Ragnar "Handy" Sorvino
|
"Can you be more specific? Nearby covers a lot of area,"
Having nothing he can do about invisible enemies Ragnar continues to mildly annoy the elemental.
Manyshot: 1d20 + 16 - 2 + 1 - 4 ⇒ (8) + 16 - 2 + 1 - 4 = 19 for dmg cold iron, piercing, magic: 2d8 + 18 ⇒ (6, 8) + 18 = 32 plus Holy?: 2d6 ⇒ (2, 2) = 4
Haste: 1d20 + 16 - 2 + 1 - 4 ⇒ (2) + 16 - 2 + 1 - 4 = 13 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (1) + 9 = 10 plus Holy?: 2d6 ⇒ (4, 3) = 7
Shot #1: 1d20 + 16 - 2 + 1 - 4 ⇒ (9) + 16 - 2 + 1 - 4 = 20 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (7) + 9 = 16 plus Holy?: 2d6 ⇒ (3, 4) = 7
Shot #2: 1d20 + 11 - 2 + 1 - 4 ⇒ (15) + 11 - 2 + 1 - 4 = 21 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (4) + 9 = 13 plus Holy?: 2d6 ⇒ (1, 3) = 4
Sir Godfrey
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"I'm afraid there's not much I can do about a creature I can't locate. Point me in its direction and I've got a fair chance of having at it, as it were!" New threat or no, he only has one target in sight; which is large and directly in front of him. Sir Godfrey will continue to thrash heavily at the elemental in return for it's own attempt to club him.
Full attack on the Elemental.
1st +3 Adamantine Great Sword(Power Attack, Haste, Flank): 1d20 + 18 - 3 + 1 + 2 ⇒ (5) + 18 - 3 + 1 + 2 = 23
Damage(Power Attack): 2d6 + 21 ⇒ (5, 4) + 21 = 30
2nd +3 Adamantine Great Sword(Power Attack, Haste, Flank): 1d20 + 13 - 3 + 1 + 2 ⇒ (1) + 13 - 3 + 1 + 2 = 14
Damage(Power Attack): 2d6 + 21 ⇒ (3, 6) + 21 = 30
Haste +3 Adamantine Great Sword(Power Attack, Haste, Flank): 1d20 + 18 - 3 + 1 + 2 ⇒ (16) + 18 - 3 + 1 + 2 = 34
Damage(Power Attack): 2d6 + 21 ⇒ (3, 1) + 21 = 25
The dice and I are having an argument.
Shadow of Sarenrae
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The shadow will continue to try and weaken the elemental from tearing into the party quite so brutally.
Creepy Shadow Touch: 1d20 + 10 ⇒ (8) + 10 = 18
Strength Damage: 1d6 ⇒ 2
Ragnar "Handy" Sorvino
|
Want to borrow my dice? Remember Logan is invisible. More details on the location might help Alvin or Riddy but he can't really point.
Logan Gallonica
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Oops, just noticed that I haven't actually posted my action for this round
I can do better than give you an idea of where he is... whispers Logan through the message spell as he hurls a ball of bright blue and green energy at the far corner of the room where it silently detonates into a mass of clashing multi-coloured energy.
As the glowing light subsides Logan, now quite visible, flies around the corner and into the air drawing a wand as he goes.
Logan glitterdusts the invisible person, DC22 will save or blind but now also visible to all. He moves drawing a wand of Bless as he does so, ending up 35' in the air.
| GM Z..D.. |
will save: 1d20 + 13 ⇒ (17) + 13 = 30 not blinded, but looking fabulous
Gwynnis, still needs to act. Everyone can now see the figure by the building.
| GM Z..D.. |
I made a mistake in the opening rounds of combat, the elemental would not have gotten an AOO from gwynnis, so you will get 26 hp back.
The shimmering silouette moves closer to the group and shouts in common DROP!!
