GM WhtKnt's Darkness Within: A Carrion Crown Adventure Path

Game Master WhtKnt

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant’s return? Pathfinder’s darkest and most frightening campaign ever sets the heroes against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.

Map

Cassiel Hawke: HP 31/35; AC 17/10/17; F+8 R+3 W+5; Init +2
Lorant Endronil: HP 10/24; AC 16/11/15; F+1 R+5 W+6; Init +5
Mathus Kohlheim: HP 35/35; AC 15/13/13; F+4 R+8 W+3; Init +3
Judah Locke HP 24/24; AC 15/12/13; F+1 R+3 W+3; Init +2


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Dark Archive

Maps: Car. Crown || Skull & Shackles

Whoops! Yes, yes, she did. I'll update in the morning.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Whoops! Yes, yes, she did. I'll update in the morning.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just adjusting everything to account for Dylan's girlfriend's hits.

Judah is up!

INITIATIVE
Troll 2
Judah
Trollhound 1
Lorant
Trollhound 2
Troll 3
Troll 1
Dylan

STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining

Troll 1: AC 14, -32 hp (grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -44 hp
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, -8/39 hp
Dylan: AC 22, 39/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Judah didn't know anything about treating injuries, but it didn't take much to tell that Lorant was hurt bad.

He looked up at the troll struggling in the grasp of the terrible serpent, and decided to take a risk. He yanked open one of the pouches on his bandoleer, pulled out a potion, and dumped it into Lorant's mouth.

Full round action, draw and administer Cure Moderate Wounds potion.

Healing: 2d8 + 3 ⇒ (3, 8) + 3 = 14


Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

Maintain Grapple, controlling grapple: 1d20 + 23 + 4 ⇒ (16) + 23 + 4 = 43

Grapple rules: Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.

The unnatural snake did not seem to like the little fire spirit coming after it's prey. With a mighty yank it buried itself and the troll under the dirt.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The troll struggles helplessly as the Gate buries it in the ground, and Judah applies a potion to Lorant, bringing him back from the brink of death. Lorant gains 14 hp! Denied its initial target, the elemental instead targets Troll 3! It manages to hit once, burning the troll's arm.

Lorant is up!

Elemental claw: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Elemental claw: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Elemental slam: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Troll 3 Reflex: 1d20 + 4 ⇒ (10) + 4 = 14

STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining

Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -48 hp (fire damage)
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, 6/39 hp (prone)
Dylan: AC 22, 39/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

I only get 7 HP. Remember I only get half the healing from positive energy stuff in exchange for not being outright damaged by it!

Upon being pulled back to conciousness, Lorant tries to scramble to his feet and get a better position.

Do I provoke an AoO from the troll?


Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

The troll is underground and grappled, so I really hope not.

Dark Archive

Maps: Car. Crown || Skull & Shackles

No, you do not provoke an AoO.

Dark Archive

Maps: Car. Crown || Skull & Shackles

7 points of healing would leave you at a net -1, but I'll boost that to 0, so you can at least move.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Lorant tries to scramble away to safety before passing out again.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The trollhound and the troll continue their assault on Dylan. The warrior takes 33 points of damage in total from the violent spate of attacks!

Dylan and Judah are up!

Trollhound vs. Dylan: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d10 + 6 ⇒ (1) + 6 = 7
Troll vs. Dylan (bite): 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Troll vs. Dylan (claw): 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Troll vs. Dylan (claw): 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Troll critical?: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d6 + 5 ⇒ (5) + 5 = 10

STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining

Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -48 hp (fire damage)
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, 0/39 hp (unconscious)
Dylan: AC 22, 6/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

Mathus Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Mathus snaps out of his seeming trance and hurls a bomb at Troll #3. The troll falls, burning.

Bomb attack: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 3d6 + 4 ⇒ (6, 5, 1) + 4 = 16 fire

STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining

Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -64 hp (dead)
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, 0/39 hp (unconscious)
Dylan: AC 22, 6/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

This is the round the pit expires

Judah followed Lorant, a new wave of panic gripping him as his friend fell unconscious again. He'd used his only healing potion. Maybe Lorant had one? But where? He didn't have time to pat him down and go through every pouch and pocket.

Mathus' bomb snapped him back to reality.

"Fire. Right. Fire works."

"Doc, get your ass over here and get Lorant on his feet!" Judah shouted.

"You underground! drag those trolls back up here and keep hold of them so we can light them on fire!"

"You!" he snapped, pointing at the elemental. "When the trolls come up from the ground, burn them!"

With at least some semblance of a plan, Judah started to move to support Dylan, but then his pit failed. The trollhound raised out of the ground again, right next to Mathus.

"F@$+."

His plan suddenly out the window, Judah didn't have time to think. He threw himself into harms way to save his friends. Again.

Moving to Mathus' square and Repositioning him next to Lorant. That will save him a Move action on his turn, and maybe an AoO from the Trollhound. Assuming he doesnt' resist, I should automatically succeed unless I roll a 1.

Reposition Mathus: 1d20 + 2 ⇒ (1) + 2 = 3 Well crap

Ok. Mathus doesn't move. Judah's movement halts just north of him. Right next to the trollhound. Great.


Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

Deleted the pit from the map. Now that it isn't there, I can move Gate to a more central location where his reach will make a bigger difference.

As directed, the horrid serpent-thing resurfaced with it's prey. The troll is unconcious, so no roll necessary to move it with me.

Free of the ground, it continued to coil around the troll. It hadn't been told not to seek additional prey while it waited, so it indulged itself.

Bite vs. Trollhound, Power Attack, reach: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 1d8 + 15 ⇒ (4) + 15 = 19

Holding the troll, so I don' think I can grapple the dog too. Reach is 20' though, so I'm in great position to support Dylan if he backs up.


