GM WhtKnt's Darkness Within: A Carrion Crown Adventure Path

Game Master WhtKnt

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant’s return? Pathfinder’s darkest and most frightening campaign ever sets the heroes against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.

Roll20 site

Cassiel Hawke: HP 12/28; AC 17/10/17; F+7 R+3 W+4; Init +2
Lorant Endronil: HP 19/19; AC 16/11/15; F+3 R+2 W+5; Init +5
Eleanora Olexina: HP 27/22; AC 13/12/11; F+3 R+3 W+6/+8; Init +2
Judah Locke HP 23/18; AC 15/12/13; F+1 R+3 W+3; Init +2


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Dark Archive

Harnovian, please read the first post in this thread for details on character creation.


Throwing my hat into the arena with this character.


Another update for anyone interested!

Martial
Dragoncat: Cassiel Hawke (Human Paladin of Iomedae)
The Pale King: Isaac Cathmore (Aasimar (Angelkin) Bloodrager (Primalist/Bloodline Unknown))
Ira kroll: Aust Galanodel (Hobgoblin Ranger)

Arcane
Riuk: Draken (Dhampir Alchemist (Vivisectionist/Beastmorph))
SCKnightHero1: Mecina Lunawind (Elf Magus (Bladebound))
Qunnessaa: Skiia Anamabon (Elf Wizard (Void Elementalist/Shadowcaster))
Helaman: Mathus Kohlheim (Human Alchemist (Chirurgeon/Cryptbreaker))
The Dorf: Dr. Benedict Darcy (Half-Elf Alchemist (Chirurgeon/Vivisectionist))

Divine
CaptainFord: Meenak the Weird (Kobold Oracle of Juju)
Phantom Mouse: Seera Zeeamundi (Human Cleric of Desna)

Skill/Hybrid
Archpaladin Zousha: Lorant Endronil (Dhampir Inquisitor (Kinslayer))
PoorWanderingOne: Hywel Mawr (Human Rogue)
Kelarith: Sergio Calavantes (Aasimar (Musetouched) Bard)

Interested: Have Posted Interest But No Character
Nohwear
Shadowrun312
Ash..
Harnovian
Alynthar42

GM, I don't envy you, having to pick from all these applicants. There's some good ones up here. :)

EDIT: Included Dr. Benedict Darcy in the list.

EDIT 2: Added Alynthar42 to the Interested list.


Oh thank lord, finally someone else put in an app for a divine class. I was feeling lonely up there on my own.


I dunno, you had a monopoly on the position. :)


This is a character I have started in several Carrion Crown PBP's, but they have not worked out. I am a reliable poster who has been in a campaign on this website for pver three years I'm Karethas.

I will gladly change the character to your requirements if selected, I think it is a 20 point build right now. The important part is the background and character stuff. The vivisectionist archetype scares a lot of GMs, but I am not looking to play a sadistic character, but a person whose medical knowledge has made him knowledgeable about harming people and healing them. He is not heartless, but seeks the greater good of his family and those close to him.


dot

Grand Lodge

May I recommend a 5 person or 6 person party? This builds buffer in when it comes to the all too frequent player attrition - its easy to up the CR by throwing in an extra monster or two but its hard to run a game when you drop to 3 players when you only start with a four person party.

Just some food for thought with my experience.


I would like to submit this character (character profile has info). While she's almost completely done, I still need to finish her purchases and put up her familiar's stats. I might tweak the story bits some, but that part is 95% done.

Grand Lodge

Meenak the Weird wrote:
Oh thank lord, finally someone else put in an app for a divine class. I was feeling lonely up there on my own.

I would have gone a priest except I am playing one in a pbp RotRL game already and I've only ever played an Alchemist once (this one).

Dark Archive

I considered a six-person party, but that means adapting the adventure to handle the extra players,which can be a mood-killer in this particular adventure path. I'm trying to invoke a sense of dread and fear. I understand where you are coming from; player attrition is something we don't typically have to worry about in tabletop play, but I'd really like to have a good core group of four to play through this.

I would ask that if you don't think that you can commit to a long-term adventure, please withdraw your submission.