Sir Godgrey, Gwynnis, Auri, Ranger, Alvin need to give me a DC 20 will save or drop what ever they are holding, and the item cannot be picked up on the next turn. This is a mind affecting compulsion effect. It will last for 10 rounds, receiving a new saving throw each round after the first to break the enchantment.
The elemental brings one fist down on Sir Godfrey
1d20 + 21 ⇒ (18) + 21 = 39
damage: 2d10 + 22 ⇒ (8, 8) + 22 = 38
and the other down on the shadow...miss anyway, had to try it
Round 2
Bold May Act
Auri
Round 3
Bold May Act
Alvin-invisible
Logan-Invisible
Gwynnis
Sir Godfrey
Ragner
GM
Auri
Sir Godfrey
|
Do keep in mind that Godfrey has Displacement, so there's a 50/50 shot that attack will miss anyways.
Will Save: 1d20 + 11 ⇒ (11) + 11 = 22
The brave paladin pauses in his intense combat of the elemental to point at the now sparkling figure and simply shout. "NO!" He then continues to focus on keep the elemental at bay, and hopefully completely taking it out of the fight, before it can pound its way through the party.
Snicker Snack his blade goes.
Hasted Full attack on the elemental
1st +3 Adamantine Great Sword(Power Attack, Haste, Flank): 1d20 + 18 - 3 + 1 + 2 ⇒ (10) + 18 - 3 + 1 + 2 = 28
Damage(Power Attack): 2d6 + 21 ⇒ (1, 4) + 21 = 26
2nd +3 Adamantine Great Sword(Power Attack, Haste, Flank): 1d20 + 13 - 3 + 1 + 2 ⇒ (4) + 13 - 3 + 1 + 2 = 17
Damage(Power Attack): 2d6 + 21 ⇒ (4, 1) + 21 = 26
Haste +3 Adamantine Great Sword(Power Attack, Haste, Flank): 1d20 + 18 - 3 + 1 + 2 ⇒ (16) + 18 - 3 + 1 + 2 = 34
Damage(Power Attack): 2d6 + 21 ⇒ (2, 3) + 21 = 26
Shadow of Sarenrae
|
Will continue to provide flank for the rest of the melee with its shadowy blows.
Creepy Shadow Touch: 1d20 + 10 ⇒ (11) + 10 = 21
Strength Damage: 1d6 ⇒ 1
| GM Z..D.. |
Logan it is greater command.[
The elemental fist lands in the dirt as it went after where godfrey just was.forgot to take that into account, will call it a miss for this round.
Sir Godfrey lands two solid blows against the elemental. While his shadow continues to do its thing.
Round 2
Bold May Act
Auri
Round 3
Bold May Act
Alvin-invisible
Logan
Gwynnis
Sir Godfrey-displacement
Ragner
GM
Auri
Alvin~
|
Alvin is no longer invisible.
Will Save: 1d20 + 10 ⇒ (20) + 10 = 30 - Well then... fantastic since he wasn't carrying anything anyway lol.
Standard Action
Sure, I'll try it out.
Alvin casts Heightened Phantasmal Killer at the new figure.
DC 26 Will Save then Fort Save or die.
Damage if Will Save if failed but Fort Save is made: 3d6 ⇒ (6, 3, 6) = 15
Move Action
He moves further away from the elemental.
Riddywipple
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Standard Action
Riddywipple continues to concentrate on the path to make sure no one forgets.
| GM Z..D.. |
will: 1d20 ⇒ 8failed
The cleric sees something truly horrifying and fear grabs hold, killing her instantly.
Ragnar "Handy" Sorvino
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DC 20 will save: 1d20 + 7 ⇒ (3) + 7 = 10
Ragnar drops his bow. And just kinda stares at it while the other party members search around for loot and so forth.
Logan Gallonica
|
I think the elemental is still active, if so Logan does the following
Seeing Ragnar affected by the clerics mind control magic Logan weaves a quick spell of protection and flies down behind him. Placing a hand on his shoulder he mutters into his ear, come on old chap, snap out of it
Logan casts protection from evil on Ragnar which should give him an extra save with a +2 morale bonus if the cleric is evil.
