Ragnar "Handy" Sorvino
|
Not having any of those skills Ragnar continues to shoot the dino.
Remember that while it is blind it is flatfooted and attacks against it gain +2 to hit. Not included
Manyshot: 1d20 + 16 - 2 + 1 + 2 ⇒ (17) + 16 - 2 + 1 + 2 = 34 for dmg cold iron, piercing, magic: 2d8 + 18 ⇒ (8, 6) + 18 = 32 plus Holy?: 2d6 ⇒ (3, 6) = 9
Haste: 1d20 + 16 - 2 + 1 + 2 ⇒ (12) + 16 - 2 + 1 + 2 = 29 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (8) + 9 = 17 plus Holy?: 2d6 ⇒ (6, 3) = 9
Shot #1: 1d20 + 16 - 2 + 1 + 2 ⇒ (14) + 16 - 2 + 1 + 2 = 31 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (5) + 9 = 14 plus Holy?: 2d6 ⇒ (2, 2) = 4
Shot #2: 1d20 + 11 - 2 + 1 + 2 ⇒ (5) + 11 - 2 + 1 + 2 = 17 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (5) + 9 = 14 plus Holy?: 2d6 ⇒ (1, 3) = 4
Auriferous
|
Auri charges forward, trying to smash the creature with her enlarged greatsword.
attack, charge,haste,PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (20) + 15 + 2 + 1 - 2 = 36
damage(slash,magic,iron): 3d6 + 15 + 6 ⇒ (1, 5, 4) + 15 + 6 = 31
Crit?
Crit confirm ?attack, charge,haste,PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (17) + 15 + 2 + 1 - 2 = 33
possible bonus damage(slash,magic,iron): 3d6 + 15 + 6 ⇒ (6, 5, 2) + 15 + 6 = 34
"What sick mind can come up with such things?"
The giant woman gives Sir Geoffrey a nudge.
"Give a girl some space Geoffrey."
If you 5' step to the right, you still get flanking, and Auri can then get it too.
Sir Godfrey
|
"Ah! My apologies! Sometimes I have two left feet. Ladies first for the smashing of villains." Godfrey takes the force momentum of the nudge and will wind of shifting over to make room.
Auriferous
|
"My thanks Sir Godfrey. Time, I think, to put this villain to rest."
Gwynnis Tilia-Faced
|
Gwynnis hits the golem several times, but quickly realizes that she's ineffective against it.
Free 5-ft. step
Shillelagh (AoO): 1d20 + 15 ⇒ (15) + 15 = 30 Bludgeoning/Magic: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Shillelagh: 1d20 + 15 ⇒ (1) + 15 = 16 Bludgeoning/Magic: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Shillelagh: 1d20 + 15 ⇒ (5) + 15 = 20 Bludgeoning/Magic: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Shillelagh: 1d20 + 10 ⇒ (16) + 10 = 26 Bludgeoning/Magic: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Shillelagh: 1d20 + 10 ⇒ (3) + 10 = 13 Bludgeoning/Magic: 2d6 + 4 ⇒ (2, 2) + 4 = 8
Alvin~
|
Delay
Riddywipple
|
Fort Save (Shaken): 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
| GM Z..D.. |
Auri's savage strike causes the golem to crumble into dust.
Out of Combat
Each PC can attempt to solve the puzzle or attempt to break a circle. In addition to two rounds that can be used to heal one another.
remember any one who attempts to solve the puzzle orb needs to make a DC 23 will save{fear effect) or be shaken for the next combat. if you fail by more than 5. You will need to make a DC 20 fort save or begin to suffocate, (mind affecting compulsion)
That being said, anyone who was shaken from the previous attempt is cleared now
Ragnar "Handy" Sorvino
|
How can we save Riddywipple? Would Lesser Restoration do it?
"Can anyone help Riddywipple?"
After Riddywipple is saved Ragnar moves back to the puzzle.
He is a bit more cautious after last time but again examines the wards for clues. Perception: 1d20 + 14 + 2 + 2 ⇒ (9) + 14 + 2 + 2 = 27
Will save DC 23: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 shaken
Logan Gallonica
|
Logan scrabbled around through his various bags, pouches and packs, his arm disappearing half way inside his handy haversack.
