GM WhtKnt's Into the Borderlands, Table 2 (Inactive)

Game Master WhtKnt

The Borderlands… an untamed wild region far flung from the comforts and protection of civilization. A lone fortified keep is the only bastion of good desperately striving to maintain the forces of chaos at bay. But evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes... and don’t forget to bring at least one 10-foot pole. Adventure awaits those with the mettle to confront chaos in the Borderlands!

Rurik Holderhek: HP 31/31, AC 18, Init -1, Per 13 (+3) Darkvision
Gimble Undershale: HP 22/22, AC 14, Init +1, Per 15 (+5) Darkvision
Landau Carmycal: HP 24/24, AC 15, Init +4, Per 13 (+3) Darkvision
Quinrick Gobblewright: HP 21/21, AC 15, Init +4, Per 16 (+6)
Kord Silvershield: HP 29/29, AC 18, Init +2, Per 14 (+4) Darkvision

XP Counter: 1230 xp each


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Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I think that fixes it. I have given everyone but Garrett 60 feet of vision. And thank you! The map was found online.


Roll some dice

Roll1: 4d6 - 2 ⇒ (3, 6, 5, 2) - 2 = 14
Roll2: 4d6 - 3 ⇒ (6, 3, 6, 5) - 3 = 17
Roll3: 4d6 - 3 ⇒ (5, 5, 4, 3) - 3 = 14
Roll4: 4d6 - 1 ⇒ (5, 3, 1, 4) - 1 = 12
Roll5: 4d6 - 2 ⇒ (3, 2, 2, 4) - 2 = 9
Roll6: 4d6 - 1 ⇒ (6, 5, 1, 2) - 1 = 13

What do you guys think, Fighter for general Toughness, or Bard to round out the heals, I think DPS>Heals for survival.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

I think a fighter would be awesome. Baern (assuming he survives) can cover healing decently well when it comes down to it.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

So I missed the map first time around (Might have chosen my first action more wisely), but am trying to grasp the current situation. Are the two orcs directly beside Hess the two just killed, or two fresh ones that will get an AoO on Hess if he either stands up or crawls away? If they're gone he'll stand and take the action Baern recommends. If not it might pay him to just play dead until he can do something without being attacked.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

You could take the Disengage action, which means that no one can make AoO attacks on you. That would eat up your action for the turn though. You'd still have half your move (after standing) and a bonus action.

EDIT: I have to say that, if we survive this encounter, it'll lead to some excellent roleplaying afterwards.


Assuming you survive, does Baern have a brother or cousin?


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Not sure I can stand up without provoking... and don't know if movement away can be a crawl.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

@ MrSt4ng3 - Baern comes from a long and honorable line of dwarves, he will certainly have cousins and siblings. His parents disappeared though.

@Hess - If you take a Disengage action, it makes you exempt from all attacks of opportunity. You can stand up for half your movement. You only provoke in 5e if you move away from the enemy's threatened squares.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

At this point, I might have to make a new character as well =(

Dangit, that bounty will get away! =P


Assuming we avoid a TPK

Theory Craft:

I am thinking a Dwarf Fighter, barbarian or armor wearing Abjuration Wizard

Fighter AC 18 HP 12
Round 1 : Attack 1 hits HP=5
Round 2 second wind for ~6 HP=11
Attack 1 miss
Attack 2 hits for 10 HP
Up with 1hp

Magic user
AC 16(21 with shield) HP 9
Round 1 attack hits HP=2
Round 2 Attack 1 misses due to shield Shield Second attack=10 damage down but not dead

Barbarian AC 17 HP 15
Round 1 Attack hits Rage for half damage HP= 11
Round 2 Attack 1 misses Second attack=5 damage HP=6

The Wizard would be able to CC, a sleep spell might change things in our favor


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

@MrSt4ng3:
With Hoddy seeming to be playing a ranged ranger (I assume), then the front line could use some support. A barbarian or a fighter could give some much needed support alongside Baern and Shianni. A control-focused wizard can also make up for this with sleep and other such spells.

I say play whichever one of those you enjoy the best. Baern would happily welcome a cousin to the fray!

I am hoping we keep getting some good rolls and perhaps we'll be able to clear a way to Shianni. Either way, I'll keep my fingers crossed for good rolls on your death saves!


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Alright, the orcs have withdrawn it seems but they took our dead and dying with them.

I'm assuming I saw that Teasag died and may have to make a roll to see if I could have noticed if Shianni was still alive or not? I can either cast Blessing and we can try to continue the fight to reclaim our dead or retreat away.

I don't just want to leave Shianni dying and dead and I know that Baern has stepped up to call for the retreat. I want to ask as a player what you guys think. If we retreat, we can take a short rest and go back in to reclaim our fallen or retreat to lick our wounds. However, Shianni may just die without our intervention.

So what do you all think?


