[ACG] BR skizzerz's Season of the Shackles (Inactive)

Game Master skizzerz

0-6F: Lost in the Storm
Turn Order:
1. Celeste/elcoderdude
2. Ranzak/Zalarian
3. Grazzle/Matsu Kurisu
4. Radovan/wkover


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wkover - Radovan wrote:
I used the Blessing 4 to grab a Blessing 3, in case it matters.

Yes; I need to mark in the chronicle sheet what kind of card you actually grabbed, not the one from the table.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Ok, thanks.

Also, as mentioned in hangouts: my banished Augury is being replaced with Charm Person.


Goblin (Sp5/I5) | My Deck Handler Tier 6 Raider Kleptomaniac / UE (12789-1003)

Ranzak has Sacred Candle in hand and so plan on getting first AD 3 or 4 Blessing that is revealed. Please keep in mind that blessing can be obtained before or after you do your explores and the like in case it matters if you want the benefits of the current or prior blessing.

Also, I have corrosion spell in hand if someone wants to cycle.


Male

Sorry, gang, I had an extremely full day yesterday, and after my normal 4 AM check in, I didn't look at this game again. Catching up now.

Liberty's Edge

elcoderdude wrote:
Sorry, gang, I had an extremely full day yesterday, and after my normal 4 AM check in, I didn't look at this game again. Catching up now.

All good. Thanks for the update


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Just a strategy note: If we lose the other rum bottle, I still have a good shot of defeating villain w/ my fists. Combat check would be 35, but I only need a 30 if I bury Red Leathers after the roll. This is what I roll with two blessings (or one buried Lamashtu) and a decent Viridio display:

1d8+1d6+1d4+6+2d8+2d6+3=3d8+3d6+1d4+9 (88% chance of success on DC 30)


There are 3 rum bottles total, as we're playing with the C deck. One was banished, two remain in locations.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Oh, great. That helps.


Male

Will post in early AM, hopefully after an update from Ryan tonight.

Liberty's Edge

Grazzle turn finished
VILLAIN FOUND, top card of Holy Isle
Should we spread out and go for the Win or mine more?
Grazzle could do any open location for Temp close as can do all requirements reasonably. Does have an acquired ac Blessing of Gozreh he could loose to temp close Harbour
I am traveling from 15:00 eastern tonight and will be offline for about 16hrs, you guys decide and let me know what Grazzle should do next turn


Male

Per normal, I'll post in the 7 to 8 pm range.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Here's a possible suggestion for closing out the scenario. Note: With one rum bottle salvaged, villain is a 30 or 33, depending if BoG is top card of blessing discard.

The plan:

- folks do whatever they like on their next turn (turns 9-11), except someone needs to grab Item 3 from top of Docks -

My next turn (turn 12): kill Anemone (get free Viridio display from invoking poison), explore again and kill henchman w/ display that I just received (may need 1 blessing?). This assumes someone clears out the top card (item 3) of Docks first.

- everyone will have been dragged to Docks because of henchman BYA check, so everyone repositions themselves to temp close on turns 13-15 -

The following turn (turn 16?): kill villain w/ 2 blessings. Anydice tells me that I have a 96% chance of rolling a 28 with two blessings, which becomes a 33 w/ buried Leathers.

Sound Ok?


Male

+1
I'll go to Docks to try for the Item 3.
I volunteer to close Widowmaker. I have d8+6 Survival and I reroll 1 die vs. ships.

Liberty's Edge

+1
Will wait until ready to close and then move to Shark Island


Goblin (Sp5/I5) | My Deck Handler Tier 6 Raider Kleptomaniac / UE (12789-1003)

Ranzak - 0-4C: By Rum and Thunder

Loot rolls
Choice #1 Item 3: 1d1000 ⇒ 448 Compass (B) -> Wayfinder(3)
Choice #2 Ally 3: 1d1000 ⇒ 439 Banished Ally -> The Viper (3)

Scenario Reward
Draw Spell or Item from Box
Choose Spell: 1d9 ⇒ 9 Swipe AD 3 - Will take

Spell List:

Confusion
Corrosion
Incendiary Cloud
Good Omen
Corrosion
Materialize
Chain Vortex
Delve
Swipe

Tier 3.3

Deck Upgrades
Final based on getting Item. Will amend if items are in contention (discussion indicated no contention).
Compass (B) -> Wayfinder(3)
Banished Ally(B)->Old Salt(1) (fill hole)
Banished Spell(1)->Swipe(3) (Scenario reward)


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

I'll take Ally 3 card upgrade. Take out Fencer, put in Vreva Jhafae. Vreva adds 1d6 to NC checks when I explore. (Ally 4 still available if Celeste or Grazzle want it.)

