| BR skizzerz |
0-6A Acquired Cards
1x Spell 5
2x Armor 5
1x Armor 2
1x Item 1
1x Item B
2x Ally 1
1x Ally B
1x Blessing 6
2x Blessing B
Loot:
Loot 5
Type: Ally
Traits: Human Rogue Pirate
Reveal this card to succeed at your check to defeat a barrier with the Cache, Skirmish, or Task trait. After the check, roll 1d6; on a 1, banish a card from your hand.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during the exploration. After you play this card, discard a card that has the Pirate trait to recharge this card instead of discarding it.
| wkover - Radovan |
That was 6.1, so I'll take my final skill feat: con+1.
No card upgrades for me unless no one has a blessing 6 upgrade. In that case, I'll take it to grab a blessing 4 or 5.
Grazzle - Matsu Kurisu
|
Grazzle 5.1
Scenario
- 0-6A: Get a Clue
Scenario Reward
- 1 character may temporarily replace an ally in her deck with the loot Alise Grogblud
Adventure Reward
- na
Tier 5.1
- Skill Feat (Charisma)
Card Upgrade
- Blessing B
= Blessing of Pharasma in, Blessing of Thoth out
OR
- Spell 5 - ONLY if Celeste doesn't want it
= Death Touch in, Holy Javelin out
| Ranzak 12789 |
Ranzak - 0-6A: Get a Clue
Adventure Reward
N/A
Scenario Reward
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace an
ally in her deck with the loot Alise Grogblud. At the end of each scenario, return the loot to the game box.
Tier 5.2->5.3
Tier: No change
Loot rolls
Spell AD5 Steal Soul (UE): 1d1000 ⇒ 130 With that roll, I will concede to Celeste and Grazzle for spell
Deck Upgrades
TBD on Spell
Removed: None
Holes Filled: Replace banished Wayfinder with Same (3)
Replace banished Corrosion with TBD or Corrosion (B)
Grazzle - Matsu Kurisu
|
Grazzle 5.1
Scenario
- 0-6A: Get a Clue
Scenario Reward
- 1 character may temporarily replace an ally in her deck with the loot Alise Grogblud
Adventure Reward
- na
Tier 5.1
- Skill Feat (Wisdom)
Skill Feat (Charisma)
Card Upgrade
- Blessing B
= Blessing of Pharasma in, Blessing of Thoth out
OR
- Spell 5
= Death Touch in, Holy Javelin out
| wkover - Radovan |
Finished 6.2, so get a power feat. Taking increased hand size: 7. (I would never do this in MM or WotR, as extra damage prevention is much more important. But that rarely comes into play in S&S.)
Reward is pulling random weapon or spell from box. (For the record, I hate these rewards, as I never get anything from them. But YMMV.) I choose weapon.
24 unneeded weapons
Rapier of Puncturing
Corrosive Backsword +4
Random weapon?: 1d26 ⇒ 11 - pass
Card upgrade: Weapon 6* (Captain's Cutlass -> Corrosive Backsword +4)
Backsword works vs. barriers, which is cool. I'll no longer be using Brine's Sting, as my weapons are all at least slightly better than Sting.
*If there's an Ally 6 in my personal stash, I might switch. Doubtful, though.
My preferred upgrades in the coming games: Ally 6, Armor 6, Item 5, Blessing 4 or 5.
| Ranzak 12789 |
Ranzak - 0-6B: The Battle of Abendego
Adventure Reward
N/A
Scenario Reward
Each character chooses weapon or spell and draws a card of that type from the box.
Draw Spell 4-1=3 Goblins Fight + 9 UE = 12: 1d12 ⇒ 9 Delve - will keep
Tier 5.3->5.4(6.0)
Tier: Promoted to Tier 6
Card Feat - Weapon - Javelin of Lightning (AD2)
Loot rolls
Weapon AD6 Razorglass Knife (UE): 1d1000 ⇒ 410
Deck Upgrades
Razorglass Knife(6)
Delve (2)
Holes Filled: None
Removed: Force Shortbow +1
Corrosion
Holes Filled: None
| Celeste - Robert |
Scenario 6.2 for Celeste. Prophet of Piracy power feat: When my SOT or EOT examine finds a spell or blessing, I may move to that location. (Not sure I'll ever use this, but wasn't thrilled by my other choices.)
