
Dragoncat |

Another update for anyone interested!
Martial
Dragoncat: Cassiel Hawke (Human Paladin of Iomedae)
The Pale King: Isaac Cathmore (Aasimar (Angelkin) Bloodrager (Primalist/Bloodline Unknown))
Ira kroll: Aust Galanodel (Hobgoblin Ranger)
Arcane
Riuk: Draken (Dhampir Alchemist (Vivisectionist/Beastmorph))
SCKnightHero1: Mecina Lunawind (Elf Magus (Bladebound))
Qunnessaa: Skiia Anamabon (Elf Wizard (Void Elementalist/Shadowcaster))
Helaman: Mathus Kohlheim (Human Alchemist (Chirurgeon/Cryptbreaker))
The Dorf: Dr. Benedict Darcy (Half-Elf Alchemist (Chirurgeon/Vivisectionist))
Divine
CaptainFord: Meenak the Weird (Kobold Oracle of Juju)
Phantom Mouse: Seera Zeeamundi (Human Cleric of Desna)
Skill/Hybrid
Archpaladin Zousha: Lorant Endronil (Dhampir Inquisitor (Kinslayer))
PoorWanderingOne: Hywel Mawr (Human Rogue)
Kelarith: Sergio Calavantes (Aasimar (Musetouched) Bard)
Interested: Have Posted Interest But No Character
Nohwear
Shadowrun312
Ash..
Harnovian
Alynthar42
GM, I don't envy you, having to pick from all these applicants. There's some good ones up here. :)
EDIT: Included Dr. Benedict Darcy in the list.
EDIT 2: Added Alynthar42 to the Interested list.

Dr. Benedict Darcy |

This is a character I have started in several Carrion Crown PBP's, but they have not worked out. I am a reliable poster who has been in a campaign on this website for pver three years I'm Karethas.
I will gladly change the character to your requirements if selected, I think it is a 20 point build right now. The important part is the background and character stuff. The vivisectionist archetype scares a lot of GMs, but I am not looking to play a sadistic character, but a person whose medical knowledge has made him knowledgeable about harming people and healing them. He is not heartless, but seeks the greater good of his family and those close to him.

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May I recommend a 5 person or 6 person party? This builds buffer in when it comes to the all too frequent player attrition - its easy to up the CR by throwing in an extra monster or two but its hard to run a game when you drop to 3 players when you only start with a four person party.
Just some food for thought with my experience.

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I considered a six-person party, but that means adapting the adventure to handle the extra players,which can be a mood-killer in this particular adventure path. I'm trying to invoke a sense of dread and fear. I understand where you are coming from; player attrition is something we don't typically have to worry about in tabletop play, but I'd really like to have a good core group of four to play through this.
I would ask that if you don't think that you can commit to a long-term adventure, please withdraw your submission.

SCKnightHero1 |

I considered a six-person party, but that means adapting the adventure to handle the extra players,which can be a mood-killer in this particular adventure path. I'm trying to invoke a sense of dread and fear. I understand where you are coming from; player attrition is something we don't typically have to worry about in tabletop play, but I'd really like to have a good core group of four to play through this.
I would ask that if you don't think that you can commit to a long-term adventure, please withdraw your submission.
I can commit but the only thing is that due to having no Internet I will use my iPhone but still that shouldn't be a problem I hope. I also work mainly evenings and on the weekends too. But again I should be alright I guess.

