WhtKnt
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Just adjusting everything to account for Dylan's girlfriend's hits.
Judah is up!
INITIATIVE
Troll 2
Judah
Trollhound 1
Lorant
Trollhound 2
Troll 3
Troll 1
Dylan
STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining
Troll 1: AC 14, -32 hp (grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -44 hp
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed
Judah: AC 15, 33/33 hp
Lorant: AC 18, -8/39 hp
Dylan: AC 22, 39/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp
| Judah Locke |
Judah didn't know anything about treating injuries, but it didn't take much to tell that Lorant was hurt bad.
He looked up at the troll struggling in the grasp of the terrible serpent, and decided to take a risk. He yanked open one of the pouches on his bandoleer, pulled out a potion, and dumped it into Lorant's mouth.
Full round action, draw and administer Cure Moderate Wounds potion.
Healing: 2d8 + 3 ⇒ (3, 8) + 3 = 14
| The Open Gate |
Maintain Grapple, controlling grapple: 1d20 + 23 + 4 ⇒ (16) + 23 + 4 = 43
Grapple rules: Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.
The unnatural snake did not seem to like the little fire spirit coming after it's prey. With a mighty yank it buried itself and the troll under the dirt.
WhtKnt
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The troll struggles helplessly as the Gate buries it in the ground, and Judah applies a potion to Lorant, bringing him back from the brink of death. Lorant gains 14 hp! Denied its initial target, the elemental instead targets Troll 3! It manages to hit once, burning the troll's arm.
Lorant is up!
Elemental claw: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Elemental claw: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Elemental slam: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Troll 3 Reflex: 1d20 + 4 ⇒ (10) + 4 = 14
STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining
Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -48 hp (fire damage)
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed
Judah: AC 15, 33/33 hp
Lorant: AC 18, 6/39 hp (prone)
Dylan: AC 22, 39/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp
| Lorant Endronil |
I only get 7 HP. Remember I only get half the healing from positive energy stuff in exchange for not being outright damaged by it!
Upon being pulled back to conciousness, Lorant tries to scramble to his feet and get a better position.
Do I provoke an AoO from the troll?
WhtKnt
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7 points of healing would leave you at a net -1, but I'll boost that to 0, so you can at least move.
WhtKnt
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The trollhound and the troll continue their assault on Dylan. The warrior takes 33 points of damage in total from the violent spate of attacks!
Dylan and Judah are up!
Trollhound vs. Dylan: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d10 + 6 ⇒ (1) + 6 = 7
Troll vs. Dylan (bite): 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Troll vs. Dylan (claw): 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Troll vs. Dylan (claw): 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Troll critical?: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d6 + 5 ⇒ (5) + 5 = 10
STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining
Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -48 hp (fire damage)
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed
Judah: AC 15, 33/33 hp
Lorant: AC 18, 0/39 hp (unconscious)
Dylan: AC 22, 6/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp
WhtKnt
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Mathus Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Mathus snaps out of his seeming trance and hurls a bomb at Troll #3. The troll falls, burning.
Bomb attack: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 3d6 + 4 ⇒ (6, 5, 1) + 4 = 16 fire
STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining
Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -64 hp (dead)
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed
Judah: AC 15, 33/33 hp
Lorant: AC 18, 0/39 hp (unconscious)
Dylan: AC 22, 6/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp
| Judah Locke |
This is the round the pit expires
Judah followed Lorant, a new wave of panic gripping him as his friend fell unconscious again. He'd used his only healing potion. Maybe Lorant had one? But where? He didn't have time to pat him down and go through every pouch and pocket.
Mathus' bomb snapped him back to reality.
"Fire. Right. Fire works."
"Doc, get your ass over here and get Lorant on his feet!" Judah shouted.
"You underground! drag those trolls back up here and keep hold of them so we can light them on fire!"
"You!" he snapped, pointing at the elemental. "When the trolls come up from the ground, burn them!"
With at least some semblance of a plan, Judah started to move to support Dylan, but then his pit failed. The trollhound raised out of the ground again, right next to Mathus.
"F@$+."
His plan suddenly out the window, Judah didn't have time to think. He threw himself into harms way to save his friends. Again.
Moving to Mathus' square and Repositioning him next to Lorant. That will save him a Move action on his turn, and maybe an AoO from the Trollhound. Assuming he doesnt' resist, I should automatically succeed unless I roll a 1.
Reposition Mathus: 1d20 + 2 ⇒ (1) + 2 = 3 Well crap
Ok. Mathus doesn't move. Judah's movement halts just north of him. Right next to the trollhound. Great.
| The Open Gate |
Deleted the pit from the map. Now that it isn't there, I can move Gate to a more central location where his reach will make a bigger difference.
As directed, the horrid serpent-thing resurfaced with it's prey. The troll is unconcious, so no roll necessary to move it with me.
Free of the ground, it continued to coil around the troll. It hadn't been told not to seek additional prey while it waited, so it indulged itself.
