GM Z..D.. PFC Cosmic Captive Special Tier 10-11 (Inactive)

Game Master Z...D...

Monster Knowledge Cheat Sheet

Gravity and Vacuum rules.:
Aucturn’s Tear is tied to the Elemental Plane of Earth and has stronger gravity than other objects its size, but it is still only one-fifth that of Golarion. PCs can jump five times as high and lift five times as much as normal, and projectiles have their range categories quintupled. Reduce the die size of damage dealt by falling to 1d4. Certain effects such as elemental interactions and areas may have different gravity. Creatures in a region of high gravity weigh twice as much, move at half speed, can jump only half as far, and can lift half as much. Their projectiles’ range increments are halved, and the die size of damage dealt by falling to 1d10. A creature under the effects of freedom of movement can ignore the personal effects, but projectiles remain affected.

500 feet above the asteroid, and certain areas inside, are in hard vacuum. Characters that enter hard vacuum immediately begin to suffocate (Pathfinder RPG Core Rulebook 445), and become depressurized, taking 3d6 points of damage each round (no save). Sound is muffled as per a silence spell.

thunderous aid:
Ranginori has sensed his saviors are near and attempts to grant them his power and wisdom. During combat, a PC adjacent to the puzzle orb can attempt an Average Diplomacy check, Average Spellcraft check, or Easy Use Magic Device check to direct the Duke of Thunder’s wrath. If successful, a PC can cast one of the following spells as a spell-like ability, using her character level as her caster level and either her own Charisma or 20 to determine the spell’s save DC. She can use any of the spells listed in her own subtier or in a lower subtier. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat.
Subtier 1–2: cure light wounds, shocking grasp, summon
nature’s ally II (air elemental only)
Subtier 3–4: cat’s grace, cure moderate wounds
Subtier 5–6: cure serious wounds, lightning bolt, summon
nature’s ally IV (air elemental only)
Subtier 7–8: call lightning storm, cure critical wounds,
summon nature’s ally V (air elemental only)
Subtier 10–11: summon nature’s ally VI (air
elemental only)


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Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

OK, then Logan will have retreated to the ceiling after casting his spell

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Annoyed that the creature is just out of range, Auri steps closer and Smites the smaller of the new arrivals.

attack,haste,PA,smite: 1d20 + 15 + 1 - 2 + 2 ⇒ (4) + 15 + 1 - 2 + 2 = 20
NL damage,PA,smite: 4d6 + 15 + 6 + 8 ⇒ (6, 4, 2, 6) + 15 + 6 + 8 = 47

Realising these are not undead, she will try, initially, to just knock it unconscious.

Allows the merciful property of her sword to be active

"What I wanted to do was set up a good trading agreement with the entity in there.." she tries to explain.

Grand Lodge

Gwynnis retrieves a scroll and quickly reads it.

Crunch:
Move Retrieve a scroll of delay poison
Standard Activate the scroll
Free 5-ft. step

Caster Level (DC 3: 1d20 + 1 ⇒ (19) + 1 = 20

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

No listing on which knowledge, but all Monster Knowledges are the same for Alvin (unless it's a robot and hence Engineering, in which case it's 5 lower, and in that case of the below rolls you could remove Resistances).

Knowledge (Monster) (Large): 1d20 + 16 ⇒ (18) + 16 = 34
"An Aghasura Asura!"
SR & DR; Resistances

Knowledge (Monster) (Medium): 1d20 + 16 ⇒ (16) + 16 = 32
"Another Asura! This one is a Upasunda!"
SR & DR; Resistances

Actions to follow based on that information.


Knowledge Checks -Sky Key Solution Aid Token

Sorry Alvin, it is planes..

The big one has SR 22 and DR 10/good, Resist Acid and Electricity 10

Medium one SR 20 and DR/Good, Resist Acid and Electricity 10

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Did the hold monster spell work?


Knowledge Checks -Sky Key Solution Aid Token

1d20 ⇒ 18 it saves, I was waiting for everyone to post

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

"They are evil. Use good-aligned weapons, they are resistant to magic, and acid and electricity are not great against them."

Standard Action
Alvin tries to throw a Magic Missile at the large creature.
SR Check (Spell Penetration): 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Magic Missile Damage: 5d4 + 5 ⇒ (4, 1, 3, 3, 1) + 5 = 17

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

"Just in case..."