WhtKnt wrote:

I considered a six-person party, but that means adapting the adventure to handle the extra players,which can be a mood-killer in this particular adventure path. I'm trying to invoke a sense of dread and fear. I understand where you are coming from; player attrition is something we don't typically have to worry about in tabletop play, but I'd really like to have a good core group of four to play through this.

I would ask that if you don't think that you can commit to a long-term adventure, please withdraw your submission.

I can commit but the only thing is that due to having no Internet I will use my iPhone but still that shouldn't be a problem I hope. I also work mainly evenings and on the weekends too. But again I should be alright I guess.


With regards to posting, I can maintain a consistent 1/day posting rate barring Life deciding to intervene.


With regards to posting, I can maintain a consistent 1/day or more if others post more as well posting rate barring Life deciding to intervene.


Barring RL jarring me, as I don't foresee it doing, I can maintain a 1/day posting. Possibly more than that as well.

Silver Crusade

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I check the forums at least once a day. Maintaining a posting rate shouldn't be too hard.


I can easily post once a day


Another update! Deadline's approaching!

Martial
Dragoncat: Cassiel Hawke (Human Paladin of Iomedae) 

The Pale King: Isaac Cathmore (Aasimar (Angelkin) Bloodrager (Primalist/Bloodline Unknown)) 

Ira kroll: Aust Galanodel (Hobgoblin Ranger)
Hrothdane: Arnisa (Human Paladin of Iomedae (Oathsworn vs. Undead/Chosen One))

Arcane
Riuk: Draken (Dhampir Alchemist (Vivisectionist/Beastmorph)) 

SCKnightHero1: Mecina Lunawind (Elf Magus (Bladebound)) 

Qunnessaa: Skiia Anamabon (Elf Wizard (Void Elementalist/Shadowcaster)) 

Helaman: Mathus Kohlheim (Human Alchemist (Chirurgeon/Cryptbreaker)) 

The Dorf: Dr. Benedict Darcy (Half-Elf Alchemist (Chirurgeon/Vivisectionist))

Divine
CaptainFord: Meenak the Weird (Kobold Oracle of Juju) 

Phantom Mouse: Seera Zeeamundi (Human Cleric of Desna)

Skill/Hybrid
Archpaladin Zousha: Lorant Endronil (Dhampir Inquisitor (Kinslayer)) 

PoorWanderingOne: Hywel Mawr (Human Rogue) 

Kelarith: Sergio Calavantes (Aasimar (Musetouched) Bard)

Interested: Have Posted Interest But No Character
Nohwear 

Shadowrun312 

Ash.. 

Harnovian 

Alynthar42

Dark Archive

Hmmmm. Choice is going to be tough. I have a few ideas, but nothing firm yet. No one has been eliminated out of hand; everyone is being given due consideration (yes, even the kobold :)).

Just a note, I will be at a convention from tomorrow until Sunday, so my final decision will be posted on Monday morning (or late Sunday evening). I hope to have some free time in the evenings to go over all the characters and finalize my decisions.


Alrighty then--hope you have a good time at the con! :)


Lorant's background and other fluff is complete! Best of luck to everyone applying! :)

Grand Lodge

I'd love to play my alchemist but in a four person party I think an Alchemist is not as good as having a wizard or sorcerer to carry the arcane role fully. In a five person party he'd (or a bard would) shine.

I may come back with another submission.

Posting isnt really an issue barring real life issues - I play in three pbp's and run one of my own.


WhtKnt wrote:
Hmmmm. Choice is going to be tough. I have a few ideas, but nothing firm yet. No one has been eliminated out of hand; everyone is being given due consideration (yes, even the kobold :)).

I'll say that I appreciate that. Most GMs will see a kobold and immediately write them off for being too weak to contribute properly. So thank you.


I'm going to withdraw my interest because I have my personal favorite party from the applicants already and I wish them well =p Nice job folks.


I updated the backstory (I forgot to add a paragraph last night), and added familiar stats. I'll finish purchases if I get picked.

I've got a con all weekend myself, so I won't be on.

Good luck everyone!