Scenario reward: Spell, random pull: My combined decks have 55 spells. Random pull is: Spell B, Burning Snot. Yeah, no.
Waiting to see what upgrade choices are, as I did not keep track. Probably passing because I'm looking for: Spell 6, Ally 6, Item 5 or 6.
| Celeste - Robert |
On Hangouts I'm told an Ally 6 is available. (Thanks.)
Upgrade: Dropping Alaeron to take ally 6 from UM, Autumn Witch.
Autumn Witch
Traits: Elf/Witch
Recharge this card to add a die to you check that invokes the Acid or Attack trait.
Recharge this card to evade your encounter.
Discard this card to explore your location.
| Ranzak 12789 |
Random Boon Roll for 2nd Outpost Scenario 0-6B: 1d20 ⇒ 3 Not today
Grazzle - Matsu Kurisu
|
Grazzle 5.2
Scenario
- 0-6B: The Battle of Abendego
Scenario Reward
- Each character chooses weapon or spell and draws a card of that type from the box.
Random Spell: 1d33 ⇒ 15 - nope rubbish
Oracle Deck
1-16 Rubbish
17 Divine Blaze
18 Scrying
19 Sirocco
Ultimate Magic
20 - 26 Rubbish
27 Cloudburst
28 - 33 Rubbish
Adventure Reward
- na
Tier 5.2
- Power Feat
...If any of those cards have the Divine trait, you may recharge a random card ([X] or 2 random cards) from your discard pile.)
Card Upgrade
- Spell 5
= Sirocco in, Aqueous Orb out
Con Boon?: 1d20 ⇒ 8
| Celeste - Robert |
Gotta admit, I forget what the boon roll is for. (Besides being for a boon of some kind.) I do recall success 1 or 20. Which almost never happens.
Boon roll: 1d20 ⇒ 19
Nope.
Upgrade:
I did not realize Spell 6 was available.
My choice depends on wkover (I don't want us to contend for Ally 6s next time around).
If my freeing up an Ally 6 means he would take the Ally 6, then I'll take the Spell 6 instead (dropping Aqueous Orb, my multi-check spell, for Ride the Lightning, a far better multi-check spell, albeit with the downside of an Electricity trait).
If wkover wants to stick with the Weapon 6 he has, then I'll pass on the Spell 6, and instead drop Ally Alaeron for Ally 6 Autumn Witch.
| wkover - Poog |
A quick analysis for villain fight: 36 then 36.
My plan: explore, fail to acquire Hshurha (gives me a Norge disply). Use Sorrowsoul to explore again, which will add +1 to all "1" and "2" results.
Combat 36 #1 w/ sword, BoZK (adds 2 dice), lvl 2 (?) Norge display: 1d8+3d6+1d4+8+2d8+1d8+2 (83.4%)
Combat 36 #2 w/ sword, BoML (adds 2 dice), lvl 6 Norge display: 1d8+3d6+1d4+8+2d8+1d8+6 (95.6%)
Comments: I might get a better Norge display for Combat #1, and the Sorrowsoul effects will help. Finally, I have lots of die bumps.
Grazzle - Matsu Kurisu
|
Grazzle 5.3
Scenario
- 0-6C: The Monster Marsh
Scenario Reward
- For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace a weapon in her deck with the loot Scoundrel’s Sword Cane and another character may temporarily replace a weapon in his deck with the loot Crossbow of Retribution. At the end of each scenario, return the loot to the game box.