I am sorry, I don't think I have anything that can help...apart from perhaps this? he says...
OK, I have a few things which might assist. Does it seem possible to dispel the effect on Riddy? If not would him becoming gaseous have any effect given he would no longer actually need to breathe? If it is a fear effect does anyone have a way to remove it such as remove fear?
Logan will attempt to solve the puzzle but wait until people have finishing attacking the outer rings to see if that helps.
Will save: 1d20 + 14 ⇒ (19) + 14 = 33
Perception: 1d20 + 25 ⇒ (8) + 25 = 33
Is the benefit from Ranginori something everyone can use or just one person?
| GM Z..D.. |
Ranginori only works for one PC on one attempt, once between combats. If you destroy the right ring, the one causing the fear, it will break the effect as well
Ragnar "Handy" Sorvino
|
Wait. I thought they were walls. If they are just rings on the ground let's focus on the fear causing one.
Alvin~
|
Not sure I want to risk Alvin continuing to examine the puzzle while the fear ring is there.
Riddywipple
|
Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23
In a squeaky voice, "Whoa, whoa! Wait, that wasn't real? I don't wanna do this anymore.... That was terrifying!"
Sir Godfrey
|
Sir Godfrey, seeing how the circles have impacted Riddywipple and wanting to protect the smarter members of the party from its antics, proceeds to beat it senseless with his great sword. He cares not for fear effects! "Worry not, little fellow. I shall handle this evil circle forthwith!"
1st +3 Adamantine Great Sword(Power Attack, Haste, Heroism): 1d20 + 18 - 3 + 1 + 2 ⇒ (12) + 18 - 3 + 1 + 2 = 30
Damage(Power Attack): 2d6 + 21 ⇒ (5, 2) + 21 = 28
2nd +3 Adamantine Great Sword(Power Attack, Haste, Heroism): 1d20 + 13 - 3 + 1 + 2 ⇒ (8) + 13 - 3 + 1 + 2 = 21
Damage(Power Attack): 2d6 + 21 ⇒ (6, 5) + 21 = 32
Haste +3 Adamantine Great Sword(Power Attack, Haste, Heroism): 1d20 + 18 - 3 + 1 + 2 ⇒ (4) + 18 - 3 + 1 + 2 = 22
Damage(Power Attack): 2d6 + 21 ⇒ (4, 6) + 21 = 31
| GM Z..D.. |
Sir Godfrey's sword makes quick work of all of the warding circles, one right after another.
With that, Godfrey made it easier to read, took care of the fear inducing ward and the one that was buffing the guardians.
Alvin~
|
"Nice work all! Now, let me see if I can do my part... Riddy, come. There's nothing to be scared of anymore."
Appraise (2 languages): 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Riddywipple
|
"...ok, I guess I'll try again..."
Use Magic Device: 1d20 + 16 ⇒ (17) + 16 = 33
Auriferous
|
Auri steps forward and slams her sword into the next ring, moving inward if she finishes off one ring.
damage1: 3d6 + 15 + 6 ⇒ (4, 3, 3) + 15 + 6 = 31
damage2: 3d6 + 15 + 6 ⇒ (3, 4, 1) + 15 + 6 = 29
damage3: 3d6 + 15 + 6 ⇒ (3, 1, 1) + 15 + 6 = 26
Damage is cold iron, magic and slashing
Sir Godfrey
|
Unless someone in the party requires healing from the Paladin, he has done what he can for the puzzle at the moment and simply keeps himself ready and on watch for any new threats sneaking up on them.
Perception to find Evil: 1d20 + 8 ⇒ (16) + 8 = 24
| GM Z..D.. |
Good round, 4 PC successes mean 2 clues. Which have been reported. Now that that part is over
As the PCs catch their breath, a familiar shaking occurs and another golem materializes form the western wall this time.
