[ACG] BR skizzerz's Season of the Shackles (Inactive)

Game Master skizzerz

0-6F: Lost in the Storm
Turn Order:
1. Celeste/elcoderdude
2. Ranzak/Zalarian
3. Grazzle/Matsu Kurisu
4. Radovan/wkover


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Male

Responding to Radovan/wkover's question about using his Blessing of Asmodeus:
Currently I have 2d10+3 unaided vs the Villains' Knowledge 10. That's most likely a success, and if I get any other assistance, it's nearly a lock. I think our best fighter (Radovan) should take one of the combat close checks.
Also, I'll note that there are banes that shuffle a card into a random location, as well as banes that draw everyone to one location. We shouldn't wait *too* long before going for the win. My plan is to move on my turn & explore somewhere. I'd like to return to the Beach on my following turn (turn 18) for the win.
Sound like a plan?


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Sure, I'll do what's needed. I'll give my Asmodeus to someone at Apothecary at SOT.

I could take Shimerae @ Apothecary to close, if that's what everyone wants.

Shimerae:

Shimerae
Henchman 3
Type: Monster
Traits: Aberration
To Defeat: Combat 15
All damage dealt by Shimerae is Poison damage.
During this encounter, other characters at your location may not play cards or use powers.
If defeated, you may immediately attempt to close the location this henchman came from.

Shimerae invokes poison, so I'd get a Viridio display and roll 1d8+2d4+3d6+7+display's AD#. That should do it.

We just need someone willing to banish an ally to close the Reef. If necessary, I can give someone my Dandy Brute for that purpose (instead of Asmodeus).


Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)

I will head to the reef.

Liberty's Edge

elcoderdude wrote:

Responding to Radovan/wkover's question about using his Blessing of Asmodeus:

Currently I have 2d10+3 unaided vs the Villains' Knowledge 10. That's most likely a success, and if I get any other assistance, it's nearly a lock. I think our best fighter (Radovan) should take one of the combat close checks.
Also, I'll note that there are banes that shuffle a card into a random location, as well as banes that draw everyone to one location. We shouldn't wait *too* long before going for the win. My plan is to move on my turn & explore somewhere. I'd like to return to the Beach on my following turn (turn 18) for the win.
Sound like a plan?

Happy with that. Where do you want Grazzle?

If no one has any thoughts I will just stay at the Apocathery


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

@Bekah - If you have an extra ally in hand, before leaving for the Reef, you could give me one so that I'd have an extra explore to hunt down boons at the Apothecary. But if it's better for you, please hold onto it.

@Grazzle - Still lots of Spells at the Apothecary, so it would be nice to have you present for those.

Note: I'll give Grazzle my Abadar at SOT, and if I run across an amazing boon @ the Apothecary I'll bury Asmodeus (and my hand) to grab it. Even without a weapon, I have a 98% chance of defeating Shimerae w/ a Viridio display. And there's a good chance that I'll draw into more blessings.


Female Lunar Naga Tier 1 Sorcerer

Bekah, I need you to choose how you support me on my current turn. Thanks.
Nevermind, Chris/Grazzle donated a blessing.


Male

FYI
I'll be afk from about 3:25 PM to 7:00 PM today -- family time.
I'll try to post in the 7-8 PM EST timeframe if it's my turn.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

I've finished my sixth game in Tier 3, so I must advance to Tier 4 and pick a role card and a power. I'll pick Sczarni King as my role, with the following power: Once per turn, when a character at my location fails to acquire a boon, I can display a card by a devil form.

Note: As mentioned previously, I can't actually use this role power until we hit Adventure 4. But I'm marking it down in my power section anyway. :)

Skizzerz: If it helps, this is what I picked up in 0-3A: Item B, Item 2, Item C, Item 2, Item 3, Spell 2. I got lucky!


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Upgrade preferences:

Item 3: 1d1000 ⇒ 650


Male Gnome | (Ally 5, Blessing 5) | Tier 5 Summoner | 7 Hero Points | My Deck Handler

Scenario Reward -
I will Choose Item for Random Draw.

