Safan Domvesia

Aeleanor Asaaru's page

94 posts. Alias of T-Ron.


Full Name

Aeleanor Asaru

Race

Dark Elf

Classes/Levels

Rogue 2

Gender

Female

Size

M: 5'4", 90lbs

Age

20

Special Abilities

Darkvision, Spell resistance

Alignment

CG

Deity

Desna

Languages

Common, Undercommon, Elven

Occupation

Rebel, Adventurer, Activist

Strength 10
Dexterity 20
Constitution 10
Intelligence 12
Wisdom 12
Charisma 14

About Aeleanor Asaaru

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Aeleanor Asaaru
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Aeleanor has dark blue skin and a shock of snow-white hair in keeping with her Drow heritage. She is slender and quick, and as deadly with a blade as she is with her tongue. She is quiet and reserved, and generally travels alone, keeping to the shadows. The suffering in her past is manifest in her eyes, and though she seems to want company, she keeps herself distanced from others. She is a staunch advocate for civil rights and opposes monarchy and repression of the common people.

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Offense:
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+7 Initiative +1 BAB
+1 CMB (+1 BAB, +0 Str)
+16 CMD (+1 BAB, +0 Str, +5 Dex, +10)
+1 Melee Weapons
+6 Ranged Weapons + Drow blade

Khalii's Masterwork Curved Drow Blade damage:(1d10)(Crit. 18-20x2)
Masterwork Shuriken damage:(1d3)(Crit. 19-20x2)(20')(12)
Dagger damage:(1d4+5)(Crit. 19-20x2)(10')
Masterwork Punching Dagger damage:(1d4+5)(Crit. x3)
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Defense:
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Current hp: 16
Max hp: 16 (+14, +0 Con, +2 Fav(2))
AC 17 (+5 Dex,+2 Armor, +10 )
Spell Resistance: 6 +[class levels]

+0 Fort (+0 base, +0 Con)
+9 Ref (+3 base, +1 trait, +5 Dex)
+1 Will (+0 base, +1 Wis)(+2 against enchantment)

Skills:

Armor Check Penalties: N/A, 10% Arcane Spell Failure(ac)

+10 Acrobatics (+5 Dex, +1 Rank, +1 Feat, +3 Class) ac
+5 Appraise (+1 Int,+1 Rank, +3 Class)
+6 Bluff (+2 Cha, +1 Rank, +3 Class)
+6 Climb (Str +0, +1 Rank, +3 Class, +2 Trait) ac
+1 Craft, Drow Poison (Int +1, Class)
+6 Diplomacy (+2 Cha,+1 Rank, +3 class)
+13 Disable Device (+5 Dex, +2 Rank, +1 Feat, +3 Class)(+1 for traps)(+2 Tools) ac
+2 Disguise (+2 Cha)
+10 Escape Artist (+5 Dex, +1 Rank, +1 Feat, +3 Class) ac
+6 Fly (+5 Dex, +1 Feat, Class) ac
+2 Handle Animal (+2 Cha)
+1 Heal (Wis +1)
+2 Intimidate (+2 Cha, Class)
+1 Knowledge Engineering (+1 Int)
+5 Knowledge Dungeoneering (+1 Int, +1 Rank, +3 Class)
+5 Knowledge Local (+1 Int, +1 Rank, +3 Class)
+1 Linguistics (+1 Int, Class)
+9 Perception (+1 Wis, +3 Rank, +2 Racial, +3 Class)(+1 for traps)
+7 Perform, Dance (+2 Cha, +1 Rank, +1 Feat, +3 Class)
+1 Profession,Teacher (+1 Wis, Class)
+6 Ride (+5 Dex, +1 Feat, Class) ac
+1 Sense Motive (+1 Wis, Class)
+10 Sleight of Hand (+5 Dex, +1 Rank, +1 Feat, +3 Class) ac
+1 Spellcraft (+1 Int, Class)
+12 Stealth (+5 Dex, +3 Rank, +1 Feat, +3 Class) ac
+1 Survival (+1 Wis)
+0 Swim (+0 Str, Class) ac
+2 Use Magic Device (+2 Cha, Class)

Languages: Elven, Common, Undercommon

Drow:

Normal Speed: 30 ft
Darkvision: 120 ft
Drow Immunities: Immune to magic sleep effects, +2 against enchantment
Keen Senses: +2 racial bonus on perception checks
Spell Resistance: Spell resistance = 6 + class levels
Spell-Like Abilities: Dancing lights, darkness, and faerie fire 1/day each
Light Blindness: Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Poison Use: Drow never risk accidental poisoning when using poison.

