[ACG] BR skizzerz's Season of the Shackles (Inactive)

Game Master skizzerz

0-6F: Lost in the Storm
Turn Order:
1. Celeste/elcoderdude
2. Ranzak/Zalarian
3. Grazzle/Matsu Kurisu
4. Radovan/wkover


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STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

I'm fine with rolling for an Ally 2, but Robert/Celeste may not be happy with a B blessing. So there may be rolling off anyway for spells and allies.

With the above arrangement I'd also call dibs on the next Weapon 2 that comes up, if that's cool with the weapons-oriented characters.


Deck Handler

1d20 ⇒ 3

If we're rolling for spell here's mine.: 1d1000 ⇒ 184
If i get the spell 1 i'm Replacing Frostbite with Stone skin.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)
BR skizzerz wrote:

The power is "When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead."

As long as your power allows you to evade ships or evade encounters in general, it will work. As ships are not banes, powers which only let you evade banes will not let you evade ships.

The shark's powers don't apply because it is never encountered.

Great, thanks. Quang's power reads:

You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.

So yes, I'm evading an encounter - not just a bane.

It looks like I can evade every single monster and ship in the scenario with no ill effects (summoned ships just disappear; the original monster isn't shuffled back in).

So I can certainly be stationed at Shark Island, or wherever there are lots of monsters.


Male Gnome | (Ally 5, Blessing 5) | Tier 5 Summoner | 7 Hero Points | My Deck Handler

0-2C
5th Scenario at Tier 1 - No Tier Reward

Scenario Reward - Item

Item Draw:

Singer's Solution
Harrow Deck
Flawless Monocle
Cape of Escape
Cockroach Coat
Spyglass
Signal Whistle
Lasso
Magnifying Glass
Quick-Change Mask
Scrying Mirror
Staff of Minor Healing
Potion of Healing
Ruby of Charisma
Mask of The Red Raven

Random Item: 1d15 ⇒ 5 - Cockroach Coat (1)
Item Upgrade - Amulet of Life (B) -> Cockroach Coat (1)

Deck Upgrade Choice #1 - Ally (2)
Roll for Ally (2): 1d1000 ⇒ 432
Ally Upgrade - Researcher (B) -> Sorrowsoul (2)

Deck Upgrade Choice #2 - Ally (1)
Ally Upgrade - Researcher -> Riftwarden (1)


Male

Whew. Catching up:
Upgrade:
Stone Skin is better for the group than is my S1 upgrade (I would have taken a 'Spheres of Destruction' spell -- ie the fire one -- to help avoid the spellcaster-caught-with-just-one-spell-against-a-multicheck-monster problem, but that's not an issue in 2D anyway).
So I'll take a Blessing B.
I'm replacing Blessing of the Ancients with Blessing of the Spellbound from UM.
All note:
Blessing of the Spellbound gives 1 die to any check, and does not give 2 dice ever -- BUT it recharges if the check it is played on invokes Divine or Arcane. (Also it does explore.)

Random pull for reward:
Choose item and got Seoni's P Item Arcane Staff. Not taking it.

Scenario rules:
+1 to all skizzerz's rulings, as he's on the nose as usual.
Question: DO the monsters 'disappear' when Radovan evades the ship? That seems really really odd. I don't recall playing this scenario this way.

Tricorne:
Given Radovan can evade the ships at Shark Island, I'm back to 50-50 on whether Bekah or Celeste should take the Tricorne.
Won't folks STILL need a blessing even with the d8 bonus (to a Wisdom check, I figure)? What pairing are we envisioning (Bekah+who?)

Being together at a location is essential against 1 of the scenario ships (can't beat it otherwise), and helpful against the ship that grants Pirate Haunts (so 1 player may not take them all). I thought there was 1 ship that it hurts you on, but did not review..


Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)

Ouch. Now that I understand how this scenario works, I almost wish we were 2 tables of 3.

Congrats Skizzerz on your fortune!
Rolling for 0-2C Boon chance: 1d20 ⇒ 7

From discussion, taking AD2 Weapon. Bekah will abstain from AD2 weapons until Radovan gets his.
Deck Upgrade: Wakizashi (B) -> Deathbane Light Crossbow +1 (2)

Declining to roll for random item or armor since none will chosen.

Tier Reward - Power Feat will be Improved Inspire (1d4+1)

I plan on posting starting hand tonight.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Rolling for Ally 2: 1d1000 ⇒ 828

I'll post random Item pull from box later on...


"Question: DO the monsters 'disappear' when Radovan evades the ship? That seems really really odd. I don't recall playing this scenario this way." <-- yes, the monsters are unconditionally banished.

The only downside of evading all of that is you'll have less opportunity for deck upgrades at the end; the plunder pools are not shared between players.