No feats. Last scenario was 4.6, so I must now advance to Tier 5.

Pulling random item for scenario reward. There are 23 items that I don't want, a Crystal Ball, and a Shadow Victim Ring. Which item?: 1d25 ⇒ 18 - pass on item


0-4C Recap

Reward: Each character chooses spell or item and draws a card of that type from the box.

Acquired Cards:
2x Weapon 4
1x Weapon B
1x Spell 4
1x Spell 2
3x Armor 4
2x Item 3
1x Ally 4
2x Ally 3
1x Ally 1
1x Ally B
1x Blessing B
1x Blessing 3

Liberty's Edge

Grazzle 3.3
Scenario
- 0-4C: By Rum and Thunder

Scenario Reward
- Bonus Card upgrade (Spell)
= Random Spell 1-39: 1d39 ⇒ 20 : Holy Javelin in, Drain Life out

Spell <=AD3:

Acid Splash
Bit of Luck
Burning Snot
Candlelight
Clinging Venom
Electrified Web
Mind Thrust
Phantom Shield
Prophesize
Remove Curse
Skitter
Steal Book
Life Drain
Locate Object
Pyrotechnic Blast
Sphere of Fire
Warding
Fly
Ghost Whip
Holy Javelin
Marionette
Twisted Space
Coordinated Blast
Create Mindscape
Ice and Fire Burst Bonds
Detect Magic
Eloquence
Fireblade
Inflict
Strength
Viper Strike
Flames of the Faithful
Aqueous Orb
Body of Flame
Heat Metal
Cloak of Winds
Ice Strike
Major Cure

Tier 3.3
- none

Card Upgrade
- Spell 2: 1d1000 ⇒ 568
= Holy Javelin in, Drain Life out

- Blessing 3: 1d1000 ⇒ 451
= Blessing of Qi Zhong in, Blessing of Spellbound out


Female Lunar Naga Tier 1 Sorcerer

Celeste: This was 3rd scenario at tier 4 for me. No feat.

Scenario reward: Random draw Spell from a huge stack:
Spell B, Bit of Luck. Hey, y'all know I need this. But passing.

Upgrade: I see Spell 4, Item 3, and Ally 3 as available.
I will take the other Item 3 (Ranzak having taken the first).
I'm dropping my (cool but neglected) Red Carriage, replacing it with Wayfinder, which is just more useful.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Wow, 3 Wayfinders in the party now. I like it.


1 person marked this as a favorite.

Sorry, still quite busy; I barely have enough time to update my Special table at the moment. Hopefully in a day or two I'll get your scenario up.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Thanks for the update, and good luck with the special. At my Cosmic Captive table, we're busy taking lots and lots of damage. :P


Male

@skizzerz: No sweat. Life's a whirlwind for me ATM anyway. Thanks for the update.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

A fun update: We narrowly avoided a total party kill in our current Cosmic Captive scenario. My Grazzle will have healed 30 cards by scenario's end, including 11 on my upcoming turn.

So, I would disagree with the person who mentioned that CC might be playable without a dedicated healer. :)


1 person marked this as a favorite.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
wkover - Radovan wrote:

A fun update: We narrowly avoided a total party kill in our current Cosmic Captive scenario. My Grazzle will have healed 30 cards by scenario's end, including 11 on my upcoming turn.

So, I would disagree with the person who mentioned that CC might be playable without a dedicated healer. :)

I wasn't aware how deadly the special is but thought we needed a healer and since I already have 2 I really didn't want to make another one yet. I am so glad I took spell as card feat adding a 2nd cure before starting it up. One character almost died already and healing wasn't going to help much when a monster has BYA bury cards from top of your deck and then discard hand if you don't succeed.


Here's what I have for 0-4C. If any of this looks wrong, correct me ASAP:
(DNT = Did Not Take)

Celeste
Upgrade: Item 3
Reward: Random spell (DNT)

Grazzle
Upgrade: Blessing 3
Reward: Random spell (Spell 2)

Radovan
Upgrade: Ally 3
Reward: Random item (DNT)

Ranzak
Upgrade: Item 3
Reward: Random spell (Spell 3)

Additionally, I have marked that Celeste used 2 die bumps in 0-4B and 1 die bump in 0-4C. Radovan used 1 die bump in 0-4C.


Locations are now up, sorry for the delay! Please choose your starting location and draw your opening hand.