Dragoncat |

Another update! Deadline's approaching!
Martial
Dragoncat: Cassiel Hawke (Human Paladin of Iomedae)
The Pale King: Isaac Cathmore (Aasimar (Angelkin) Bloodrager (Primalist/Bloodline Unknown))
Ira kroll: Aust Galanodel (Hobgoblin Ranger)
Hrothdane: Arnisa (Human Paladin of Iomedae (Oathsworn vs. Undead/Chosen One))
Arcane
Riuk: Draken (Dhampir Alchemist (Vivisectionist/Beastmorph))
SCKnightHero1: Mecina Lunawind (Elf Magus (Bladebound))
Qunnessaa: Skiia Anamabon (Elf Wizard (Void Elementalist/Shadowcaster))
Helaman: Mathus Kohlheim (Human Alchemist (Chirurgeon/Cryptbreaker))
The Dorf: Dr. Benedict Darcy (Half-Elf Alchemist (Chirurgeon/Vivisectionist))
Divine
CaptainFord: Meenak the Weird (Kobold Oracle of Juju)
Phantom Mouse: Seera Zeeamundi (Human Cleric of Desna)
Skill/Hybrid
Archpaladin Zousha: Lorant Endronil (Dhampir Inquisitor (Kinslayer))
PoorWanderingOne: Hywel Mawr (Human Rogue)
Kelarith: Sergio Calavantes (Aasimar (Musetouched) Bard)
Interested: Have Posted Interest But No Character
Nohwear
Shadowrun312
Ash..
Harnovian
Alynthar42

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Hmmmm. Choice is going to be tough. I have a few ideas, but nothing firm yet. No one has been eliminated out of hand; everyone is being given due consideration (yes, even the kobold :)).
Just a note, I will be at a convention from tomorrow until Sunday, so my final decision will be posted on Monday morning (or late Sunday evening). I hope to have some free time in the evenings to go over all the characters and finalize my decisions.

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I'd love to play my alchemist but in a four person party I think an Alchemist is not as good as having a wizard or sorcerer to carry the arcane role fully. In a five person party he'd (or a bard would) shine.
I may come back with another submission.
Posting isnt really an issue barring real life issues - I play in three pbp's and run one of my own.

Meenak the Weird |
1 person marked this as a favorite. |

Hmmmm. Choice is going to be tough. I have a few ideas, but nothing firm yet. No one has been eliminated out of hand; everyone is being given due consideration (yes, even the kobold :)).
I'll say that I appreciate that. Most GMs will see a kobold and immediately write them off for being too weak to contribute properly. So thank you.

Hywel Mawr |

I'll say that I appreciate that. Most GMs will see a kobold and immediately write them off for being too weak to contribute properly. So thank you.
Odd. When I see an unusual race my worry is that they will overpower the rest of the players. I remember lurking a Legacy of Fire Campaign a while back. It had both a Gnoll and a Halfling barbarian. The Halfling kept pace with the party power-wise but the Gnoll left them all in the dust in terms of combat effectiveness. So much so that the Gnoll player became bored and ultimately retired the character.
That is what I think about when I see an unusual race anyway. I hope we both make the cut. I would love to see how your lizard plays.