Male Gnome | (Ally 5, Blessing 5) | Tier 5 Summoner | 7 Hero Points | My Deck Handler

Posting upgrade after Ally 2 roll -
0-2C
5th Scenario at Tier 1 - No Tier Reward

Scenario Reward - Item
Item Upgrade - Amulet of Life (B) -> Cockroach Coat (1)

Deck Upgrade Choice - Ally (1)
Ally Upgrade - Researcher -> Riftwarden (1)


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)
BR skizzerz wrote:
The only downside of evading all of that is you'll have less opportunity for deck upgrades at the end; the plunder pools are not shared between players.

Ok, interesting. This post indicates that plunder is shared at the end, but it's probably way out of date:

Link.

Also, I just saw that some ships have "when encounter" effects instead of "before you act" effects - so evading won't help with those.


Male Gnome | (Ally 5, Blessing 5) | Tier 5 Summoner | 7 Hero Points | My Deck Handler

@wkover, we choose from OUR plunder and Acquired cards from the locations. Plunder is only acquired when you defeat a ship and will not be shared. Any other cards Acquired from the locations are use for the upgrades.


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The scenario pdf was updated after that post and the current wording is very explicit in that plunder pools are not shared. So, while that post was correct at the time, it is no longer correct.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Thanks everyone for the clarifications.

Random item draw from box:

15 undesirable items
Candle of Comity
Bloodbound Hat
Red Carriage
Hypnotist's Locket

item roll: 1d19 ⇒ 2 -> pass on drawn item

Taking Ally 2 for deck upgrade: Zae (out) -> Sorrowsoul (in)

This my third scenario in tier 2, so no feats.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

One last rules question:

Normally, with a wrecked ship, you lose a plunder card every player turn.

In this scenario, though, we have our own ships. So, with a wrecked ship, do we still lose a plunder card every player turn - or only on our own turns?


As-written I believe it's every turn. The rule is "At the end of any turn, if your ship is wrecked, banish 1 random plunder card from under the ship." This is also how I recall playing it way back when.

If anyone can link to a ruling otherwise, that's totally fine though. I find that particular ruling to be pretty bogus and unfair :)


Deck Handler

Scenario reward
16 items but I only want Sapphire of Intelligence. I get it if I roll a 16: 1d16 ⇒ 8
Not taking the reward.


Male

Regarding plunder loss:
The cited rule is for a ship that is shared by a party. You can attempt to fix the wrecked ship every turn before you lose plunder for that turn.

It's absurdly punitive to lose plunder during 5 turns on which you could not fix your ship. In a 6-player game, it's more or less forcing a choice between not wrecking your ship or not collecting plunder.

Keep in mind: when this scenario was played during the original Season 0 (way back when), we had Tanis' ruling that all the plunder in the party went into a shared pool, so the people with the misfortune to have to wreck their ship to save their health did not suffer overmuch from the 5-plunder-per-round loss. There was a ton of participation in Season 0, and I'd guess most parties played with Tanis' ruling.
Apparently the scenario was revised to the opposite of Tanis' original position. I have to wonder how much play it has received since - my hunch is extensive play would lead to a lose-plunder-only-on-your-turn errata.

Scarab Sages

Skizzerz, what is the flip side of the Floating Shipyard? Does it have "You may bury a card to repair your ship"?

Re Plunder loss - I think the only way to play it with separate ships is you only loose on YOUR turn


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)
Yoon {MM} - Matsu Kurisu wrote:
Skizzerz, what is the flip side of the Floating Shipyard? Does it have "You may bury a card to repair your ship"?

Yeah, it does. (I happened to have the physical card nearby.)


I'm fine with saying that plunder loss only happens on your turn given that the alternative is (as I said above) bogus and unfair. I'm just unaware of any official rulings to that effect, but I strongly believe that if an official ruling was issued that it would err on the side of not sucking all of the fun out of the scenario.


Male

More thoughts on the monster-is-always-banished aspect of the scenario powers, which is itself a revision from the original Season 0 version of this scenario: this almost completely nerfs the Imperious. Its fearsome Hirgenzoisk*-like undefeated power into “If your are the only character at your location when you defeat this ship, do not add plunder.” The two poers are exactly the same in term of game effect (notwithstanding character powers that might trigger on defeating ships, of which none come to mind).

I’m guessing the banish idea was added not only to clear up confusion but to nerf what was considered an extremely hard scenario. The changes need tweaking IMHO.

So, I was fearing the Imperious based on my years-old recollection, but its a pansy, and not a readon to team up. If I get a Pirate Haunt from the Chinese ship I am going to seek out companions, though.

I will try to post soon.

*On my phone, so not looking up the spelling.