To clarify the scenario power, while closing one half of a location empties the other half, it does not close the other half. You'll need to do the When Closing twice to fully close out each half.

Liberty's Edge

BR skizzerz wrote:
Here's what I have for 0-4C. ...

Grazzle's entries here is correct


Male

Hey gang - just noticed that the scenario is up. (Monday nights as a rule I have my two teens from 5 to 830.) Now I'm a pumpkin and my wife is calling me to bed. I'll post early AM.


Goblin (Sp5/I5) | My Deck Handler Tier 6 Raider Kleptomaniac / UE (12789-1003)

I just used emerald of dexterity for strength rolling dexterity. I seem to recall something mentioned that rules for using dice changed. I made the check either way but if my strength is a d4 and dex is d10+3 and use emerald do I still roll 1d10 and not 1d10+3?


Male

Stat stones still just replace the die, AFAIK. But, I am not recalling the discussion you refer to about a change.


Correct, just the die not the skill


Goblin (Sp5/I5) | My Deck Handler Tier 6 Raider Kleptomaniac / UE (12789-1003)
elcoderdude wrote:
Stat stones still just replace the die, AFAIK. But, I am not recalling the discussion you refer to about a change.

FAQ has an update from last month. Here is the link Has to do with skills but a different area it seems.


Male
Ranzak 12789 wrote:
elcoderdude wrote:
Stat stones still just replace the die, AFAIK. But, I am not recalling the discussion you refer to about a change.

FAQ has an update from last month. Here is the link Has to do with skills but a different area it seems.

Oh yeah, that. Like you said, that's really about traits, not skill vs die.

Liberty's Edge

DRAFT Pending full loot list and group discussion

Grazzle 3.4

Scenario
- 0-4D: The Impossible Bottle

Scenario Reward
For the rest of the Adventure Path, when setting up each scenario, 1 character may replace an item loot Impossible Bottle.
1 character may replace an item with the loot Letter of Marque and another character may temporarily replace a blessing with the loot Pirate’s Favor.

Adventure Reward
- Die bump

Tier 3.4
- Card (Ally)
- Tier up 4.1

Role
- Bone Diviner
Power = [X] You may recharge a card that has the Divine trait to examine the

Card Upgrade
- Ally 4: 1d1000 ⇒ 488
= Wayfarer in, New slot


Goblin (Sp5/I5) | My Deck Handler Tier 6 Raider Kleptomaniac / UE (12789-1003)

Ranzak - 0-4D: The Impossible Bottle

Loot rolls
Choice #1 Ally 4: 1d1000 ⇒ 218 New Ally(2) -> Mighty Steed(4)
Choice #1 Blessing 4: 1d1000 ⇒ 358 BoLamashtu -> Blessing of the Boss(4)
Adventure Reward
+1 Die Bump
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace an item in her deck with the loot Letter of Marque and another character may temporarily replace a blessing in his deck with the loot Pirate’s Favor. At the end of each scenario, return the loot to the game box.

Scenario Reward
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace an item in her deck with the loot Impossible Bottle. At the end of each scenario, return the loot to the game box.

Tier 3.3->4.0
Card Feat(Ally - Shy Ratani{2})
Role Card (Kleptomaniac)
Power Feat - +3 to Acquire Boons

Deck Upgrades
Final based on getting Ally. Will amend if Allies are in contention.
Shy Ratani(2) -> Mighty Steed(4)
Banished Emerald of Dexterity(1)->Gem of Physical Prowess(2)


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Finished 5.1, so get a skill feat. Taking CON+1.

I'll take the item 4. Taking out Quick-Change Mask, putting in Crystal Ball.


Female Lunar Naga Tier 1 Sorcerer

Celeste tiers up to 5.
Gains card feat: taking my 8th and last spell: AD2 Twisted Space
Gains power feat (adventure reward): can now reroll 2 dice vs Aquatic & Pirate banes and ships.
Upgrade: Blessing 4, Seventh Veil (Ultimate Magic). Drop Blessing of the Elements
Gain die bump (so now I have exactly one)


Female Lunar Naga Tier 1 Sorcerer

CORRECTION:
No power feat adventure reward in the tier-system world, so putting off the power feat till after 5B.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

If no one is interested in Impossible Bottle, I could take it to relieve Grazzle of some of his healing responsibilties. I don't need it, though, so whoever wants it can take it.

I'll eventually upgrade the Crystal Ball (or some other item) to a Ring of Regeneration (Item 5).

Liberty's Edge

wkover - Radovan wrote:

If no one is interested in Impossible Bottle, I could take it to relieve Grazzle of some of his healing responsibilties. I don't need it, though, so whoever wants it can take it.