Move Action
Riddywipple moves towards Ragnar.

Second Move Action
He takes out a Scroll of Breath of Life.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

DC 23 Fort save: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 Woot!

Discretion being the better part of valor Ragnar runs like a little b...

Full round withdraw action starting SE. Unless it has 20 ft reach it can't take an op attack. And with Haste active Ragnar can move up to 120 ft this round.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

"Your words are heeded, friend Alvin! We face true villains and kidnappers! I shall slay them with all due force!" He sees Ragnar suffer several blows and lets out a cry of retribution. Using his hasted movement he charges the larger of the beasts, sword raised high and a surge of divine power preceding the cut of his blade, slamming into the large Asura like a wallop of justice before a slash of glory!

Charging the large one for a single attack. Smiting as I go on the big thing.

AC vs AoOs from the big guy: 38
Charge AC for rest of round against the big guy: 34

1st +3 Adamantine Great Sword(Power Attack, Haste, Charge, Heroism, Smite): 1d20 + 18 - 3 + 1 + 2 + 2 + 3 ⇒ (9) + 18 - 3 + 1 + 2 + 2 + 3 = 32
Damage(Power Attack, First Smite Hit): 2d6 + 21 + 10 ⇒ (3, 5) + 21 + 10 = 39

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

The shadow did not have the awareness to strike before it was ready, but holds its position to stop the creature from pursuing Ragnar, lashing out at the large Asura if Godfrey fails to defeat it.

Creepy Shadow Touch: 1d20 + 10 ⇒ (18) + 10 = 28
Strength Damage: 1d6 ⇒ 4


Knowledge Checks -Sky Key Solution Aid Token

Auri moves in and swings, but goes over the nimble Asura...

Sir Godfrey charges in and just dodges the huge scimitar aiming for his head. He lays a vicious strike on the creature, however it stays upright.
AOO: 1d20 + 22 ⇒ (15) + 22 = 37

The shadow catches the Aghasura off guard and saps its strength,however is barely noticeable.

Gwynnis activates a scroll and adjust her position.

Logan attempts to hold the beast, but it does not phase the daemon.

Alvin launches some force projectiles and impact on the beast, taking it by surprise.

The serpentine creature, gashed and bleeding, in last ditch effort goes after Sir Godfrey with everything it has. However, it being severely damaged stops it from landing any hits. or sir godfrey somehow bribed the dice bot

Ughasur attacks:
attack #1 main hand: 1d20 + 20 ⇒ (5) + 20 = 25
attack #2 off hand: 1d20 + 20 ⇒ (7) + 20 = 27
attack #3, slam: 1d20 + 13 ⇒ (11) + 13 = 24
attack #3 main hand: 1d20 + 15 ⇒ (13) + 15 = 28
attack #4 main hand: 1d20 + 10 ⇒ (1) + 10 = 11
bite: 1d20 + 13 ⇒ (1) + 13 = 14

The Upasunda moves up to Auri and attacks with a multitude of weapon and slams. After the volley of attacks Auri is left bloodied but not defeated.

upasunda attack:

attack #1, main hand, longsword: 1d20 + 15 ⇒ (5) + 15 = 20
attack #2, off hand, kukri: 1d20 + 15 ⇒ (19) + 15 = 34critical threat
damage: 1d4 + 7 ⇒ (2) + 7 = 9
confirming crit: 1d20 + 15 ⇒ (12) + 15 = 27confirmed
extra damage: 1d4 + 7 ⇒ (3) + 7 = 10
attack #3, main hand, longsword: 1d20 + 10 ⇒ (7) + 10 = 17
attack #4, main hand, longsword: 1d20 + 5 ⇒ (20) + 5 = 25critical hit
damage: 1d8 + 14 ⇒ (4) + 14 = 18
confirming crit: 1d20 + 5 ⇒ (12) + 5 = 17 not confirmed
attack #5, slam #1: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d4 + 7 ⇒ (4) + 7 = 11
attack #6, slam #2: 1d20 + 9 ⇒ (20) + 9 = 29 critical hit
damage: 1d4 + 7 ⇒ (2) + 7 = 9
confriming crit: 1d20 + 9 ⇒ (1) + 9 = 10 not confirmed
attack #7, slam #3: 1d20 + 9 ⇒ (7) + 9 = 16
attack #8, slam #4: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d4 + 7 ⇒ (4) + 7 = 11

Bold May Act
Round 2
Auri-58 damage
Sir Godfrey
Gwynnis
Logan
Alvin

Round 3
Ragner-52 damage
Huge-157 damage/4 str damage
Medium

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Annoyed at the huge creatures resistance Logan tries to hold the medium one so Auri can finish it.

