Sable Company Elite Marine

Ragnar "Handy" Sorvino's page

669 posts. Organized Play character for Bigguyinblack.


Full Name

Ragnar Sorvino

Classes/Levels

Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Gender

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*

Size

medium

Age

24

Alignment

N

Languages

Common, Skald, Sylvan, Osiriani, Tien, Undercommon, Giant

Occupation

Profession (Merchant)

About Ragnar "Handy" Sorvino

Consumables used Lesser extend rod 1/3, Boots of Speed 10/10

Ragnar "Handy" Sorvino
Male human ranger 10
N Medium humanoid (human)
Init +9; Senses Perception +21
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Defense
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AC 22, touch 17, flat-footed 16 (+5 armor, +1 shield, +7 Dex, +1 ring of protection)
hp 103 (10d8+40)
Fort +12, Ref +17 (Evasion), Will +11 | +1 insight vs acid and earth based
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Offense
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Speed 30 ft. (40 ft. with longstrider)
Ranged +1 Holy comp longbow +2str +15x2/+15/+10 (1d8+9 x3) +2d6 Holy
Melee sap +12 (1d6+2), spiked gauntlet +12 (1d4+2)
Favored Enemies
Humanoid (human) +6, Undead +2, Evil Outsider +2
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Statistics
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Str 14, Dex 25, Con 14, Int 7, Wis 16, Cha 7
Base Atk +10; CMB +12; CMD 30
Feats Point Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Endurance, Weapon Focus (composite longbow), Improved Precise Shot, Manyshot, Toughness, Iron Will
Skills Climb +7, Handle Animal +11 (+17 with Spot), Knowledge (geography) +2, Linguistics +3, Perception +21, Profession (merchant) +18 (+30 day job), Stealth +11, Survival +16 (+21 when tracking), Swim +7; Armor Check Penalty –0
+6 to Bluff, Knowledge, Perception, Sense Motive, and Survival checks vs Humans, +2 vs Undead, +2 vs Evil Outsiders
+4 to initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks when in an Urban environment. +2 when Underground or in Dungeons.
Traits magical knack (Ranger), reactionary
Languages Common, Skald, Sylvan, Osiriani, Tien, Undercommon, Giant
SQ favored enemy human +6, favored enemy undead +2, favored enemy Evil Outsider +2, favored terrain urban +4, Underground +2, Wild Empathy +8, Hunter's Bond (Hugsy large constrictor snake), Track, Woodland Stride, Swift Tracker, Evasion
Combat Gear scroll of Lesser Restoration 4/5, scroll of Reduce Animal 5/5, wand of cure light wounds 32/50, wand of cure light wounds 50/50, wand of longstrider 30/50, wand of Mage Armor 27/50, Oil of Daylight, Pearl of Power lvl 1, Eyes of the Eagle; Other Gear +1 mithral chain shirt, cloak of resistance +3, +1 Holy darkwood composite longbow +2 str, headband of inspired wisdom +4, belt of incredible dexterity +4, bracers of archery, lesser, ring of protection +1, 2x efficient quiver, wayfinder (Enchanted with Continual Flame SL 6 CL 11), Ghost Touch arrows 12/12, Boots of Speed 10/10, Metamagic, Extend, lesser 3/3, masterwork buckler, masterwork darkwood composite longbow +4 str, cold iron arrows 252/300, spiked gauntlet, sap, backpack, sling with 10 bullets, waterskin, 2 acid flask, explorer's outfit, cold weather gear, spell component pouch, silk rope 50 ft, masterwork tool (Handle Animal constrictor), masterwork tool (profession merchant), grappling hook
Favored Class ranger +1 hit point x10
Skill Points (Total: 50):
Climb: 2
Handle Animal: 10
Knowledge (Geography): 1
Linguistics: 5
Perception: 10
Profession (Merchant): 10
Stealth: 1
Survival: 10
Swim: 2

spells caster level 9, concentration +10 *=Used
1st Longstrider x2*, Resist Energy
2nd Barkskin x2**
3rd Greater Magic Fang*

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Spot
Female animal snake 7
N large animal (reptile)
Init +3; Senses Low-Light Vision, Scent, Perception +5
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Defense
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AC 20, touch 13, flat-footed 16 (+7 natural armor, +3 Dex, +1 Dodge, -1 size) (+4 from Mage Armor, +4 from Barkskin)
hp 51 (6d8+24)
Fort +8, Ref +8, Will +3;
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Offense
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Speed 20 ft. (30 ft. with longstrider), climb 20ft., swim 20ft.
Melee Bite +11 (1d4 +10) Grab +16 Constrict (1d4 +10)
Favored enemy: Humanoid (human) +6, Undead +2, Evil Outsider +2
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Statistics
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Str 25, Dex 17, Con 17, Int 2, Wis 12, Cha 2
Base Atk +3; CMB +12; CMD 26 can't be tripped
Feats Toughness, Weapon Focus (Bite), Dodge
Skills Acrobatics +7, Climb +20, Perception +5, Swim +20
Armor Check Penalty –0
favored terrain: urban +4, Underground +2
Gear Masterwork harness (+2 to Ragnar's Handle Animal), Big green hat with strap.

Tricks Known Attack x2, Heel, Down, Defend, Guard, Fetch, Track

Skill Points (Total: 6):
Acrobatics 1
Climb: 2
Perception: 1
Swim: 2