Item Draw:

Singer's Solution
Harrow Deck
Flawless Monocle
Cape of Escape
Amulet of Life
Spyglass
Signal Whistle
Lasso
Magnifying Glass
Quick-Change Mask
Scrying Mirror
Staff of Minor Healing
Potion of Healing
Ruby of Charisma
Mask of The Red Raven
Staff of Cackling Wrath
Mist Horn
Candle of Comity
Hypnotist's Locket
Time Bomb

Random Item Draw: 1d20 ⇒ 16 - Staff of Cackling Wrath (Item 2) - I will take this upgrade.
Scenario Reward - Item Upgrade: Cockroach Coat (Item 1) -> Staff of Cackling Wrath (Item 2)

Skill Feet for completing First Scenerio at Tier 2 - Charisma +1

Deck Upgrade - Ally 1: Clockwork Spy (Ally B) -> Bound Imp (Ally 1)
Ally 1 Upgrade: 1d1000 ⇒ 978


Male

I’ve a question for the party. I prefer to rely on the social contract when distributing upgrades and only roll dice as a last resort. This may take a little longer in PBP but I think the ourcome itends to be fairer and usually better for the party ( for instance, I may forgo a high AD spell upgrade because the spell you would get will help the party more).

What do people think? I am suggesting folks say what they are interested in, and we see what where the contended upgrades are. We would only roll if the people involved don’t come to an agreement.

One problem with rolling is it’s random. You could roll the low value three scenarios in a row. Then ( if you are me ) you feel a little cheated.

That said: I think I have my ally 1s. I am going to do an item random draw. I think someone put in for the spell 2 (on my phone, not rereading thread), which I’m fine with. I’ll either bid for an Item 2 or nothing ( forgoing the Item 3).


The best way that I've discovered for getting upgrades for people in disparate time zones is for everyone to make a post on the discussion thread with a ranking of the upgrades they want (in order) and a roll for each. If you have special notes like "this is a mediocre upgrade for me, so if someone else wants it more I'll give it up" mention those too. List at least 2-3 desired upgrades (not just your top pick).

After everyone posts, I then go through the list and assign top picks whenever they are uncontested. If they're contested, highest roll wins and the person who lost goes onto their 2nd pick, and so on.

Downside of Hangouts is that people who aren't online at the time of the discussion may be left out and their needs not considered, or there's too much scrollback to go through and something may be missed. By all means discuss there, but making the forum post is a rather straightforward extension of that discussion.

Here's an example:

Person A
1. Spell 2 1d1000 ⇒ 54
2. Item 2 1d1000 ⇒ 852

Person B
1. Item 3 1d1000 ⇒ 411
2. Spell 2 1d1000 ⇒ 968
3. Ally B 1d1000 ⇒ 411

Person C
1. Item 3 1d1000 ⇒ 29
2. Weapon 1 1d1000 ⇒ 400

In the above example, Person A gets Spell 2 (top pick), Person B gets Item 3 (top pick), and Person C gets Weapon 1 (2nd pick).


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STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

For what it's worth, I don't mind some discussion/negotiation after people put up their preferences and rolls. But ranking and rolling is a good place to start. And I try to be cognizant of someone getting consistently low rolls and/or never getting their first picks. E.g., it's worth recognizing that "player x should get the next spell 2 that comes up, because they haven't gotten one yet".

I only put up the one choice this time (Item 3) because I can't use any of the other options this time around. My Item 2's are wonky for Radovan, and going through Absalom gave me most/all of the other level 2 upgrades that make sense. That said, I don't want to grab all level 3 upgrades, because that's unfair to other folks at level 3. So I do try to be reasonable on occasion. :) In other words, please throw your hat in the ring for the Item 3 if you're interested.

Really, if anyone feels consistently shorted - or feels that a specific card would be amazing for their deck and for the party - please speak up. I'm happy to be as fair as possible. These sorts of friendly back-and-forth discussions occur all the time in physical OP; it's just harder to do that online.


Male

Thanks for the input, guys.

@skizzerz: I agree that's very efficient. But, it's exactly what I am saying seems less fair, and also potentially less helpful to the party, than discussing upgrades first and only rolling as need be. I assumed upgrade discussion would happen right here (in Discussion tab of this campaign), not on Google Hangouts. That's my suggestion.

@radovan: Thanks. I suggest if the group accepts skizzerz's system, we be flexible in the manner you propose.

Liberty's Edge

First of all, apologies for posting in the wrong thread, reposted with same rolls here.