Ragnar "Handy" Sorvino
|
Actually thought the elemental was dead.
Will save if Logan's plan works: 1d20 + 7 ⇒ (3) + 7 = 10
"Right. Gotta use what I got."
Ragnar pulls out his not magic but still MW composite longbow meant for someone stronger then himself and shoots at the elemental.
Shot #1: 1d20 + 16 + 1 - 4 ⇒ (4) + 16 + 1 - 4 = 17 for dmg cold iron, piercing, magic: 1d8 + 8 ⇒ (7) + 8 = 15 plus Holy?: 2d6 ⇒ (5, 3) = 8
Auriferous
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will: 1d20 + 9 ⇒ (1) + 9 = 10
Auri drops her Greatsword.
Why did I do that? Oh... I know..
She glares at the elemental, casts not a single look at the dropped piece of iron and rapidly grows large fangs and her fingers become cruelly sharp talons. A distinctly draconic Auriferous then rips into the elemental with tooth and claw.
bite, PA,flank: 1d20 + 13 - 2 + 2 ⇒ (1) + 13 - 2 + 2 = 14
claw, PA,flank: 1d20 + 13 - 2 + 2 ⇒ (15) + 13 - 2 + 2 = 28
claw, PA,flank: 1d20 + 13 - 2 + 2 ⇒ (4) + 13 - 2 + 2 = 17
bite damage(magic): 1d8 + 15 ⇒ (7) + 15 = 22
claw1 damage(magic): 1d6 + 12 ⇒ (5) + 12 = 17
claw2 damage(magic): 1d6 + 12 ⇒ (6) + 12 = 18
Well, that was an underwhelming set of rolls. First time Auri has gone full natural attack I think
| GM Hmm |
★ - OVERSEER ANNOUNCEMENT - ★
“We’ve discovered a path to the Vault Entrance!” Sorrina Westyr’s image appears drenched but defiant, in the midst of pouring heavy rain. Ignoring the water sleeting off her, the Master of Spells points with her wand as she illuminates the asteroid map behind her. “Reports from those traveling through the Ice Reservoir indicate that most of the enemies in that region have been mopped up, though a few scattered groups may still be dealing with ongoing fights.” She taps the map. “We’ve discovered an entrance to the Vault through this area. If you’re nearby, proceed here as fast as you can!”
Then a serious expression crosses her face. “Our efforts have not gone without notice. My divinations indicate that Kelizandri, the Brackish Emperor himself, is displeased and wreaking havoc. Beware of flash floods and rain! Take care, Pathfinders!”
AREA E: The Ice Reservoir, is claimed and free for travel! GMs, there is a Water Event happening now!
| GM Z..D.. |
| 1 person marked this as a favorite. |
Rain starts to fail from the asteroids atmosphere. The elemental, not enjoying this sign of his impending doom, retreats into the asteroid from where it came....
OUT OF COMBAt, you may make parting shots if you wish...
time between encounters: 1d6 + 4 ⇒ (1) + 4 = 5
time on asteroid 00:34
While walking through this area, faces can be seen in the windows of one of the buildings. Two figures open the door and beckon the group of pathfinders.
Are you here to help us A small gnome ask, he wheres simple cleric vestments.We've been hiding in here since we landed, we were routed and then a foul woman wiped half of our party out like we were rats.
Another figure stands behind him, this one a human female. With a musket in her shoulder. Keeping watch, looking a little skittish.
Logan Gallonica
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Does the cleric have any useful loot?
Logan steps forward, an easy smile on his face.
Why hello, we are explorers and members of the Pathfinder Society. I know how we got here, how have you ended up on this rock and who is this woman who attacked you?
Diplomacy: 1d20 + 28 ⇒ (14) + 28 = 42
| GM Z..D.. |
| 1 person marked this as a favorite. |
"You know the way of this rock, great." The gnome beams up at Logan. We came from some sort of gateway. We were trying to find a way home, but ran into that evil woman. She was last seen heading towards the gateway, from which you all just came from. You must of ran into her. Is they way clear? Can we use you gateway to get back?"
