

Diplomacy: 1d20 + 2 ⇒ (12) + 2 = 14


"You know nothing about orcs, do you?" Droja replies to Daseem. "Maybe." she tells Bupkis, a little hope in her voice.

"Yes, I speak Giant." she answers Menrozzar.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem shrugged Droja's words were nothing to him, "I know they b-bleed like the rest of us." Deep down Daseem was hoping to test his mettle against the orc general although he thought brightly some some more giants would make an acceptable second best.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I know orcs make for almost as good smashin' targets as giants an' ogres. Least the ones that embrace their savage nature. Ivan says, finally unable to keep himself from talking.

Usually smell just as bad though. there is certainly malice in his voice, but its not directed towards droja, just in general.

he sighs for a moment before actually looking at Droja. So lassie, how did ya end' up in this place? Workin' for folk uglier than tha' ass end O' ah baboon's behind?


"I'm war booty." Droja tells.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

"Maybe you want o-out?", remarked Daseem casually. He wasn't going to push the point though, and he found himself reading the scrolls. At first it had looked like a bunch of squiggles and badly drawn pictograms, then he'd reluctantly prayed for guidance. Gorum's wisdom filled his mind and it still looked like a bunch of squiggles and childish drawings, but ones that let you speak to the dead.

Shall we get this over with?

Daseem whispers the final word of the scroll which flares with an ugly purple light that settles around one of the corpses. To Droja Daseem says, "Please tell it w-we want to find the remains of Tamand Varias the Castilian. Ask if it knows where his h-head went?"


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis says to Droja, "If we destroy remains, including head, of Tamand Varias on chirch alter, ghost will be free! Ogres were doing some ritual with body here, but no head."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Perhaps your assistance with dispelling the ghost will be enough for you to gain freedom?"

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