Sister Mara |

Hope it's not too late to toss my hat into the ring with Sister Mara, priestess of Sarenrae.
Mara's mother, Alinza, had been an 'entertainer' at one of the lower quality night clubs under the Gallowed's 'protection' in the city's Dockway district. Desna only knew what her mother had seen in Jaster - probably a means to escape her sad existence in what was little more than a brothel. Regardless, the Sczarni leader took a liking to Alinza, and the young woman quickly found her status elevated to that of consort to the leader of debatedly the most powerful Sczarni gang in Magnimar.
It wasn't until Mara was born that Alinza began to admit to herself just how despicable Jaster was. The crimelord lost little time in pushing Alinza aside for a newer, younger woman, keeping Mara's mother around to serve as little more than a nursemaid for his daughter. Jaster had little to do with the girl but made sure that she was well provided for; however, he was quick to violently express his displeasure with Alinza when he disagreed with how she was raising their daughter. When Mara turned twelve Alinza realized that Jaster planned to groom the girl to be his heir to run the criminal organization upon his eventual demise. Unable to bear the thought of Jaster corrupting the one bright spark in her life, Alinza fled Magnimar with Mara. It was the wisest decision the woman ever made, even though it eventually led to her death.
In the hinterlands not far from the town of Sandpoint, the Varisian caravan with which Alinza and Mara had hidden was attacked by a large pack of ghouls. The voracious undead quickly overwhelmed the caravan, paralyzing or killing every living being. A paralyzed Mara watched in helpless horror as two ghouls devoured her immobilized yet still living mother with sadistic glee. Just as the ghouls were about to turn their attention to their last living victim – Mara – a party of priests and warriors drawn by the sounds of the slaughter arrived to abolish the undead. Known as the Order of the Vigilant Flame, these worshippers of Sarenrae roamed the caravan routes through Varisia, the Hold of Belkzen, Lastwall, and even Ustalav, protecting travelers from the monstrous creatures that would prey upon them.
Orphaned and alone, Mara sought refuge among the Order, and soon after joined their ranks as a novitiate of the Dawnflower. Over the next seven years, Mara trained and traveled with the Order, helping to protect caravans traveling from Magnimar to as far away as Karcau in Ustalav. During this time she met and befriended Professor Petros Lorrimor, who would frequently travel from his home in the Ustalavian town of Ravengro to lecture in the universities in Korvosa and Magnimar. Fascinated by her early ordeal with the ghouls, Professor Lorrimor repeatedly asked her questions about the minutest details of the encounter, and aided her in honing her abilities to combat the undead.
Mara recently arrived in the town of Tamrivena in the Ustalavian county of Canterwall to find a missive waiting for her from Professor Lorrimor’s daughter Kendra. The message stated that the Professor had died, and requested the young priestess’ presence at his funeral. Saddened by the loss of her friend and teacher, Mara requested a leave of absence from the Order and quickly departed for Ravengro.
I will have Mara's stats completed this evening. Thanks!

Meenak the Weird |
1 person marked this as a favorite. |

Meenak the Weird wrote:
I'll say that I appreciate that. Most GMs will see a kobold and immediately write them off for being too weak to contribute properly. So thank you.
Odd. When I see an unusual race my worry is that they will overpower the rest of the players. I remember lurking a Legacy of Fire Campaign a while back. It had both a Gnoll and a Halfling barbarian. The Halfling kept pace with the party power-wise but the Gnoll left them all in the dust in terms of combat effectiveness. So much so that the Gnoll player became bored and ultimately retired the character.
That is what I think about when I see an unusual race anyway. I hope we both make the cut. I would love to see how your lizard plays.
Same to you. Same to all, actually. I always hate to see folks left out of a game when they've put work into their characters.
I think it's not the unusual race so much as it is kobolds specifically. They're mechanically weaker and that means work for the GM to make it easier for them without making it too easy for other players. I definitely get that: it's hard enough to GM normally without throwing weird characters into the mix.
At least, that's what it seems like. I just enjoy playing weaker or unoptimized characters (be it a cowardly kobold paladin or an old-age human sensei) because those are way more memorable.

SCKnightHero1 |

Hywel Mawr wrote:Meenak the Weird wrote:
I'll say that I appreciate that. Most GMs will see a kobold and immediately write them off for being too weak to contribute properly. So thank you.
Odd. When I see an unusual race my worry is that they will overpower the rest of the players. I remember lurking a Legacy of Fire Campaign a while back. It had both a Gnoll and a Halfling barbarian. The Halfling kept pace with the party power-wise but the Gnoll left them all in the dust in terms of combat effectiveness. So much so that the Gnoll player became bored and ultimately retired the character.
That is what I think about when I see an unusual race anyway. I hope we both make the cut. I would love to see how your lizard plays.
Same to you. Same to all, actually. I always hate to see folks left out of a game when they've put work into their characters.
I think it's not the unusual race so much as it is kobolds specifically. They're mechanically weaker and that means work for the GM to make it easier for them without making it too easy for other players. I definitely get that: it's hard enough to GM normally without throwing weird characters into the mix.
At least, that's what it seems like. I just enjoy playing weaker or unoptimized characters (be it a cowardly kobold paladin or an old-age human sensei) because those are way more memorable.
Reminds me of a certain kobold bard from neverwinter nights. But yeah it's always good to have memorable characters.