Alvin~
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Gonna use the boon again to recall the Heightened Phantasmal Killer one more time.
Alvin sits back and lets others do the talking. They're better at it.
Riddywipple
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"I think she's dead. Are you sure you'll be fine on your own?"
Diplomacy Assist. Riddywipple can't fail to do so.
Auriferous
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dip assist: 1d20 + 14 ⇒ (7) + 14 = 21
Auriferous nods her head agreeably.
"We are somewhat pushed for time, but we came from " here she gestures "Over that way. There is a way back to our world...Where exactly did you come from?"
She quietly detects magic on the dead cleric and tries to asses her equipment. Then, remembering, she picks up her great sword with a slightly embarrassed look.
"I'm not sure what came over me."
| GM Z..D.. |
Don't know where I put dead, but oh well, we will roll with it.
You do not detect magic over there
We came from a different world from yours, but it seems we are all in this together though. That being said, you can take what we have stashed The gnome gestures over to a desk,piled with items.
There are two potions of cure light wounds. a potion of cure moderate wounds and potion of lesser restoration, a potion of haste, a scroll of heal, and finally a scroll of restoration.
With that the gnome and the human push past you guys and heads back the way you came.
With that diplomacy check,you all are good
Logan Gallonica
|
I thank you for your kindness. You should know there is an enormous rock cliff you will need to climb up to escape. We were attacked by dragons on the way down so you need to be careful. Do you have the magic to scale such a cliff? We can probably loan you some rope if not... he says looking around at the group.
Logann will take the scrolls if no-one objects, he can probably UMD them if needed
Ragnar "Handy" Sorvino
|
After a minute Ragnar picked up his bow.
"This pain isn't natural."
| GM Z..D.. |
Heal up what you can and decide if you want to continue to do earth missions, or move some where else. There is an optional encounter for tier 10-11. I will warn you, this one is a doozie. By doozie, I mean CR 16. I will not run this unless I have a 100% agreement from everybody. Will start the next part, once I hear from everybody.
Auriferous
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Speaking as the baby in the group at level 8... I'd prefer to avoid dying. CR16 sounds like one failed (or maybe even made) save and I'd be gone. But if everyone else is keen I'll not be the party pooper
Alvin~
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As we've had a near death already I'm voting to skip it. ;)
| GM Z..D.. |
OK, so that was a no. Thank the stars, did not want to kill anyone or have a TPK during a special....so continue with earth or try another route. Earth still has a lot to clear..
Sir Godfrey
|
"Well, that went remarkably well. I do hope they don't... GOOD LUCK!" He calls after the pair with a wave, then turns to the party. "I suggest we head for the vault our Master of Spells wants us to explore. And post-haste before something worse jumps out at us!" He shoulders his sword and tries to figure out where they need to go.
Yes, let's please avoid the CR16 nightmare! And I vote heading for the vault as Sorrina requested.
| GM Z..D.. |
So, going for the vault entrance means sticking to Earth.
time between encounters: 1d6 + 4 ⇒ (3) + 4 = 7
Time on Asteroids 00:41
encounter: 1d4 ⇒ 1
The adventurers come out of a cave tunnel into another open part of the asteroid. It goes deeper into the crater. From your vantage point you can see two strange looking creature.
Knowledge Dungeoneering
Not in initiative yet, do a full round of options. Please mark your paths.
Alvin~
|
Knowledge (Dungeoneering): 1d20 + 16 ⇒ (1) + 16 = 17
"Riddy, you know what these are?"
Riddywipple
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Knowledge (Dungeoneering): 1d20 + 11 ⇒ (12) + 11 = 23
"It's kind of gross. It's a dead tree with claws, tenacles, and spidery legs. It's a Yengethe, and it's evil as it gets!"
Alvin~
|
"Hrm, maybe before engaging I should do this again."
Alvin casts Detect Magic.