I prefer to distribute by social contract, particularly where we are playing multiple scenarios and can balance e.g. Player A didn't get a good pick last scenario, so they get a priority on the next scenario

From a choices wise, Grazzle really wants Binder's Tome (item 1) (Reveal for +1d4 on ALL charisma checks is great for a CHA caster :-) )
To get that he needs an Item 2 pick, happy to pass on the Item 3 if it is the only upgrade for Radovan

Happy to pick later for spell upgrades once the other casters have their fill :-)

If I don't get an Item, I can get an upgrade with an Ally B

Grazzle 2.1
Scenario
- 0-3A: Wrecking Ball

Scenario Reward
- Additional Armor card pull B-3
Random Armor card pull B-3: 1d12 ⇒ 10 = Hide Armor of Fire Resistance - Taken

Armor B-3:

Tier 2.1
- Skill Feat = Charisma

Card Upgrade
Item 2: 1d1000 ⇒ 35
Item 2: 1d1000 ⇒ 61
Item 3: 1d1000 ⇒ 481


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

It sounds like regardless of how the rolls work out (based on discussion here and hangouts), we're leaning towards:

Grazzle - Item 2
Celeste - Item 2
Radovan - Item 3
Balazar - Ally 1
Bekah - Spell 2

Does this work for everyone?

(As a side note, is everyone but me at Tier 3? Sorry, I've lost track.)

Liberty's Edge

works for me.
Grazzle is tier 2


Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)

Bekah roll for cards:

Loot Roll for Spell 2: 1d1000 ⇒ 553 If someone needs spell more I am fine with no upgrade since got lots of weapons already.

choose Item: 1d13 ⇒ 2will decline codex

Also will replace banished ally with Burglar

This is Bekah's 2.5 scenario.


Male

Celeste is tier 3.
(Note: When rebuilding your deck after a scenario - like now - you can't put a card in your deck that has a higher AD number than your tier. That's just FYI.)

Random pull: Item - Byzantine Lexicon. An Item 2, but not useful for me. Not taking.

I'd like an Item 2. So I'm fine with Radovan's list. I consider the 'how do we assign upgrades' question to be tabled, unless folks agree with me and Matsu Kurisu to prefer the social contract.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Going for random armor for card pull from box. They are: 7 random armors + Diviner's Blight

Armor?: 1d8 ⇒ 4. Looking for an 8, so passing on random armor.

I'm OK with any card upgrade method, as long as the BR approves. :)

I think I'm ready for 0-3B, assuming the upgrade list is OK with everyone. I removed Bloodbound Hat and replaced it with Wayfinder.


Female Lunar Naga Tier 1 Sorcerer

Recap on Celeste's rewards:
Skill feat: Intelligence.
Debated doing the obvious +1 to my combat skill, but decided it's more interesting to experiment. My Intelligence is now d8+2, my Knowledge is d8+4, and my Survival is d8+5. Arcane remains d10+2. (I can usually add d8+Poison to my combat if need be.)

Scenario Item/Armor reward: Drew Item, but did not keep.

Upgrade: Replacing Compass (Item B) with Red Carriage(Item 2). This looks only situationally useful, but seems fun:

Red Carriage wrote:

At the end of your turn, display this card, then move.

While displayed, damage dealt to characters at your location is reduced by 1; you may bury this card to reduce that damage to 0. At the start of your turn, discard this card and you may draw a card.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

A naga in a carriage is something you don't see every day. The fun choice is often the better choice.

Speaking of which, my starting hand is pretty silly. I'll be immediately scouting 6 cards with compass, wayfinder, and harrow deck. Out of turn, even.

I'll eventually replace my Quick-Change Mask with a Crystal Ball (Item 4) and have a full-on scouting party.

Liberty's Edge

I can see lots of situations where the Red Carriage can be useful
Interesting re the skill choice. I was thinking a similar dilemma but as I am T2, think I will try the + to wisdom next skill bump


Male
Grazzle - Matsu Kurisu wrote:
Interesting re the skill choice. I was thinking a similar dilemma but as I am T2, think I will try the + to wisdom next skill bump

It's much easier for Celeste to forgo skill feats in her casting skill than any other caster I have played -- because she auto-recharges Arcane spells and also can add a d8 to most combats. Thought I'd seize the chance to alter my usual pattern (usually I max my combat skill before taking any other skill feat).


Male

Howdy mates. Glad to get back to this game.