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I hate typing rejection letters; they never sound sincere enough. There were some great applicants, but in the end, I chose those I think might have the best chance of success, compliment one another's abilities, and those who met my requirements. If you didn't get picked, don't feel like it was because your character was inferior. All of the applicants were very good.
So, without further adieu, the following characters can report to the Gameplay thread:
Meenak the Weird
Cassiel Hawke
Mathus Kohlheim
Lorant Endronil

SCKnightHero1 |

I hate typing rejection letters; they never sound sincere enough. There were some great applicants, but in the end, I chose those I think might have the best chance of success, compliment one another's abilities, and those who met my requirements. If you didn't get picked, don't feel like it was because your character was inferior. All of the applicants were very good.
So, without further adieu, the following characters can report to the Gameplay thread:
Meenak the Weird
Cassiel Hawke
Mathus Kohlheim
Lorant Endronil
It's cool! I'm glad you thought you thought everyone's character was great! Congrats to those chosen! Have fun adventuring! I had a lot of fun designing my elven magus.

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I hate typing rejection letters; they never sound sincere enough. There were some great applicants, but in the end, I chose those I think might have the best chance of success, compliment one another's abilities, and those who met my requirements. If you didn't get picked, don't feel like it was because your character was inferior. All of the applicants were very good.
So, without further adieu, the following characters can report to the Gameplay thread:
Meenak the Weird
Cassiel Hawke
Mathus Kohlheim
Lorant Endronil
Woohoo!

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We have recently had a loss in the party and are seeking to replace that character, as well as take on a fifth. The group is currently in the opening of Book 2.
4th level
15 point buy
No 3rd party materials
Start with standard WBL (6000 gp)
No evil alignments
Two traits; one must be from the Carrion Crown Player's Guide
Begin with maximum hit points. After that, you will take the average (just as for PFS play)
Submissions are due by midnight CDT Fri, June 18, 2022
Yes, 15 points is low, but I wanted the feel of normal people against the rising darkness. You may take one drawback for an extra trait if desired. The party currently consists of a dhampir vampire hunter, a human alchemist/swashbuckler, and a half-elf morphic summoner. We lost a human paladin if it matters to anyone.
My decision will be made on what will best complement the party as well as the decision of the players who are currently involved.
I should note that the game moves slowly (we've been playing since 2015 and are only on Book 2) but the players are very devoted and excellent role-players. My wife is blind and so things move a little more slowly because her needs must come first (and I am her driver and her secretary). I try to get a post in every two to three days, but occasionally I might go a week without a post if we get very busy. We also move at the speed of the player's responses.

Liliyashanina |

Oh, a hard challenge!
Are occult classes allowed? I hope it is ok If I minmax a fair bit given a by reputation challenging module with a low point buy.
Character idea:
Bastard Son of minor Ustalav nobility, mercenary, officially exiled but unofficially maintains contact with his family. Sees the adventure as an option to show his might, prove himself, and perhaps be re-enobled.
Has about as much dark secrets as the average Ustalav bastard noble.
Build: Abyssal Urban Bloodrager X, Fractured Mind 1. Fanglord, starts as a natural attacker build, does fulfill "Paladin like roles" in terms of frontline DPR and face duties, but better vs many mooks then vs a single strong enemy. Could be a reasonable scout, but its hard to find the skill points for it on a 15 point buy. Fanglords get super useful see in darkness though.
Oh, given his fangs, could easily be mistaken for a Vampire.

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Occult classes are permitted. Min-maxing is to be expected, to be honest. Because the PC are a bit underpowered, it doesn't bother me as much as it usually does. I will note that thus far, they've handled nearly everything I have thrown at them without much trouble, and there were only four of them.

