Full Name |
Dr. Benedict Darcy |
Race |
Half-Elf |
Classes/Levels |
Alchemist (Vivisectionist/Chirurgeon) 2 |
Gender |
Male |
Size |
Medium |
Age |
22 |
Alignment |
Neutral |
Deity |
Pharasma |
Languages |
Common, Dwarven, Elven, Sylvan, Varisian |
Occupation |
Physician |
Strength |
10 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
14 |
About Dr. Benedict Darcy
Initiative: +4 +6
Perception: +7 +6
Hit Points: 11 of 11
Speed 30 feet
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DEFENSE
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Armor Class 16 20
Touch AC 13 15
Flat-Footed AC 13 15
Combat Maneuver Defense 13 15
Modifiers: +2 save bonus vs Enchantments
Immune to Sleep effects
+2 vs Poisons
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OFFENSE
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Base Attack Bonus: +1
Combat Maneuver Bonus: +1
MELEE:
Dagger +4 +6 (1d4/19-20/x2)
Sap +4 +6 (1d6/20/x2)
Unarmed Strike +4 +6 (1d3/20/x2) (Provokes attack of Opportunity)
Claws (x2) +6 (1d6/20/x2)
Bite +6 (1d8/20/x2)
RANGED:
Dagger +4 +6(1d4 19-20/x2) Range: 10'
SPECIAL ATTACKS:
Sneak Attack +1d6
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EXTRACTS
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Mutagen prepared: Dexterity
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SKILLS
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SKILL RANKS: 16 [4 (class) + 3 (Int)] x 1 (level) + 1 (favored class)
MAX RANKS: 2
ARMOR CLASS PENALTY: -1
Acrobatics +2 +4
Bluff +7
Climb +0
Craft: Alchemy +8
Diplomacy +5
Disable Device +8 +10
Escape Artist +1
Fly +1
Heal +5 +4
Knowledge: Nature +8
Knowledge: Nobility +4
Perception +7 +5
Ride +2 +4
Sense Motive +5 +4
Sleight of Hand +7 +10
Spellcraft +7
Stealth +2 +4
Use Magic Device: +0
Modifiers: Alchemy +1 per Level of Alchemist
Intimidate +2 when using Mutagen
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GEAR
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Money: 5gp 4sp 8cp
Combat Gear: 25lb
2 Daggers 2lb
Sap 2lb
Studded Leather 20lb
Spring-Loaded Wrist sheath (dagger)1lb
Other Gear:
Traveler's Outfit
3 Flasks of Holy Water
1 Potion Cure Light Wounds
Backpack: 21 lbs
-Alchemist's Kit 5lb
-Healer's kit (10 uses) 1lb
-Ink (1 oz. vial, black: 0lb
-Surgeon's Tools 5lb
-Thieves' tools 1lb
-Extra Traveler's Outfit 5lb
-Waterproof bag .5lb
-- soap(50 uses) .5lb
-- traveling formulae book(05/50) 1lb
-- 4 sheets of paper
-- 1 piece of chalk
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SPECIAL ABILITIES
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Alchemy(Su): +1 to Craft (Alchemy) per level to create alchemical items, can Id potions by touch.
Accelerated Drinker: May drink potions, etc as a Move equivalent action rather than a Standard action.
Arcane Training: +1 CL for spell trigger and spell completion items for your favored class.
Elf Blood: You are counted as both elves and humans for any effect relating to race.
Elven Immunities: +2 save bonus vs Enchantments.
Elven Immunities - Sleep: You are immune to Sleep effects.
Fast Talker: You gain a +1 to trait bonus to Bluff checks. Bluff is always a class skill for you.
Feral Mutagen: Whenever you imbibe a mutagen, you gain two claw attacks and a bite attack. These are primary attacks and are made using the your full base attack bonus. The claw attacks deal 1d6 points of damage and the bite attack deals 1d8 points of damage. While the mutagen is in effect, you gain a +2 competence bonus on Intimidate skill checks.
Infused Curative: Your extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When you prepare your extracts, you may choose to render any or all of your infused curatives inert and prepare other extracts to replace them (unlike infusions, which continue to occupy the alchemist's daily extract slots until consumed or used).
Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 13) (Su): Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Survivor: You gain a +1 trait bonus to Initiative and Sense Motive checks. Sense Motive is always a class skill for you.
Sneak Attack: +1d6 damage if you flank your target or your target is flat-footed.
Throw Anything: Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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BACKGROUND
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Benedict grew up a scion of the noble house Harstov, the result of the illicit relationship between an elven diplomat and a young noblewoman. Although he was given to a wet-nurse and allowed to mature until his 12th birthday, he was thrown out of the house and forced to live on the streets afterwards. A few years later the spymaster of House Harstov, Adorian Harstov, discovered Benedict's existence and had him observed, intending to have him eliminated to keep his existence from causing an social scandal for the house. He was impressed by Benedict's potential though, noting that he was a survivor who had a fast tongue and a gift for reading others motives. Instead of having Benedict killed, Adorian took the young man on as his apprentice. Adorian quickly decided that Benedict needed a legitimate background as a cover among the higher society of Ustalov, and therefore he paid to have Benedict educated at the University of Lepidstadt. There, Benedict excelled in the alchemical and medical sciences although, unknown to the faculty, his education was being augmented in more illicit arts by Adorian. While he was at the University he also met Professor Lorrimor while attending one of his lectures. Benedict gained the Professor's notice by asking several probing questions relating to his studies. The two had several more private scholarly conversations and eventually began to correspond regularly. Benedict saw the Professor as an academic mentor, very much as he saw Adorian as a mentor in other areas. Recently, Benedict graduated from the university and was named physician to House Harstov, a position which would give him a reason to attend various social and diplomatic functions.
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APPEARANCE
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Benedict is an fastidiously neat young man with long blonde hair and sparkling green eyes. He often wears eyeglasses to increase his scholarly air, although his eyesight is perfect. He is usually found in somewhat loose clothing that hides his lean, athletic build.
STATUS
Hitpoints: 11 of 11
Saves: F: +3 R: +8 W: +0
AC: 20 Touch: 15 Flat: 15 CMD: 15
Effects: Mutagen
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