Logan: 1d20 + 7 ⇒ (17) + 7 = 24
Ragner: 1d20 + 8 ⇒ (4) + 8 = 12 +2 underground
Gwynnis: 1d20 + 9 ⇒ (5) + 9 = 14
Alvin: 1d20 + 7 ⇒ (15) + 7 = 22
Sir Godfrey: 1d20 + 2 ⇒ (2) + 2 = 4
Auri: 1d20 + 1 ⇒ (12) + 1 = 13
Fossil Golem: 1d20 + 1 ⇒ (8) + 1 = 9
Bold May Act
Round 1
Logan
Alvin
Gwynnis
Ragner
Auri
Golem
Sir Godfrey
Alvin~
|
I'm assuming the Haste Alvin cast is still going? It was CL 7 and by my count it has been 3 rounds?
Ragnar "Handy" Sorvino
|
"Ah. More fake undead."
More firing of the arrows.
Manyshot: 1d20 + 16 - 2 + 1 + 2 - 2 ⇒ (17) + 16 - 2 + 1 + 2 - 2 = 32 for dmg cold iron, piercing, magic: 2d8 + 18 ⇒ (2, 4) + 18 = 24 plus Holy?: 2d6 ⇒ (6, 2) = 8
Haste: 1d20 + 16 - 2 + 1 + 2 - 2 ⇒ (10) + 16 - 2 + 1 + 2 - 2 = 25 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (3) + 9 = 12 plus Holy?: 2d6 ⇒ (4, 5) = 9
Shot #1: 1d20 + 16 - 2 + 1 + 2 - 2 ⇒ (14) + 16 - 2 + 1 + 2 - 2 = 29 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (1) + 9 = 10 plus Holy?: 2d6 ⇒ (5, 1) = 6
Shot #2: 1d20 + 11 - 2 + 1 + 2 - 2 ⇒ (9) + 11 - 2 + 1 + 2 - 2 = 19 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (7) + 9 = 16 plus Holy?: 2d6 ⇒ (4, 4) = 8
| GM Hmm |
★ - OVERSEER ANNOUNCEMENT - ★
Even as the many-faceted prison spins and reconfigures itself, it cannot keep pace with the combined efforts of the Pathfinder Society. A refreshing breeze pours from the immense orb, restoring the agents' will to fight.
Table GMs, the Winds of Restoration condition is now in effect.
| GM Z..D.. |
Winds of Restoration: The Society has nearly uncovered the Untouchable Opal, and Ranginori unleashes a refreshing breeze that restores the Pathfinders’ fighting spirits. Each PC heals 1d8+10 hit points, heals 1d2 points of ability damage to each ability score, and regains one daily use of a class feature. In addition, each PC recovers one or more spells that has total levels equal to his character level.
Logan Gallonica
|
Seeing the creature appear Logan launches yet another glitterdust spell at the monster.
DC22 will save, I have run out of level 2 spell slots and am now burning level 3 ones
| GM Z..D.. |
will: 1d20 ⇒ 18
This golem seems a little more resilient and fights off the blinding glitterdust.
Three if Ragner's shots land, the last deflects off a bone.
Alvin~
|
Will recall a Dimension Door, Lightning Bolt, and three Magic Missiles. For class features, will recall one use of Invisibility Field.
Move Action
Alvin, seeing another golem, Alvin wants to finish the battle quickly and moves over to the two closest melee.
Swift Action
Not wanting to get attacked himself, he turns invisible with Invisibility Field and makes sure he is in the air in case of Tremorsense.
Standard Action
He casts a Dimension Door so that they can get the jump on the enemy.
"Have at them!"
Riddywipple
|
Will skip Riddy for now. Not much he has for this fight.
Auriferous
|
Auri steps forward and unleashes a blistering series of blows against the golem.
5' step, full attack
attack,PA,haste: 1d20 + 15 - 2 + 1 ⇒ (8) + 15 - 2 + 1 = 22
2nd attack,PA,haste: 1d20 + 10 - 2 + 1 ⇒ (3) + 10 - 2 + 1 = 12
haste attack,PA,haste: 1d20 + 15 - 2 + 1 ⇒ (16) + 15 - 2 + 1 = 30
damage1,PA(slash,magic,cold iron): 3d6 + 15 + 6 ⇒ (3, 2, 2) + 15 + 6 = 28
damage2,PA(slash,magic,cold iron): 3d6 + 15 + 6 ⇒ (4, 3, 4) + 15 + 6 = 32
damage3,PA(slash,magic,cold iron): 3d6 + 15 + 6 ⇒ (2, 6, 5) + 15 + 6 = 34
Recovers all her spell slots, I think the only class ability she has used has been a round of claws
"The winds of purity energise us. We are close! Let us return this non-creature to its components parts and press onward!"
| GM Z..D.. |
The golem swings around at Gwynnis as she maneuvers in, but her quickness prevents her from being it.