Re: ship: With the structural damage H. can hand out, the Thresher and the Devil's Pallor seem the best choices (both reduce Structural Damage by 1). I'd say there's a 50/50 chance we'll want to wreck the ship (losing to H. can do d6+1-1 Structural). The Thresher's wrecked condition (fight Hammerhead Shark S.O.T.) slows my exploring to a crawl, although Radovan won't even blink; but the Devil's Pallor's wrecked condition (Con/Fort 6 or bury 1) is pretty painful for most of us. I'm fine with either ship.

Re: Loot: I'd like Svingli's Eye (I roll d8+5 for the Survival 9 recharge). I'll swap out my cool new Carriage, as it's less useful in this scenario. I advocate folks consider taking Hake, though.

Strategy: Someone said scouting isn't useful because H. can shuffle into decks at any time. I disagree - this scenario is a race against time, because we lose an entire turn closing a location. Sarlis is the best way to close a location, so finding her is worthwhile - we just go fight her ASAP instead of leaving her on top. (Also, if we scout a henchman, we should immediately go take it out - saving the time of exploring through the deck.)


Male

Just noticed that ages ago Zalarian posted he will take Svingli's Eye in this scenario. Is OK if I take it? I recharge it on a 4 on a d8. As far as I can tell, Bekah doesn't even have Survival.

Liberty's Edge

Sounds good to me. Happy with plan as outlined


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Unless I'm misunderstanding the scenario rules (quite possible), the structural damage from Hirg shouldn't be a problem.

As soon as Hirg appears, I can move to that location and evade Hirg whenever I encounter it. Everyone else can move away from that location, unless they're feeling plucky.

elcoderdude wrote:
Sarlis is the best way to close a location, so finding her is worthwhile - we just go fight her ASAP instead of leaving her on top.

If we scout Sarlis, shouldn't we still leave her on top? I think we still win the standard way - by cornering the villain.


Male

Totally forgot we had an evasion character in the party. That's a solid plan. We don't need Hake so much then.

Liberty's Edge

wkover - Radovan wrote:

Unless I'm misunderstanding the scenario rules (quite possible), the structural damage from Hirg shouldn't be a problem.

As soon as Hirg appears, I can move to that location and evade Hirg whenever I encounter it. Everyone else can move away from that location, unless they're feeling plucky.

elcoderdude wrote:
Sarlis is the best way to close a location, so finding her is worthwhile - we just go fight her ASAP instead of leaving her on top.
If we scout Sarlis, shouldn't we still leave her on top? I think we still win the standard way - by cornering the villain.

I think the point is defeating the villain closes without loosing a turn from the blessing deck, so if we find it before we have enough closed locations, just defeat her to close the location and then chase her down again

Agreed, that you should go to whatever location Hirgenzosk and to continue evade him


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

This is what my scouting uncovered at the start of Bekah's turn. Reposting here so it doesn't get lost in the gameplay thread:

- Top 3 cards of Atoll C are Blessing of Sivanah, Lightning Elemental (henchman), and Boatswain.

- Top 2 cards of Atoll B are Lightning Elemental (henchman) and Dead Man's Chest.

- Top card of Atoll A is Blessing of the Gods.


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Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)

Fortunately your examines were at other locations..since I was already mid-turn I didn't want to change my actions unless needed to.

wkover - Radovan wrote:

This is what my scouting uncovered at the start of Bekah's turn. Reposting here so it doesn't get lost in the gameplay thread:

- Top 3 cards of Atoll C are Blessing of Sivanah, Lightning Elemental (henchman), and Boatswain.

- Top 2 cards of Atoll B are Lightning Elemental (henchman) and Dead Man's Chest.

- Top card of Atoll A is Blessing of the Gods.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

We now have 5 characters and 4 open locations. Because we're just that good. Are we spreading out to go for the kill? FYI, the villain's check to defeat is a non-combat check (Cha/Dip 10). Most of us are strong in charisma, fortunately.

Whenever Hirg arrives, my plan is still to move to that location and explore on my own (evading Hirg when necessary).

Liberty's Edge

agreed


Male

+1 to going for the kill.
I can hold on to Svingli's Eye to give d4+2 to the villain fight, or d8+2 if we're lucky and the blessing discard is Gods.


