GM WhtKnt's Darkness Within: A Carrion Crown Adventure Path

Game Master WhtKnt

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant’s return? Pathfinder’s darkest and most frightening campaign ever sets the heroes against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.

Map

Cassiel Hawke: HP 31/35; AC 17/10/17; F+8 R+3 W+5; Init +2
Lorant Endronil: HP 10/24; AC 16/11/15; F+1 R+5 W+6; Init +5
Mathus Kohlheim: HP 35/35; AC 15/13/13; F+4 R+8 W+3; Init +3
Judah Locke HP 24/24; AC 15/12/13; F+1 R+3 W+3; Init +2


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Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield
WhtKnt wrote:
Yeah, the grapple rules are kinda crazy, but hey, it beats 1st edition AD&D!

Ha! True.

In my opinion, Pathfinder's grapple rules would be fine with a couple pretty simple changes.

2) If you are the Controlling Grappler at the start of your round, and succeed on a Grapple check to Injure, you can take a Full Attack as a Move action.

2) Constrict deals damage upon a successful grapple check once per round

These aren't playtested, so there's probably some feat interactions I'm not considering, but I think it solves the silliness with all the letting go and re-grabbing, and the problem where the non-controlling grappler is the only one that can full attack.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Take care of yourself, GM. Don't worry about us. We'll still be here when you're feeling better.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Just an announcement, I'll be joining my family on a trip to Florida from the 11th to the 20th, so please feel free to bot my character in my absence.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I'm going to be on short notice until Monday. I have a con this weekend (CONTRAflow in New Orleans) and I'm prepping for it now. So if I am holding things up, please go ahead and bot me, and I'll be back in action next week, though I will try to check in as often as possible. If you are in the area or attending, I'm running three Savage Worlds scenarios: a science-fiction romp titled Moon at the Edge of Oblivion, a weird west session called Night of the Grizz, and a sneak peek at the upcoming Deadlands: Dark Ages called Sins of the Father.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Checking in


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 49/49AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

Ill get my turn and my phantoms turn done today.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

I have RETURNED from the fairy-tale kingdom of the southern lands (i.e. Florida), and shall begin catching up post-haste!


Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

Hey GM, it looks like the troll climbing out of the pit shoudl trigger Gate's readied attack. Would that action go off before or after the Troll attacked Lorant?


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Ouch! <_<

Dark Archive

Maps: Car. Crown || Skull & Shackles

Hmmm. Good question. Let's make initiative rolls separate from the initiative order. If Gate takes it, it can act first.


Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Dark Archive

Maps: Car. Crown || Skull & Shackles

Gate has the initiative! Lorant might be saved!


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Everyone make it through the Store update okay?


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

The boards look the same to me. That's the important part.


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 49/49AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

Same

Dark Archive

Maps: Car. Crown || Skull & Shackles

Still here. Will try to get a new post up today or tomorrow.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I am making my bi-annual trek to Disney World starting November 29 and going through December 8. If I am in your game, please bot me as needed. If you are in my game, sit tight, and we'll pick up on my return. I should be able to post pretty regularly right up until leaving, however.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Have a good time!


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 49/49AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

I am back and will resume posting.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Thanks for the retcon, GM. And sorry for not posting my problem in the discussion thread. Not sure how that mistake got made.

Dark Archive

Maps: Car. Crown || Skull & Shackles

No problem. I want to be fair, and the mistake was mine.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

I just hope Lorant doesn't bleed out! D:


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

If only we had a doctor standing 20 feet away....

GM, can you take over Doc so Lorant doesn't die?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, and will do so on the next round, to keep Lorant in this.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Thank you! And Merry Crystalhue! :3


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

In another life, Judah would have made a really good cleric. All his instincts are right for the job. He just doesn't have armor, or a god that cares.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

He's quickly becoming the leader of the gang! :P


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

I can't wait for someone to tell him that. He's going to be so upset. >.<


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 49/49AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

If I survive this maybe :)


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Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Sorry my posting's been slow this week. Since I'm in Minnesota (and my workplace is right on the outskirts of Minneapolis itself) you can imagine what's been occupying most of my energy and focus. Getting caught up now that I have a day off to rest and recover.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Taking a trip. I'll have limited posting opportunities until Tuesday.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just to let everyone know, I am two weeks out from the convention I help manage (my wife is the director, and I run the gaming room), and things are getting down the wire. If things get slow, please be assured that I am still here and the game will continue.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Interestingly, Lorant, our Gaming Guest of Honor, is coming from your neck of the woods: Mark Rein-Hagen, creator of Vampire the Masquerade!


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

I met him once. GenCon 2004. It was the year VtM: Bloodlines and Vampire: The Requiem was released. He was a guest of honor for that too. The video game company rented out a local dance club for the launch party. He was super nice, and a bit drunk when I met him. It was a lot of fun.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Oh wow! I didn't realize he was a local!


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Checking in. Hope your convention was fun, GM.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Not yet. We're having it next weekend, but thank you all the same! Well wishes are appreciated. Looking forward to it with a bit of trepidation. In addition to Mark, our Media Guest of Honor is Drew Breedlove, Author Guest of Honor is Wesley Chu, and Artist Guest of Honor is Vernon Smith (who illustrates the Lower Decks comics)!


Male rage 14/14Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 49/49AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB7/8 CMD19/21[/ooc]

So, do we retreat? Or maybe retcon that we did as a matter of fact purchase a CLW wand? :)


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

I don't think we have enough money for a CLW wand. There hasn't been a lot of loot or pay in this game so far. Standard WBL for 5th level is 10500. I have about 4k worth of gear and 100 GP. Dylan came in with standard WBL so you probably aren't as bad off as Lorant and I. We're very broke for our level.

Combine that with being a 3 person group without a healer, and we're really playing on hard mode.

Personally I don't mind. It makes the game feel very survival horror-y.

If it were up to me, we'd "send Malthus for help" to get rid of the NPC tagalong, redistribute his gear between the three of us, and "find out" that he has a stash of health potions in his medical kit. That's probably the least retcon-y way to handle the issue and not dramatically change the feel of the game.

If Malthus' player ever comes back he can rejoin and bring more equipment to us.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Makes sense to me...we COULD always do a re-recruitment and say we found someone who was at the Schloss when it was attacked or something?

Plus...I don't help matters by being an ancestry that healing is only half as effective on.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield
Lorant Endronil wrote:
Makes sense to me...we COULD always do a re-recruitment and say we found someone who was at the Schloss when it was attacked or something?

Or a troll prisoner. I'm pretty sure we were told that another group had been sent on the same job we're on and hadn't reported back.

Dark Archive

Maps: Car. Crown || Skull & Shackles

You're right on all counts. Let's do this.

You folks can retro yourselves to 10,500 gp worth of gear each. That will bring you up to WBL standards.

Then I will post a rerecruitment letter to try and get at least one more (and possibly three more) souls. If we can get any takers, we can say that Mathus sent them from town.

Sound good?

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