Ecclesitheurge

Kord Silvershield's page

64 posts. Alias of natloz.


Full Name

Kord Silvershield

Race

HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Gender

Male Dwarf Life Cleric (3)

Strength 15
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 19
Charisma 8

About Kord Silvershield

Kord Silvershield
Life Cleric 3 (Berronar Truesilver)
Init +2; Senses Perception +4 (passive 14);
Trackable: 
HP: 14/29
inspiration: 0/1 
HD: 3/3
Spells:
Lvl1: 2/4
Lvl2: 0/2
==DEFENSE== 
AC 18 (10+ 2 dex +4 armor +2 shield) 
hp 21 (2d8+8) 
Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1
Special Defense: Advantage on saves vs poison, poison damage resistance
==OFFENSE== 
Spd 25 ft 
Melee Warhammer +4 (1d8+2)
Ranged Light Crossbow +4 (1d8+2) 30/120 ft
==STATISTICS== 
Str 15, Dex 14, Con 16 (14+2) , Int 12, Wis 19 (18+1), Cha 8
Proficiency +2
Skills: 
Athletics +4
Acrobatics +2 
Sleight of Hand +2 
Stealth +2
Arcana +1
History +3
Investigation +1
Nature +1
Religion +3
Animal Handling +4
Insight +4
Medicine +4
Perception +4
Survival +4
Deception -1
Intimidation +1
Performance -1
Persuasion -1

Armor Proficiency
Light Armor, Medium Armor, Shields
Heavy Armor

Spells: DC 14 Attack: +6
Cantrips: Guidance, Sacred Flame, Thaumaturgy
1st: Command, Detect Magic, Guiding Bolt, Healing Word, Shield of Faith; Bonus Spells: Bless, Cure Wounds
2nd: Hold Person, Enhance Ability Bonus spells: Sacred Weapon, lesser restoration

Features:
Dwarf Features:
• Within 60 feet of you, treat dim light as bright, darkness as dim light
• Advantage on saves vs poison, poison damage resistance
• Double proficiency bonus to History checks concerning stonework (even if not proficient)
• Battleaxe, handaxe, throwing hammer, warhammer proficiency
• Gain 1 extra hit point per level
Soldier Feature:
• You have influence within your former army/organization
Cleric Features:
• Cleric Archetype: Life
• Healing spells of at least 1st level heal an additional 2 + spell level

• Turn Undead: As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

• Preserve Life: As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points am ong them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

==Equipment==
scale mail
shield
warhammer
light crossbow
bolts (20)
priest's pouch
holy symbol
rank insignia
trophy
set of bone dice
set of common clothes
belt pouch