I'll eventually upgrade the Crystal Ball (or some other item) to a Ring of Regeneration (Item 5).

Only too happy if you want it

Grazzle only has one item and Binder's Tome is just too useful
Grazzle can heal everyone else as he gets great leverage (discard 1 card = Heal 2). You can then heal Grazzle :-)


Male

I see it's my turn.
I'm flat out at work, and have my teens tonight.
I'll look to post tonight between 8 and 9 pm.


Male

Keen-eyed Radovan notice that even after temp-closing (which, weirdly, the rules say occur "before encountering the villain" - no matter though, evading is after when-encountered effects in any case) Celeste can use Mistmourn's commanding ability to evade the villain at the cost of just 1 blessing off the blessings deck.

Radovan and Celeste are in favor. All say aye?


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Per hangouts discussion, everyone is in favor of evade. The Mistmourn is looking better and better. :)


Goblin (Sp5/I5) | My Deck Handler Tier 6 Raider Kleptomaniac / UE (12789-1003)

Ranzak used a die bump for Grazzle's check. Link to post is here


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Nice job everyone.

That was 5.2 for me, so I get a power feat: hand size increased to 6.

There are at least two weapon 5's available, so I'll grab one. Taking out Menacing Backsword, putting in Vampiric Backsword +3 (after defeating monster, lets me recharge random card from discard if I put on top of my deck).

Note: Brine's Sting is now replacing Captain's Cutlass.

Scenario reward, random blessing from box:

Blessing list:

16 blessings
Vaultmaster
Achaekek
Mantis God

Which blessing?: 1d19 ⇒ 8 - pass on pulled blessing


Female Lunar Naga Tier 1 Sorcerer

Celeste completes 1st scenario at tier 5, gains skill feat. Add 1 to Charisma modifier to make that +3.

Will draw blessing when I return home.

Might be interested in Spell. Open to discussion with Grazzle.

Liberty's Edge

Grazzle - Upgrade 4.1
Scenario
- 0-5A: Meanwhile, in the Shackles...

Scenario Reward
- Bonus Card Upgrade (Blessing AD B-4): 1d22 ⇒ 5
= Blessing of Thoth in, Blessing of the Spellbound out

Blessing AD B-4:

Blessing of Pharasma
Blessing of the Spellbound
Blessing of the Spellbound
Blessing of Sivanah
Blessing of Thoth
Blessing of Nethys
Blessing of the Master of Masters
Blessing of Isis
Blessing of Osiris
Blessing of Seventh Veil

Blessing of the Gods
Blessing of the Gods
Blessing of the Gods
Blessing of the Gods
Blessing of the Gods
Blessing of Gorum
Blessing of Isis
Blessing of Pharasma
Blessing of Gorum
Blessing of Milani
Blessing of Osiris
Blessing of Sivanah

Tier 4.1
- Skill Feat (Charisma)

Card Upgrade
- Armor AD3 = Shroud Cloak in, Hide of Fire Resistance out

Will defer Spell to Celeste


Goblin (Sp5/I5) | My Deck Handler Tier 6 Raider Kleptomaniac / UE (12789-1003)

Ranzak - 0-5A: Meanwhile, in the Shackles...

Loot rolls
None needed

Adventure Reward

Scenario Reward
Random Blessing reroll 1-28 reroll 6,8,20,21,23: 1d28 ⇒ 231d28 ⇒ 5 Blessing of the Gobs - will decline

Blessing info:

http://pacg.wikia.com/wiki/Goblins_Fight!_Class_De]ck
[Basic] 6 + 2 + [1] 2 + [2] 2 + [3] 1 + [4] 2 = 15
Blessings in Deck 6, 8
http://pacg.wikia.com/wiki/Ultimate_Equipment_Add-On_Deck
[Basic] 3 + [B] 2 + [1] 2 + [2] 2 + [3] 2 + [4] 2 = 13
Blessings in Deck 5,6,8

[b]Tier 4.0->4.1
Skill Feat (Wisdom +2)

Deck Upgrades
Masterwork Tools (B) -> Boots of Alacrity(4)


Female Lunar Naga Tier 1 Sorcerer

Scenario Reward:
Pulled Blessing 5, Nethys. I've never been a Nethys kind of player. Pass.

Upgrade:
Thanks for the Spell 5. Dropping a subpar Attack spell (Sphere of Fire), replacing with Spite Cloud. Despite having "cloud" in its name, this is a solo Attack spell, not a buff (Arcane+4d6+Acid, can use result for all Combat checks vs same monster)

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