Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
Loot Sheet
SKIRKATLA’S TOMB


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Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

There's a large size enemy token along the southern wall. Is that creature still active?


Kitsune Game Master

Ivan and Menrozzar bring the giantess down in a joint effort, ending the fight.

You now stand in the midst of many large dead bodies.

Loot:
Potion of cure serious wounds,+1 scale mail, +2 handaxe, mwk handaxe, mwk composite longbow (+9 Str) with 20 arrows

Two times:
potion of cure serious wounds, potion of haste, potion of aid, thunderstone; Other Gear +1 studded leather, mwk greataxe, throwing axes (2), 48 gp


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem frowns at the corpse of the giantess and kicks her for good measure. He'd let the lord of battle down with his lamentable sword work and was sliding towards a major sulk! Of course there was the possibility he might be able to redeem himself later...

We're running a little low on healing. Daseem has 1 fervor left (2d6 LoH) and the wand has I think 1 charge left. Who is most hurt?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

After the Grenseldek fell, Bupkis healed his wounded friends.

Kinetic Healer (Daseem): 3d6 + 11 ⇒ (5, 4, 3) + 11 = 23
Kinetic Healer (Menrozzar): 3d6 + 11 ⇒ (3, 4, 1) + 11 = 19

Both will need to accept 6 non-lethal damage (which will go away after an 8 hour rest), in order to recieve the healing.

He surveys the field, littered with fallen enemies. He's sorry to see so much death, but he's comforted to know that Alicia and her family will be safe.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar breathes heavily, returning to his traditionally more human form. Bupkis's healing closed his wounds, but added more tiredness than Menrozzar usually felt after his transformation ended. Still, better than bleeding.

"Thank you...Bupkis. Amira...can you tell...if any of these potions...provide healing?" Menrozzar, still breathing heavily from the exertion, asked the halfling.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"I got the magic stick, if you need more healing. I suggest to keep potions for emergencies when no one who can provide magic healing is around. But I'll check.

Amira heals everyone who needs it with the wand.
1d8+1

Then she checks the found potions for their magic properties.
Spellcraft CSW: 1d20 + 13 ⇒ (14) + 13 = 27
Spellcraft CSW: 1d20 + 13 ⇒ (19) + 13 = 32
Spellcraft Haste: 1d20 + 13 ⇒ (15) + 13 = 28
Spellcraft Aid: 1d20 + 13 ⇒ (4) + 13 = 17
Spellcraft CSW: 1d20 + 13 ⇒ (7) + 13 = 20
Spellcraft Haste: 1d20 + 13 ⇒ (9) + 13 = 22
Spellcraft Aid: 1d20 + 13 ⇒ (8) + 13 = 21
All Potions identified.

"This is an interesting collection of magical drinks."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

That rounds out Menrozzar's healing nicely.

Menrozzar nodded thanks to Amira, then said, "That's a good idea, but it's nice to know we have some potions. Since Ivan, Daseem, and I fight primarily in combat, I think perhaps we should each take one of the healing potions for emergencies."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis motions towards the body of the giant, "You think this Grenseldek we slay?"

He checks out the bedchamber, on the lookout for shinies.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I'm fine, but can Any O' ye use mending magic? Me armor got more 'an a little banged up. Anythin' ta help hold it together until I can work on it again.

Ivan looks around at bupkis's question.

Not sure, always figured grenseldek would be male, but, tha' may be due ta' me own bias. Let's check a'roun' tha' area, see ifn' anythin' can clue us in.

perception: 1d20 + 11 ⇒ (2) + 11 = 13


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar says, "Based on the wedding dress below, the crumpled letter proposing marriage to this 'Storm Tyrant', and the fact that the giantess was crying when we came into the room, I believe that it is."


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Sorry, I can't." Amira repleis.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

I lost track, is there more than one wand of cure light wounds?Anyway yes Daseem will accept the non lethal damage.

Daseem was about to upon Gorum for aid to help him fight again today when Bupkis offers to cure him. Knowing the little one was a far more skilled healer Daseem nodded gratefully.

Feeling better he shrugged at the conversation about who they'd killed but then he suggested brightly, "Go explore? M-maybe there's more Giants ta fight?"