AOO: 1d20 ⇒ 9
Auri swings furiously but only one connects.
The golem retaliates against Auri, its T-Rex shaped fist bites down on her. need a fort save vs petrification DC 19 fort or take Dex drain: 1d6 ⇒ 2
attack #1: 1d20 ⇒ 11
damage: 6d6 + 7 ⇒ (2, 3, 3, 6, 1, 3) + 7 = 25
And attempts to latch on to the monk, but she is still to quick of it.
attack #2: 1d20 ⇒ 7
Bold May Act
Round 1
Sir Godfrey
Round 2
Logan
Alvin
Gwynnis
Ragner
Auri-need a fort save-25 damage
Golem
| GM Z..D.. |
will save: 1d20 ⇒ 7
Logan launches another bunch of sparkly dust and this time, get him right in the eyes.
Ragnar "Handy" Sorvino
|
"How do we get them to stop appearing?"
Yet more arrow shots.
Manyshot: 1d20 + 16 - 2 + 1 + 2 - 2 ⇒ (3) + 16 - 2 + 1 + 2 - 2 = 18 for dmg cold iron, piercing, magic: 2d8 + 18 ⇒ (5, 4) + 18 = 27 plus Holy?: 2d6 ⇒ (1, 3) = 4
Haste: 1d20 + 16 - 2 + 1 + 2 - 2 ⇒ (11) + 16 - 2 + 1 + 2 - 2 = 26 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (8) + 9 = 17 plus Holy?: 2d6 ⇒ (5, 2) = 7
Shot #1: 1d20 + 16 - 2 + 1 + 2 - 2 ⇒ (1) + 16 - 2 + 1 + 2 - 2 = 16 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (4) + 9 = 13 plus Holy?: 2d6 ⇒ (2, 3) = 5
Shot #2: 1d20 + 11 - 2 + 1 + 2 - 2 ⇒ (10) + 11 - 2 + 1 + 2 - 2 = 20 for dmg cold iron, piercing, magic: 1d8 + 9 ⇒ (4) + 9 = 13 plus Holy?: 2d6 ⇒ (2, 3) = 5
Auriferous
|
Fort: 1d20 + 9 ⇒ (6) + 9 = 15
Dex drain the round after the winds of restoration
Fort reroll: 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16
I guess so
Auri starts to slow down...A blue light spills from her hands and covers her in a light mist of holy energy.
Swift LOH: 2d6 ⇒ (4, 5) = 9
And then she continues to batter at the golem.
attack,PA,haste: 1d20 + 15 - 2 + 1 ⇒ (8) + 15 - 2 + 1 = 22
2nd attack,PA,haste: 1d20 + 10 - 2 + 1 ⇒ (10) + 10 - 2 + 1 = 19
hasted attack,PA,haste: 1d20 + 15 - 2 + 1 ⇒ (20) + 15 - 2 + 1 = 34
damage1,PA(slash,magic,cold iron): 3d6 + 15 + 6 ⇒ (3, 5, 1) + 15 + 6 = 30
damage2,PA(slash,magic,cold iron): 3d6 + 15 + 6 ⇒ (5, 3, 6) + 15 + 6 = 35
damage3,PA(slash,magic,cold iron): 3d6 + 15 + 6 ⇒ (5, 3, 6) + 15 + 6 = 35
But again, only the last blow seems on target.
Crit on hasted attack?,PA,haste: 1d20 + 15 - 2 + 1 ⇒ (1) + 15 - 2 + 1 = 15
bonus damage?,PA(slash,magic,cold iron): 3d6 + 15 + 6 ⇒ (2, 3, 5) + 15 + 6 = 31
Auriferous
|
Oopse, no I missed that on the map. Please add +2 to my attacks, so they would be 24/19/36.