Adventure Reward
- na
Tier 5.3
- Nil
Card Upgrade
- Item 4
= Crystal Ball in, Binder's Tome out
| Ranzak 12789 |
Ranzak - 0-6C: The Monster Marsh
Adventure Reward
N/A
Scenario Reward
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace a weapon in her deck with the loot Scoundrel’s Sword Cane and another character may temporarily replace a weapon in his deck with the loot Crossbow of Retribution. At the end of each scenario, return the loot to the game box
Tier 6.0->6.1
Tier: Skill Feat Con +1
Loot rolls
Spell AD5 Steal Soul(UE): 1d1000 ⇒ 956
Deck Upgrades
Steal Soul (Spell 5)
Holes Filled: None
Removed: None (due to banished spell)
| Celeste - Robert |
6C is scenario 3 at tier 6 for Celeste, so no feat.
Upgrade: I was wrong, it is 5 and 6 Items I am looking for, not 4.
Ally 4: Rodrick out, Elyana in.
Rodrick had a recharge synergy with Alearon, who I ditched last scenario, to there is less reason to keep him.
Elyana
Elf/Ranger
Recharge this card to add 1d6 to a combat check by a character at another location.
Discard this card to examine the top card of any location deck; you may ignore non-villain powers that happen when you examine the card. Then you may move, then you may explore your location.
Grazzle - Matsu Kurisu
|
Grazzle 5.4
Scenario
- 0-6D: The Pirate Party
Scenario Reward
- Draw a random Armor or item. Nope! Everything in the box is worse than what I have. Absolute crap reward at this tier. Should be at least limited to CHARACTER Tier -1 to have a chance at something good :-(!
Adventure Reward
- na
Tier 5.4
- Card Feat (Weapon)
Card Upgrade
- Weapon 6
= Shortspear +3 in, New slot
Con Boon?: 1d20 ⇒ 15
| Celeste - Robert |
Scenario 6D is the fourth at tier 6 for Celeste. She gains a card feat. I'll take Ally.
Adding Ally 2 ally Grogul from the Pathfinder Tales deck. He's a Half-orc Pirate that is basically just a combat buff (d6+Swash). [This is how I play Magic:The Gathering, too: I keep solving the problem I had in the last match. Then the situation doesn't turn up again for many matches, if at all.]
I am looking for an ally 6 (assuming AD6 goes to F. I think it does, but did not check.)
Scenario Reward:
Tried to prove Chris wrong. Random Item pull: Wand of Flying, Item 3. Not bad, but not keeping it.
Upgrade:
Spell 6 Ride the Lightning. Drop Aqueous Orb.
boon: 1d20 ⇒ 6
| Ranzak 12789 |
Ranzak - 0-6D: The Pirate Party
Boon Roll: 1d20 ⇒ 13 Nope
Adventure Reward
N/A
Scenario Reward
Armor or Item - Choose Item 19 Goblin + 32 Ultimate Equipment
Random Item - reroll ones already have: 1d51 ⇒ 331d51 ⇒ 30 sacred candle / Boots of Friendly Terrain Decline item
Tier 6.1->6.2
Tier: Power Feat Hand Size 9
Deck Upgrades
Steal Soul (5)
Holes Filled: Steel Ibis Lamellar (Armor 3)
Removed: None (due to banished spell)
| wkover - Radovan |
Finished 6.4, adding card feat: ally. Not sure which one, need to see what is available.
Card upgrade: blessing (starsong->mantis god)
Con boon?: 1d20 ⇒ 7
I have a 1 in 22 chance of getting the item that I want as the scenario reward (ring of regeneration). lucky?: 1d22 ⇒ 12 - pass
| wkover - Radovan |
Doing random ally pull for 0-6E reward.
