GM WhtKnt's Darkness Within: A Carrion Crown Adventure Path

Game Master WhtKnt

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant’s return? Pathfinder’s darkest and most frightening campaign ever sets the heroes against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.

Map

Cassiel Hawke: HP 31/35; AC 17/10/17; F+8 R+3 W+5; Init +2
Lorant Endronil: HP 10/24; AC 16/11/15; F+1 R+5 W+6; Init +5
Mathus Kohlheim: HP 35/35; AC 15/13/13; F+4 R+8 W+3; Init +3
Judah Locke HP 24/24; AC 15/12/13; F+1 R+3 W+3; Init +2


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Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield
WhtKnt wrote:
Yeah, the grapple rules are kinda crazy, but hey, it beats 1st edition AD&D!

Ha! True.

In my opinion, Pathfinder's grapple rules would be fine with a couple pretty simple changes.

2) If you are the Controlling Grappler at the start of your round, and succeed on a Grapple check to Injure, you can take a Full Attack as a Move action.

2) Constrict deals damage upon a successful grapple check once per round

These aren't playtested, so there's probably some feat interactions I'm not considering, but I think it solves the silliness with all the letting go and re-grabbing, and the problem where the non-controlling grappler is the only one that can full attack.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Take care of yourself, GM. Don't worry about us. We'll still be here when you're feeling better.

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