Sir Godfrey
|
Sir Godfrey had been girding himself for another manful charge at a bone beast when he suddenly finds himself just standing between it and Auriferous. A small warrior caught between two giants. "I have been brought forth to your feet to slay you, vile creature!" It's likely dumb as a box of rocks, but he may as well give it some statement before he puts an end to it. He swings his great sword like a baseball bat, attempting to take the golem out at the knees.
Full attack on the golem!
1st +3 Adamantine Great Sword(Power Attack, Flank, Haste, Heroism): 1d20 + 18 - 3 + 2 + 1 + 2 ⇒ (12) + 18 - 3 + 2 + 1 + 2 = 32
Damage(Power Attack): 2d6 + 21 ⇒ (4, 1) + 21 = 26
2nd +3 Adamantine Great Sword(Power Attack, Flank, Haste, Heroism): 1d20 + 13 - 3 + 2 + 1 + 2 ⇒ (18) + 13 - 3 + 2 + 1 + 2 = 33
Damage(Power Attack): 2d6 + 21 ⇒ (3, 3) + 21 = 27
Haste +3 Adamantine Great Sword(Power Attack, Flank, Haste, Heroism): 1d20 + 18 - 3 + 2 + 1 + 2 ⇒ (20) + 18 - 3 + 2 + 1 + 2 = 40
Damage(Power Attack): 2d6 + 21 ⇒ (2, 1) + 21 = 24
2nd Crit Confirm +3 Adamantine Great Sword(Power Attack, Flank, Haste, Heroism): 1d20 + 13 - 3 + 2 + 1 + 2 ⇒ (10) + 13 - 3 + 2 + 1 + 2 = 25
Damage(Power Attack): 2d6 + 21 ⇒ (1, 3) + 21 = 25
Haste Crit Confirm +3 Adamantine Great Sword(Power Attack, Flank, Haste, Heroism): 1d20 + 18 - 3 + 2 + 1 + 2 ⇒ (2) + 18 - 3 + 2 + 1 + 2 = 22
Damage(Power Attack): 2d6 + 21 ⇒ (1, 3) + 21 = 25
The force of his mighty swing is quite possibly enough to send a shockwave rippling into the stone behind their enemy.
| GM Hmm |
★ - OVERSEER ANNOUNCEMENT - ★
With the help of dozens of other Pathfinders, all working together, the last of the circles breaks!
Sorrina Westyr's image manifests to the Pathfinders, standing before a floating metallic polyhedron scribed with countless shifting glyphs. “We have done it! Now how to open this—”
A great crack interrupts the Master of Spell's musings, as an immense three-eyed giant with skin like hewn stone steps through a tear in space, with an army pouring out past her. The giant bellows so that all can hear. “I acknowledge your strength, little ones, for you have angered my benefactor enough to send me. I and my warriors, the Daemon Prayers, honor it with unyielding death. Seize the Vault! Slay them all!”
Sorrina Westyr urgently pipes in. “We just need a few more minutes to secure our prize and escape. Hold them off as long as you can!”
Drandle Dreng’s shaggy head appears once again in the divination window. “You heard her, Pathfinders!” He says, fist raised. “Go get ‘em!”
Table GMs, begin the final encounters.
| GM Z..D.. |
Between the pathfinders they drop the blinded Golem with ease.
----------------------------------------------------------------
Out of the portal comes two figures. One a huge beast with a serpentine body. It has two arms that wield large scimitars that glisten with a green liquid.
The other appears humanoid and is a lot smaller (Medium). It has three heads and three sets of arms. It carries an array of weaponry, a spear, a longsword and a kukri.