SR: 1d20 + 15 ⇒ (18) + 15 = 33

DC27 will save

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Blue light continues to trickle from Auriferou's terrible wounds.
LOH: 2d6 ⇒ (5, 6) = 11

She then does her best to finish it off quickly.

if held, does a coupe de grace:

critical damage: 6d6 + 30 + 12 + 8 ⇒ (1, 3, 2, 3, 2, 2) + 30 + 12 + 8 = 63
And a massive fort save

If not held, then full attacks:

attack,PA,haste,smite: 1d20 + 15 - 2 + 1 + 2 ⇒ (1) + 15 - 2 + 1 + 2 = 17
Iattack,PA,haste,smite: 1d20 + 10 - 2 + 1 + 2 ⇒ (10) + 10 - 2 + 1 + 2 = 21
Hattack,PA,haste,smite: 1d20 + 15 - 2 + 1 + 2 ⇒ (19) + 15 - 2 + 1 + 2 = 35
damage,PA,smite: 3d6 + 15 + 6 + 4 ⇒ (3, 4, 1) + 15 + 6 + 4 = 33
Idamage,PA,smite: 3d6 + 15 + 6 + 4 ⇒ (4, 4, 6) + 15 + 6 + 4 = 39
Hdamage,PA,smite: 3d6 + 15 + 6 + 4 ⇒ (4, 5, 1) + 15 + 6 + 4 = 35

Confirm posisble crit on Hattack,PA,haste,smite: 1d20 + 15 - 2 + 1 + 2 ⇒ (16) + 15 - 2 + 1 + 2 = 32
Bonus crit Hdamage if confirmed,PA,smite: 3d6 + 15 + 6 + 4 ⇒ (2, 1, 5) + 15 + 6 + 4 = 33

At least one of her mighty swings lands solidly.

Grand Lodge

Delay to see the results of Logan's and Auri's actions.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Sir Godfrey will allow his allies to finish dealing with the smaller of the creatures, boldly holding position to stop the larger one from reaching his more fragile, but powerful, back line. During the frenzy of blocks, ducks, and weaves around the barrage of attacks from serpent he manages to dance his way into a flank with his shadow to continue pressing his own assault.

Full attack on the large one! 5ft adjust to new position

Attack Rolls:

1st +3 Adamantine Great Sword(Power Attack, Haste, Heroism, Flank, Smite): 1d20 + 18 - 3 + 1 + 2 + 2 + 3 ⇒ (1) + 18 - 3 + 1 + 2 + 2 + 3 = 24
Damage(Power Attack, Smite Damage): 2d6 + 21 + 5 ⇒ (3, 1) + 21 + 5 = 30

2nd +3 Adamantine Great Sword(Power Attack, Haste, Heroism, Flank, Smite): 1d20 + 13 - 3 + 1 + 2 + 2 + 3 ⇒ (16) + 13 - 3 + 1 + 2 + 2 + 3 = 34
Damage(Power Attack, Smite Damage): 2d6 + 21 + 5 ⇒ (4, 1) + 21 + 5 = 31

Haste +3 Adamantine Great Sword(Power Attack, Haste, Heroism, Flank, Smite): 1d20 + 18 - 3 + 1 + 2 + 2 + 3 ⇒ (6) + 18 - 3 + 1 + 2 + 2 + 3 = 29
Damage(Power Attack, Smite Damage): 2d6 + 21 + 5 ⇒ (1, 2) + 21 + 5 = 29

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

Will continue to harry the multi-armed menace to assist its master in his battle.

Creepy Shadow Touch (Flank): 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Strength Damage: 1d6 ⇒ 1


Knowledge Checks -Sky Key Solution Aid Token

will: 1d20 ⇒ 13 saves

Sir Godrey's blade finishes off the serpentine beast. First attack finished it off. I will allow you to move.

Auri swings furiously at the Asura, but only the final swing connects.

