Korvosian Woman

Cassandra Blackmoore's page

191 posts. Alias of Vanulf Wulfson.


Full Name

Cassandra Blackmoore

Race

Changeling Oracle (Life) 1 [spoiler=Character Information][HP: 9/9]; [Armor Class: 15; Touch: 12; Flat Footed: 13]; [BAB: +0; CMB: +0; CMD: 12];

Classes/Levels

[Saves: Fortitude: +3; Reflex: +2; Will: +2]; [Initiative: +2]; [Perception: +0][/spoiler]

Gender

Female

Size

Medium

Age

19

Alignment

Neutral Good

Deity

Pharasma

Location

Ustalav

Languages

Aklo, Celestial, Common, Skald, Varissian

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 13
Charisma 17

About Cassandra Blackmoore

Age: 19 ; Height: 5' 9"; Weight: 120 lbs. ; Hair: Black ; Eyes: Green/Violet ; Skin: Fair

Cassandra Blackmoore
Female changeling oracle 1 (Pathfinder Player Companion: Blood of the Coven 7, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 4 29)
NG Medium humanoid (changeling)
Init +2; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 natural)
hp 9 (1d8+1)
Fort +2, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee club +0 (1d6) or
. . dagger +0 (1d4/19-20) or
. . sickle +0 (1d6) or
. . 2 claws +0 (1d4)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 13, 1d6)
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—bless, cure light wounds, shield of faith
. . 0 (at will)—detect magic, guidance, read magic, resistance
. . Mystery Life
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Statistics
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Str 10, Dex 14, Con 12, Int 12, Wis 13, Cha 17
Base Atk +0; CMB +0; CMD 12
Feats Selective Channeling
Traits deathtouched, subject of study
Skills Bluff +3 (+5 vs. creatures sexually attracted to her), Diplomacy +7, Heal +7, Knowledge (nature) +5, Knowledge (religion) +5, Linguistics +2, Profession (herbalist) +5, Sense Motive +5, Spellcraft +5; Racial Modifiers +2 Bluff vs. creatures sexually attracted to her
Languages Aklo, Celestial, Common, Skald, Varisian
SQ oracle's curse (tongues [aklo]), revelation (channel)
Combat Gear healer's kit; Other Gear leather armor, club, crossbow bolts (10), dagger, light crossbow, sickle, backpack, bedroll, belt pouch, candle (10), flint and steel, mess kit[UE], soap, trail rations (5), waterskin, wooden holy symbol of Pharasma, 29 gp, 5 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues (Aklo) You can only understand and speak one language in combat.

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Background:

One morning while tending their meager farm a peasant and his wife were shocked to hear the plaintive cry of a baby coming from the woods near their home. Cautiously approaching the tree line they were shocked to find a basket containing a beautiful raven haired baby girl. looking into the girl's mismatched eyes the young wife, despite knowing the old tales, fell in love with the foundling. They named her Cassandra, in honor of the man's deceased mother.
Years passed and the beautiful baby grew into a beautiful woman. When Cassandra reached puberty she began to feel a unique pull towards the woods near her house. One night, after her parents went to sleep, she snuck out of their cabin and entered the woods following the voice in her head. Shortly she felt a malevolent presence following, stalking her. Growing more afraid she began to turn around and head back to the safety and warmth of her home. Suddenly from the darkness ,a deeper darkness struck her and knocked her to the ground. As she lay there a formless shadow enveloped her, chilling her to the marrow and draining the life from her.
As her life force ebbed from her body a mysterious figure came from out of the woods and attacked the shadow, driving it from her body. Just before unconsciousness overtook her she heard a voice say to her "There, there, my daughter." and then nothing. Awakening the next morning and unsure how she survived, Cassandra made her way back to her homestead in the predawn light.
Returning home, Cassandra began to babble incoherently in an unknown tongue to her parents, trying to explain what had happened, eventually she calmed down enough to tell her story. Soon everyone in the village knew about her encounter and how she had escaped. For a while whenever she visited the village, the villagers would make signs to ward off evil causing Cassandra great despair. Despite this Cassandra began using her talents to heal those in need. Over time she began to realize that she could extend that inner warmth to effect others around her.
Soon the villagers overcame their fear and accepted the young girl's gifts. After a while a strange man arrived in Cassandra's village and began asking about her. Directed to the Blackmoore homestead the man, a Professor Lorrimor, began asking Cassandra all kinds of questions about her encounter with the creature and, taking a good look at the young woman, about her childhood. After several days of questioning the Professor told young Cassandra that the creature she encountered was a shadow, a malevolent undead spirit, which drains the strength and life energy from it's victims. Astonished by her escape, Cassandra asks the Professor questions in return. Seeing her interest in learning more about how to fight these abominations, the Professor gave her one of his books on religion and religious lore.
Over the next two years Cassandra and the Professor kept in touch via letters, until one day she received a letter written in a strange hand. The letter was from the Professor's daughter saying that the man had died in a freak accident and had requested Cassandra's presence at the reading of his will.
Taking her meager belongings and hiring a coach to take her to Ravengro, Cassandra has finally arrived at the Lorrimor family home.