Logan: 1d20 + 7 ⇒ (5) + 7 = 12
Ragner: 1d20 + 8 ⇒ (12) + 8 = 20 +2 underground
Gwynnis: 1d20 + 9 ⇒ (4) + 9 = 13
Alvin: 1d20 + 7 ⇒ (5) + 7 = 12
Sir Godfrey: 1d20 + 2 ⇒ (13) + 2 = 15
Auri: 1d20 + 1 ⇒ (15) + 1 = 16
Huge: 1d20 + 3 ⇒ (16) + 3 = 19
medium: 1d20 + 7 ⇒ (10) + 7 = 17
Bold May Act
Round 1
Ragner
Huge
Medium
Auri
Sir Godfrey
Gwynnis
Logan
Alvin-invisible
Paladins, it is time to do paladin like things. On your turn of course...
Alvin~
|
Alvin is no longer invisible. It only lasts one round.
Ragnar "Handy" Sorvino
|
"I'm starting to think something doesn't want us here."
If we are not still hasted Ragnar will activate his boots.
Lots of shooting at the bigger one.
Manyshot: 1d20 + 16 - 2 + 1 + 2 + 1 ⇒ (18) + 16 - 2 + 1 + 2 + 1 = 36 for dmg cold iron, piercing, magic: 2d8 + 20 ⇒ (6, 7) + 20 = 33 plus Holy?: 2d6 ⇒ (3, 2) = 5
Haste: 1d20 + 16 - 2 + 1 + 2 + 1 ⇒ (5) + 16 - 2 + 1 + 2 + 1 = 23 for dmg cold iron, piercing, magic: 1d8 + 10 ⇒ (4) + 10 = 14 plus Holy?: 2d6 ⇒ (2, 6) = 8
Shot #1: 1d20 + 16 - 2 + 1 + 2 + 1 ⇒ (14) + 16 - 2 + 1 + 2 + 1 = 32 for dmg cold iron, piercing, magic: 1d8 + 10 ⇒ (3) + 10 = 13 plus Holy?: 2d6 ⇒ (1, 2) = 3
Shot #2: 1d20 + 11 - 2 + 1 + 2 + 1 ⇒ (10) + 11 - 2 + 1 + 2 + 1 = 23 for dmg cold iron, piercing, magic: 1d8 + 10 ⇒ (8) + 10 = 18 plus Holy?: 2d6 ⇒ (3, 2) = 5
| GM Z..D.. |
The lots of shooting, seems to have really hurt the snake like beast. all shots hit and did full damage
Ragner draws the ire of the snake like beast, she approaches provokes an AOO from the shadow if it has combat reflexes and swipes at him with a massive scimitar. .
attack: 1d20 + 22 ⇒ (19) + 22 = 41 crit threat
damage: 2d6 + 20 ⇒ (2, 2) + 20 = 24
confirming crit: 1d20 + 22 + 4 ⇒ (2) + 22 + 4 = 28Confirmed
extra damage: 2d6 + 20 ⇒ (4, 4) + 20 = 28
Ragner I need a DC 23 fort save vs posion or 1d4 ⇒ 4 con damage.
The multi-armed woman moves up and chucks her spear at Auri, trying to get the large woman away from the orb. Auri dodges it just in time.
attack: 1d20 + 20 ⇒ (3) + 20 = 23
Bold May Act
Round 1
Auri
Sir Godfrey
Gwynnis
Logan
Alvin
Round 2
Ragner-need fort save-52 damage
Huge
Medium
Logan Gallonica
|
Logan doesn't have a clue what any of these things are but he sees that Ragnar is in trouble.
Hold on Ragnar, don't go getting yourself killed, you are the only person between that thing and me!
He raises one hand and intones quickly, bright green roots burst from the ground and try to wrap around the huge monstrosity.
Logan casts hold monster at it. DC27 will save
SR penetration if required: 1d20 + 15 ⇒ (5) + 15 = 20
If SR is required then I will reroll that, don't think I have used my reroll yet.
SR penetration if required: 1d20 + 15 + 5 ⇒ (3) + 15 + 5 = 23
He then decides discretion is the better part of valour and flies as high up in the chamber as he can.
I am not sure how high the chamber is but Logan normally hangs around at 10' elevation and can fly 20' upwards, 35' if we are still hasted
| GM Z..D.. |
Since the this encounter happened immediately after the big bad Dino golem fell, I would still say haste is in effect. I will say the ceiling has to be at least 30-40 since the orb is 20ft diameter.