Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;
HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50
Female LG Half Elf Paladin / Sorcerer / Dragon Disciple, Level 8(4/1/3), Init +1, HP 75/75, Speed 20'
AC 23, Touch 11, Flat-footed 22, CMD 24, Fort 13, Ref 9, Will 13, CMB +13/+8, Base Attack Bonus 6/1
WF,; arcane strike(+2) +1 Cold iron Greatsword +15(+13 PA)/+10(+8PA) (2d6+13(+19PA)+1d6, 19-20/x2)
Arcane strike Bite & Claws (2) +13/+13/+13 (d6+11/2xd4+8 , 20)
+1 Mithril Full Plate (+10 Armor, +1 Dex, +2 Deflect)
Abilities Str 25, Dex 12, Con 12, Int 10, Wis 8, Cha 14
Condition Low Light Vision
Feats and such:
Traits: Magical Knack(sorcerer); Tireless (The Exchange)
Feats: Weapon Focus (Greatsword)
Season 6 ENTREPRENEUR (2+ goals): Once per game session, you may either purchase an item found on one of your Chronicle sheets at a 5% discount, or gain a +5 circumstance bonus on your Day Job check. This discount stacks with similar abilities for a maximum discount of 15%. (included in prof-merchant skill)
ASSOCIATE (4+ goals): Instead of paying 5 additional Prestige Points to purchase items and services in settlements with fewer than 5,000 residents, you only pay this extra cost in settlements with fewer than 2,000 residents. In addition, treat your Fame as 2 higher for the purpose of calculating your purchase limit.
Chairperson The discount and bonus on Day Job checks that the Entrepreneur boon provides increase to 10% and +10 respectively. A DC 50 Day Job check now earns you 300 gp. When another PC attempts a Day Job check, she gains a +3 circumstance bonus on the check and can earn 200 gp on a result of 45 or higher.
Season 7 Investor:Once per game session, you may purchase an item found on one of
your Chronicle sheets at a 5% discount (maximum 15% discount). Day job may be invested for later.
Showmanship: Once per adventure, you can use your Profession (merchant) bonus in place of your bonus for a Disable Device, Knowledge (engineering), or Use Magic Device check as if you were trained in that skill.
- Glass River Rescue +2 to Day Job Checks as well.
-GreenHearts blessing +2 to day job checks (Green Market)