Bold May Act
Round 2
Auri-58 damage
Sir Godfrey
Gwynnis
Logan
Alvin

Round 3
Ragner-52 damage
Medium- 68 damage

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Ragnar will take a 5ft step and hopefully kill a multi-armed thing.

"How many of these things will there be you think?"

rolls:
Including: Rapid Shot, Manyshot, Deadly Aim, Haste, Improved Precise Shot, Heroism, Point Blank

Manyshot: 1d20 + 16 - 2 + 1 + 2 + 1 ⇒ (10) + 16 - 2 + 1 + 2 + 1 = 28 for dmg cold iron, piercing, magic: 2d8 + 20 ⇒ (7, 8) + 20 = 35 plus Holy?: 2d6 ⇒ (6, 2) = 8
Haste: 1d20 + 16 - 2 + 1 + 2 + 1 ⇒ (10) + 16 - 2 + 1 + 2 + 1 = 28 for dmg cold iron, piercing, magic: 1d8 + 10 ⇒ (6) + 10 = 16 plus Holy?: 2d6 ⇒ (2, 2) = 4
Shot #1: 1d20 + 16 - 2 + 1 + 2 + 1 ⇒ (17) + 16 - 2 + 1 + 2 + 1 = 35 for dmg cold iron, piercing, magic: 1d8 + 10 ⇒ (4) + 10 = 14 plus Holy?: 2d6 ⇒ (5, 1) = 6
Shot #2: 1d20 + 11 - 2 + 1 + 2 + 1 ⇒ (11) + 11 - 2 + 1 + 2 + 1 = 24 for dmg cold iron, piercing, magic: 1d8 + 10 ⇒ (6) + 10 = 16 plus Holy?: 2d6 ⇒ (4, 6) = 10

Grand Lodge

Gwynnis runs around behind Auriferous' opponent, then tries to elbow it in the temple. "Move opposite me, Auri--so it can't see both of us at the same time!"

Crunch:
Swift Spend ki (+4 dodge)
Move Movement
Standard Ready an attack; Trigger I have flanking
Unarmed Strike: 1d20 + 13 ⇒ (1) + 13 = 14 Bludgeoning/Cold Iron/Magic/Silver: 1d10 + 3 ⇒ (3) + 3 = 6 plus Stunning Fist (DC 20 Fort)[/dice]

@Auriferous: We aren't actually flanking yet, and I've already moved my speed.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Standard Action
Alvin wait until Ragnar and Gwynnis are done attacking, then fires a Magic Missile at the final enemy if it's still up.
Magic Missile: 5d4 + 5 ⇒ (2, 1, 4, 3, 2) + 5 = 17
Spell Resistance (Spell Penetration): 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Move Action
Riddywipple flies up closer with his Scroll of Breath of Life handy just in case...

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri seeing the monks move is more than happy to step 5' sideways to provide the flank.


Knowledge Checks -Sky Key Solution Aid Token

The Upasunda is able to dodge Gwynnis's strike as it keeps a set of eyes on both flankers.

The Upasanda deflects Ragner's first shot at her. But it can not keep up with the rest. It succumbs to it's wounds and collapses.

Alvin, no need for you magic missile, save it for later. Ill give you all a round to heal yourselves before the next encounter.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Sir Godfrey isn't particularly talented with healing, but does point towards the wounded. "We have that bizarre potion that heals all wounds, as well as I believe several that can heal wounds of a serious nature. I suggest you two imbibe them, comrades!" He himself will spend the few moments of respite blessing his weapon to pierce the skin of evil.

Bless weapon on my Great Sword. I'll stay where I am.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"There are two potions of cure light wounds. a potion of cure moderate wounds and potion of lesser restoration, a potion of haste, a scroll of heal, and finally a scroll of restoration." We used Restoration on Ragnar. Can anyone use the scroll of Heal on Auriferous? And did anyone take stat dmg?

Ragnar figures the priority is keeping the melee types alive so the first think he does is Barkskin Auriferous. +3 natural armor for 80 minutes.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

The cultists maintained a small cache of supplies including four potions of endure elements, two potions of cure light wounds, and a potion of remove disease. the PCs also find a wand of lesser restoration (5 charges), a scroll of remove curse, an elixir that grants the effect of a heal spell, and a scroll of life bubble.

It's not a scroll, it's a potion/elixir, she can just drink it.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Ah then we have a scroll and potion. Can someone use the heal scroll on me then? Also we may as well use the Life Bubble.

