Fighter Rewrite: The Master of Combat Stamina


Homebrew and House Rules

Grand Lodge

So I am a big fan of the Stamina system from PF:Unchained and wanted to utilize it to improve the fighter. While I was at it I beefed up his magical defenses. Let me know what you think. Is it overpowered? Would you play this class? Can it hold it's own against the likes of Beast Totem Superstitious Invulnerable Ragers?

Not your mother's Fighter

RPG Superstar Season 9 Top 16

I'm not a fan of Mental Fortitude, nor the version of Stalwart. Simply buffing their saves and giving spell resistance always strikes me as a lazy way to buff the fighter.

The rewrite doesnt' really do much with Stamina, either. It just screws with the Stamina economy.

Verdant Wheel

I like your Stamina mods. For Vigor, what if the first time was 1 point, the second time 2 points, the third time 3 points... resetting at the end of the fight?

I'd just give them a good Will save outright and keep Bravery. The fact that so many fighter rewrites try to search for a clever workaround to the low Will save is evidence enough.

Consider improving their skills too - I have a hard time of thinking of a fighter as having the least skills in his adventuring party. I added Diplomacy, Knowledge (geography, history, local, nobility), and Perception to my fighter.

Dark Archive

Maybe if people didn't dump intelligence, and wisdom at times which effect will saves, fighters wouldn't be so skill starved.

Perhaps we should just give every class two good saves and be done with it, that why there wouldn't be soo much complaint of fighters with a low save. Also perhaps a class feature that offers 1/2 level for certain skills, or a couple of archetypes which offer increased skills.

Hmm... I actually like Mental Fortitude as it helps with the weak will save by allowing the fighter to focus on other stats.

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