Grazzle - Matsu Kurisu |
Celeste, Ranzak, Grazzle, Radovan,
recharge Find Traps for examine
Grazzle takes 2 fire damage, Recharge Helm of Electric Radiance to reduce by 2 to 0
Grazzle - Turn
Start of Turn
Grazzle heal(Channel the Gift, Cleric of Nethys, Blessing of Pharasma 2, Death's Touch, Restorative Touch, Fire Snake, Wayfarer) = 7*2+1 = 15
Celeste 10, Ranzak 3, Radovan 2
Recharge due to discard Divine card: 1d9 ⇒ 1 - Blessing of Milani
Recharge card 2: 1d8 ⇒ 5 - Death's Touch
At: Lost in the Storm - bury Shortspear +3
Give: No
Move: No
Recharge Craft 9: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Bury rd Impossible Bottle Heal 1d4+1: 1d4 + 1 ⇒ (3) + 1 = 4
healed card 1: 1d7 ⇒ 6 - Fire Snake
healed card 2: 1d6 ⇒ 6 - Wayfarer
healed card 3: 1d5 ⇒ 3 - Cleric of Nethys
healed card 4: 1d4 ⇒ 4 - Restorative Touch
Staff of Dark Flame
Channel the Gift
Cleric of Nethys
Blessing of Pharasma 2
Restorative Touch
Fire Snake
Wayfarer
Free explore = 4: Becalmed, Barrier 2: Survival 8
To Defeat: Wisdom Survival 8
If undefeated, display this barrier next to the location deck. You may not move or be moved from this location while this barrier is next to it. When this location has no other cards, banish this card.
Survival 8: 1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13 - Banished
Grazzle.Examine(Icy Prison) - 7: Avatar of Dagon, Villain 6
End of Turn
Exchange Shroud Cloak with Channel the Gift
Draw up Find Traps, Blessing of Milani, Blessing of Abadar, Blessing of Qi Zhong, Cleric of Nethys
Summary
Location = Lost in the Storm
Acquired =
Banished = 4: Becalmed
Examined = 7: Avatar of Dagon
From Box =
Displayed =
Give: =
Used =
other = Grazzle heal Celeste 10, Ranzak 3, Radovan 2
Hand: Channel the Gift, Blessing of Pharasma, Find Traps, Blessing of Milani, Blessing of Abadar, Blessing of Qi Zhong, Cleric of Nethys
Displayed: , , , , , ,
Deck: 10 Discard: 3 Buried: 3
"Notes: Channel the Gift can search deck for a Spell
BoPharasma:+2d on spell. Available. BoMilani: +2d NC Dex/Wis"
Kit: , ,
Dexterity d6 +0
Constitution d8 +0
Intelligence d8 +0
Wisdom d10 +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 +4
Divine: Charisma +3
Favored Card: Spell
Hand Size: 7
Proficient With: Light Armors
POWERS:
You automatically succeed at your check to recharge a spell([ ] and you may shuffle it into your deck as well instead).
At the start of your turn, you may discard any number of cards from the top of your deck. ([X] If any of those cards have the Divine trait, you may recharge a random card ([X] or 2 random cards) from your discard pile.) Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([X] 1 plus) twice the number of cards you discarded.
[X] Add 2 ([ ] 4) to your checks that invokes that Attack trait
[X] You may recharge a card that has the Divine trait to examine the top card ([ ] or top 2 cards) of a location deck at any occupied location ([ ] and during this examination, you may ignore powers on the examined card).
[ ] When you would bury or discard an armor for its power, you may recharge it instead.
[ ] When you would discard or bury a card to examine a location deck, you may recharge it instead.
Paizo Reroll AVAILABLE
Paizo Mat Discard AVAILABLE
wkover - Radovan |
OOT - full heal from Grazzle, thanks. Bury Arronax at SOT. No exploring, recharge compass to examine already revealed villain. Drawing up.
Hand: B of Zon-Kuthon, Keen Rapier +3, B of Mantis God, Skyplate Armor, Gravewatcher Chain Mail, Vampiric Backsword +3, Shadowless Sword 2,
Displayed: Norge and Quang forms; Norge display: [1 lvl3, 1 lvl5, 1 lvl6]; Quang display: [1 lvlB]; Viridio display: [] {only 2 forms active},
Deck: 13 Discard: 0 Buried: 3
Notes: Local characters have poison, fire, ranged combat damage reduced by 1. Mantis God adds 2 dice vs. henchman/villain. Armor recharges to add a die if B of Pharasma used on a check.