Drow Poison:
Injury: Save Fortitude DC 13
Frequency: 1/minute for 2 minutes
Initial Effect: unconsciousness for 1 minute
Secondary Effect: unconsciousness for 2d4 hours
Cure: 1 save

Traits:

Fencer: +1 on attacks of opportunity with blades
Deft Dodger: +1 on reflex saves
Chance Savior: +2 bonus on Initiative checks

Feats:

Hermean Blood: +1 to all Dex skills, (upbringing)
Weapon Finesse: Drow Blade (Lvl 1)

Rogue:
Sneak Attack: +1d6 when target is denied Dex bonus
Trapfinding: +1/2 [level] to perception of traps, disable device
Evasion: Take no damage with a successful reflex save
Combat Trick: Combat Reflexes: Can make (Cha Bonus x 1) attacks of opportunity, and also when flat-footed

Spells:
Drow (CL1): 1/day each
Dancing Lights
Darkness
Faerie Fire

Equipment:
Arms, Armor, and Clothing
Masterwork Curved Drow Blade 7lbs
Dagger 1lb
Masterwork Punching Dagger 1lb
Silver arrows 12
+1 arrows 10
+1 ghost touch arrows 5
+1 undead bane arrows 2
Masterwork Shurikens 12

Leather armor 15 lbs

Spider's Silk Rope (50ft) 4lbs
Masterwork Thieves tools

Belt Pouch
16 gp

Payment expected upon completion of Lorrimar's contract
100 pp

Carrying Capacity

Current Weight: 28 = 28 lbs

Light Load: x < 33 lbs
Medium Load: 34 < x < 66 lbs
Heavy Load: 67 < x < 100 lbs

Background:
Aeleanor is the daughter of a long line of Drow nobles, the Asaaru clan. Though fair and much admired as a promising noble-in-training, she never felt comfortable in the society and found herself isolated by her different temperament. Her mother introduced her to the children of other powerful Drow families, but she was uninterested in their plotting and competitive nature.

She spent much of her childhood sneaking out of her manor-house and into the slums and back alleys of Unterdahli, the subterranean city of her upbringing. There she met many Muhrg, the common Drow and slaves of other races that were second-class citizens at best and rarely had the chance to advance themselves in society except through murder and conniving. A Muhrg would occasionally be born with special powers that would allow them entrance into the Noble class, but they were not readily accepted and were often killed when recognized as special. Because of this, those born with special powers often killed their parents to hide their lowly birth and worked their way into the noble class through murder and deceit.

Aeleanor was fascinated by different people and in the innocent curiosity of her youth, she explored outside the Noble district. Despite her mother's admonitions and derision for the Muhrg, she continued to return to the lower levels of the city and society and became well-known among them.

A natural leader, Aeleanor drew talented Muhrg children to her and formed a small band. They explored the caves and tunnels near the city and went on adventures into the underdark, many of which they barely escaped alive from. This group of close friends included Kahlii, Rubin, Gruutzi, and Khemal.

When her mother found she had been consorting with Muhrg, she beat Aeleanor and locked her in her room for a week before finally letting her out and immediately enrolling her at an institute for the education of Drow nobles. She did poorly, and learned more of subterfuge and deceit than anything else. She received classical combat training there, but never felt that it was right to subjugate her own people using these skills.She did not believe their ruthless teachings of supremacy and how to control and extort those less intelligent or fortunate.

One day, during a lecture about etiquette and how Nobles were expected to act towards Muhrg, she spoke out against the instructors and was subjected to persecution and was inspected for expulsion from the institute and into the Muhrg. It was only by her mother's strategic exertion of favors and power that she was allowed to return back to the school.

She quickly learned to control her emotions and hide her dangerous thoughts. However, she continued to meet with her small band of Muhrg friends, and she began teaching them what she learned in the institute they were not even allowed to view. She taught them from her books and trained them to fight with traditional Drow weapons as she herself learned.

