Full Name |
Quinrick Gobblewright |
Race |
NG Halfling Rogue 3 (Scout) | |
Classes/Levels |
HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16 |
About Quinrick Gobblewright
Quinrick Gobblewright
Male Halfling(Swiftfoot) Rogue 3 (Scout)
Medium humanoid, neutral good
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Armor Class 15 (leather armor)
Hit Points 21 (1d8+1)
Speed 25 ft.
Initiative +4
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STR 8 (-1), DEX 19 (+4), CON 12 (+1), INT 9 (-1), WIS 15 (+2), CHA 10 (0)
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Saving Throws Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0
Skills Acrobatics +6, Perception +6, Insight +4, Nature +3, Persuasion +2, Sleight of Hand +6, Stealth +6, Survival +6
Tools : Cartographers Tools +2, Thieves Tools +4
Senses: Passive perception +16
Languages Common, Elvish, Halfing
Halfling
-Brave
-Halfling nimbleness
-Lucky
-Naturally Stealthy
Rogue
Expertise (Thieves' tools, Stealth)
Sneak attack +2d6
Thieves' Cant
Cunning action
Skirmisher: You can move up to half your speed as a reaction when an enemy ends its turn within 5 ft. of you without provoking opportunity attacks
Actions
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Shortbow. Ranged Weapon Attack: +6 to hit, range 80 ft./320 ft., one target.
Hit: 1d6+4 piercing damage.
Rapier. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. one target.
Hit: 1d8+4 piercing damage
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+4 piercing damage.
Dagger (off-hand). Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+2 piercing damage.
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EQUIPMENT
Weapons & armor:
Shortbow, Arrows x20, Rapier, Dagger, Dagger, Leather Armor
Tools:
Cartographer's Tools, Thieves' Tools
Gear:
Backpack, Bedroll, Clothes, Traveler's,Mess Kit, Rations (1 day), Rope, Hempen (50 feet), Tinderbox, Torch, Waterskin
Background Guild artisan
Background Feature
*Feature: Guild membership
Personality Traits
*I always want to know how things work and what makes people tick.
*I believe that anything worth doing is worth doing right. I can’t help it— I’m a perfectionist.
Ideals
*I’ll do anything to get my hands on something rare or priceless.
Bonds
*One day I will return to my guild and prove that I am the greatest artisan of them all.
Flaws
*I’ll do anything to get my hands on something rare or priceless.