Bite vs. Trollhound, Power Attack, reach: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 1d8 + 15 ⇒ (4) + 15 = 19
Holding the troll, so I don' think I can grapple the dog too. Reach is 20' though, so I'm in great position to support Dylan if he backs up.
| Dylan ap Dryffed |
CUUUUKKAAAA Dylan snarls in Abyssal as he lays into the troll
bite: 1d20 + 4 + 5 + 1 ⇒ (7) + 4 + 5 + 1 = 17
damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12
claw: 1d20 + 4 + 5 + 1 ⇒ (5) + 4 + 5 + 1 = 15
damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10
claw: 1d20 + 4 + 5 + 1 ⇒ (10) + 4 + 5 + 1 = 20
damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10
He then 5 foot steps backwards, as his imagination moves to where he was, seeking to occupy the trolls attention
| A figment of Dylans imagination |
slam 1: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10
slam 2: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
damage: 2d6 + 5 ⇒ (5, 5) + 5 = 15
slam 2 confirm?: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10
Behold! The Phantom shouts as her damage seems to be incredibly real
And from a dark place, competence happens!
WhtKnt
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Dylan, the troll would have fallen before your attack, so you may designate a new target, adjusting movement as necessary.
INITIATIVE
Troll 2
Judah
Trollhound 1
Lorant
Mathus
Trollhound 2
Troll 1
Dylan
STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining
Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -64 hp dead
Trollhound 1: AC 15, unharmed
Trollhound 2: AC 15, unharmed
Judah: AC 15, 33/33 hp
Lorant: AC 18, 0/39 hp (unconscious)
Dylan: AC 22, 6/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp
WhtKnt
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Switching targets to the trollhound, Dylan and his girlfriend bring the second trollhound down, though it is already starting to regenerate. With both of the other trolls trapped or buried, it will be simple enough to take out the remaining opponents and put them to the torch with the fire elemental, so...
Combat Over!
You stand amid the ruins of the battle, the smell of burning trollflesh thick in the air. The goblins have fled to who knows where, and you are, for the moment, alone.
| Dylan ap Dryffed |
Ouch that hurt Dylan says as he looks at his wounds
Skill issue His imaginary family members snarks
| Judah Locke |
It took Judah a while to pull himself from the trows of panic. Even with things under control he was still scrambling around urging Mathus to help Lorant.
It wasn't until Lorant was awake and the Doc said he'd be fine that Judah finally collapsed, leaning hard against the coils of his enormous guardian and breathing heavily.
"That... did not go well." he said bitterly after he had a moment to catch his breath.
| Lorant Endronil |
Lorant is finally coaxed back into consciousness by Mathus and he nods at Judah's assessment.
"At the very least...we've secured the entrance?" he asks. "That may...buy us some time...so the mob headed here has an obstacle to slow their rage."
WhtKnt
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So, what next? Four spiral staircases are going up, or an inviting set of double doors that lead out to a bridge...
| Lorant Endronil |
I'm still pretty f***ed up, though, right? I was also waiting for an answer to my question to the party about if we've secured the entrance to stymie the oncoming mob.
| Judah Locke |
"Great. So we're on a clock still." Judah muttered. "We really didn't come prepared for this."
He mentally kicked himself. When they'd gone after that creepy alchemist laboratory, he'd stepped up and meticulously planned the job. Some of it had paid off.
This time he hadn't. There were a lot of reasons why. They were rushed. He didn't know the location, or anything about what they might face. He was really trying not to draw attention to himself in front of barristers or the guard. All of those were excuses though. The real reason was that he was scared.
He didn't want the responsibility. What if he stepped up, planned this job, and failed?
He preferred to defer to Lorant, but Lorant was like a hunting dog. His way of doing things was extremely straightforward. He followed his trail, and everything else was a secondary concern. He was patient, and thoughtful, but his focus rarely wavered. He just didn't spend a lot of time hypothesizing about unknowns.
Dylan was more like an attack dog... er, cat. To call him reactionary would be underselling the way he did things. He clearly understood the value of good planning, but it wasn't something he did himself.
And the Doc, well, the Doc seemed like he was barely present most of the time.
The problem was, none of them were scared enough to worry. The best plans came from worrying.
"Alright," Judah said, rubbing his face with his hands. "Doc, I need you to do everything you can to get Lorant back in fighting shape. Dylan, you and me are going to see if we can come up with a way to barricade these gates."
Lets see if the trolls and goblins had anything worthwhile. I'm sending Gate out to uproot some frees and drag them back to the gatehouse.
| Dylan ap Dryffed |
I am about one hit from collapsing, only marginally better off then Lorant
Dylan cautions
Does anyone have a wand of cure light?
| Judah Locke |
I don't think we do. I'm not sure any of us can even cast healing magic. Malthus is an alchemist.
Judah closed his eyes for a moment and nodded. "Right. Stay with Lorant and Doc. I'll handle fortifications."
| Dylan ap Dryffed |
Dylan can use a wand, due to his fractured mind dip, but hasnt done any shopping since being rescued by you guys
| Judah Locke |
"Yeah, I think I'm getting better at understanding how it thinks. It makes telling it what to do easier," Judah agreed tiredly. "My connection with it is getting stronger too. Not sure if that's a good thing through."
| Judah Locke |
Judah is going to scope out the gatehouse to make sure there's no more threats, staying Stealthy as he goes. If the coast is clear he's going to instruct Gate to unearth and move enough dirt to barricade the front doors.