She became a prodigious fencer and she was well on her way to becoming a powerful member of the matriarchal society. Aeleanor did all that was expected of her, and did well in all disciplines, including magic. She danced as well, and this brought her recognition and acceptance from the Noble community. She no longer opposed the matriarchs openly, but she was becoming more and more jaded, and outraged as she watched her friends devour what she taught them. They were learning just as quickly as the Noble children, and were already comparable fighters.

As she matured, Aeleanor and her friends began exploring further, including into the deeper parts of the world and even to the surface. There, she acquired philosophical texts by human scholars who emphasized egalitarianism and altruism, two concepts that she had been nursing but had not yet formulated into fruitful thoughts. She shared these with her Muhrg friends and they, too found these texts to be a legitimization of their plight and struggle towards liberation and equality.

She and her friends were now almost adults, and Aeleanor was close to gaining the full status of citizen. They felt that they could no longer bear the injustice and inequality of the society, and formed a group called the ]Muhrg Liberation Front. They organized secret basement meetings to teach Muhrg to think and to fight. They passed on the gospel of equality and civil rights, and they rapidly gained popularity among the Muhrg. In fact, it grew too much, and soon, the entire Muhrg population knew of this secret union.

Soon, the Drow matriarchy began to notice a restlessness in their slaves and subordinates that did not at all sit well with them. There were whispers in the streets and rumors of rebellion flew. Through extortion, bribes, and torture, the matriarchy traced the Liberation Front back to its roots and came for the leaders: Aeleanor and her friends; Kahlii, Rubin, Gruutzi, and Khemal.

Though they had feared discovery, they had no idea how sudden it would be and how swift the retribution of the nobles would be exacted. Rubin and Gruutzi were caught by the nobles, and gruesomely publicly executed as Aeleanor, Kahlii, and Khemal watched from the shadows.

They packed their belongings and disappeared into a city of enemies. Their knowledge of the city and its back-ways from their early adventuring days served them well, and they were able to make it to the main gate. Here, their plan failed. The half-mile stone bridge to the city that spanned over a chasm of unknown depth was lined with guards up and down, with orders to take them alive or dead.

They had no way out and they would surely be killed if they stayed. Aeleanor, Kahlii, and Khemal waited for the guards to change shifts, then scaled down the city wall and climbed on narrow ledges to the underside of the bridge. They then climbed along the bottom of the bridge until they reached the other side.

Exhausted, they clambered up to the landing only to find a platoon of guards waiting for them. Khemal took a poisoned crossbow bolt to the chest and fell backwards over the precipice, screaming and flailing his arms. Khalii and Aeleanor fought bravely with magic, fire and steel, but there were simply too many guards. Though Khalii had never been particularly skilled at the magic arts, he surprised Aeleanor. Suddenly, he stopped fighting and grasped his sword in both hands, then sank it into his own chest. With an emanating blast of pure energy, the entire platoon was knocked back and unconscious. Khalii sank to his knees and turned to Aeleanor, who stood unaffected by the magic but unable to speak for wonder and shock.
"Take the sword..." he said as blood filled his mouth.
"...I......I love you..."
With that, he pulled the sword from his body and fell to the ground, dead.

With guards pounding across the bridge towards her and the fallen platoon starting to regain consciousness, she snatched the sword from his still-warm hands. She ran towards the surface with tears in her eyes and the poisoned bolts of her own people whistling over her head.

She fled the mountains of her home and made her way to the city of Korvosa, where she found a position as a waitress and a dancer at a local tavern. She spent much of her free time on the roofs, exploring and letting the cool, unfamiliar breeze of the surface-world blow through her hair. One day, she saw a man being assaulted and sprang down from a roof to his aid, chasing the thugs off with her dagger. He introduced himself as Professor Lorrimor. His gratitude was effusive, and he promised that he would never forget Aeleanor. He promised to come see her dance, and they parted ways. She did not hear from him for some time as she struggled to adapt to her new life and stay alive. After a show one night, instead of the professor, a messenger approached her and told her that Lorrimor had died. He summoned her to the Ravengro for the reading of the professor's will, though she was not sure why. Warily, Aeleanor acquiesced to go to the meeting.

XP:

XP: 900
Trust: 1