Galahad0430
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I need to know who is carry which items from the vault, I know that Corey has the spellbook, but who has the handaxe (which is magical), the smith's hammer, the silver flute, and Father Charlatan's necklace of holy symbols?
Btw: poltergeist
| Aerys Trajyon |
Aerys really couldn't use any of the stuff we found. When his turn comes up for round 2:
A harsh purplish-white light briefly fills the infirmary as Aerys sends a bolt of pure force arcing and spiraling unerringly towards floating apparation.
casts Magic Missle 1d4 + 1 ⇒ (2) + 1 = 3
Galahad0430
|
Aealeanor and Ricven, you are frightened, not panicked. Also, it only lasts for two rounds after which you are shaken.
Abernathus's hand glows with holy energy and he hits the poltergeist. Aerys also hits it with a bolt of force. Ad'ifaah's swing misses, but the poltergeist visibly shies away from her handaxe.
Poltergeist:
all three vs. Ad'ifaah
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (13) + 3 = 16
Sharp implements fly from all over the room and strike at Ad'ifaah, but they miss or bounce harmlessly off of her shield and armor.
| Ad'ifaah Najeeb |
Come on you ugly ghost. Time to fine permanent rest.
Seeing the ghosts fear of the axe, Ad'ifaah continues swinging at the creature.
Attack-Cold Iron Handaxe: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Once again, the unfamiliarity with the axe versus her preferred scimitar is apparent. However, the swing looks much better than before.
| Shol’a’saul |
You could hit it once with your healing hex :)
Yeah...that would work, he he.
Shol'a'saul strides next to the evil spirit and reaches to touch it.
Healing Hex melee touch 1d20 + 1 ⇒ (17) + 1 = 18
Damage 1d8 + 2 ⇒ (7) + 2 = 9, Will save DC 15 for half.
Galahad0430
|
oops, kind of messed up alittle :) Here goes all the clean up
Will saves:
vs Abe's LoH1- 1d20 + 4 ⇒ (1) + 4 = 5
vs Abe's LoH2- 1d20 + 4 ⇒ (7) + 4 = 11
vs Shol's hex- 1d20 + 4 ⇒ (14) + 4 = 18
miss chances (forgot about the natural invisibility)
1d100 ⇒ 67
1d100 ⇒ 86
1d100 ⇒ 63
1d100 ⇒ 79
1d100 ⇒ 54
1d100 ⇒ 80
1d100 ⇒ 69
1d100 ⇒ 23
1d100 ⇒ 89
Wow! Only one miss!
| Ad'ifaah Najeeb |
Ad'ifaah begins to search the room.
Perception: 1d20 ⇒ 3 <-- Hey wow, I found my feet, wondered where they had gone. And look, this room has a wall, something that was missing from the last room.
Just like the bones in the furnace, in all likelihood, it is something in this room. Lets start looking.
Galahad0430
|
A search of this cluttered room reveals a number of valuable objects—a pair of fully stocked healer’s kits, 3 vials of antitoxin, 2 vials of antiplague, 3 doses of bloodblock, 3 doses of smelling salts, 2 vials of soothe syrup, and 4 potions of cure light wounds. As to bones or some record of a possible source for the poltergeist, nothing is found.
| Aerys Trajyon |
Aerys briefly toys with the idea of using Mage Hand and Ghost Sound to freak out Ricven and Aeleanor, but then decides they would probably then kill him :)
Aerys gestures to the three smaller doors "Shall we continue around the building's perimeter?" He tilts his head to the South wall and the double doors. "Or should we head more towards the center?"
| Ad'ifaah Najeeb |
The outside. If we go to the center, we are open to attack from anyone, or anything, still on the outside where we have not searched. By doing the outside first, we can only be hit from the middle. Thus, greatly decreasing our chance of being surrounded.
We head to the next room on the outer rim of the prison.
Galahad0430
|
Ok, I have Corey w/ the spellbook, Ad'ifaah w/ the handaxe, Venedictos w/ the holy symbols, and Shol'a'saul w/ the flute. I just need to know who has the hammer.
Galahad0430
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The 3 doors on the east wall are all closets. Opening the door to the South you find a 10' corridor that obiviously leads back to the entrance room. Taking the first door on your left you find a wide corridor that circles around two inner rooms and has several doors on the outer rim. Following Ad'ifaah's lead you open the first room to the right outside and find the guard's privy. A thorough search of this room reveals nothing.
| Ricven Hartwar |
Ricven forces himself to go ahead of everyone, determined to face whatever the prison has to throw at him. As he examines the new area, he realizes a long, narrow section has been avoided so far.
"Once we finish in here, let's check this area near the holding center for the prisoners. I don't want anything sneaking up from behind us."
Galahad0430
|
| Ricven Hartwar |
Ricven takes a quick look around the stairwell to make sure there is no unusual activity.
Perception 1d20 + 8 ⇒ (9) + 8 = 17
"This is just the stairs. Let's examine these other little contained areas we haven't gone into yet and then go into the far western part of the prison."
Perception for the next room, let's go from left to right on the map. 1d20 + 8 ⇒ (8) + 8 = 16
| Corey Magoon |
As they enter the room, Corey stops in mid track and blinks several times "What in Desna's name..?" The elf says, inching closer to the wall. He appears to be somewhat distraught. "Is that my name written on the wall?", he thinks. Rubbing his eyes briefly he looks again to see nothing. When he realizes his strange behavior he straightens up a little and brushes it off. "Sorry about that, I thought I saw.. another haunt."
Galahad0430
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