Dexterity d8 []+1 []+2 []+3 []+4
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d8 [X]+1 [X]+2 [X]+3
Intelligence d4 [ ]+1
Wisdom d6 []+1
Charisma d8 []+1 []+2
Diplomacy: Charisma +2
Favored Card: Ally
Hand Size 5 [X] 6 [X] 7
Proficient with: Light Armor, Weapons
Powers: (Sczarni King)
At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).
Devil forms:
Quang:
You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.
Norge:
You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.
Fell Viridio:
You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.
GameDay VII Reward: Concordance Faction (can use once per scenario)
[X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
You may use reward up to 2 more times if fulfill these requirements:
[not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
[earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.
Absalom Reward: Sea Legs
[] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.
Die Bumps: 5
I'm at 96% success rate for 1st combat check vs. villain; no support from party needed. I can contribute 3 dice if a spellcaster wants to take the 2nd combat: 2 dice from Mantis God, 1 die from armor (assuming Pharasma is played on check, and I see Grazzle has one available).
Celeste - Robert |
Celeste at world's end.
SOT: Bury Twisted Space.
Here I ask for Grazzle to Channel the Gift to fetch Ride the Lightning into my hand.
Explore.
Encounter aquatic diety, Avatar of Dagon. No biggie.
Defer to the inestimable Radovan for the first 42 Combat check.
<Pause turn for Rad's action>
wkover - Radovan |
Taking first villain combat. Using ranzak blessing, banished helper.
Combat 42 w/ discarded sword, lvl 6 Norge display, my recharged BoZK, Ranzak blessing, 0-6D helper: 2d8 + 1d6 + 1d4 + 7 + 1d6 + 7 + 1d8 + 6 + 2d8 + 1d8 + 1d8 ⇒ (2, 4) + (5) + (1) + 7 + (2) + 7 + (5) + 6 + (5, 3) + (6) + (6) = 59 - success
Now over to Celeste. I have 3 dice to contribute to Celeste's combat: 2 from Mantis God, one from recharged Gravewatcher armor (assuming Pharasma is used).
Celeste - Robert |
<Resuming Celeste turn>
For the second Avatar of Dagon check:
Display Ride the Lightning and discard Disintegrate for d10+4d6+4.
Use one of the 3 villain henchman from a previous scenario for a die.
Use Grazzle's Blessing of Pharasma for 2 dice.
Use Radovan's Blessing of Mantis God for 2 dice.
Use Ranzak's Horus for 2 dice.
Bizarrely Radovan's armor gives me a die.
Discard Cloudburst to fully empty my hand and bite the seagod with a Poison bite (also bizarrely).
Combat 42: 9d10 + 4d6 + 9 + 1d8 ⇒ (3, 4, 2, 10, 5, 6, 6, 3, 8) + (5, 6, 1, 3) + 9 + (1) = 72
(Would have been epic to fail that... I do have an auto-two-die reroll)
Avatar of Dagon defeated.
Location closes.
We win.
Hugs all around.
BR skizzerz |
1 person marked this as a favorite. |
Development
You are alive. You open your eyes and the sun gazes back at you. Although you and the few survivors of your voyage are clinging to the wreckage of your ship, the currents have carried you out of the Eye of Abendego. You have no idea how long you were holding on for dear life, but time begins to resume its normal pace as you watch a ship majestically approach. Cheers erupt from those gathered along its gunwales: the captains of the Pirate Council who have pledged to support you.
No sailor has ever ventured so far into the Eye of Abendego and lived to tell the tale. Your story ends with triumph over an avatar of Dagon. It’s a legend worthy of your greatest aspiration: it proves you’re finally ready for a seat on the Pirate Council.
You’re hauled onto Kerdak Bonefist’s deck, where he rewards you with your councilor’s ring. More adventures await over the horizon. For now, you’re content to sail away on calmer waters.
Reward
For the rest of the Adventure Path, when setting up each scenario, you may temporarily replace a card in your deck with a loot card of the same type. At the end of each scenario, return the loot to the game box.
Adventure Reward
Each player unlocks the ability to play Enora from the Wrath of the Righteous Base Set with the Wizard Class Deck.
Adventure Path Reward
Each player chooses 1 of his Pathfinder Society Adventure Card Guild characters. That character may treat the loot Councilor’s Ring as if it is in his Class Deck box.
If you earned the AP reward, let me know so I can mark it down on your chronicle sheet.
Boon Roll
Roll 1d20 in the discussion thread for a chance to win the following boon; 1 or 20 wins.
☐ ☐ ☐ ☐ Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Acquired Cards
Arronax Endymion (Ally 5)
Blessing of the Gods (Blessing B)
Geyser (Spell 2)
Hellknight Armor (Armor 6)
*Instant Armor (Spell B)
Sniper Goggles (Item 4)
Thank you for playing! It's been great!