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Did we take Mumbuckle's stuff?
-Posted with Wayfinder

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"Sound like a plan to me Brak."
Before landing, Chip uses his Wand of Longstrider on himself and casts Longstrider on Zipper. He also lets someone use his Wand of Mage Armor on Zipper.

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Did we take Mumbuckle's stuff?
-Posted with Wayfinder
If we didn't we should go back in time and do so. LOL

GMTrex |

potion of CLW (x4)
potion of invisibility (x4) (this makes eight total you've found... hint hint)
+1 light crossbow
tanglefoot bags (x2)
+1 hook hand
"Ye want me to dock next te that 'un? Or ye be swimmin'?" Gultrock asks.
Once you get ashore, there are two routes inland. See map.

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"Oi! My armor is loud, but so is the surf. I say we do this invisibly. I'm good in a fight, but I'm also prudent. Let's dock, because swimming sucks. Then let's find this pirate lady."
-Posted with Wayfinder

GMTrex |

Gultrock docks the ship, and Brak hands out invisibility potions as the party heads ashore.
Where to, Pathfinders?

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I always go left, but will lead wherever someone tells Brak.
-Posted with Wayfinder

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Thinking that it could be a hidden passage further in that'll allow them the element of surprise, Werner points to the western passageway. "Lead the vay, Brak. Ve may not be the quietest, but ve can be the cleverest."

GMTrex |

I'm assuming everyone is drinking the invisibility potions... right?
3d20 ⇒ (16, 11, 5) = 32
An invisible Brak leads his invisible friends down the western passageway, which soon opens to a semi-exposed cavern with shafts of daybreak piercing through the natural rock ceiling. Three sets of wooden stocks hang from the western wall of this room, pitons chaining the devices to the rock. Light flickers into the room from the water out in the cavern’s main chamber to the south, and small holes in the ceiling act as skylights, ensuring that the room needs no torches to light it during the day. Several natural stone columns break up the center of the cavern, sending shafts of shadow across the dimly-lit chamber.
Two pirates rest against the columns, one with a flask of brandy and the other puffing on a pipe. A third, a woman in the dress of a Tien sailor, paces in front of an elderly Tian man chained to one of the stocks.

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Brak realizes that he can't talk to his teammates to formulate a plan. The simple dwarf decides that the logical play is to go for the HVT.
He'll sneak up as best he can and brain her with his axe.
-Posted with Wayfinder

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Chip does the same, trying to sneak up on the lady stealthfully. Not sure how you want to handle Zipper being invisible, but Chip will try to lead him along by touch.

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Taerel moves in and wonders where everyone else is. He finds a place to quietly listen and watch what the pirates may be up to.

GMTrex |

The wind whistles ominously through the cavern...
Not sure how you want to handle Zipper being invisible, but Chip will try to lead him along by touch.
You can feed a badger a potion too. I'll rule that you're carrying said invisible badger, because that's the most hilarious. You can set Zipper down before you attack.
Whoever posts an attack first gets the surprise round. Feel free to place yourselves.

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Tricky pirate! I'll show her what happens when you mess with goodly people!!!
And thus, Brak swings hard for her neck with a choked back grip: ATK!!!: 1d20 + 7 ⇒ (19) + 7 = 26 for DMG: 1d12 + 8 ⇒ (7) + 8 = 15
-Posted with Wayfinder

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As you can obviously tell, my attempt at moving Brak to stand directly right of her from my phone failed miserably.
-Posted with Wayfinder

GMTrex |

Might as well call this fight before it begins, lol.
Half the team heads straight for the dread pirate herself, and Brak's axe is fastest. Before she even knows there's company, a furious dwarf is pulling his axe from her blood-soaked back.
Brak: 1d20 + 1 ⇒ (13) + 1 = 14
Chip: 1d20 + 2 ⇒ (1) + 2 = 3 +2 Urban
Garrick: 1d20 + 0 ⇒ (16) + 0 = 16
Hingle: 1d20 + 6 ⇒ (3) + 6 = 9
Taerel: 1d20 + 3 ⇒ (6) + 3 = 9
Werner: 1d20 + 0 ⇒ (16) + 0 = 16
Baddies: 1d20 + 6 ⇒ (7) + 6 = 13
Round I -- bold may act!
1. Werner, Garrick, Brak
2. Alejia (15 dmg), Pirates
3. Hingle, Taerel, Chip