Dark Archive

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Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

SCROLL OF LIFE BUBBLE? I'd way prefer to scribe that if others are OK with it instead of using it.

Relevant blog post.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Works for me.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri, still somewhat calcified sighs "I am still slowed by the effects of the previous guardians.."

Still has stat damage to dex I think, and is currently down to 17 hp, which is probably less than one hit, making me somewhat useless as a front liner unless I can try the potion. I can use LOH on Ragnar to get him some hp back if that helps.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"Drink that super healing potion we found."

You should definitely drink the elixir. But unless there was a typo somewhere we have found a scroll of heal and an elixir that acts as a heal spell. I'm hoping someone can use the scroll on Ragnar. Maybe Logan with UMD.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri gratefully drinks the elixir.

"Who else needs healing? I have some I can offer."

She'll also take the chance to cast shield of faith on herself for a small AC boost.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan casts mirror image during the lull.

1d4 + 3 ⇒ (4) + 3 = 7

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

"Hrm, good idea."

Alvin casts Mirror Image on Riddywipple.

Mirror Image (On Riddywipple): 1d4 + 3 ⇒ (4) + 3 = 7


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

Pathfinders push back the extraplanar mercenaries, which flee the Society's ferocious counterattack. The few remaining elementals fight to the last but quickly crumble under the assault. With the path back to the surface clear, Sorrina Westyr leads the way up to the portals, while Drandle Dreng organizes a quick head count, and begins ushering groups of agents back to Golarion.

Sorrina Westyr is among the last to step back onto the Isle of Kortos, carrying a beautiful, fist-sized opal that seems to glow with countless colors. Overhead, the once-radiant Aucturn's Tear gradually fades in brightness until it's imperceptible against the night sky.

The Master of Spells holds the immense gem aloft and speaks to the gathered agents. “We have accomplished a marvel today. I hold here an artifact in which dwells a powerful air spirit called Ranginori. Many ages ago, the Elemental Planes existed in balance, forces of good and evil locked in equilibrium. The elemental lords we know of today united against their benign counterparts, and claimed sole dominion. Scholars have speculated on the fates of the defeated, but no longer!”

A few scattered cheers well up from some of the more elementally inclined Pathfinders. Sorrina smiles at them indulgently, and continues.

“It will take time to confirm the outsider trapped within this opal is who he claims to be.” She starts for a moment, as if in response to a comment only she can hear, then looks up to the gemstone apologetically and adds, “Professional caution and courtesy, you understand.” She then looks back to the Pathfinders and continues. “If that's true, though, we now hold the essence of the lost lord of air, Ranginori, Duke of Thunder!”

At this, a wind whips around Sorrina, and she laughs.

“If we can free this being, imagine the history he can share with the Society, the good that might be accomplished. I cannot even begin to speculate on the ramifications for the Elemental Planes…and as word of our accomplishment spreads, there will be many thinking these same thoughts, and not with charitable intent toward us. We must be very cautious in the coming months I fear, and not least in verifying the truth of what we hold.”

“Fortunately, thanks to your efforts this evening, we have crippled key allies and armies of the elemental lords who opposed us. It speaks volumes of what the Society has accomplished in the past decade that I can sincerely state you defied demigods and emerged triumphant! It has been my privilege to have been part of that effort.”

Then the Drandle Dreng totters forward, weaving and swaying as if still trying to adjust back to Golarian’s gravity. “We traveled to the stars, and showed those sanctimonious sycophants just what the Society can do!” Then he scratches his shaggy chin, muttering to himself. “Heh. Pathfinders in the Stars. Starry Pathfinders? Starfinders? Starfinder Society! Oh, that’s catchy... I’ll have to remember that.”

____

A HUGE THANK YOU TO ALL WHO ALL WHO MADE COSMIC CAPTIVE “SPECIAL!”

We at last have come to the end of our Cosmic Journey. I’d like to thank our GMs, Players and especially our glorious backup GMs who tirelessly kept tables running. It was glorious to know that this same story played in three different forums (Paizo, Myth-Weavers and RPGgeek) and in three different campaigns (Classic, Core and Adventure Card Game.)

You were all beyond awesome. Hope to see you again in the upcoming Play-by-Post Gameday VI!

Your Affectionate Overseer,
Hmm


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