GM WhtKnt's Into the Borderlands, Table 2 (Inactive)

Game Master WhtKnt

The Borderlands… an untamed wild region far flung from the comforts and protection of civilization. A lone fortified keep is the only bastion of good desperately striving to maintain the forces of chaos at bay. But evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes... and don’t forget to bring at least one 10-foot pole. Adventure awaits those with the mettle to confront chaos in the Borderlands!

Rurik Holderhek: HP 31/31, AC 18, Init -1, Per 13 (+3) Darkvision
Gimble Undershale: HP 22/22, AC 14, Init +1, Per 15 (+5) Darkvision
Landau Carmycal: HP 24/24, AC 15, Init +4, Per 13 (+3) Darkvision
Quinrick Gobblewright: HP 21/21, AC 15, Init +4, Per 16 (+6)
Kord Silvershield: HP 29/29, AC 18, Init +2, Per 14 (+4) Darkvision

XP Counter: 1230 xp each


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Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

I can see 17 in this room, and no telling how many more will be attracted by the sounds of combat. If we withdraw it might be easier to fight them in the confines of the passageway as well.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

All, I am in the midst of con season and I have two cons in the span of a month, one of which I am working as staff. If I am slowing things down, please feel free to bot me. If you are in my group, please be patient and I will check in as often as time allows. Things should be back to normal after the first weekend in March.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Leaving tonight for another week long business trip with limited, random access to post. Please bot me when necessary.

cheers


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Did we get any XP? I can taste 3rd level.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sorry, guys. Con is in three days and I'm in panic mode. Will get back to normal after this weekend. Will have an XP total for you soonest.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

XP stands at 602.


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

I’m afraid that roll20 just doesn’t work for me. I tried everything I could on my computer but no dice. And without a map or extremely detailed descriptions, I can’t see how this will work. My apologies, but I’ll have to drop out


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Roll20 doesn't appear to me to match what is being described.

I think Rurik and Brunhild are side by side across the hallway. Goblins on one side. The rest of the party on the other side.

Right?


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

It looks like we're down to three active players. Should we recruit a couple more?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I will open recruitment if you guys would like for me to do so. This particular "module" is tough, and really plays better with five or six, but three can survive if they know when to turn and run.


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

I think that recruitment is a great idea.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Any input on the entrants from you folks? It's your party they are joining.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

I don't have a preference. Just looking forward to getting a couple of more active players... even 3 more.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

I PMed you


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

All right, thanks for having me.
I'll tidy up my character profile soonish, maybe doing some minor alterations in there (or not)

As I mentioned, I'm new to 5E. So I'm happy for any advice if I'm making some horrendous mistake in stat spread or skills I've picked.

I made the character with D&D Beyond, so I trust the numbers are correct.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Critzible here as Gimble Undershale at your service


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

The map is in Roll20, right? Do we need to get invited? My display name is Jyri K., if that is required.

Does the GM add our character tokens in there, or do we do it ourselves?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Whoops! Yes, I will need everyone's Roll20 name and then I can add you. I will put your character tokens in there.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

My display name is Natloz or Michael S. I've never used roll 20 before so I may need some coaching.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Roll20 is pretty intuitive (when the GM remembers to swap the player's ribbon between maps), but if you need help with anything, just ask. I'm not an expert, but I've been using it for better than 5 years now. For our purposes, the two big things that you need to know are the handouts (click on the Journal tab that looks like a folded newspaper) and the vision-blocking, which is automatic, but can cause new players some frustration at times.

Just a note, I use group initiative. If this really bothers anyone, we can discuss it, but one of the groups preferred it that way (don't remember if it's this one or the other one) and I just went with it for both tables. I'm nothing if not democratic, so majority preference will rule. If it offends your sensibilities, speak up. The worst that can happen is you lose the vote.


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

For some reason I seem to be able to move only Landau's token in roll20, not Quinrick's.

Oh, and group initiative works fine for me.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Hmmm. I'll check, but everything should be working. Jyri K., right? Hmmm, upon reflection, could I have all the new folks use this link so I can be sure it got you as being legitimate players? Thanks.

This link

Also, I am going to be at a con until Monday and will likely be unable to post. Please bot me as necessary or, if you are in my game, be patient and I will pick up on Monday evening or Tuesday morning.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

I visited and left a message on the page to add me


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

I was going to bless the two rogues and the fighter but I may need the extra help on the saves to keep the spell up.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I have PMed Rurik and hopefully, he will respond and we can get back into gear.


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Sorry lost track of this game, I am back


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Hmm, I'm not that familiar with Roll20, but is my character's visibility set to 20 feet? A torch should provide bright light 20ft and dim light for additional 20ft - so could Roll20 visibility be adjusted to that 40ft?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Should be fixed. Post coming later today.


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

I'm on vacation, and might he offline for some days. Please bot if needed.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

I've a business trip until Wednesday. Please bot as necessary.

cheers


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

I’m moving houses. Please keep botting me.

Cheers


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

So...
1 healing potion for 50gp

I'd like:
1 hooded lantern - 5gp
10 flasks of oil - 1gp

Are we missing anything else, like ropes, grappling hooks, 10-ft poles etc. adventuring essentials?

And I'm cool to have a rolloff for loot that many characters would like - even if my dice rolls suck :D
rolloff for dagger: 1d20 ⇒ 5


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Is our current xp accurate?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Negative, but I will update it tomorrow.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Apologies, the weekend got away from me. I have updated the XP total to reflect recent events. It is technically 885, but that's so close and this is a good point in the story to handle leveling up that I just adjusted it to 900. So everyone is 3rd level!


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Huzzah! Levels are always nice :)

hp roll: 1d8 ⇒ 1 = avg + 2 (con) + 1 race: +7 hp

Picked up lvl 2 spells! But that's about it.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

1d8 + 2 ⇒ (5) + 2 = 7 HP

+ 7 HP
Add Spider Climb Spell
Pact of the Chain (I think)

Will update sheet tomorrow


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Oo, nice!
HP: 1d8 + 1 ⇒ (3) + 1 = 4 =>average 4+1

Picking the scout archetype.
*2d6 sneak damage
*double proficiency to survival and nature
*skirmisher: You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Choose average HP. I hate rolling.

Valor Bard. Taking Suggestion and Expertise in Perception & Investigation


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Dagger roll: 1d20 ⇒ 13

Hit Points: 1d8 + 2 ⇒ (5) + 2 = 7

Going Arcane Trickster as my Rogue Archtype


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Battle Master:-- Commander’s Strike -- Riposte-- Trip Attack


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

I vote caves.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Caves


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Caves sounds good to me too.


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Yeah, let's clear the caves.
BTW, did we take a long rest back in the keep or on the way there?


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

caves

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I assume that you took a long rest at the keep.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

yep


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

I've a week long business trip arriving home Saturday afternoon. I may have some access, but please bot me as necessary.

cheers


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

I'm going for a vacation, coming back on Oct 25th. I'll try to check the thread, but bot Quinrick if needed.

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