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira was built to be the party healer. With starting level 3 there is enough money to put a wand in.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

After searching the bedroom, including checking under the bed, Bupkis opens the doors to the balcony, and walks out to survey the fort.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12


Kitsune Game Master

A balcony skirted with stone crenellations offers a commanding view of the fort’s inner yards and buildings. Two ornate doors, one in the north and one in the east, provide passage from the bedroom to the balcony.

From the look of it, the forts inhabitants haven't realized, that the threat that the alarm was raised for, is already inside. No one is seen running around in the inner yard or on the walls.


Kitsune Game Master

IN the room there is not much of interest, but a geode stands on the raised table in the southeast corner of the room piques your interest. It looks suspiciously like sonething you have seen lately.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis examines the the geode with interest, exclaiming, "This looks like Skreed's rock! We compare?"


Kitsune Game Master

And then the searching in backpacks starts.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem peers it it before shrugging, "Mebbe..." It looked like a rock to Daseem. If it was a sword or some other implement of war he'd have been interested, but no it was a rock. Perhaps Bupkis had a collection? As far as Daseem was concerned the little one was welcome to it.

Ha and I bet this geode is important...


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

tsk tsk daseem needs a lesson, a rock can certainly be an implement of war and battle! Just depends on how you use it!

Ivan will grab the crumpled letter and see what it says though, At bupkis's call, Ivan moves to inspect it.

Seems ta' be likely. Les see 'er...

Anything special about this gem when compared to the one we have?


Kitsune Game Master

The rock found lodged in Uskroth’s eye socket and the one found here in Readlake Fort are in fact one, that was broken apart. It also is no simple stone. It is a magnificent geode whose rich violet and verdant emerald crystals form glittering crystalline patterns.

Ivan with his keen eye for stones and gems knows that it's a spectacular pleochroic variety of tourmaline, the nearest known deposits of which lie in the Mindspin Mountains to the south and west. And someone carved a line into the topography of the gem.

Knowledge Geography DC20 or Local DC24:
The geode’s structure is no fluke of nature; the geode’s crystalline valleys and mounds reflect the exact topography of the Mindspin Mountains, and a carved groove along the mountains seems to indicate a trail through the mountain range.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Knowledge (local): 1d20 + 4 ⇒ (13) + 4 = 17

Menrozzar looks at the rocks, then asks, "Does anyone know where this is? Grenseldek wanted to know where this was - there might be something important there."

"We must also consider this Storm Tyrant Volstus. Grenseldek's marriage proposal letter mentioned he called all giants to him to bring ruin to the 'smallfolk.' This speaks of a possible giant invasion to me, which could be further threat to Trunau. We must determine the truth of this, as well. Perhaps we should scout out this 'Minderhal's Hammer', wherever it may be."


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Knowledge(Geography): 1d20 + 10 ⇒ (17) + 10 = 27
Amira takes a glance at the stones, waiting for Ivan to tell his conclusion.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis studies the two geodes, but he isn't used to the idea of maps, and can't understand where the party has to go. He tries standing on his head to look at the "map" from a different perspective.

Not trained in either Knowledge Geography or Local.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

know. geo: 1d20 + 7 ⇒ (2) + 7 = 9

Ivan looks over the geode, but the rattling of his brain inside his tin suit has left him a more than a little unfocused, the constant ringing doesn't help either.

Bah I'll look at it later, don't seem like it ta' me now, but cursed stone ifn' I'm sure O' much at all right now.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"The geode’s crystalline valleys and mounds reflect the exact topography of the Mindspin Mountains. And this carved out line might be a path leading somewhere." Amira offers as an explanation.

"That would be another great adventure to find out!" She jumps a little in excitement. "But first I'd need some time to write a proper poem about this battle against the giants here."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"It could, but adventure must take a back seat to pressing threats, like this Volstus. Amira, Ivan, do either of you know where to find Minderhal's Hammer?"


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Last time I checked, Minderhal was pretty alive. So I guess you'd find his hammer in his realm? But I don't think fighting the god of the giants would make it an easier approach to get rid of a giant threat. Or do you mean something else?" Amira asks a bit confused.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

After a while musing over Menrozzar's inquiry and the Mindspin Mountains she blurts out "The giantslayer Nargrym Steelhand's tomb - that's the one that Ingrahild and her brother searched for - is in the Mindspin Mountains!"

Taking 20 on whatever knowledge check that would be.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis suggests, "Maybe we ask Trunau council for help interpreting map, so we know where go? But first we stop other giants here!"