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Putting my hat in the ring. I'll update with more information before the deadline.

Harlis Underbough. Halfling Cleric of Iomedae. Cavalry rider from Lastwall.


Meenak the Weird wrote:


I'll say that I appreciate that. Most GMs will see a kobold and immediately write them off for being too weak to contribute properly. So thank you.

Odd. When I see an unusual race my worry is that they will overpower the rest of the players. I remember lurking a Legacy of Fire Campaign a while back. It had both a Gnoll and a Halfling barbarian. The Halfling kept pace with the party power-wise but the Gnoll left them all in the dust in terms of combat effectiveness. So much so that the Gnoll player became bored and ultimately retired the character.

That is what I think about when I see an unusual race anyway. I hope we both make the cut. I would love to see how your lizard plays.

Silver Crusade

Hopefully a decent submission.


Hope it's not too late to toss my hat into the ring with Sister Mara, priestess of Sarenrae.

Sister Mara's Background:
Maralinde Frallino (Mara for short) died seven years ago. At least, that’s what her father in Magnimar - Jaster Frallino, leader of the group of Sczarni thugs known as the Gallowed - believes.

Mara's mother, Alinza, had been an 'entertainer' at one of the lower quality night clubs under the Gallowed's 'protection' in the city's Dockway district. Desna only knew what her mother had seen in Jaster - probably a means to escape her sad existence in what was little more than a brothel. Regardless, the Sczarni leader took a liking to Alinza, and the young woman quickly found her status elevated to that of consort to the leader of debatedly the most powerful Sczarni gang in Magnimar.

It wasn't until Mara was born that Alinza began to admit to herself just how despicable Jaster was. The crimelord lost little time in pushing Alinza aside for a newer, younger woman, keeping Mara's mother around to serve as little more than a nursemaid for his daughter. Jaster had little to do with the girl but made sure that she was well provided for; however, he was quick to violently express his displeasure with Alinza when he disagreed with how she was raising their daughter. When Mara turned twelve Alinza realized that Jaster planned to groom the girl to be his heir to run the criminal organization upon his eventual demise. Unable to bear the thought of Jaster corrupting the one bright spark in her life, Alinza fled Magnimar with Mara. It was the wisest decision the woman ever made, even though it eventually led to her death.

In the hinterlands not far from the town of Sandpoint, the Varisian caravan with which Alinza and Mara had hidden was attacked by a large pack of ghouls. The voracious undead quickly overwhelmed the caravan, paralyzing or killing every living being. A paralyzed Mara watched in helpless horror as two ghouls devoured her immobilized yet still living mother with sadistic glee. Just as the ghouls were about to turn their attention to their last living victim – Mara – a party of priests and warriors drawn by the sounds of the slaughter arrived to abolish the undead. Known as the Order of the Vigilant Flame, these worshippers of Sarenrae roamed the caravan routes through Varisia, the Hold of Belkzen, Lastwall, and even Ustalav, protecting travelers from the monstrous creatures that would prey upon them.

Orphaned and alone, Mara sought refuge among the Order, and soon after joined their ranks as a novitiate of the Dawnflower. Over the next seven years, Mara trained and traveled with the Order, helping to protect caravans traveling from Magnimar to as far away as Karcau in Ustalav. During this time she met and befriended Professor Petros Lorrimor, who would frequently travel from his home in the Ustalavian town of Ravengro to lecture in the universities in Korvosa and Magnimar. Fascinated by her early ordeal with the ghouls, Professor Lorrimor repeatedly asked her questions about the minutest details of the encounter, and aided her in honing her abilities to combat the undead.

Mara recently arrived in the town of Tamrivena in the Ustalavian county of Canterwall to find a missive waiting for her from Professor Lorrimor’s daughter Kendra. The message stated that the Professor had died, and requested the young priestess’ presence at his funeral. Saddened by the loss of her friend and teacher, Mara requested a leave of absence from the Order and quickly departed for Ravengro.

I will have Mara's stats completed this evening. Thanks!


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Hywel Mawr wrote:
Meenak the Weird wrote:


I'll say that I appreciate that. Most GMs will see a kobold and immediately write them off for being too weak to contribute properly. So thank you.