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"Give Pharasma a message when ye see her soon. Tell 'er the Pathfinders will keeps sending her pirates for as long as Brak Thunderstriker can swing an axe!"
ATK: 1d20 + 7 ⇒ (9) + 7 = 16 for DMG: 1d12 + 8 ⇒ (3) + 8 = 11

GMTrex |

Werner gives Alejia a startle as he pops out of invisibility with a characteristic whiff. The distraction is enough for Brak to land another wallop on her spine, adding to her surprise!
She draws her cutlass with a hiss of aggravation and 1d2 ⇒ 1 bumps into the invisible Chip behind her! Snarling, she leaps forward with her blade, a terrible green sap forming along its edge!
Concentration: 1d20 + 7 ⇒ (10) + 7 = 17
Cutlass @ Brak: 1d20 + 7 ⇒ (8) + 7 = 15 MISS
Alejia's bewildered pirates drop their instruments of leisure and spring forth with steel! "Oy! Where'd these blokes come from?"
Cutlass @ Werner: 1d20 + 6 ⇒ (10) + 6 = 16 MISS
Cutlass @ Werner: 1d20 + 6 ⇒ (5) + 6 = 11 MISS
Round I -- bold may act!
1. Werner, Garrick, Brak
2. Alejia (26 dmg), Pirates
3. Hingle, Taerel, Chip

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The "traditional" duo of the gnome and badger combo continues.
Free Actions
"You're gonna get it, lady! Gettir, Zipper!" Chip then Quick Draws his longsword and short sword.
Full Attack
He goes to town. First attack benefits from invisibility but not second one. Attacking the lady.
Longsword Attack (TWF, Power Attack, Flank, Invisibility): 1d20 + 11 - 2 - 2 + 2 + 2 ⇒ (1) + 11 - 2 - 2 + 2 + 2 = 12 - vs. Flatfooted
Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Short Sword Attack (TWF, Power Attack, Flank): 1d20 + 11 - 2 - 2 + 2 ⇒ (12) + 11 - 2 - 2 + 2 = 21
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Zipper |

Free Action
Zipper starts feeling it in him that the time of rage is nigh. Start Rage.
Full Attack
Bite Attack (Invisibility): 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 - vs. Flatfooted
Bite Damage (Rage): 1d4 + 2 ⇒ (4) + 2 = 6
Claw Attack 1: 1d20 + 6 ⇒ (2) + 6 = 8
Claw Damage 1 (Rage): 1d3 + 2 ⇒ (1) + 2 = 3
Claw Attack 2: 1d20 + 6 ⇒ (3) + 6 = 9
Claw Damage 2 (Rage): 1d3 + 2 ⇒ (1) + 2 = 3

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I suppose I should wit for a GM update, but no matter what Brak does, it's going to involve swinging his axe. If she's down he'll move to the closest crony.
Eschewing the repartee this time, the dwarf swings for the kill. The poison doesn't scare him overly much, but best not to take chances.
ATK: 1d20 + 6 ⇒ (5) + 6 = 11, but this time he can't connect.

GMTrex |

The fates are not with the Pathfinders this time. Chip pops out of invisibility with a mighty miss, and at least follows it up with a pretty thrust of his shortsword. Werner cleaves a terrible swing that Alejia just manages to duck.
Round I -- bold may act!
1. Werner, Garrick, Brak
2. Alejia (33 dmg), Pirates
3. Hingle, Taerel, Chip

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Hingle is probably a little too excited about the whole invisibility thing, and considers all manner of things while he is under the potion's effect. Ultimately, however, he decides that tactical advantage is the best use (though he adds several things to a list he wants to try NEXT time).
Cast grease under the pirate twins as shown on the map (DC 15 Refl), then move into the cavern.

