GM WhtKnt's Darkness Within: A Carrion Crown Adventure Path

Game Master WhtKnt

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant’s return? Pathfinder’s darkest and most frightening campaign ever sets the heroes against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.

Map

Judah Locke HP 24/24; AC 15/12/13; F+1 R+3 W+3; Init +2; Perception +2
Gate: variable stats
Daqas Kukiarr: HP 51/51; AC 21/16/15; F+8, R+11, W+3; Init +7; Perception +9 (darkvision)
Dylan ap Dryffed: HP 49/49; AC 18/16/12; F+7 R+3 W+4/8/11; Init +2; Perception +6 (low-light vision)
Alika: HP 32/32; AC 19/16/13; F+1 R+4 W+4; Init +3; Perception +7 (darkvision)
Lorant Endronil: HP 39/39; AC 18/11/17; F+5 R+2 W+6; Init +5; Perception +9 (low-light vision, darkvision)


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Male Human (Ustalavic) Alchemist (Beastmorph) 6 | HP 51/51 | AC 21 TO 16 FF 15 | F +8 R +11 W +3 | CMD 18 | Init +7 | Perc +9 DV | Bomb 7/10 Mutagen 0/1
Mutagen:
AC 26 TO 17 FF 19 | F +8 R +13 W +2 | CMD 20 | Init +9 | Perc +8 DV

Daqas smiles towards Judah, as he lands to help look around the room.

"Well, we are in a larger number, and more prepared this time. I'm not sure if we're completely full of danger yet... And I know we still have our hurt ones." - he looks at Lorant, glad to see the inquisitor is not in a worse shape than before.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +3, Ref +5, Will +5, Spells, 1st 3/6, 2nd, 2/4, Summon 8/8. ACTIVE EFFECTS: Shield

"Yeeeah, I really underestimated the size of this room. I guess I just saw the troll and left before taking a good look around. Sorry about that," Judah said. "Speaking of which, I'm going to head across this walkway and check out as much of the upstairs as I can. Stay here, and look out in case I come back running."

He pointed at his double. "You, with me. Seems like that new shadow trick of yours might be useful, and there's no way I'm letting you out of my sight while you look like me."

Scouting along the upper walkway until I find something interesting or loop all the way around.

Stealth: 1d20 + 10 ⇒ (18) + 10 = 28
Perception: 1d20 + 12 ⇒ (13) + 12 = 25


Parthenogenetic HP 25/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

Stealth: 1d20 + 19 ⇒ (4) + 19 = 23
Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human (Ustalavic) Alchemist (Beastmorph) 6 | HP 51/51 | AC 21 TO 16 FF 15 | F +8 R +11 W +3 | CMD 18 | Init +7 | Perc +9 DV | Bomb 7/10 Mutagen 0/1
Mutagen:
AC 26 TO 17 FF 19 | F +8 R +13 W +2 | CMD 20 | Init +9 | Perc +8 DV

Daqas nods in agreement with Judah scouting, and meanwhile stays back waiting with the others and reorganizing his alchemical belongings.


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager5 Fractured mind 1HP 9/51AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

Alright, Scout, prepare, hit, rinse repeat

Dylan says as his claws retract.

Dark Archive

Maps: Car. Crown || Skull & Shackles

A search of the upper levels reveals nothing. It would seem that, from here, the only place to go is across the bridge. A slender stone bridge arches gracefully over a roaring waterfall here, linking the gatehouse to a fortified manor house clinging to the cliff on the far side. Gathering your belongings, you step cautiously out onto the span. You are halfway across when you hear a loud barking from the other side. Looking up, you see a dog. At least, you think it's a dog. Perhaps it was once a dog. In any case, it glares at you balefully and braces itself to attack.

Judah is up!