Male

Y'all are killing me with the use of blessings to acquire boons.

AD2 cards are really nice, but you folks realize this is a tough scenario, right? Like seriously tough. We beat it first time out in Season 0, but we saved blessings for ship fights if we possibly could, and we used a lot of healing (even the Rogues had Cures).


Recap for 0-2C rewards/upgrades. Please correct me ASAP if anything looks wrong:

Celeste/elcoderdude: Blessing B, No Feat, Did not take random item
Yoon/Matsu Kurisu: Weapon 1, No Feat, Did not take random item
Bekah/Zalarian: Weapon 2, Power Feat, Did not take random item
Balazar/TheGreatNateO: Ally 1, Item 1, No Feat, Took random item
Kasmir/khazkhaz: Spell 1, No Feat, Did not take random item
Radovan/wkover: Ally 2, No Feat, Did not take random item


Male

Noticing Yoon could have examined a location via the When Permanently Closed effect of Rocky cliffs.

I'd judge it's too late now, since a player has taken the next turn.

Scarab Sages

elcoderdude wrote:

Noticing Yoon could have examined a location via the When Permanently Closed effect of Rocky cliffs.

I'd judge it's too late now, since a player has taken the next turn.

Sorry, I missed that


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Dumb technical question:

One of the ships (Mark of Yunnarius) has a player summon, encounter, and display a Pirate Shade Haunt. But since the Haunt is a non-villain monster, shouldn't it become a summoned ship instead - per scenario rules?

The text says the Haunt can't be evaded, but that doesn't matter - since monster is banished, not evaded.

Anyway, that clearly isn't what is intended. Just wondering.


Go with the obvious intent.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Sure, makes sense. Seems like the design team may want to revisit this scenario. :)


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

We're going to win 0-2D any minute, I'm sure, so I'm asking some questions in anticipation of that momentous event. :)

I'll be using Radovan in Absalom, which starts October 1. After this scenario, I'll have completed my fourth scenario in Tier 2.

Questions:

Absalom is a Tier 2 adventure - is that correct?

Should I not advance to the next tier (Tier 3) after 0-2D? (I suppose that may depend on how many scenarios are in Absalom. Is it five?)

P.S. I know that you can play one level above/below your own tier. I just want to be sure that I don't outpace Absalom and am able to complete the special once I've started.


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Assault on Absalom is either Tier 2 or Tier 5, depending on which table you signed up for. If you signed up for a Tier 2 table, then your character must be Tier 1-3 to play. If Tier 5, then your character must be Tier 4-6 to play.

At the start of the special, you choose whether you wish to count the adventure for purposes of tier advancement. If you choose not to count this adventure as tier advancement, you do not gain feats as provided in the Guide, but you do gain scenario rewards and deck upgrades as normal.

If you are playing the special for tier advancement, I recommend not increasing your tier at the end of 0-2D. This gives you 2 buffer scenarios in Tier 2 so that as you continue through Season of the Shackles you can eventually get back to being the same tier as everyone else. There are 5 scenarios in the special, so it'd look something like this if you decided to choose tier advancement:

Tier 2: 0-2A, 0-2B, 0-2C, 0-2D, 9-00A, 9-00B
Tier 3: 9-00C1, 9-00C2, 9-00D, 0-3A, 0-3B, 0-3C
Tier 4: 0-3D, 0-4A, 0-4B, 0-4C, 0-4D
Tier 5: 0-5A, 0-5B, 0-5C, 0-5D
Tier 6: 0-6A, 0-6B, 0-6C, 0-6D, 0-6E, 0-6F

If you are not playing the special for tier advancement, then you can safely advance at the end of 0-2D and nothing is impacted progression-wise :)


Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)

Sea Chanty is wrecked. Would appreciate it if Celeste would make SOT check and then give Tricorne to Bekah.


Since this table would otherwise be paused during the special, if anyone is missing any scenarios from 0-1 and wants to replay them, let me know.

If enough people are willing to replay those scenarios (I need at least 3), we can get you filled in so you can get the scenario and adventure rewards and die bump from 0-1 :)

If you're interested, please state so and also let me know what scenarios you're missing (if any). If you wish to help replay any 0-1 scenarios, do not tier up to 3 at the end of 0-2D (otherwise you'd be ineligible). You can tier up at the end of any subsequent scenario, including replays.

If you're not interested, but you are interested in continuing on to future adventures, please ensure I can reach you on Discord, PMs here on the paizo forums, or via email (or all 3!) so that we can get things rolling again once the special ends.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Hi Skizzerz. That was a great explanation about tier advancement - thanks.

@Everyone - I have two good options on my next turn. I could take down the Large Chest at Tempest Cay (revealed by Celeste) or I could return to Shark Island and cover that location in case the villain pops up.

