Galahad0430
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Ad'ifaah's perception 1d20 + 0 ⇒ (8) + 0 = 8
Aeleanor's perception 1d20 + 7 ⇒ (19) + 7 = 26
Aeleanor finds a secret door in the east wall. This small vault was used to store the more valuable or notorious belongings of the various prisoners. Currently, the vault contains only five objects: a bloodstained handaxe, a collection of holy symbols on a ring, a moldy spellbook, a smith’s hammer, and a tarnished silver flute. Each item is tagged with a label.
| Shol’a’saul |
Shol'a'Saul eyes light up at the find. "I think we may have found the items that belonged to the prisoners!" She eagerly starts exanimg the items for any further clues.
Perception 1d20 + 6 ⇒ (11) + 6 = 17
Galahad0430
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Aerys casts a spell and is rewarded with a glow from some of the items.
The handaxe is a +1 handaxe which does extra damage against certain types of undead (specifically any thing that was beheaded).
The holy symbols are a collection of 12 chains of different faiths. No matter how hard you try, they cannot seem to be untangled. They apparently have some sort of abjuration magic on them, but the exact properties are undiscernable.
The covers and pages of the thick, leather-bound spellbook have become caked with mold over the years, but some of the contents remain legible.
This book once belonged to Professor Hean Feramin, the man who would eventually achieve fame not through academia but through murder. Known in his final days as the Splatter Man, he was delt a hideous blow to his
morale and sanity by the loss of his spellbook. Mold has destroyed most of the book’s contents, but nine spells do remain viable: comprehend languages, dispel magic, false life, gust of wind, illusory script, levitate, mage armor, magic missile, and summon monster IV.
The hammer does not glow, but it is masterwork quality.
The flute is also masterwork and worth about 300gp.
| Ad'ifaah Najeeb |
I cast detect magic and look at the holy symbols.
Spellcraft: 1d20 + 4 ⇒ (8) + 4 = 12
Any wizards should take the spell book and copy the spells. There are some nice spells in there. Although we might want to sell a few of the higher level ones if they are not usable for a while.
Galahad0430
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The northeast wall of this room has partially fallen, revealing the dark, murky waters of the pond outside. Moldering training dummies and other similar equipment hint that this room may have once been a training area for the guards. In the northeast part of the room, the floor around a dark, jagged hole is surrounded by black scorch marks.
Galahad0430
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Ok, still having trouble w/map, but should fix tonight. I don't think I'll need it for this combat, so I'll move along.
As Ricven and Abernathus move forward into the room and approach the hole in the floor, a lurid light begins to show and brighten from it. Suddenl, bursting forth from the hole are several burning skulls which immediately fly to the attack.
Ricven 1d20 + 4 ⇒ (9) + 4 = 13
Abe 1d20 + 1 ⇒ (6) + 1 = 7
Aerys 1d20 + 2 ⇒ (18) + 2 = 20
Ad' 1d20 + 5 ⇒ (3) + 5 = 8
Shol 1d20 + 2 ⇒ (8) + 2 = 10
Ven 1d20 + 2 ⇒ (2) + 2 = 4
Ael 1d20 + 7 ⇒ (19) + 7 = 26
skulls 1d20 + 4 ⇒ (19) + 4 = 23
| Ricven Hartwar |
Ricven smiles grimly as the skulls come flying at the group.
"Does anything around here not attack in hordes?"
Greatsword power attack 1d20 + 6 ⇒ (19) + 6 = 25
Damage 2d6 + 9 ⇒ (3, 2) + 9 = 14
Crit confirm 1d20 + 9 ⇒ (2) + 9 = 11
Crit damage 2d6 + 6 ⇒ (4, 4) + 6 = 14 for 31 total
Cleave power attack, if possible 1d20 + 6 ⇒ (9) + 6 = 15
Damage 2d6 + 9 ⇒ (5, 6) + 9 = 20
If Ricven is able to attempt a cleave, his AC will drop by 2 for the round
Galahad0430
|
Aeleanor rushes forward and chops one of the skulls out of the air. The remaing five attack the people in front.
skull vs Aeleanor 1d20 + 1 ⇒ (2) + 1 = 3
skull vs Ricven 1d20 + 1 ⇒ (11) + 1 = 12
skull vs Ricven 1d20 + 1 ⇒ (9) + 1 = 10
skull vs Abernathus 1d20 + 1 ⇒ (2) + 1 = 3
skull vs Abernathus 1d20 + 1 ⇒ (9) + 1 = 10
Stellar! Well, I guess this is a surprise round for you:)
| Ad'ifaah Najeeb |
Ad'ifaah draws her scimitar while charging toward the nearest skull.
Knowledge(religion): 1d20 + 4 ⇒ (1) + 4 = 5 <-- Do I know what these are?
Power Attack: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6
Damage: 1d6 + 3 + 3 ⇒ (3) + 3 + 3 = 9
Ok, I have no clue what we are fighting and miss everything.
| Venedictos |
Assuming at least one still lives after Abe, Venedictos flings his hand towards a skull and a bolt of lightning streaks out at it.
Touch attack: 1d20 - 4 ⇒ (12) - 4 = 8
The electricity crackles across the room, slamming into the far wall, spraying stone chips about.
| Aerys Trajyon |
Aerys mutters as he whispers another spell "We find a handaxe enchanted against headless undead, only to then be attacked by bodiless foes. At least this place maintains a sense of irony..." Shadows in the dim chamber dance and jerk as another bolt of white light shoots towards one of the skulls snapping at Abernathus.
Casts disrupt undead 1d20 + 3 ⇒ (12) + 3 = 15
damage1d6 ⇒ 5