GMTrex |

2d20 ⇒ (4, 10) = 14
One pirates slips with a splash!
Garrick hesitates.
Alejia, eyes filled with fury, puts her back to the cavern wall. "Meddlers! Schemers! I'll kill you all!" She means what she says, too, and hacks her cutlass into Brak's exposed neck. The blow itself is brutal, but it's the explosion of vitriolic acid attached to the blade that puts the dwarf down. Alejia wastes no time turning to the next foe, swiping for Chip.
Spellstrike @ Brak: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23 THREAT Confirm: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23 CONFIRMED Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11 plus Acid: 10d4 ⇒ (3, 1, 3, 3, 3, 4, 3, 1, 4, 2) = 27
Cutlass @ Chip: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17 MISS
Her mates harry the back of the party as best they can. One climbs unsteadily to his feet while the other hops behind Werner. Both swing for the Caydenite as best they can.
Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16 SUCCESS
Cutlass @ Werner: 1d20 + 6 ⇒ (3) + 6 = 9 MISS
Cutlass @ Werner: 1d20 + 6 ⇒ (11) + 6 = 17 MISS
Round II -- bold may act!
1. Werner, Garrick, Brak (-4/34 hp, bleeding out, unconscious)
2. Alejia (33 dmg), Pirates
3. Hingle, Taerel, Chip

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Garrick moves to get into range. He looks at Werner and gives him a knowing look(go heal. I got this) as he slashing at blue.
power attack!: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 2d4 + 7 ⇒ (3, 1) + 7 = 11

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"Hey, don't mess with us lady!"
Full Attack
Chip slices and dices the best he can.
Longsword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (7) + 11 - 2 - 2 = 14
Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Short Sword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (11) + 11 - 2 - 2 = 18
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
All Chip's and Zipper's attacks on her.

Zipper |

Free Action
Zipper rages for one last time before tiring.
Non Action
He steps up.
Full Attack
Bite Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Bite Damage (Rage): 1d4 + 2 ⇒ (2) + 2 = 4
Claw Attack 1: 1d20 + 6 ⇒ (5) + 6 = 11
Claw Damage 1 (Rage): 1d3 + 2 ⇒ (3) + 2 = 5
Claw Attack 2: 1d20 + 6 ⇒ (18) + 6 = 24
Claw Damage 2 (Rage): 1d3 + 2 ⇒ (1) + 2 = 3

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10d4? What does 10d4? Oh a crit with a Corrosive Touch. Well that sucks. Was she threatened when she cast it?
Gurgle Gurle: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2 Ha! Nope.

GMTrex |

Yes, but she made her concentration check. Last round.
Garrick guts one of the scallywags accompanying Alejia, the blade coming away in a wash of blood. In the desperate fight in the corner, Chip slashes with verve and scores another wound -- and the angry badger claws her just enough to do her in!
Her comrades soon surrender and the party can tend to poor Brak.
The Tian man is in fact Gurukaza, confirmed by both the captured pirates and the man himself. He professes his immense thanks for saving his life, and offers assistance any time in Riddleport. The short half day trip back to port is smooth and, with Alejia dead, the attacks on the Order of the Cyphers ceases. Business returns to normal rather quickly for Tammerhawk and his academic associates, and the political tension between the crimelord and Cromarcky wanes. Word spreads quickly through Riddleport of the Pathfinders' defeat of Alejia’s gang, and the Society develops a reputation as a formidable force within the town!
That's a wrap, folks! Thanks for playing! Chronicles are HERE!

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GMTrex |

Something I neglected on the Chronicles -- you owe 20gp total to Gultrock for the piloting. Not sure how you want to divvy that.

GMTrex |

Lol sounds good, Werner. Just mark it on your chronicle. Thanks all!

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Thanks for running, and everyone else too for being good teammates! Had a blast! :)