INITIATIVE
Judah
"Dog"
Daqas
Lorant
Alika
Dylan
Gate

Judah Init: 1d20 + 2 ⇒ (18) + 2 = 20
Gate Init: 1d20 + 1 ⇒ (6) + 1 = 7
Daqas Init: 1d20 + 7 ⇒ (5) + 7 = 12
Dylan Init: 1d20 + 2 ⇒ (7) + 2 = 9
Alika Init: 1d20 + 3 ⇒ (8) + 3 = 11
Lorant Init: 1d20 + 5 ⇒ (7) + 5 = 12
Dog Init: 1d20 + 0 ⇒ (14) + 0 = 14


Grey, HP 33/33, TempHP: 0, AC 15, Fort +3, Ref +5, Will +5, Spells, 1st 3/6, 2nd, 2/4, Summon 8/8. ACTIVE EFFECTS: Shield

Judah instinctively and raised his crossbow and fired, then backed up to let more capable combatants pass.

Firing, then moving to the rear of the party.

Light Crossbow, no clear line of shot through allies, so dog has cover: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Piercing Damage: 1d8 ⇒ 1

I really need to do something about Judah's total lack of combat effectiveness.


Parthenogenetic HP 25/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

Judah's shadowy double bolted forward the moment Judah's crossbow fired. Judah's instructions had been very clear about not attacking unless ordered, but it seemed like his otherworldly guardian was taking Judah's intentions, or perhaps his reactions, as instructions.

Claw attack, charge, power attack: 1d20 + 9 + 2 - 2 ⇒ (18) + 9 + 2 - 2 = 27
Slashing Damage, 1/2 damage to corporeal creatures: 1d4 + 4 ⇒ (2) + 4 = 6
Bleed Damage: 1d6 ⇒ 4

What are the lighting conditions out here? If it's anything but Bright Light, Gate has 50% concealment.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Right now, it's full daylight.

The dog charges Lorant, intending to Bull Rush him off the side of the bridge. The beast hits Lorant with the force of a fully-loaded wagon, causing him to involuntarily step back five feet... into empty air!

Lorant, I'll give you a Reflex save (DC 15) to catch the lip of the bridge...

Bull Rush: 1d20 + 13 ⇒ (16) + 13 = 29
Never you mind: 1d100 ⇒ 83


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Reflex Save: 1d20 + 2 ⇒ (14) + 2 = 16

Despite being knocked back, Lorant manages to catch the edge of the bridge and holds on for dear life.

Whew!


Male Human (Ustalavic) Alchemist (Beastmorph) 6 | HP 51/51 | AC 21 TO 16 FF 15 | F +8 R +11 W +3 | CMD 18 | Init +7 | Perc +9 DV | Bomb 7/10 Mutagen 0/1
Mutagen:
AC 26 TO 17 FF 19 | F +8 R +13 W +2 | CMD 20 | Init +9 | Perc +8 DV

Daqas flies over the rail, then tries to help Loran climb back up. The alchemist is skinny, monstrous yet not strong, but flapping his wings he hopes he should still be able to provide enough support for his companion to go back to safety - trusting the others in the party can handle the enemy meanwhile.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

"Thank you, Daqas!" Lorant cries. Daqas may notice he seems oddly unfazed by the man's appearance, though considering the other comrades he'd ventured with to now, maybe that shouldn't be surprising.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Everyone except Judah is up!


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

To clarify, do I need to make a Climb check to get up, or just spend my round doing that?

Dark Archive

Maps: Car. Crown || Skull & Shackles

You can just climb up. I won't make you risk another check. ;)

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dylan and Phantom are up!


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager5 Fractured mind 1HP 9/51AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

Bit under the weather, will post tomorow


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager5 Fractured mind 1HP 9/51AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

to hit+5BAB+5STR+1 enchantment -2 power attack: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 5 + 4 + 1 ⇒ (4) + 5 + 4 + 1 = 14

Dylans claws likely tear of a signficant chunk of the canine


Female Phantom hp=42/42 AC=19/16/13 Fort=1 Reflex=4 Will=4 CMD14 Phantom 5

one slam: 1d20 + 6 ⇒ (12) + 6 = 18
slam: 1d8 + 5 ⇒ (4) + 5 = 9

His phantom follows suit


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Lorant pulls himself up and gets to a good footing.

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