Do we care about the Chest weapons? If so, maybe I take the chest, then Kasmir follows me to the Cay (heals me after exploring), then I head to Shark Island the turn after.

I'm hoping the villain isn't at the bottom of Shark Island - I guess we'll see.

Note also that, if he's there, Balazar can auto-succeed at closing the Floating Shipyard with the lucubration potion. If that's the best use for it.


Female Lunar Naga Tier 1 Sorcerer

I vote for posting up at our temp close locations ASAP. This is a scenario that can get away from you if you don’t seize the moment.

Zalarian - will do.


Male

Hey skizzerz - I am not doing Absalom nor repeating 0-1, but I am down with continuing this campaign whenever that happens.
I am elcoderdude on Discord. That is also my Hotmail address
Thanks.

Scarab Sages

wkover - Radovan wrote:

Dumb technical question:

One of the ships (Mark of Yunnarius) has a player summon, encounter, and display a Pirate Shade Haunt. But since the Haunt is a non-villain monster, shouldn't it become a summoned ship instead - per scenario rules?

The text says the Haunt can't be evaded, but that doesn't matter - since monster is banished, not evaded.

Anyway, that clearly isn't what is intended. Just wondering.

I thought there was a general rule that a summoned card couldn't summon another card (to some some potential loops)

Scarab Sages

Yoon is happy to do the 0-1 scenarios. Has not done any as this run is her first games :-)


The rule you’re thinking of is “A summoned card can’t cause you to summon a copy of itself or of the card that summoned it.”

Scarab Sages

skizzerz wrote:
The rule you’re thinking of is “A summoned card can’t cause you to summon a copy of itself or of the card that summoned it.”

Ahh, OK. That makes sense. I know there was something in that area

(Monsters that summoned copies for everyone at a location where the location also summoned monsters

Scarab Sages

wkover - Radovan wrote:

@Everyone - I have two good options on my next turn. I could take down the Large Chest at Tempest Cay (revealed by Celeste) or I could return to Shark Island and cover that location in case the villain pops up.

I think you should go to Shark Island. You are the only person who can really handle it due to your evade of the start of turn.

I would forget about the chest


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Turn done. Did go to Shark Island.


Male

@Matsu - you accurately quoted the original rule about summoning. But then came cards like the Owlbeartross (a monster that can summon a monster when you encounter it) and Enemy Ship (a barrier that summons a ship), which themselves might be summoned by a When Closing power etc. This caused Vic and Co to revise the summoning rule.
The final version is what skizzerz quoted.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

@Celeste - I'm not 100% clear, but I don't think you can be on another player's ship in this scenario.

Not sure how that affects your tricorne/brigade check.

@Skizzerz - Bekah had an empty hand when facing the ship ( previous inspiring, etc.), so should be OK - no buried allies.


Male

Dang. I put it in, took it out, put it back in.
But you are right.
Obviously 11:47 pm is toooo far past my standard 9/9:30 bedtime (that's my excuse).
Thanks for noticing while I can still edit.


Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)

I read that the tricorne can be used for d8 and not just 1 since both characters are on a ship. It says on a ship at your location...it does not say on your ship.

As far as tier 1 adventures I know that Balazar is missing a few of them. I would be interested but would play a different character..thinking of Ranzak.

As far as Saffron encounter, I am relieved to find out it was just a B weapon. My hand was totally empty especially since I recharged burglar for fire brigade and put other one on top of my deck to get cure spell back into hand.


You are always on your own ship, and are never on the ship of any other character. Like normal S&S, you are only commanding your ship when it's your turn.


Male

Thanks everyone for not pointing out that I have been carrying Thieves Tools the whole time. I've had it in my head that I must keep the Tools in reserve to ensure I beat the henchman. In retrospective, probably another poor decision. Arg.


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Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)

Skizzerz,
Just noticed that Bekah was recipient of heal from Kasmir rather than Celeste. Since Balazar hasn't taken his turn yet is there any issue with Bekah declining heal and having Celeste receive instead?


I don’t see any issues with that.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Just a weird story. We just played this same scenario (Hell Harbor) on Friday in my "real life" 3-player Shackles campaign. Our 10-minute game went like this:

Turn 1: Player 1 explores Riptide Cove twice, finds henchman, closes location

Turn 2: Player 2 explores Rocky Cliff twice, finds henchman, closes location - from "when closing" ability, examines top card of Shark Island (finds villain!)

Turn 3: Player 3 moves to open location to prepare to temp close

Turn 4: Player 1 moves to another open location to prepare to temp close

Turn 5: Player 2 moves to Shark Island, other players temp close, Player 2 defeats villain. Victory!

Pretty much the luckiest breaks ever. 5-turn win!

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