He goes back down the stairs and checks the area where they fought the first two giants, to make sure that there aren't more coming.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


Kitsune Game Master

Bupkis finds no one else approaching for now.

For you to explore in the order you want.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Assuming that others are coming along:

Bupkis decides to explore the rest of the tower. He opens the double doors on the south side of the room, and looks through.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13


Kitsune Game Master

Assuming you mean K31

A low fence surrounds a rectangular opening in this room’s floor. A winch, a frayed rope, several rusted buckets, and three large water jugs sit next to the fence.

Knowledge(Engineering) DC12:
The fence and the ground it stands on is rotten and might send someone standing on it down the well.

Perception DC20:
There is a secret door in the corner of the room.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem knew nothing of the danger the poorly maintained fence and the ground around it posed to them, however his quick eyes settled on the subtle outline of a concealed door.
Kn: Engineering (untrained): 1d20 + 0 ⇒ (6) + 0 = 6
Perception: 1d20 + 13 ⇒ (11) + 13 = 24

"Ooh!" he pointed, "A h-hidden door!"


Kitsune Game Master

The small alcove behind the door, iron rungs set in the wall of a narrow shaft allow descent to the secret tunnel (K12).

Perception DC25:
There are two hidden switches. But their meaning is not clear.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Menrozzar points out the hidden switches. ”There are two switches here - I’m not sure what they do, however. Did anyone notice anything that provided instruction with them?”


Kitsune Game Master

Correction - three switches.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Knowledge Engineering: 1d20 + 9 ⇒ (7) + 9 = 16
Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Bupkis warns, "Careful near fence! Edge of floor by well is weak, and could give way!"

He's not sure what to do with the switches, so he decides to leave the secret door for now, and explores down the stairs he saw in the previous room.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Kitsune Game Master

Down the stairs leads into a large cellar. Rows of decrepit, mildew-covered wooden shelves line this storeroom. Ancient bloodstains soil the floor beneath piles of filthy bedding. A large cast-iron cauldron lies on its side in the northwest corner of the room under a thick layer of dust, undisturbed except for a single large handprint in the grime. A pungent, sour stench fills the air. The stench comes from the bedding for several large creatures that is spread out in this room.

Perception DC25:
You start smelling the rancid odor of a simmering meat stew. The scene you see in the room changes slightly adding details that weren't there a moment before.

Knowledge(Religion) DC17 please.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis holds his nose while he looks around the room.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Is this room K33?


Kitsune Game Master

That was exactly my thought when you walked down the stairs. Maybe next time you write the roomnumber, to make sure? ;)


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar's nose wrinkled in disgust as he looked around the room.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem sniffed the air involuntarily, euu yuck! But there was something more, something sickly sweet. "What they got c-cooking?" he muttered with disgust!

Perception: 1d20 + 13 ⇒ (13) + 13 = 26
Kn: Religion: 1d20 + 5 ⇒ (16) + 5 = 21

He takes a closer look at the cauldron careful not to step in or touch anything horrible...


Kitsune Game Master

Daseem:
The smell is a haunt that got triggered. Related to the cauldron. You get one standard action in the surprise round.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

After looking over the room, Bupkis listened at the double doors, concerned that the inhabitants of this area might be nearby.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Listening at the doors to K34.


Kitsune Game Master

You have to wait for Daseem. He gets to act before you're all dooooomed. Or can he save you?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

"It's h-haunted!" cried Daseem pointing at the Cauldron gleefully! Maybe the giants cooked somebody in it he thought and without thinking of the consequences he drew his sword and rushed towards the cauldron ready to smash it in Gorum's name.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Was Daseem...happy about the Cauldron being haunted? And he was going to try and fight it? Clearly, the attack on Trunau had addled Daseem's mind. Menrozzar suspected this wasn't going to be pleasant.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Haunted soup?", Bupkis asks, turning to see what Daseem is talking about.


Kitsune Game Master

The cauldron is unimpressed by the attack of Daseem.

In your vision, the cauldron rights itself and fills with a thick, steaming stew containing recognizable chunks of human flesh. Ears, fingers, feet, hands. You see yourself gorging on the horrific meal and are filled with such profound remorse at the cannibalistic act that you feel the strong urge to harm yourself.

DC20 Will save please or you're under an effect like terrible remorse. Duration is 7 rounds.

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