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

I would tell you to do what you think is best, but I know that's not really helpful.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Yes, you know for a fact that Teasag is dead. You aren't sure about Shianni. All you know for certain is that she was knocked to the floor.


Falling back is the harder choice, but safer, but I am not the one left behind. Well sort of.


Male Halfling Rogue 1

I think, as a character, Garret would want to do all he can to keep the casualties to one. On the other hand, as a player, the orcs have a considerable tactical advantage over us and going in may cause more hurt than it solves. Any chance we could do a quick smash 'n' grab just to drag Shianni out (and stabilise her)?


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Alright, I'm inclined to try and rescue the one that has not died yet. Sorry if this has slowed things down for people. I'm going to buff us and begin making some moves.

WhtKnt, if we could have the map again? We're still going to need it. :)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The map is up to date. I show Baern having moved to the barricade and everyone else still in the entranceway. You should each be able to move your character if I have everything done right.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

It seems I had clicked on the wrong game. Again. So my apologies, your map was absolutely fine.

So here is hoping things go well! I'm sorry I didn't put the bless on you Hess, I wanted it just in case I get tapped by an Orc and have to make a Concentration Check. Hopefully, we can get Shianni out.

What kind of action would it be to grab Shianni's body and carry her out WhtKnt? I imagine only Hess or I would be able to do so, seeing as the others are small.


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- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

A young Dwarf walks into a bar...


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

I read the background and it sounds excellent! As long as Baern does not die this day, he'll be able to make that Warhammer hit like a mack truck. It is either that or I'll use my Blessing of the Forge to give myself an AC of 19.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

Hurray for 20 on a death save!


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Huzzah indeed! We're almost out of here now!


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Do we want to bot Garrett for the moment, just so we can escape from the cave? I sent him a message but no response.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

-pokes this board here- Everyone doing okay?


:thumbsup:


I don't want to Meta-game too much, but I think it would be a good idea to head to the keep for re-enforcements.


Male Halfling Rogue 1

Sorry guys, I was away for the weekend and had considerably less of an internet connection than I'd planned on. I'm also quite busy at work for the rest of this week and next, so may be sporadic in my responses. Happy to be botted as necessary while that sorts itself out.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

So I think we head back in with the party setup as follow...

Baern and Rurik up in the frontlines, side by side.
Garret and Hess being in the middle ranks, behind the dwarves.
Shianni and Hoddy in the back, watching our flanks.

Sound good to everyone?

Also, how are we doing XP GM WhtKnt? After a long rest? Whenever you decide to mercifully bestow it upon us? :P

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I will keep track of XP on the campaign tab as often as I think to update it (usually after every combat).


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13
Baern Holderhek wrote:
Whenever you decide to mercifully bestow it upon us?

Do I get XP from the first fight? Please :)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Yes, absolutely!


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

You earned it, eating that critical for us! :P


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

I believe my token does not have sight


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

NOTE: Hess should be at full HP after the short rest. Also, my icon's sight seems to be limited as well.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Fixed your HP total, but your vision should be good. 60 feet darkvision, right?


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Quick question, did you bot me in round 2? I am fine with that, I have an 11 day old baby so might need botting but you narated a miss but I didn't see the attack. Either way let's move forward. I can smell level 2


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Yeah, he did. His post ended up getting eaten with the rolls originally so he just narrated what happened. You missed but so did all the orcs around us.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Just wanted to wish everyone a happy 4th of July. If you're not an American, I hope your Wednesday is badass.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Also...has anyone heard from Garret's player? Been a bit since he posted and we've missed his actions the last two rounds, I think.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

No, I haven't. I'll PM him to find out if he's still with us.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

@Everyone - I just moved my character to be in position where I was wanting him. Sorry for the confusion and delay, I'm sure the party has jumped over onto the right side of the barricade by now.

@GM WhtKnt - Any news from Garret's player yet?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Not yet. I fear we may have lost him.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Do we want to recruit a replacement, or go on with what we have?

LEVEL 2

+7 HP
Eldritch Invocations:
* Agonizing Blast
* Mask of many Faces

Spell: Armor of Agathys

1d8 ⇒ 5 HP


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

We rolling for HP or High Average?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Roll, but if you don't get at least average, take the average.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Do we get our level up now or after a long rest?

LEVEL 2

+7 Hit Points
Channel Divinity: 1/rest
Channel Divinity: Artisan's Blessing
+1 1st Level Spell Slot

If we have someone with any trap/lock ability, I'm done for just continuing as is. If we do not, we can look through out the earlier recruitment and contact someone who didn't get in?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I'm a fan of taking the level when it comes, rather than requiring a rest or training, but I will defer to the wishes of the group.


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Level 2

HP: 1d10 + 3 ⇒ (3) + 3 = 6

+9 Hit Points
Action Surge


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess has proficiency with Thieves Tools, but he's only a +4 with them. In addition he doesn't have any at this time :-)

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