As soon as the troll resurfaced in the coils of the enormous snake creature, the little elemental gleefully went about it's next task. It did it's best to burrow straight into the Troll's mouth.

Coup De Grace: 2d4 ⇒ (3, 3) = 6 + Burn DC 11 Reflex save or Catch Fire


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 49/49AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

CUUUUKKAAAA Dylan snarls in Abyssal as he lays into the troll

bite: 1d20 + 4 + 5 + 1 ⇒ (7) + 4 + 5 + 1 = 17
damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12

claw: 1d20 + 4 + 5 + 1 ⇒ (5) + 4 + 5 + 1 = 15
damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10

claw: 1d20 + 4 + 5 + 1 ⇒ (10) + 4 + 5 + 1 = 20

damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10

He then 5 foot steps backwards, as his imagination moves to where he was, seeking to occupy the trolls attention


Female Phantom hp=42/42 AC=19/16/13 Fort=1 Reflex=4 Will=4 CMD14 Phantom 5

slam 1: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10
slam 2: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
damage: 2d6 + 5 ⇒ (5, 5) + 5 = 15
slam 2 confirm?: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10

Behold! The Phantom shouts as her damage seems to be incredibly real

And from a dark place, competence happens!

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dylan, the troll would have fallen before your attack, so you may designate a new target, adjusting movement as necessary.

INITIATIVE
Troll 2
Judah
Trollhound 1
Lorant
Mathus
Trollhound 2
Troll 1
Dylan

STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining

Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -64 hp dead
Trollhound 1: AC 15, unharmed
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, 0/39 hp (unconscious)
Dylan: AC 22, 6/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp


Female Phantom hp=42/42 AC=19/16/13 Fort=1 Reflex=4 Will=4 CMD14 Phantom 5

In this case lets put the trollhound down

Dark Archive

Maps: Car. Crown || Skull & Shackles

Switching targets to the trollhound, Dylan and his girlfriend bring the second trollhound down, though it is already starting to regenerate. With both of the other trolls trapped or buried, it will be simple enough to take out the remaining opponents and put them to the torch with the fire elemental, so...

Combat Over!

You stand amid the ruins of the battle, the smell of burning trollflesh thick in the air. The goblins have fled to who knows where, and you are, for the moment, alone.


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 49/49AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

Ouch that hurt Dylan says as he looks at his wounds

Skill issue His imaginary family members snarks


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

It took Judah a while to pull himself from the trows of panic. Even with things under control he was still scrambling around urging Mathus to help Lorant.

It wasn't until Lorant was awake and the Doc said he'd be fine that Judah finally collapsed, leaning hard against the coils of his enormous guardian and breathing heavily.

"That... did not go well." he said bitterly after he had a moment to catch his breath.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Lorant is finally coaxed back into consciousness by Mathus and he nods at Judah's assessment.

"At the very least...we've secured the entrance?" he asks. "That may...buy us some time...so the mob headed here has an obstacle to slow their rage."

Dark Archive

Maps: Car. Crown || Skull & Shackles

So, what next? Four spiral staircases are going up, or an inviting set of double doors that lead out to a bridge...


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

I'm still pretty f***ed up, though, right? I was also waiting for an answer to my question to the party about if we've secured the entrance to stymie the oncoming mob.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, you are in a bad way.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

"Great. So we're on a clock still." Judah muttered. "We really didn't come prepared for this."

He mentally kicked himself. When they'd gone after that creepy alchemist laboratory, he'd stepped up and meticulously planned the job. Some of it had paid off.

This time he hadn't. There were a lot of reasons why. They were rushed. He didn't know the location, or anything about what they might face. He was really trying not to draw attention to himself in front of barristers or the guard. All of those were excuses though. The real reason was that he was scared.

He didn't want the responsibility. What if he stepped up, planned this job, and failed?

He preferred to defer to Lorant, but Lorant was like a hunting dog. His way of doing things was extremely straightforward. He followed his trail, and everything else was a secondary concern. He was patient, and thoughtful, but his focus rarely wavered. He just didn't spend a lot of time hypothesizing about unknowns.

Dylan was more like an attack dog... er, cat. To call him reactionary would be underselling the way he did things. He clearly understood the value of good planning, but it wasn't something he did himself.

And the Doc, well, the Doc seemed like he was barely present most of the time.

The problem was, none of them were scared enough to worry. The best plans came from worrying.

"Alright," Judah said, rubbing his face with his hands. "Doc, I need you to do everything you can to get Lorant back in fighting shape. Dylan, you and me are going to see if we can come up with a way to barricade these gates."

Lets see if the trolls and goblins had anything worthwhile. I'm sending Gate out to uproot some frees and drag them back to the gatehouse.


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 49/49AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

I am about one hit from collapsing, only marginally better off then Lorant

Dylan cautions

Does anyone have a wand of cure light?


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

I don't think we do. I'm not sure any of us can even cast healing magic. Malthus is an alchemist.

Judah closed his eyes for a moment and nodded. "Right. Stay with Lorant and Doc. I'll handle fortifications."


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 49/49AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

Dylan can use a wand, due to his fractured mind dip, but hasnt done any shopping since being rescued by you guys


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Lorant nods.

"If anyone can make fortifications it's your "friend," Judah," he comments. "It really kept the trolls from overwhelming us."


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

"Yeah, I think I'm getting better at understanding how it thinks. It makes telling it what to do easier," Judah agreed tiredly. "My connection with it is getting stronger too. Not sure if that's a good thing through."


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Judah is going to scope out the gatehouse to make sure there's no more threats, staying Stealthy as he goes. If the coast is clear he's going to instruct Gate to unearth and move enough dirt to barricade the front doors.

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