Odd. When I see an unusual race my worry is that they will overpower the rest of the players. I remember lurking a Legacy of Fire Campaign a while back. It had both a Gnoll and a Halfling barbarian. The Halfling kept pace with the party power-wise but the Gnoll left them all in the dust in terms of combat effectiveness. So much so that the Gnoll player became bored and ultimately retired the character.

That is what I think about when I see an unusual race anyway. I hope we both make the cut. I would love to see how your lizard plays.

Same to you. Same to all, actually. I always hate to see folks left out of a game when they've put work into their characters.

I think it's not the unusual race so much as it is kobolds specifically. They're mechanically weaker and that means work for the GM to make it easier for them without making it too easy for other players. I definitely get that: it's hard enough to GM normally without throwing weird characters into the mix.

At least, that's what it seems like. I just enjoy playing weaker or unoptimized characters (be it a cowardly kobold paladin or an old-age human sensei) because those are way more memorable.


Meenak the Weird wrote:
Hywel Mawr wrote:
Meenak the Weird wrote:


I'll say that I appreciate that. Most GMs will see a kobold and immediately write them off for being too weak to contribute properly. So thank you.

Odd. When I see an unusual race my worry is that they will overpower the rest of the players. I remember lurking a Legacy of Fire Campaign a while back. It had both a Gnoll and a Halfling barbarian. The Halfling kept pace with the party power-wise but the Gnoll left them all in the dust in terms of combat effectiveness. So much so that the Gnoll player became bored and ultimately retired the character.

That is what I think about when I see an unusual race anyway. I hope we both make the cut. I would love to see how your lizard plays.

Same to you. Same to all, actually. I always hate to see folks left out of a game when they've put work into their characters.

I think it's not the unusual race so much as it is kobolds specifically. They're mechanically weaker and that means work for the GM to make it easier for them without making it too easy for other players. I definitely get that: it's hard enough to GM normally without throwing weird characters into the mix.

At least, that's what it seems like. I just enjoy playing weaker or unoptimized characters (be it a cowardly kobold paladin or an old-age human sensei) because those are way more memorable.

Reminds me of a certain kobold bard from neverwinter nights. But yeah it's always good to have memorable characters.


Sister Mara's stats, description, and background may be found in this profile.

I work at home, and have no trouble posting at least once per weekday and at least once during the weekend.

Thanks for your consideration. Good luck to everyone!

Dark Archive

I hate typing rejection letters; they never sound sincere enough. There were some great applicants, but in the end, I chose those I think might have the best chance of success, compliment one another's abilities, and those who met my requirements. If you didn't get picked, don't feel like it was because your character was inferior. All of the applicants were very good.

So, without further adieu, the following characters can report to the Gameplay thread:

Meenak the Weird
Cassiel Hawke
Mathus Kohlheim
Lorant Endronil


Thanks, GM! :D


WhtKnt wrote:

I hate typing rejection letters; they never sound sincere enough. There were some great applicants, but in the end, I chose those I think might have the best chance of success, compliment one another's abilities, and those who met my requirements. If you didn't get picked, don't feel like it was because your character was inferior. All of the applicants were very good.

So, without further adieu, the following characters can report to the Gameplay thread:

Meenak the Weird
Cassiel Hawke
Mathus Kohlheim
Lorant Endronil

It's cool! I'm glad you thought you thought everyone's character was great! Congrats to those chosen! Have fun adventuring! I had a lot of fun designing my elven magus.

Silver Crusade

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
WhtKnt wrote:

I hate typing rejection letters; they never sound sincere enough. There were some great applicants, but in the end, I chose those I think might have the best chance of success, compliment one another's abilities, and those who met my requirements. If you didn't get picked, don't feel like it was because your character was inferior. All of the applicants were very good.

So, without further adieu, the following characters can report to the Gameplay thread:

Meenak the Weird
Cassiel Hawke
Mathus Kohlheim
Lorant Endronil

Woohoo!


I got picked?

Oh holy smokes, I honestly wasn't expecting that! Right, right, onto the game.

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