Data Child |

Hello! I'm new to Post play but I've grown more interested!
My character Idea is simple to implement while potentially retaining some links to the "old man" and his will. I plan on playing a TN Pharasmin Ranger slowly trying to carve out a living helping people and taking care of other less fortunate souls in these trying times for her homeland of Ustalav.
The character itself is a woman of Ustalavian birth who found her way to a life in the wilds due to her naturally high physical abilities, Silent and contemplative she prefers to take action after observing whoever won't sit idly if an Innocent or an Ally's life is in danger.
Mechanically i'd like to use a Scythe and focus on a melee frontline style wearing heavy armor and keeping close to party members as more of a defender. The fact scythes are Urgothoa's weapon only add to the juiciness of it all. As an Animal companion / Archetype we're taking Falconer to have an ally that's not super combat focused and rather just a lil friend with some fun control options. Out of combat her options will include Heal as a skill and also
Stat wise (Human Dual-Talented) Ranger(Falconer) 4
STR:18 Dex:12 Con:14 Int:10 Wis:14 Cha:7
Trait from guide: Chance Savior, Perhaps lost to the wilderness or maybe a simple animal attack while unprepared the local ranger could've swung into action

Dylan ap Dryffed |

Here we go! Need to finalize equipment.
Has a link to the professor (the latter being very intrigued by his ancestry), is at a degree of odds with his dedication phantom that thinks it is very much not a figment of his will.
The cheese is in his Urban Bloodrager + Fractured mind dip, said dip boosts his willsave to Paladin+ levels (+8 vs mind effecting, +11 if it is also charm or compulsion, and he gets a get out of jail vs a will save fail once per day), on top of giving him enough fort saves to possible qualify for item mastery teleportation at level 5 (having dimension door on a level 5 character is a bit unblancing though).

Hafipaer "Half-right" |

I happily submit Ocjak Sukko, a hobgoblin beastkin berserker.
Several years ago, a new warlord came to the tribe and demanded tribute. The Children of Fang were dispatched to pay with violence. Unfortunately, the tribe underestimated the size of their enemies forces. Many of his brothers and sisters were killed, though some were captured, including Ocjak. From what he heard, the warlord razed his tribe's village and the people had scattered across the River Kingdoms. Ocjak assumed he would rot in the cell they held him in, but then fate stepped in.
Fate came in the form of The Professor. The Professor was traveling in the River Kingdom when he heard tell of the Children of Fang and their skill at hunting fey. When he heard that the remaining members of the force were held captive, he arranged to speak with them. Most were unwilling to speak, seeing The Professor as one of their captors but Ocjak figured it wouldn't hurt even if he was the enemy, though Ocjak suspect he was not one.
After The Professor had learned what he could, he bid farewell to Ocjak, and Ocjak assumed his situation had remained unchanged. To his surprise, the following week his captors came and released Ocjak, and his brother and sisters. Little were words exchanged beyond "Go!', but there was a note for Ocjak, written in the hand of The Professor.
"Your freedom was the cost for the information you gave, but I have secured that of your brothers and sisters as well. The loss of such knowledge would be a horror I could not stand. Someday I may ask you for a favor of my own. Until then I wish you success."
Ocjak an the other Children went off in search of those survivors of his tribe. They became a mercenary force within the River Kingdom, though no where near the strength they had before. Some wanted Ocjak to lead them, but he chose to serve, knowing some day he may need to leave to honor his debt.
A few weeks ago, the messenger finally tracked Ocjak down. The Professor was dead. But even in death he was calling in his favor. Ocjak left within the a day and made his way to Ustalav.
I've always been interested in seeing the polymorph system at work, but had never really gotten a chance to use it well. Combining it with the strength of a front line combatant seemed a fun build. Most of the mechanics are done, but I have some details to add such as gear.
Thanks for the chance to give this a try. I look forward to a challenge.

Ydalia Ganae |

Hoping I'm not too late to throw my hat for consideration, here's Ydalia - a treesinger druid from Shudderwood :) she has some light off-healing capabilities to help the group, brings some skills that can hopefully be useful, and can still be efficient in combat when needed. She isn't really too focused in fighting undead, but I guess I appreciate the challenge of 15-point-buy and a not "perfectly optimized" character (I mean, we can optimize, but I wanted to have flavor too!)