38 allies I don't need
Isiem 1
Isiem 2
Oparal
Torius Vin
Eyebiter
Thrune Agent
Ally pulled?: 1d44 ⇒ 17 - why break a streak? big pass
| Ranzak 12789 |
Ranzak - 0-6E: Into the Maelstrom
Adventure Reward
N/A
Scenario Reward
Random Ally: 21 Goblin + 14 Ultimate Equipment
Random Item - reroll ones already have: 1d35 ⇒ 8
Stankrush misses me but will pass
Tier 6.2->6.3
Loot rolls
Rolling for Spell at -500: 1d1000 - 500 ⇒ (59) - 500 = -441 would use for Steal Soul
Rolling for Armor: 1d1000 ⇒ 737 Would use for flaming buckler gun...that I will likely swap out for Howling Skull armor
Deck Upgrades
TBD
Holes Filled: If Spell 5 not available, will fill spell hole with Swipe
Removed: TBD
| Celeste - Robert |
Scenario 6E was fifth at tier 6 for Celeste: no feat.
Scenario reward: random ally pull.
Pulled: Ally 4, Keren Rinst. Since her main power is to allow an off-turn move: Not taking.
Scenario upgrade: I'd like the spell 6. Chris confused me by saying in Hangouts that he'd give me first pick and yet still rolling a d1000 for the spell 6. Guaranteeing you he'd win the roll, but based on Hangouts I am taking the spell 6
Dropping Volcanic Storm, adding Disintegrate.
| Ranzak 12789 |
Grabbed armor 6 for flaming buckler shield. Swapped out for howling skull armor so no change in hand or deck
| Ranzak 12789 |
Final Con roll for Ranzak: 1d20 ⇒ 20 Bullseye!
| wkover - Radovan |
Yes, see above. :P
I managed to acquire an ally 5 during the final scenario, if anyone wants it for an upgrade. I forget what the scenario reward is.
Unfortunately, I don't think any of us get the campaign reward (Councillor's Ring?) - as I think all our characters missed at least part of the campaign. (Radovan missed adventure 0-1, for example.) Except maybe Celeste?
| Ranzak 12789 |
Ranzak - 0-6F: Lost in the Storm
Adventure Reward
N/A
Scenario Reward
For the rest of the Adventure Path, when setting up each scenario, you may temporarily replace a card in your deck with a loot card of the same type. At the end of each scenario, return the loot to the game box.
Tier 6.3->6.4
Card Feat(Spell - Armored Halo 4)
Loot rolls
Choice 1: Item 4: 1d1000 ⇒ 513
Deck Upgrades
Star Candles (4)
Banished Cards: Swipe (3)
Holes Filled: Swipe (3)
Removed: Sacred Candle (1)
Grazzle - Matsu Kurisu
|
Grazzle 6.1
Scenario
- 0-6F: Lost in the Storm
Scenario Reward
- For the rest of the Adventure Path, when setting up each scenario, you may temporarily replace a card in your deck with a loot card of the same type. At the end of each scenario, return the loot to the game box.
Adventure Reward
- Each player unlocks the ability to play Enora from the Wrath of the Righteous Base Set with the Wizard Class Deck.
Tier 6.1
- Power Feat (...([X] or top 2 cards) of a location deck...)
Card Upgrade
Armor 6: 1d1000 ⇒ 913
= Pheonix Cloak in, Helm of Electric Radiance out
Con Boon?: 1d20 ⇒ 7
| elcoderdude |
| 2 people marked this as a favorite. |
Adventure Path Reward:
I can choose a character to whose deck I can add the Councilor's Ring (after the original season 0 I used DriveThru Cards to print a slew of these, so I actually have a physical copy.)
Not sure which character to give that to, as I don't have my class decks with me, except Celeste's.
Upgrade:
Dropping ally Grognul, adding Pathfinder Tales Ally 5 Nightwalker Isra. Just in case Celeste sails again.
Thanks to one an all for this game. Big thanks to Ryan for running the box (and to all of us for adjusting so well to his long absences :). I'm stepping away from PBP for a bit, so I'm not sure when I'll be back in the fray. But it is a REALLY exciting time for PACG - I can't recall ever being as excited about a new set. I put in my preorder today at my FLGS. Can't wait for this to hit the table.
See you around the campus :)