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Male

Two Becalmeds on top of a location deck is one of the weirdest things I have ever seen while playing an S&S PACG game.

Liberty's Edge

Yes, pretty nuts!


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Wow, so weird.

We need to hurry up and roll a 1 somewhere else so Bekah and Balazar aren't stuck at Atoll F with Hirgenzosk!


Female Lunar Naga Tier 1 Sorcerer

Atoll A is closed.
NOTE: I burned a blessing off the blessing deck.

Liberty's Edge

wkover - Radovan wrote:

Wow, so weird.

We need to hurry up and roll a 1 somewhere else so Bekah and Balazar aren't stuck at Atoll F with Hirgenzosk!

I don't know if that would save them. I thought the barriers were displayed and then stopped movement

I don't see how Hirgenzosk would help


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)
Grazzle - Matsu Kurisu wrote:
wkover - Radovan wrote:

Wow, so weird.

We need to hurry up and roll a 1 somewhere else so Bekah and Balazar aren't stuck at Atoll F with Hirgenzosk!

I don't know if that would save them. I thought the barriers were displayed and then stopped movement

I don't see how Hirgenzosk would help

I just meant that we'd prefer for Hirg to appear anywhere else other than Atoll F. So, if we're going to roll a 1, a non-F location would be best. :)


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Male

Posted in Gameplay and Google Hangout, but, redundantly here: wkover, you need to roll for the potential H shuffle on your first three card encounters. (The last one's irrelevant.)


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Skizzerz rolled for me, and my dreams made it through unscathed. It was the long nap, I'm guessing.

Sorry about the mess-up.


Male

Fantastic, then that's truly a wrap.
Pretty sure we acquired almost nothing of value.
Celeste's tier progression matches the ADs (I'm not playing her elsewhere), so this is her 2nd tier 3 scenario.
For power feat, I'm taking the ability to recharge to examine at the start of turn as well as end. Might make for a small hand sometimes but scouting never hurts (especially with no Triggers in sight).


Reward: Each character chooses weapon or spell and draws a card of that type from the box.

Acquired Cards Recap
2x Weapon B
2x Spell B
1x Armor B
1x Item B
1x Ally B
3x Blessing B

Please post reward rolls and any upgrades and feats you may have earned in the discussion thread here, rather than the gameplay thread.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

I just finished game 4.1, so I'll take my final strength skill feat.

I'll pull for a random weapon later on. No card upgrades for me.

@Celeste/Robert - For what it's worth, I think Celeste's power is to scout a card at the start or end of turn (as opposed to and). But I could be misremembering.


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wkover - Radovan wrote:
@Celeste/Robert - For what it's worth, I think Celeste's power is to scout a card at the start or end of turn (as opposed to and). But I could be misremembering.

You are. A power that can be used "start or end of turn" can be used at the start of the turn, the end of the turn, or both.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Huh. I'm not sure I ever knew that. I thought it might be an exclusive or.

Maybe I've never played a character with an "or" ability. Or I have and completely screwed it up. Probably the latter.

Liberty's Edge

Grazzle 2.2
Scenario
- 0-3B: On Top of the World

Scenario Reward
- Additional Spell card pull B-3
Random Spell card pull B-3: 1d41 ⇒ 7 = Viper Strike, not taken

Spell B-3:

Burst Bonds
Detect Magic
Eloquence
Fireblade
Inflict
Strength
Viper Strike
Flames of the Faithful
Aqueous Orb
Body of Flame
Heat Metal
Cloak of Winds
Ice Strike
Major Cure
Acid Splash
Bit of Luck
Burning Snot
Candlelight
Clinging Venom
Electrified Web
Mind Thrust
Phantom Shield
Prophesize
Remove Curse
Skitter
Steal Book
Life Drain
Locate Object
Pyrotechnic Blast
Sphere of Fireblade
Warding
Fly
Ghost Whip
Holy Javelin
Marionette
Twisted Space
Coordinated Blast
Create Mindscape
Ice and Fire
Restorative Touch
Volcanic Storm

Tier 2.2
- Power Feat = ... the total number of cards shuffled must not exceed ([X] 1 plus) twice the number of cards you discarded.

Card Upgrade
- Blessing B = Pharasma, Gods out


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Male

+1 skizzerz in regard to 'or' meaning 'and/or'.
This was settled WAY back in RotR with Selah's scouting power.

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